Android Wear 2.0 - Great Changes Upcoming This Fall - GDG DevFest Ukraine 2016Constantine Mars
Android Wear 2.0 will include several major changes and improvements including:
- Increased processing power and memory in new watches will allow for new input methods like keyboards and handwriting recognition.
- Notifications will be redesigned according to Material Design guidelines and support new messaging styles and smart replies.
- Complications will be more customizable through a new API that allows developers to update and draw complications.
- Data providers will use a new API to regularly update complications with data from apps.
- New input methods like voice, emoji, and handwriting recognition will be supported in addition to keyboards.
- Google Fit will include new activity recognition and goals APIs to better integrate fitness tracking on Wear OS devices.
Android Wear 2.0 introduces several new features including:
- Increased independence from phones through standalone apps and LTE support
- Dark theme notifications for improved readability
- Messaging style notifications with smart replies
- 1D layouts to improve small screen navigation over 2D pickers
- Material design navigation drawers and dark theme interface
- Expanded Google Fit APIs and activity recognition including gym activities
Android Wear 2.0 - New Level of Freedom for Your Action - GDG CEE Leads Summi...Constantine Mars
Android Wear 2.0 provides the next level of freedom for wearables. Key features include direct access to the Play Store on watches, allowing installation of watch-only apps without a companion phone app. Notifications and complications have also been updated with new designs and functionality. Developers can now build watch faces with complications and data provider services to expose data to complications. Input methods on watches now include voice, emoji, handwriting, and keyboards on larger watches. Material Design guidelines provide recommendations for one-dimensional layouts and navigation on wearables.
1. The document discusses how to implement push notifications in an Ionic 3 mobile app using Firebase Cloud Messaging (FCM) and the phonegap-plugin-push plugin.
2. It explains that FCM allows sending notification and data messages to mobile apps and has versatile targeting capabilities. The phonegap-plugin-push plugin allows mobile apps to receive and handle native push notifications.
3. Key aspects of push notifications covered include formatting payloads, handling notifications in the app, displaying various types of content and messages, setting priorities, caching behavior, and badges.
Implementation of Push Notification in React Native Android app using Firebas...naseeb20
Push notifications allow apps to display messages to users even when the app is not open. This document discusses how to implement push notifications in a React Native Android app using Firebase. It involves setting up the React Native app, configuring Firebase, creating a notification channel, registering for push notifications, sending test notifications, and customizing the notification appearance.
Morgage/build/classes/.netbeans_automatic_build
Morgage/build/classes/.netbeans_update_resources
Morgage/build/classes/morgage/Morgage.classpackage morgage;
publicsynchronizedclass Morgage {
public void Morgage();
public void programFunction();
public double calculateMonthlyPropertyTax(double);
public double calculateMonthlyInsurancePremium(double);
public double calculateMonthlyPrincipleInterestLoan(double, double);
public void display(double, double, double);
publicstatic void main(String[]);
}
Morgage/build.xml
Builds, tests, and runs the project Morgage.
Morgage/manifest.mf
Manifest-Version: 1.0
X-COMMENT: Main-Class will be added automatically by build
Morgage/nbproject/build-impl.xml
...
PRG 420 Week 3 Individual Assignment Netbeans Project (annual compensation with commission)/build.xml
Builds, tests, and runs the project PRG420V10_Week3.
PRG 420 Week 3 Individual Assignment Netbeans Project (annual compensation with commission)/build/classes/.netbeans_automatic_build
PRG 420 Week 3 Individual Assignment Netbeans Project (annual compensation with commission)/build/classes/DriverCalculator.classpublicsynchronizedclass DriverCalculator {
public void DriverCalculator();
publicstatic void main(String[]);
}
PRG 420 Week 3 Individual Assignment Netbeans Project (annual compensation with commission)/build/classes/SalesPerson.classpublicsynchronizedclass SalesPerson {
double fixedSalary;
double annualSales;
double commission;
double target;
public void SalesPerson(double);
public double getTotalAnnualCompensation();
}
PRG 420 Week 3 Individual Assignment Netbeans Project (annual compensation with commission)/manifest.mf
Manifest-Version: 1.0
X-COMMENT: Main-Class will be added automatically by build
PRG 420 Week 3 Individual Assignment Netbeans Project (annual compensation with commission)/nbproject/build-impl.xml
Must set src.dir
Must set test.src.dir
Must set build.dir
Must set dist.dir
Must set build.classes.dir
Must set dist.javadoc.dir
Must set build.test.classes.dir
Must set build.test.results.dir
Must set build.classes.excludes
Must set dist.jar
.
Android Wear 2.0 - Great Changes Upcoming This Fall - GDG DevFest Ukraine 2016Constantine Mars
Android Wear 2.0 will include several major changes and improvements including:
- Increased processing power and memory in new watches will allow for new input methods like keyboards and handwriting recognition.
- Notifications will be redesigned according to Material Design guidelines and support new messaging styles and smart replies.
- Complications will be more customizable through a new API that allows developers to update and draw complications.
- Data providers will use a new API to regularly update complications with data from apps.
- New input methods like voice, emoji, and handwriting recognition will be supported in addition to keyboards.
- Google Fit will include new activity recognition and goals APIs to better integrate fitness tracking on Wear OS devices.
Android Wear 2.0 introduces several new features including:
- Increased independence from phones through standalone apps and LTE support
- Dark theme notifications for improved readability
- Messaging style notifications with smart replies
- 1D layouts to improve small screen navigation over 2D pickers
- Material design navigation drawers and dark theme interface
- Expanded Google Fit APIs and activity recognition including gym activities
Android Wear 2.0 - New Level of Freedom for Your Action - GDG CEE Leads Summi...Constantine Mars
Android Wear 2.0 provides the next level of freedom for wearables. Key features include direct access to the Play Store on watches, allowing installation of watch-only apps without a companion phone app. Notifications and complications have also been updated with new designs and functionality. Developers can now build watch faces with complications and data provider services to expose data to complications. Input methods on watches now include voice, emoji, handwriting, and keyboards on larger watches. Material Design guidelines provide recommendations for one-dimensional layouts and navigation on wearables.
1. The document discusses how to implement push notifications in an Ionic 3 mobile app using Firebase Cloud Messaging (FCM) and the phonegap-plugin-push plugin.
2. It explains that FCM allows sending notification and data messages to mobile apps and has versatile targeting capabilities. The phonegap-plugin-push plugin allows mobile apps to receive and handle native push notifications.
3. Key aspects of push notifications covered include formatting payloads, handling notifications in the app, displaying various types of content and messages, setting priorities, caching behavior, and badges.
Implementation of Push Notification in React Native Android app using Firebas...naseeb20
Push notifications allow apps to display messages to users even when the app is not open. This document discusses how to implement push notifications in a React Native Android app using Firebase. It involves setting up the React Native app, configuring Firebase, creating a notification channel, registering for push notifications, sending test notifications, and customizing the notification appearance.
Morgage/build/classes/.netbeans_automatic_build
Morgage/build/classes/.netbeans_update_resources
Morgage/build/classes/morgage/Morgage.classpackage morgage;
publicsynchronizedclass Morgage {
public void Morgage();
public void programFunction();
public double calculateMonthlyPropertyTax(double);
public double calculateMonthlyInsurancePremium(double);
public double calculateMonthlyPrincipleInterestLoan(double, double);
public void display(double, double, double);
publicstatic void main(String[]);
}
Morgage/build.xml
Builds, tests, and runs the project Morgage.
Morgage/manifest.mf
Manifest-Version: 1.0
X-COMMENT: Main-Class will be added automatically by build
Morgage/nbproject/build-impl.xml
...
PRG 420 Week 3 Individual Assignment Netbeans Project (annual compensation with commission)/build.xml
Builds, tests, and runs the project PRG420V10_Week3.
PRG 420 Week 3 Individual Assignment Netbeans Project (annual compensation with commission)/build/classes/.netbeans_automatic_build
PRG 420 Week 3 Individual Assignment Netbeans Project (annual compensation with commission)/build/classes/DriverCalculator.classpublicsynchronizedclass DriverCalculator {
public void DriverCalculator();
publicstatic void main(String[]);
}
PRG 420 Week 3 Individual Assignment Netbeans Project (annual compensation with commission)/build/classes/SalesPerson.classpublicsynchronizedclass SalesPerson {
double fixedSalary;
double annualSales;
double commission;
double target;
public void SalesPerson(double);
public double getTotalAnnualCompensation();
}
PRG 420 Week 3 Individual Assignment Netbeans Project (annual compensation with commission)/manifest.mf
Manifest-Version: 1.0
X-COMMENT: Main-Class will be added automatically by build
PRG 420 Week 3 Individual Assignment Netbeans Project (annual compensation with commission)/nbproject/build-impl.xml
Must set src.dir
Must set test.src.dir
Must set build.dir
Must set dist.dir
Must set build.classes.dir
Must set dist.javadoc.dir
Must set build.test.classes.dir
Must set build.test.results.dir
Must set build.classes.excludes
Must set dist.jar
.
This document discusses various ways to create notifications in Android applications, including:
- Creating a basic notification with title, text, and icon
- Adding actions like buttons that trigger intents
- Styling notifications with big text, progress bars, or expanding views
- Handling compatibility on older Android versions
This document provides an introduction and overview of React Native, including requirements, components, APIs, similarities and differences to web development with React, and how to set up and deploy a React Native project. Some key points covered include:
- React Native allows building mobile apps using JavaScript and React components and enables high code reuse between platforms.
- It has similar components to web like View, Text, Image, and uses CSS-like styles, but runs natively on mobile rather than in a browser.
- Common APIs covered include AsyncStorage, Animated, and device-specific APIs like CameraRoll and Geolocation.
- It discusses setting up a new project with expo-cli or react-native
The document discusses deep learning applications design, development and deployment in IoT edge. It describes using a Power9 system to train artificial neural network models using the MNIST dataset. It also covers building inference engines for Android phones and deploying visual recognition models to IBM Watson Studio.
Dagger is a dependency injection framework that helps manage object creation and dependencies. It allows injecting dependencies into classes rather than having them directly instantiate dependencies. This improves testability. The document discusses how Dagger is used at the New York Times, including setting up modules, components, scopes like activity scope, and testing with Dagger. Qualifiers are used to provide different implementations for different flavors. Modules provide dependencies, components compose modules and inject dependencies. This architecture allows scaling across build variants and libraries while improving testability and code organization.
This document outlines lab work assignments for an object-oriented programming course. The assignments include:
1) Creating a class to register student details and prevent duplicate entries.
2) Creating a banking account class to perform deposit, withdrawal, and statement printing transactions.
3) Creating a mobile phone class to store phone details and allow user login/selection of products to calculate total cost.
The document proposes a screen saver project that uses bouncing balls. It discusses the original purpose of screen savers to prevent burn-in on CRT monitors. It outlines the methodology, including using .scr file extensions and monitoring user inactivity to launch the screen saver. When designing the screen saver, it will handle messages to start up graphics, erase the background, update the screen saver frame by frame, and clean up resources. While screen savers are no longer needed to prevent burn-in, they can still be entertaining and add personalization to computers.
Throughout the semester, we have been working on command line applic.pdfbirajdar2
Throughout the semester, we have been working on command line applications. While the
command line can be a powerful form of interacting with the computer, most modern
applications have a graphical user interface, or GUI. This program will give you some initial
experience making GUI applications with Swing.
1. Write an original GUI application in Java using Swing. The program can be a simple game, or
an application that demonstrates some of the capabilities of Swing, for example.
2. The application must do something non-trivial that is controlled by GUI components such as
buttons, text boxes, drop-down boxes, etc. For example, it might draw different things, or change
colors, based on button presses.
3. The GUI elements should be layed out reasonably using layout managers.
4. At least one element in your GUI program besides the title bar must include your name.
Suggestions
Get the skeleton of your GUI working first. First get the buttons drawing properly, then go on to
listen to and respond to events.
Initially, hook up the event listeners so that they print something to the console when a button is
pressed. That way you can know that your code is getting events.
If your program will draw shapes, make a subclass of JPanel called \"DrawPanel\" or something
like that to draw the objects and your name. Override the \"paintComponent\" method of this
class.
Solution
import javax.swing.*; import java.awt.*; class gui{ public static void main(String args[]){
//Creating the Frame JFrame frame = new JFrame(\"Chat Frame\");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(400,400);
//Creating the MenuBar and adding components JMenuBar mb = new JMenuBar(); JMenu m1 =
new JMenu(\"FILE\"); JMenu m2 = new JMenu(\"Help\"); mb.add(m1); mb.add(m2);
JMenuItem m11 = new JMenuItem(\"Open\"); JMenuItem m22 =new JMenuItem(\"Save as\");
m1.add(m11); m1.add(m22); //Creating the panel at bottom and adding components JPanel panel
= new JPanel(); // the panel is not visible in output JLabel label = new JLabel(\"Enter Text\");
JTextField tf = new JTextField(10);// accepts upto 10 characters JButton send = new
JButton(\"Send\"); JButton reset = new JButton(\"Reset\"); panel.add(label);// Components
Added using Flow Layout panel.add(tf); panel.add(send); panel.add(reset); // Text Area at the
Center JTextArea ta = new JTextArea(); //Adding Components to the frame.
frame.getContentPane().add(BorderLayout.SOUTH,panel);
frame.getContentPane().add(BorderLayout.NORTH,mb);
frame.getContentPane().add(BorderLayout.CENTER,ta); frame.setVisible(true); } }.
Building a custom machine learning model on androidIsabel Palomar
This document provides an overview of building a custom machine learning model for image classification on Android. It begins with discussing challenges and ideas, then covers key deep learning concepts like data, tasks, models, loss functions, learning algorithms and evaluation. It explains that a MobileNet model will be retrained for classifying images of artisanal beers. The document also discusses converting the model to TensorFlow Lite and implementing image classification in an Android app using the camera and a TensorFlow Lite interpreter to get classification results.
Introduction to Cloud Computing with Google Cloudwesley chun
This is a 20-30 minute technical talk introducing developers to cloud computing including an overview of Google Cloud computing products. There is a special focus on serverless tools as a convenient way for developers to run code. The talk ends with several inspirational apps showcasing what is possible with Google Cloud tools meant to plant a seed as to consider what is possible.
Lecture 4 from the COSC 426 graduate class on Augmented Reality. Taught by Mark Billinghurst from the HIT Lab NZ at the University of Canterbury. August 1st 2012
Creating a custom ML model for your application - DevFest Lima 2019Isabel Palomar
Aprenderás como puede ser creado un modelo de Machine Learning que puedas implementar en tus aplicaciones. Iré mostrando cada uno de los pasos que se tienen que seguir, los tipos de problemas que se pueden resolver, los datos que necesitas para que funcione y por último, las opciones para realizar la implementación de nuestro modelo en nuestras aplicaciones.
The Ring programming language version 1.6 book - Part 73 of 189Mahmoud Samir Fayed
This document discusses building RingQt applications for mobile using Qt Creator and the Android SDK. It provides instructions on downloading requirements like the Android SDK and NDK. It describes how to set up the environment variables and update the Android SDK. It also discusses installing Qt for Android and comments on developing RingQt apps for Android, including limitations and tips. Examples are provided on using the Objects library for RingQt apps and connecting windows using the Open_WindowAndLink() function.
Android - How To Create Push Notifications With Custom View?
Today, most Android applications are integrated with the option to send push notifications. Developers and app publishers consider this capability as one of the most important actions in maintaining the relationship with their users and the ability to motivate them into performing certain actions within the app. However, in most applications the display of push notification message is quite basic - a miniature version of the app icon, a title (most of the time it will be the app name), with a short description below it.
Push notification message can be much more interesting! One of the better examples for it, is the way in which Groupon send their push messages - big and seductive picture, with important details such as price and the amount of discount. They also display action buttons!
In this tutorial we will learn how to create a rich push notification message.
Integrating Push Notifications in your app
If your app doesn’t yet support in basic push notification, please refer to PushApps short tutorial:
https://wiki.pushapps.mobi/display/PUSHAPPS/Android+Getting+Started
This tutorial assumes you have completed the basic push notifications integration, and you are able to receive notifications to your device. We will take you step by step from this phase and show you how to code and design the notification.
Push Notification received event
After you register the device to PushApps with your private keys, we would like to “take control” over the push notification received event. We would like to perform certain actions and display our custom view. With PushApps it’s easy:
1. In you Application class (if you don’t have one, please create it) register to PushApps with your Google API Project Number and PushApps Token.
@Override
public void onCreate() {
super.onCreate();
// first we initialize the push manager, you can also initialize the
// PushManager in your main activity.
PushManager.init(getBaseContext(), GOOGLE_API_PROJECT_NUMBER, PUSHAPPS_APP_TOKEN);
PushManager.getInstance(getApplicationContext())
.setShouldStartIntentAsNewTask(false);
// these methods are both optional and used for the notification
// customization
PushManager.getInstance(getApplicationContext()).setShouldStackNotifications(true);
}
2. We want PushApps to notify us when a new push notification received to the device. For that, we need to implement the PushAppsMessageInterface.
@Override
public void onCreate() {
super.onCreate();
// first we initialize the push manager, you can also initialize the
// PushManager in your main activity.
PushManager.init(getBaseContext(), GOOGLE_API_PROJECT_NUMBER, PUSHAPPS_APP_TOKEN);
PushManager.getInstance(getApplicationContext()).setShouldStartIntentAsNewTask(false);
// these methods are both optional and us
1) Firebase Cloud Messaging allows sending push notifications to Flutter apps. The document outlines steps to integrate FCM with a Flutter project like adding configuration files and dependencies.
2) It describes implementing notification handling code and a simple UI to display notifications. The onMessage and onResume callbacks are used to update the UI when a notification is received.
3) Sending test notifications is demonstrated using the Firebase console. Notifications can be scheduled with custom data and UI elements like title and text.
Push notifications are critical to craft engaging app experience and increase usage and user interest. Windows Azure Notification Hubs support multi-platform push with Windows, iOS, and Android, publish/subscribe routing to particular groups of users or devices, and low latency broadcast to millions of devices. Join us to learn how to use Notification Hubs to target millions of devices at once and single targeted users with just a few lines of code.
Easily provide push notification support for Windows, Windows Phone, iOS, and Android, easily send broadcast messages to all users or targeted messages to specific users, start free, scale up and down as needed.
This document discusses various ways to create notifications in Android applications, including:
- Creating a basic notification with title, text, and icon
- Adding actions like buttons that trigger intents
- Styling notifications with big text, progress bars, or expanding views
- Handling compatibility on older Android versions
This document provides an introduction and overview of React Native, including requirements, components, APIs, similarities and differences to web development with React, and how to set up and deploy a React Native project. Some key points covered include:
- React Native allows building mobile apps using JavaScript and React components and enables high code reuse between platforms.
- It has similar components to web like View, Text, Image, and uses CSS-like styles, but runs natively on mobile rather than in a browser.
- Common APIs covered include AsyncStorage, Animated, and device-specific APIs like CameraRoll and Geolocation.
- It discusses setting up a new project with expo-cli or react-native
The document discusses deep learning applications design, development and deployment in IoT edge. It describes using a Power9 system to train artificial neural network models using the MNIST dataset. It also covers building inference engines for Android phones and deploying visual recognition models to IBM Watson Studio.
Dagger is a dependency injection framework that helps manage object creation and dependencies. It allows injecting dependencies into classes rather than having them directly instantiate dependencies. This improves testability. The document discusses how Dagger is used at the New York Times, including setting up modules, components, scopes like activity scope, and testing with Dagger. Qualifiers are used to provide different implementations for different flavors. Modules provide dependencies, components compose modules and inject dependencies. This architecture allows scaling across build variants and libraries while improving testability and code organization.
This document outlines lab work assignments for an object-oriented programming course. The assignments include:
1) Creating a class to register student details and prevent duplicate entries.
2) Creating a banking account class to perform deposit, withdrawal, and statement printing transactions.
3) Creating a mobile phone class to store phone details and allow user login/selection of products to calculate total cost.
The document proposes a screen saver project that uses bouncing balls. It discusses the original purpose of screen savers to prevent burn-in on CRT monitors. It outlines the methodology, including using .scr file extensions and monitoring user inactivity to launch the screen saver. When designing the screen saver, it will handle messages to start up graphics, erase the background, update the screen saver frame by frame, and clean up resources. While screen savers are no longer needed to prevent burn-in, they can still be entertaining and add personalization to computers.
Throughout the semester, we have been working on command line applic.pdfbirajdar2
Throughout the semester, we have been working on command line applications. While the
command line can be a powerful form of interacting with the computer, most modern
applications have a graphical user interface, or GUI. This program will give you some initial
experience making GUI applications with Swing.
1. Write an original GUI application in Java using Swing. The program can be a simple game, or
an application that demonstrates some of the capabilities of Swing, for example.
2. The application must do something non-trivial that is controlled by GUI components such as
buttons, text boxes, drop-down boxes, etc. For example, it might draw different things, or change
colors, based on button presses.
3. The GUI elements should be layed out reasonably using layout managers.
4. At least one element in your GUI program besides the title bar must include your name.
Suggestions
Get the skeleton of your GUI working first. First get the buttons drawing properly, then go on to
listen to and respond to events.
Initially, hook up the event listeners so that they print something to the console when a button is
pressed. That way you can know that your code is getting events.
If your program will draw shapes, make a subclass of JPanel called \"DrawPanel\" or something
like that to draw the objects and your name. Override the \"paintComponent\" method of this
class.
Solution
import javax.swing.*; import java.awt.*; class gui{ public static void main(String args[]){
//Creating the Frame JFrame frame = new JFrame(\"Chat Frame\");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(400,400);
//Creating the MenuBar and adding components JMenuBar mb = new JMenuBar(); JMenu m1 =
new JMenu(\"FILE\"); JMenu m2 = new JMenu(\"Help\"); mb.add(m1); mb.add(m2);
JMenuItem m11 = new JMenuItem(\"Open\"); JMenuItem m22 =new JMenuItem(\"Save as\");
m1.add(m11); m1.add(m22); //Creating the panel at bottom and adding components JPanel panel
= new JPanel(); // the panel is not visible in output JLabel label = new JLabel(\"Enter Text\");
JTextField tf = new JTextField(10);// accepts upto 10 characters JButton send = new
JButton(\"Send\"); JButton reset = new JButton(\"Reset\"); panel.add(label);// Components
Added using Flow Layout panel.add(tf); panel.add(send); panel.add(reset); // Text Area at the
Center JTextArea ta = new JTextArea(); //Adding Components to the frame.
frame.getContentPane().add(BorderLayout.SOUTH,panel);
frame.getContentPane().add(BorderLayout.NORTH,mb);
frame.getContentPane().add(BorderLayout.CENTER,ta); frame.setVisible(true); } }.
Building a custom machine learning model on androidIsabel Palomar
This document provides an overview of building a custom machine learning model for image classification on Android. It begins with discussing challenges and ideas, then covers key deep learning concepts like data, tasks, models, loss functions, learning algorithms and evaluation. It explains that a MobileNet model will be retrained for classifying images of artisanal beers. The document also discusses converting the model to TensorFlow Lite and implementing image classification in an Android app using the camera and a TensorFlow Lite interpreter to get classification results.
Introduction to Cloud Computing with Google Cloudwesley chun
This is a 20-30 minute technical talk introducing developers to cloud computing including an overview of Google Cloud computing products. There is a special focus on serverless tools as a convenient way for developers to run code. The talk ends with several inspirational apps showcasing what is possible with Google Cloud tools meant to plant a seed as to consider what is possible.
Lecture 4 from the COSC 426 graduate class on Augmented Reality. Taught by Mark Billinghurst from the HIT Lab NZ at the University of Canterbury. August 1st 2012
Creating a custom ML model for your application - DevFest Lima 2019Isabel Palomar
Aprenderás como puede ser creado un modelo de Machine Learning que puedas implementar en tus aplicaciones. Iré mostrando cada uno de los pasos que se tienen que seguir, los tipos de problemas que se pueden resolver, los datos que necesitas para que funcione y por último, las opciones para realizar la implementación de nuestro modelo en nuestras aplicaciones.
The Ring programming language version 1.6 book - Part 73 of 189Mahmoud Samir Fayed
This document discusses building RingQt applications for mobile using Qt Creator and the Android SDK. It provides instructions on downloading requirements like the Android SDK and NDK. It describes how to set up the environment variables and update the Android SDK. It also discusses installing Qt for Android and comments on developing RingQt apps for Android, including limitations and tips. Examples are provided on using the Objects library for RingQt apps and connecting windows using the Open_WindowAndLink() function.
Android - How To Create Push Notifications With Custom View?
Today, most Android applications are integrated with the option to send push notifications. Developers and app publishers consider this capability as one of the most important actions in maintaining the relationship with their users and the ability to motivate them into performing certain actions within the app. However, in most applications the display of push notification message is quite basic - a miniature version of the app icon, a title (most of the time it will be the app name), with a short description below it.
Push notification message can be much more interesting! One of the better examples for it, is the way in which Groupon send their push messages - big and seductive picture, with important details such as price and the amount of discount. They also display action buttons!
In this tutorial we will learn how to create a rich push notification message.
Integrating Push Notifications in your app
If your app doesn’t yet support in basic push notification, please refer to PushApps short tutorial:
https://wiki.pushapps.mobi/display/PUSHAPPS/Android+Getting+Started
This tutorial assumes you have completed the basic push notifications integration, and you are able to receive notifications to your device. We will take you step by step from this phase and show you how to code and design the notification.
Push Notification received event
After you register the device to PushApps with your private keys, we would like to “take control” over the push notification received event. We would like to perform certain actions and display our custom view. With PushApps it’s easy:
1. In you Application class (if you don’t have one, please create it) register to PushApps with your Google API Project Number and PushApps Token.
@Override
public void onCreate() {
super.onCreate();
// first we initialize the push manager, you can also initialize the
// PushManager in your main activity.
PushManager.init(getBaseContext(), GOOGLE_API_PROJECT_NUMBER, PUSHAPPS_APP_TOKEN);
PushManager.getInstance(getApplicationContext())
.setShouldStartIntentAsNewTask(false);
// these methods are both optional and used for the notification
// customization
PushManager.getInstance(getApplicationContext()).setShouldStackNotifications(true);
}
2. We want PushApps to notify us when a new push notification received to the device. For that, we need to implement the PushAppsMessageInterface.
@Override
public void onCreate() {
super.onCreate();
// first we initialize the push manager, you can also initialize the
// PushManager in your main activity.
PushManager.init(getBaseContext(), GOOGLE_API_PROJECT_NUMBER, PUSHAPPS_APP_TOKEN);
PushManager.getInstance(getApplicationContext()).setShouldStartIntentAsNewTask(false);
// these methods are both optional and us
1) Firebase Cloud Messaging allows sending push notifications to Flutter apps. The document outlines steps to integrate FCM with a Flutter project like adding configuration files and dependencies.
2) It describes implementing notification handling code and a simple UI to display notifications. The onMessage and onResume callbacks are used to update the UI when a notification is received.
3) Sending test notifications is demonstrated using the Firebase console. Notifications can be scheduled with custom data and UI elements like title and text.
Push notifications are critical to craft engaging app experience and increase usage and user interest. Windows Azure Notification Hubs support multi-platform push with Windows, iOS, and Android, publish/subscribe routing to particular groups of users or devices, and low latency broadcast to millions of devices. Join us to learn how to use Notification Hubs to target millions of devices at once and single targeted users with just a few lines of code.
Easily provide push notification support for Windows, Windows Phone, iOS, and Android, easily send broadcast messages to all users or targeted messages to specific users, start free, scale up and down as needed.
Similar to Push Notifications Or: How I Learned to Stop Worrying and Love NotificationCompat.Builder (20)
Why uri storage and the modern android appDevFest DC
This document discusses storage and content providers in Android. It notes that content providers were influenced by REST concepts from the web to allow sharing of data between apps via Uris. It outlines how content providers allow accessing data through streams or as database structures. The document also discusses how early Android emphasized files for sharing rather than content providers, but that Android is shifting more towards using content providers and Uris to identify shared content over direct file access.
Myths of Angular 2: What Angular Really IsDevFest DC
This document discusses and debunks several myths about Angular. It explains that Angular supports most modern browsers through polyfills, that there is a migration path from AngularJS, base Angular apps are not necessarily huge in size due to AOT compilation and tree shaking, and Angular provides benefits like speed, cross-platform capabilities, server-side rendering, TypeScript, and strong tooling and community support.
Android Things Robocar with TensorFlow for object recognitionDevFest DC
This document discusses building a robocar using Android Things. It outlines the hardware, software, and community aspects of the project. The hardware section lists the components needed like a Raspberry Pi, motor controller, batteries and wheels. The software section explains how to control the car from an Android device using buttons and includes demos of computer vision algorithms using OpenCV and TensorFlow. The community section encourages joining the online community to collaborate and improve upon the open source project code available on GitHub.
The document provides an introduction to developing Internet of Things (IoT) devices using Android Things. It discusses how Android Things makes it easy to develop connected embedded devices using existing Android development tools and APIs. It also outlines supported hardware platforms, the software development kit, and provides a step-by-step guide to building a sample IoT device app with instructions for setting up a project, connecting hardware, accessing peripherals, and handling button input. The document concludes with recommendations on what to use and avoid when developing for Android Things.
Using Cloud Vision To Watch The World’s News Imagery In Realtime: The GDELT P...DevFest DC
Session 51.
What happens when massive computing power brings together an ever-growing cross-section of the world’s information in realtime, from news media to social media, books to academic literature, the world’s libraries to the web itself, machine translates all of that material as it arrives, and applies a vast array of algorithms to identify the events and emotions, actors and narratives and their myriad connections that define the planet to create a living silicon replica of global society? The GDELT Project (http://gdeltproject.org/), supported by Alphabet’s Jigsaw (formerly Google Ideas), is one of the largest open data initiatives in the world focusing on cataloging and modeling global human society, offering a first glimpse at what this emerging “big data” understanding of society looks like.
Historically GDELT focused on the textual world, mass machine translating everything it monitored globally in 65 languages, using sentiment mining to assess 4,500 different emotions, geocoding mentions of location down to the level of a hilltop, identifying millions of topics and hundreds of event classes and making it all available as an open dataset available through BigQuery and GCS. Yet, imagery and video are increasingly the way global events and narratives are communicated and so we needed a way to go past the text to catalog world events through the eyes of all of that visual material – enter Cloud Vision.
Over the past 17 months we have cataloged more than a quarter billion news images from every corner of the globe, using Cloud Vision to literally watch the world go by each day. From mapping what “land vehicles” look like in every corner of the world to realtime assessment of air and land pollution from the backgrounds of those images to live alerts of flash flooding, earthquakes and other natural disasters with ground truthed estimates of damage severity, to mapping how “happy” or “sad” the news imagery of the world is to differing violence norms to peering into the world’s visual narratives (what are the images picked by each country’s news outlets to discuss Donald Trump?)
Together with early experiments using Cloud Speech and Cloud Natural Language, this talk will dive into how we are using Google Cloud and especially its AI APIs to catalog our world in realtime
Teaching machines to see the process of designing (datasets) with aiDevFest DC
This document summarizes a presentation about teaching machines to see and recognize images using artificial intelligence. It discusses Clarifai, a company that provides image and video recognition services using convolutional neural networks (CNNs). The presentation explains how CNNs can learn representations of images without needing manual feature engineering. It demonstrates how CNNs can be trained to detect safe versus unsafe image content. Finally, it discusses how CNNs have progressed over time to surpass traditional computer vision techniques for tasks like object detection.
Discover the benefits of outsourcing SEO to Indiadavidjhones387
"Discover the benefits of outsourcing SEO to India! From cost-effective services and expert professionals to round-the-clock work advantages, learn how your business can achieve digital success with Indian SEO solutions.
Gen Z and the marketplaces - let's translate their needsLaura Szabó
The product workshop focused on exploring the requirements of Generation Z in relation to marketplace dynamics. We delved into their specific needs, examined the specifics in their shopping preferences, and analyzed their preferred methods for accessing information and making purchases within a marketplace. Through the study of real-life cases , we tried to gain valuable insights into enhancing the marketplace experience for Generation Z.
The workshop was held on the DMA Conference in Vienna June 2024.
Meet up Milano 14 _ Axpo Italia_ Migration from Mule3 (On-prem) to.pdfFlorence Consulting
Quattordicesimo Meetup di Milano, tenutosi a Milano il 23 Maggio 2024 dalle ore 17:00 alle ore 18:30 in presenza e da remoto.
Abbiamo parlato di come Axpo Italia S.p.A. ha ridotto il technical debt migrando le proprie APIs da Mule 3.9 a Mule 4.4 passando anche da on-premises a CloudHub 1.0.
Instagram has become one of the most popular social media platforms, allowing people to share photos, videos, and stories with their followers. Sometimes, though, you might want to view someone's story without them knowing.
4. ● Firebase is the future
○ Acquired by Google in 2014
○ Has become Google’s mobile developer toolset
● Which should you use?
○ Existing GCM projects will still work
○ New projects must be created using Firebase
● What’s different?
○ Easier integration
○ All new features will be FCM only!
Google or Firebase Cloud Messaging?
13. ● NotificationCompat.Builder
○ Provides setters for each component of the notification
○ Can use anything exposed by it safely regardless of OS version
● NotificationManagerCompat
○ Posts built notifications using
notify(int id, Notification notification)
What to build and post with?
33. ● A group consists of:
○ A set of one or more individual notifications
○ A single summary notification
■ Made by calling setGroupSummary(true)
● Groups are keyed by unique strings that you choose
● Android will NOT group your notifications until:
○ A second notification is posted to a specific group
○ A summary notification is posted
● You cannot post a summary in the same notify() call as a
notification!
Grouping Notifications
35. Pre-N Devices See The Most
Recently Posted Summary Only!
Wear + N and up Devices See These
as a Group
Grouping Notification Example
id=1000
groupKey=”MyGroup”
isGroupSummary=false
text=”My first message”
id=1001
groupKey=”MyGroup”
isGroupSummary=false
text=”My second message”
id=1999
groupKey=”MyGroup”
isGroupSummary=true
text=”2 new messages”
id=1999
groupKey=”MyGroup”
isGroupSummary=true
text=”My first message”
37. ● Build using stored notifications you’ve seen before
○ SharedPref/DB recommended as mentioned earlier
● Order can matter!
○ For best results, post the summary first, then the individual
notification
● Summaries don’t require sound, but set it anyways
○ Wear devices use the summary sound/vibrate data in some cases
Group Summaries Continued
38. ● setAutoCancel(true) is almost always the right thing to do!
● Don’t forget to handle the user entering from the launcher icon or
recent app list!
Clearing Notifications
39. ● NotificationManager’s clear(id) can do two things:
○ Clear an individual notification by id
Clearing Notifications
id=1000
groupKey=”MyGroup”
isGroupSummary=false
text=”My first message”
id=1001
groupKey=”MyGroup”
isGroupSummary=false
text=”My second message”
id=1999
groupKey=”MyGroup”
isGroupSummary=true
text=”2 new messages”
clear(1000)
clear(1001)
○ Clear an entire group by using the group summary’s notification id
40. ● NotificationManager’s clear(id) can do two things:
○ Clear an individual notification by id
Clearing Notifications
id=1000
groupKey=”MyGroup”
isGroupSummary=false
text=”My first message”
id=1001
groupKey=”MyGroup”
isGroupSummary=false
text=”My second message”
id=1999
groupKey=”MyGroup”
isGroupSummary=true
text=”2 new messages”
clear(1999)
○ Clear an entire group by using the group summary’s notification id
41. ● If you want to nuke the site from orbit...
○ clearAll()
Clearing Notifications
43. // Remote input instance to fetch data from the user
RemoteInput remoteInput =
new RemoteInput.Builder(KEY_REPLY_TEXT)
.setLabel(replyLabelString)
.setChoices(/* string array */)
.build();
// Create the reply action and add the remote input
builder.addAction(
new NotificationCompat.Action.Builder(
replyDrawable, replyLabelString, pendingIntent)
.addRemoteInput(remoteInput)
.build());
------- Where you handle the pending intent ---------
RemoteInput.getResultsFromIntent(intent)
.getCharSequence(KEY_REPLY_TEXT);
Reply Action
44. // Remote input instance to fetch data from the user
RemoteInput remoteInput =
new RemoteInput.Builder(KEY_REPLY_TEXT)
.setLabel(replyLabelString)
.setChoices(/* string array */)
.build();
// Create the reply action and add the remote input
builder.addAction(
new NotificationCompat.Action.Builder(
replyDrawable, replyLabelString, pendingIntent)
.addRemoteInput(remoteInput)
.build());
------- Where you handle the pending intent ---------
RemoteInput.getResultsFromIntent(intent)
.getCharSequence(KEY_REPLY_TEXT);
Reply Action
45. // Remote input instance to fetch data from the user
RemoteInput remoteInput =
new RemoteInput.Builder(KEY_REPLY_TEXT)
.setLabel(replyLabelString)
.setChoices(/* string array */)
.build();
// Create the reply action and add the remote input
builder.addAction(
new NotificationCompat.Action.Builder(
replyDrawable, replyLabelString, pendingIntent)
.addRemoteInput(remoteInput)
.build());
------- Where you handle the pending intent ---------
RemoteInput.getResultsFromIntent(intent)
.getCharSequence(KEY_REPLY_TEXT);
Reply Action
46. // Remote input instance to fetch data from the user
RemoteInput remoteInput =
new RemoteInput.Builder(KEY_REPLY_TEXT)
.setLabel(replyLabelString)
.setChoices(/* string array */)
.build();
// Create the reply action and add the remote input
builder.addAction(
new NotificationCompat.Action.Builder(
replyDrawable, replyLabelString, pendingIntent)
.addRemoteInput(remoteInput)
.build());
------- Where you handle the pending intent ---------
RemoteInput.getResultsFromIntent(intent)
.getCharSequence(KEY_REPLY_TEXT);
Reply Action
47. // Remote input instance to fetch data from the user
RemoteInput remoteInput =
new RemoteInput.Builder(KEY_REPLY_TEXT)
.setLabel(replyLabelString)
.setChoices(/* string array */)
.build();
// Create the reply action and add the remote input
builder.addAction(
new NotificationCompat.Action.Builder(
replyDrawable, replyLabelString, pendingIntent)
.addRemoteInput(remoteInput)
.build());
------- Where you handle the pending intent ---------
RemoteInput.getResultsFromIntent(intent)
.getCharSequence(KEY_REPLY_TEXT);
Reply Action
48. // Remote input instance to fetch data from the user
RemoteInput remoteInput =
new RemoteInput.Builder(KEY_REPLY_TEXT)
.setLabel(replyLabelString)
.setChoices(/* string array */)
.build();
// Create the reply action and add the remote input
builder.addAction(
new NotificationCompat.Action.Builder(
replyDrawable, replyLabelString, pendingIntent)
.addRemoteInput(remoteInput)
.build());
------- Where you handle the pending intent ---------
RemoteInput.getResultsFromIntent(intent)
.getCharSequence(KEY_REPLY_TEXT);
Reply Action
49. // Remote input instance to fetch data from the user
RemoteInput remoteInput =
new RemoteInput.Builder(KEY_REPLY_TEXT)
.setLabel(replyLabelString)
.setChoices(/* string array */)
.build();
// Create the reply action and add the remote input
builder.addAction(
new NotificationCompat.Action.Builder(
replyDrawable, replyLabelString, pendingIntent)
.addRemoteInput(remoteInput)
.build());
------- Where you handle the pending intent ---------
RemoteInput.getResultsFromIntent(intent)
.getCharSequence(KEY_REPLY_TEXT);
Reply Action
50. // Remote input instance to fetch data from the user
RemoteInput remoteInput =
new RemoteInput.Builder(KEY_REPLY_TEXT)
.setLabel(replyLabelString)
.setChoices(/* string array */)
.build();
// Create the reply action and add the remote input
builder.addAction(
new NotificationCompat.Action.Builder(
replyDrawable, replyLabelString, pendingIntent)
.addRemoteInput(remoteInput)
.build());
------- Where you handle the pending intent ---------
RemoteInput.getResultsFromIntent(intent)
.getCharSequence(KEY_REPLY_TEXT);
Reply Action
51. // Remote input instance to fetch data from the user
RemoteInput remoteInput =
new RemoteInput.Builder(KEY_REPLY_TEXT)
.setLabel(replyLabelString)
.setChoices(/* string array */)
.build();
// Create the reply action and add the remote input
builder.addAction(
new NotificationCompat.Action.Builder(
replyDrawable, replyLabelString, pendingIntent)
.addRemoteInput(remoteInput)
.build());
------- Where you handle the pending intent ---------
RemoteInput.getResultsFromIntent(intent)
.getCharSequence(KEY_REPLY_TEXT);
Reply Action
52. // Remote input instance to fetch data from the user
RemoteInput remoteInput =
new RemoteInput.Builder(KEY_REPLY_TEXT)
.setLabel(replyLabelString)
.setChoices(/* string array */)
.build();
// Create the reply action and add the remote input
builder.addAction(
new NotificationCompat.Action.Builder(
replyDrawable, replyLabelString, pendingIntent)
.addRemoteInput(remoteInput)
.build());
------- Where you handle the pending intent ---------
RemoteInput.getResultsFromIntent(intent)
.getCharSequence(KEY_REPLY_TEXT);
Reply Action
54. Tracking Pushes
● Each push your server sends is assigned a message id from Google
"message_id":"0:1479505763653918%3a63b8c3f9fd7ecd"
● Information to record
○ FCM message id
○ Internal unique id from your backend for this particular push
● Record this information on server and device side to determine if
○ Push was sent and received
○ Push was sent but not received
○ Push was sent and received more than once (Google error)
○ Push was sent twice and received twice (Local push server error)
55. Build a Silent Test Push System
● Come up with a data payload that indicates this is a test push
data {
isTest: true
id: <server generated id>
}
● Have client ack this push via an API to your backend
● Allows easy silent testing of pushes to confirm FCM link is working