This document provides an overview of basic elements of a C++ program including keywords, tokens, identifiers, data types, variables, constants, operators, expressions, and assignment statements. It discusses standard and user-defined identifiers, standard and user-defined data types like int, float, char, and how to declare and initialize variables. It also covers literals, symbolic constants, arithmetic operators, and type casting.
3. Keywords:
The predefined words of the C++ that are
used for special purposes in the source
program.
Also known as reserved words
Always written in lowercase
There are 63 keywords in c++.
Tokens:
In C++, a source program consists of
keywords, variables(or identifiers), constants,
operators, punctuators.
These elements of a c++ program are called
tokens.
4. Identifier:
The unique names used in the program to
represent the variables, constants, functions,
and labels etc. are called identifiers.
The name of identifier may be 31 characters
long. If the name is more than 31 characters
long , then first 31 characters will be used by
the compiler.
An identifier may:
consist of alphabets, digits, and underscore.
The first character of identifier name must be an
alphabetic letter or underscore.
The keywords cannot be used as identifier
name.
5. Types of identifiers:
Standard Identifier
There are also predefined identifiers in c++
The predefined identifiers that are used for
special purposes in the source program are
called the standard identifiers.
E.g cin, cout
User-defined identifier
the identifiers defined by the user in the
program are called user-defined identifers.
E.g variables, user-defined functions, labels
6. Data Types in C++:
Data types specifies the type of the data
that a variable will hold.
The data types defines the set of values
and set of operations on those values.
Two categories:
Standard Data Types
The data types that are predefined as a part
of language.
User defined Data Types
The data types defined by the user
7. The “int” data type:
Data Type
Name
Storage
capacity
Range
Int 2 bytes -32768 to 32767
Short int 2 bytes -32768 to 32767
Long int 4 bytes -2147483648 to
2147483647
Signed int Default Default
Unsigned int 2 bytes 0 to 65535
Unsigned long
int
4 bytes 0 to 4294967295
8. Real Type Data:
The numeric values that have decimal
point in them are called real type data.
Also known as floating point type data
The real type data can be represented as
exponential notation i.e in terms of
mantissa and exponent.
6432157.0 as 6.432157*10^6
Where 6432157 is mantissa and 6 is the
exponent.
As 6.432157E6
9. The “float” Data Type
Name Storage Capacity Range
Float 4 bytes 3.14*10−38
to
3.4*1038
Double 8 bytes 1.7*10−308 to
1.7*10308
Long double 10 bytes 3.14*10−4932
to
3.4*104932
10. The “char” data type:
Used to store a single character such as
“a”, “$” etc.
When the character is stored into a
variable, the ACII value is stored into the
variable.
The ASCII value of ‘A’ is 65 and ‘a’ is 97.
By default the character data type is
unsigned because the ASCII values are
positive.
The range for unsigned ‘char’ data type is
from 0 to 255.
For signed ‘char’ its -128 to127
11. Overflow and Underflow:
An overflow occurs when the value
assigned to a variable is more than the
maximum allowable limit.
An underflow occurs when the value
assigned to a variable is less then the
minimum allowable limit.
12. Variables:
A quantity whose value may change
during program execution.
Used to store program’s input data and
results during program execution.
There are two basic operations that are
performed onto the variables.
Declaration
Initialization
13. Rules for Naming Variables:
A variable name may consist of:
Letter, digit, underscore
The 1st character must be a letter or underscore.
Special characters except underscore can’t be
used
The keyword can’t be used as variable name
Blank spaces are not allowed
Length may be from 1 to 31 characters
A variable name declared for one data type
can’t be used for another data type.
Both uppercase and lowercase letters can be
used
C++ is a case sensitive language.
The meaningful name should be given to the
variable.
14. Constants:
A quantity whose value does not change
during program execution
Types:
Literal constants
Symbolic constants
15. Literal Constants:
The word ‘literal’ means exact or
accurate.
A literal is a constant having independent
value that is used in the program source
code.
E.g 10,10.5, “excellent”
Types:
Integer Constant
Integer constant must lie within the range of
the integer.
The +ve and –ve signs can also be used.
16. Floating-Point Constant:
Letter ‘F’ or ‘L’ is used with the constant to
specify its data type.
E.g 7.619F, 21.62L
Character Constant:
A single character enclosed in single
quotation marks.
E.g ‘a’, ‘+’
String Constant:
A string of characters enclosed in double
quotation marks is known as string constant.
E.g “abc”, “659329”
17. Symbolic Constants:
is a constant identifer.
Once a value is assigned to a symbolic
constant, it can’t be changed during
program execution.
Can be declared in two ways:
The ‘const’ keyword
Using ‘define’ directive
18. The ‘const’ keyword:
Used to declare a constant identifier
E.g const float pi=3.1417;
The’ define’ directive:
It’s a preprocessor directive
Used to define a constant known as
constant macro
A constant Macro is an identifier, which is
assigned a particular constant value
Syntax:
#define identifier expression
# define pi 3.141593
19. Difference between define
and const
‘define’ directive ‘const’ Qualifier
Used as preprocessor
directive
Used as a statement
Not terminated with the ; Terminated with the ;
Data type of constant
identifier is not specified
Data type is specified
20. Operators and Expressions:
operators are the special symbols that are
used to perform special operations on the
data.
Arithmetic operators
Increment and decrement operator
Assignment operator
Relational operator
Logical operator
The ‘sizeof’ operator
Categories of operators:
unary
binary
21. Data Type of an Expression
Data types of operands Data type of expression
Int, float, long Float
int., long Long
Int, double, long double Long double
22. o Operators precedence:
o The order in which the arithmetic operators are
evaluated
o Without parenthesis:
o All multiplications and divisions first from left to
right first
o All additions and subtractions are then
performed from left to right
o Operators associativity:
o The order in which the operators of the same
precedence are evaluated
o For example in case of * and / operators, the
operations are performed from left to right
23. Operators Associativity
(), ++postfix, -- postfix Left to right
++ prefix, ++prefix Left to right
*,/,% Left to right
+,- Left to right
=,+=,-=,*=,/= Right to left
24. Assignment Statement
A statement that is used to assign a value to a
variable.
E.g c=a+b;
Rvalue and Lvalue:
The rvalue is an operand that can be written on
the right side of the assignment operator. It can
be a constant value, variable or na expression
The lvalue is an operand that can be written on
the left side of the assignment operator.
It must be a variable.
Lvalue can be used as Rvalue but Rvalue
cannot be used as Lvalue.
25. Compound assignment Statement:
An assignment statement that is used to
assign the same value to many variables
Also known as multiple assignment
statement
Compound assignment operator
Is a combination of arithmetic operator and
the assignment operator
27. Type Casting
Explicit type casting
Cast operator
(type) expression
int x;
x=(int) 3.156;
cout<<x;
Implicit type casting
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