10. Gamification Wiki | Gamification.org
15 Brand Examples of Gamification « iMediaConnection Blog
11. Level Up! Gamification and the Fashion Industry - SF FASHION+TEC
as new technologies continue to develop, including
gesture-based systems, augmented reality, and real-world
game environments, fashion brands and retailers will
have more reason to participate, especially in more
“natural” ways.
So if you’re a fashion brand, retailer, or startup, dip
your toe in the gamified world. Start small by
offering exclusive content and other access
points to those who engage with your brand or
company. Or go big and create a multi-faceted
game level approach that addresses your
engagement, brand, loyalty, and sales
objectives. Fashion and gaming are meeting and
interacting in different ways and there are plenty of
platforms to support it. Level up, and don’t be left
behind.
Stylmee
12. Consumerization - Wikipedia, the free encyclopedia
Consumerization is an increasingly accepted term
used to describe the growing tendency for new
information technology to emerge first in the
consumer market and then spread into business
and government organizations. The emergence of
consumer markets as the primary driver of information
technology innovation is seen as a major IT industry
shift, as large business and government organizations
dominated the early decades of computer usage and
development.