2. Introduction
• My research seeks to enable awareness of the consumption of
residential resources through information visualization in order to
support informed decision-making and achieve sustainability.
•
residential resources: utilities such as electrical energy, water, and gas used
in a residential context. This does not extend to supplemental residential
resources such as food, clothing, etc.
• information visualization: graphical displays of data, both interactive and
non-interactive, on a variety of platforms and displays and using a variety of
approaches.
• informed decision-making: tactical and strategic decisions about resource
consumption informed by reliable data.
3. Keywords
• Sustainability
• “In our every deliberation we must consider the impacts of our
decisions on the next seven generations.” (Great Law of the Iroquois
Confederacy)
• Take into account “all children of all species, for all time.” (William
McDonough)
• The present generation meeting its needs without prejudicing the
ability of future generations meeting theirs.
• The characteristic of being able to coexist with another system
indefinitely, without either system being damaged.
5. Many Possible Approaches
• Information Visualization
• Interaction Design
• Distributed/Ubiquitous Computing
• Informative Art
• Mobile computing
• combine to create...
➡ An information and visualization ecosystem
10. Supporting Sustainability in the Home
Concept Map
Community
Resource Production
Resource Use
Information and Visualization Ecosystem
Feedback
Sustainability
Embodied Awareness
Knowledge
Habit-Forming Attitude Change
Behaviour Change
12. Research Problem
• Existing research on information visualization of resource consumption
has not yet systematically identified the elements of information
display – what information to present and in what form – that can be
directly linked to a reduction in residential resource use.
• Existing research has not united an understanding of the psychological
and social factors at play in motivating resource conservation with
design solutions that leverage these factors to be effective.
• Antecedents (information and feedback), consequences (incentives and
disincentives), social influences (commitments, norms)
13. Goals
• Map the dimensions of resource consumption visualization techniques
• Apply the motivational factors for resource conservation to the design of
feedback systems
• Determine guidelines for establishing meaningful resource use baselines
for different individuals and different contexts
• Explore the design and implementation of information/visualization
ecosystems to support sustainable decision-making
14. Projects (Worldview)
• Assumption of “learn by doing”
• Desire to develop practical skills
• Importance of real-world context
17. Question(s)
• How does resource consumption in the home relate to the feedback
types available to residents?
• How do residents describe their attitudes toward resource consumption
and what tools do residents use to monitor their use?
• How much time do residents spend monitoring and adjusting their
resource consumption?
• How can information visualization help residents make effective tactical
and strategic decisions for resource conservation?
• What baseline should resource consumption be measured against (net-
zero, past average, one earth footprint, community average, etc)?
18. Method
• Mixed Methods approach
• only way to answer the question...
• QUANT: system monitoring and instrumentation
• QUAL: journaling, interviews
• Still lots to work out here...
19. Contribution & Relevance
• Make the world a better place...this matters to everyone
• Make my city a better place
• Enable other designers/researchers to reliably implement
effective feedback strategies
• Explore (define?) (some of) the parameters of an information
visualization ecosystem