The document summarizes the results of a questionnaire about video game preferences and habits. It shows that most respondents were male, between 16-30 years old, and enjoy action/adventure games. The majority spend 1-7 hours gaming per week and last played within the past few days. Most purchase games based on the cover and play on phones, consoles or PC, alone or with friends online.
The slides from my talk at Sweden game conference 2017.
Abstract:
10 years ago, indie had not yet become a force to reckon with, and the stories that the game industry told were mostly about big dudes with machine guns. Having this talk then would have been much easier. If someone had told you back then that a big console launch would have two lesbian teenagers as the focus of their story, you wouldn’t have believed them. But a decade later indie has influenced and broadened the kind of stories that both big and small games studios are telling.
This talk will give some ideas to how that happened, but also on an overview on what areas are still left unexplored by the AAA industry, the areas where indie can still break new ground and stand out amongst their more well-financed competitors.
The slides from my talk at Sweden game conference 2017.
Abstract:
10 years ago, indie had not yet become a force to reckon with, and the stories that the game industry told were mostly about big dudes with machine guns. Having this talk then would have been much easier. If someone had told you back then that a big console launch would have two lesbian teenagers as the focus of their story, you wouldn’t have believed them. But a decade later indie has influenced and broadened the kind of stories that both big and small games studios are telling.
This talk will give some ideas to how that happened, but also on an overview on what areas are still left unexplored by the AAA industry, the areas where indie can still break new ground and stand out amongst their more well-financed competitors.
FUIB has developed a new deposit “Calm”ПУМБ / FUIB
First Ukrainian International Bank (FUIB) has developed a new deposit “Calm” with maximum profitability of 24% in UAH, 11% in USD and 10% in Euro: http://pumb.ua/calm/
Who is Gaming in India and Why: Demystifying the Video Game LandscapeZatun
Mr. Abhinav Chokhavatia shares his presentation on who is gaming in India and why at the Global Youth Marketing Forum 2012 (GMYK) in Mumbai.
http://zatun.com
http://zatungames.com
Understanding Tomorrow’s Gamers, Today! – A Detailed Analysis of European Gam...Jessica Tams
Delivered at Casual Connect Europe 2016
In just a few years, today's gamer kids will become the core audience of our industry. Hence understanding their gaming behavior and attitudes is key for game developers and publishers. In this presentation, Michael will present data and insights from GameByte™ Kids, Interpret's syndicated research product, which surveyed kids in 10 key gaming markets, including the US, UK, France, Germany, Australia, Brazil, Russia, China, South Korea, and Japan. He will focus on comparing kids from the three European countries to their American peers, highlighting both commonalities and interesting differences and nuances. Key topics covered in his presentation will include kids gaming timeshare, walletshare, and mindshare, top game titles across multiple platforms, mobile gaming motivations and behaviors including spending habits and parent-kid interaction, and insights on Minecraft.
FUIB has developed a new deposit “Calm”ПУМБ / FUIB
First Ukrainian International Bank (FUIB) has developed a new deposit “Calm” with maximum profitability of 24% in UAH, 11% in USD and 10% in Euro: http://pumb.ua/calm/
Who is Gaming in India and Why: Demystifying the Video Game LandscapeZatun
Mr. Abhinav Chokhavatia shares his presentation on who is gaming in India and why at the Global Youth Marketing Forum 2012 (GMYK) in Mumbai.
http://zatun.com
http://zatungames.com
Understanding Tomorrow’s Gamers, Today! – A Detailed Analysis of European Gam...Jessica Tams
Delivered at Casual Connect Europe 2016
In just a few years, today's gamer kids will become the core audience of our industry. Hence understanding their gaming behavior and attitudes is key for game developers and publishers. In this presentation, Michael will present data and insights from GameByte™ Kids, Interpret's syndicated research product, which surveyed kids in 10 key gaming markets, including the US, UK, France, Germany, Australia, Brazil, Russia, China, South Korea, and Japan. He will focus on comparing kids from the three European countries to their American peers, highlighting both commonalities and interesting differences and nuances. Key topics covered in his presentation will include kids gaming timeshare, walletshare, and mindshare, top game titles across multiple platforms, mobile gaming motivations and behaviors including spending habits and parent-kid interaction, and insights on Minecraft.
Enhance your social media strategy with the best digital marketing agency in Kolkata. This PPT covers 7 essential tips for effective social media marketing, offering practical advice and actionable insights to help you boost engagement, reach your target audience, and grow your online presence.
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“To be integrated is to feel secure, to feel connected.” The views and experi...AJHSSR Journal
ABSTRACT: Although a significant amount of literature exists on Morocco's migration policies and their
successes and failures since their implementation in 2014, there is limited research on the integration of subSaharan African children into schools. This paperis part of a Ph.D. research project that aims to fill this gap. It
reports the main findings of a study conducted with migrant children enrolled in two public schools in Rabat,
Morocco, exploring how integration is defined by the children themselves and identifying the obstacles that they
have encountered thus far. The following paper uses an inductive approach and primarily focuses on the
relationships of children with their teachers and peers as a key aspect of integration for students with a migration
background. The study has led to several crucial findings. It emphasizes the significance of speaking Colloquial
Moroccan Arabic (Darija) and being part of a community for effective integration. Moreover, it reveals that the
use of Modern Standard Arabic as the language of instruction in schools is a source of frustration for students,
indicating the need for language policy reform. The study underlines the importanceof considering the
children‟s agency when being integrated into mainstream public schools.
.
KEYWORDS: migration, education, integration, sub-Saharan African children, public school
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Improving Workplace Safety Performance in Malaysian SMEs: The Role of Safety ...AJHSSR Journal
ABSTRACT: In the Malaysian context, small and medium enterprises (SMEs) experience a significant
burden of workplace accidents. A consensus among scholars attributes a substantial portion of these incidents to
human factors, particularly unsafe behaviors. This study, conducted in Malaysia's northern region, specifically
targeted Safety and Health/Human Resource professionals within the manufacturing sector of SMEs. We
gathered a robust dataset comprising 107 responses through a meticulously designed self-administered
questionnaire. Employing advanced partial least squares-structural equation modeling (PLS-SEM) techniques
with SmartPLS 3.2.9, we rigorously analyzed the data to scrutinize the intricate relationship between safety
behavior and safety performance. The research findings unequivocally underscore the palpable and
consequential impact of safety behavior variables, namely safety compliance and safety participation, on
improving safety performance indicators such as accidents, injuries, and property damages. These results
strongly validate research hypotheses. Consequently, this study highlights the pivotal significance of cultivating
safety behavior among employees, particularly in resource-constrained SME settings, as an essential step toward
enhancing workplace safety performance.
KEYWORDS :Safety compliance, safety participation, safety performance, SME
Your Path to YouTube Stardom Starts HereSocioCosmos
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Multilingual SEO Services | Multilingual Keyword Research | Filosemadisonsmith478075
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Surat Digital Marketing School is created to offer a complete course that is specifically designed as per the current industry trends. Years of experience has helped us identify and understand the graduate-employee skills gap in the industry. At our school, we keep up with the pace of the industry and impart a holistic education that encompasses all the latest concepts of the Digital world so that our graduates can effortlessly integrate into the assigned roles.
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5. 10
9
8
7
6
5
4
3
2
1
0
Whats your favourite genre of video game?
Action Adventure Thriller Horror Racing Text based Other
6. How many hours a week do you spend playing videogames?
6
5
4
3
2
1
0
0Hrs 1-5Hrs 6-7Hrs 8-13Hrs 15Hrs
7. When was the last time you played a video game?
7
6
5
4
3
2
1
0
Minutes ago Hours ago Days ago Weeks ago Months ago+ N/A
8. Have you ever bought a video game
because of its cover?
Sales
Yes
No
9. What do you play video games on?
Sales
Phone
Ps4
Ps3
XBOX 360
XBOX One
DS
3DS
Gaming PC
10. Who do you play video games with
No one
Online multyplayer
Friends
Family
11. Most popular games
• Some of the most popular games were
assassins creed and call of duty. The responses
were too different therefore it couldn't be put
into a graph.