This thesis discusses improving gaming realism through augmented reality. It aims to make environments more realistic by creating dynamic meshes in runtime and expanding the augmented reality ecosystem. The thesis uses Unity game engine with Vuforia AR SDK. It addresses challenges like image stabilization and combining real and virtual worlds. Methods explored include dynamic object creation, advanced sensor fusion algorithms, and developments with Google Tango for higher accuracy motion tracking. The thesis scopes potential applications in entertainment, retail, education and more to expand the use of augmented reality.