The document narrates the design process of the 'moneymanager' mobile application aimed at helping college students track their bill payment deadlines. It outlines the author's experience in a team-based project focused on user-centered design, detailing brainstorming, ideation, user testing, and the creation of a high-fidelity prototype. The final product aims to improve students' financial habits and prevent late payment penalties, reflecting the author's personal growth and insights gained throughout the design journey.