Product Teams & Software
     Development
      Physic Ventures
         8/6/2012
The People

                              Developers
Usability                                                          Internatio
                                                                   nalization
                    Design                      Test

Content                                                             Cross-
                                  PM                               platform




            Sales                                       Product
                             BD        Evangelism
                                                       Marketing
Developers
• Every project needs a great lead developer
• 50-75% of the day spent hacking
• 25-50% code reviews, writing automation,
  architecture/design meetings
• Love lean process, more time coding
• Teams work best with ~ 5 devs
  – > 5 devs = new team
Product Manager
• 1 PM per project
• Priority #1: prioritized list of features
• 50% of time spent inbound with dev, design,
  test, specing features and making sure
  everything works
• 50% of time spent outbound with customers,
  marketing, evangelists, BD, sales
• Good hire when the team hits 2 devs
Test/SDET/QA
• Need for testers depends on the project –
  fault tolerance, complexity, international,
  cross-platform plan
• Testers write code that attempts to break the
  product
• Stress and performance test – huge issue
• Good hire when the team hits 3 devs
Design
• Must hire if building a consumer-facing service
• Designers have UX and/or visual design
  expertise
  – Be wary of visual designers without UX experience
  – Visual design is easier to contract out
  – Few university degrees or programs teach this skill
• 1 designer to a 5 dev team
• If the designer is also usability testing or
  content writing, likely to have a busy schedule
Sales/BD/Evangelism/Marketing
• Product marketing handles messaging and
  pricing
• Evangelists are important for platforms,
  especially developer services, work closely
  with PMs
• Sales/BD funnel feedback and feature
  requests to the PM
What Developers Want
• Great technical co-founder!
  – Should be a great manager, mentor, creator of
    culture, and leader, NOT the most technical
    person the other founder knows
• Sexy consumer brand!
  – Google, Facebook, Airbnb, Pinterest, etc.
• Geek-out worthy product!
  – Anything cloud, anything AI, developer tools
Hiring and Retaining Developers
• Technical co-founder should be able to staff the first
  feature team with his network
   – Must be well liked by previous employees
   – Must know the ideal process/perks for hiring devs
   – Don’t invest in a team who’s CTO doesn’t meet these
     qualifications!
• As the team grows
   – Hire interns & recent college grads (especially away from
     SF)
   – Referrals
• Hiring seasoned technical talent is really difficult
   – Provide meaningful equity
Process
• Design
    –   PM: Requirement gathering, scenario building
    –   Designer + PM: Development of non-functional prototypes
    –   Designer + PM: Testing, iteration of non-functional prototypes
    –   Lead dev + PM: Development of technical architecture and API requirements
• Development
    –   Developers: code, check-in, test
    –   Designer + PM: UX test the build, gather data
    –   PM + Lead Dev: triage bugs
    –   Test: write automation
• Support + iteration
    –   PM + Design: gather data about product usage
    –   PM: prioritize new features + bug fixes
    –   Developers: refactor, rearchitect, clean up, fix bugs
    –   Test: identify bugs
Agile is…
• Sometimes called SCRUM
  – Burn down, product backlog
• Managing a complex project as discrete 2
  week releases
• Improves quality and agility over waterfall
How does code turn into a product?
• Track time, work items, burndown
• Write code in an IDE (editor, build automation,
  debugger)
• Code reviews, test automation (test harness)
• Commit/check-in to GitHub (version control,
  source code repository)
• Deploy finished bits/executable onto
  AWS/hosting server/iTunes store
http://theoatmeal.com/comics/design_hell
http://www.youtube.com/watch?v=xwqPYeTSYng
A few words on design…
• Great design is hard
• Design is contentious
• The best designers have well-honed intuition
   hard to interview and hire for
• Designers tend to be paid less and respected
  less than developers
• A few designer-founded startups: Airbnb,
  Path, Pinterest, Tumblr, Hipstamatic, Etsy,
  Instagram, Fab
Usability Testing
• Watch the user complete discrete tasks
• Good for:
  – Can the user figure out what is going on?
  – Does the UX flow make sense?
  – Is there anything distracting/awful?
  – Sanity check: is there anything important missing?
• Bad for:
  – Determining real-world engagement
  – Learning what users like/don’t like
A/B and Multivariate Testing
• No one uses A/B testing anymore
• Multivariate testing used to tests hypotheses on
  complex multi-variable systems
• Good for what you know you don’t know:
  (Google)
  – Conversion funnels
  – Getting a user to commit a particular action
• Bad for what you don’t know you don’t know:
  (Twitter)
  – Validating design
  – Encouraging stickiness

Product teams & software development

  • 1.
    Product Teams &Software Development Physic Ventures 8/6/2012
  • 2.
    The People Developers Usability Internatio nalization Design Test Content Cross- PM platform Sales Product BD Evangelism Marketing
  • 3.
    Developers • Every projectneeds a great lead developer • 50-75% of the day spent hacking • 25-50% code reviews, writing automation, architecture/design meetings • Love lean process, more time coding • Teams work best with ~ 5 devs – > 5 devs = new team
  • 4.
    Product Manager • 1PM per project • Priority #1: prioritized list of features • 50% of time spent inbound with dev, design, test, specing features and making sure everything works • 50% of time spent outbound with customers, marketing, evangelists, BD, sales • Good hire when the team hits 2 devs
  • 5.
    Test/SDET/QA • Need fortesters depends on the project – fault tolerance, complexity, international, cross-platform plan • Testers write code that attempts to break the product • Stress and performance test – huge issue • Good hire when the team hits 3 devs
  • 6.
    Design • Must hireif building a consumer-facing service • Designers have UX and/or visual design expertise – Be wary of visual designers without UX experience – Visual design is easier to contract out – Few university degrees or programs teach this skill • 1 designer to a 5 dev team • If the designer is also usability testing or content writing, likely to have a busy schedule
  • 7.
    Sales/BD/Evangelism/Marketing • Product marketinghandles messaging and pricing • Evangelists are important for platforms, especially developer services, work closely with PMs • Sales/BD funnel feedback and feature requests to the PM
  • 8.
    What Developers Want •Great technical co-founder! – Should be a great manager, mentor, creator of culture, and leader, NOT the most technical person the other founder knows • Sexy consumer brand! – Google, Facebook, Airbnb, Pinterest, etc. • Geek-out worthy product! – Anything cloud, anything AI, developer tools
  • 9.
    Hiring and RetainingDevelopers • Technical co-founder should be able to staff the first feature team with his network – Must be well liked by previous employees – Must know the ideal process/perks for hiring devs – Don’t invest in a team who’s CTO doesn’t meet these qualifications! • As the team grows – Hire interns & recent college grads (especially away from SF) – Referrals • Hiring seasoned technical talent is really difficult – Provide meaningful equity
  • 11.
    Process • Design – PM: Requirement gathering, scenario building – Designer + PM: Development of non-functional prototypes – Designer + PM: Testing, iteration of non-functional prototypes – Lead dev + PM: Development of technical architecture and API requirements • Development – Developers: code, check-in, test – Designer + PM: UX test the build, gather data – PM + Lead Dev: triage bugs – Test: write automation • Support + iteration – PM + Design: gather data about product usage – PM: prioritize new features + bug fixes – Developers: refactor, rearchitect, clean up, fix bugs – Test: identify bugs
  • 12.
    Agile is… • Sometimescalled SCRUM – Burn down, product backlog • Managing a complex project as discrete 2 week releases • Improves quality and agility over waterfall
  • 13.
    How does codeturn into a product? • Track time, work items, burndown • Write code in an IDE (editor, build automation, debugger) • Code reviews, test automation (test harness) • Commit/check-in to GitHub (version control, source code repository) • Deploy finished bits/executable onto AWS/hosting server/iTunes store
  • 14.
  • 15.
    A few wordson design… • Great design is hard • Design is contentious • The best designers have well-honed intuition  hard to interview and hire for • Designers tend to be paid less and respected less than developers • A few designer-founded startups: Airbnb, Path, Pinterest, Tumblr, Hipstamatic, Etsy, Instagram, Fab
  • 16.
    Usability Testing • Watchthe user complete discrete tasks • Good for: – Can the user figure out what is going on? – Does the UX flow make sense? – Is there anything distracting/awful? – Sanity check: is there anything important missing? • Bad for: – Determining real-world engagement – Learning what users like/don’t like
  • 17.
    A/B and MultivariateTesting • No one uses A/B testing anymore • Multivariate testing used to tests hypotheses on complex multi-variable systems • Good for what you know you don’t know: (Google) – Conversion funnels – Getting a user to commit a particular action • Bad for what you don’t know you don’t know: (Twitter) – Validating design – Encouraging stickiness