My name is Ed.
                   I* make apps at …


* Of course I don't do it all on my own! There are 2 other full time developers called
Will and AJ.
Over the last couple of years
we've made 9 apps.

Go on, take a look ...
Our Apps
I even got to illustrate a
couple of them!*


* Three Little Pigs and Cinderella
Before making story apps, I
made videogames. Some of
which you might have
played ...
What I did before NC
So ...
What do I do?
Well, what I do is roughly
split into 4 areas ...
Life of Ed Pie
                   Illustrator


Technical Artist                 Fixer


                   Animator
Illustrator Ed designs people and
places, doodles and draws and
does colouring on them ...
With my animation hat on I make
things run, jump, walk, dance and
jiggle ...
Technical art is really the bit that
involves taking the original art
and preparing it for animation and
making it work in the app.*


* In fact it's even more technical than that. Sometimes.
I spend a lot of time fxing things
too. Especially at the end of the
project.
Let me show you what that all
looks like in practice ...
In our new story, you don't just
meet the Big Bad Wolf as you
wander through the woods.

Oh, no ...
You meet 3 other characters too!
Help them and they'll help you
defeat the wolf when you reach
Grandma's house.
To make this app we frst needed a
plan. Like this one ...
v
With a plan in my hand I could
start drawing ideas for the
characters you'd meet and the
places you'd go.
All the time trying to balance the
artistic side of things with the
functionality of each scene.
Lots of sketches of lots of things.
Trying to get what was in my head
out onto the paper.
I'm not fussy. I'll happily take the
head off one Grandma and stick it
on the body of another ...
… and I'll keep sketching and
chopping up and trying different
ideas until it all has that thing*
that I'm looking for.

* You know, the thing. When what you've drawn kind of matches what's in your
head.
And here's our hero and villain,
together in sketch form ...
I colour everything in on the
computer. This is the bit I fnd
most like hard work.
I try really, really hard not to
overwork things. I want to keep
what made my scrappy sketches
nice.
And as if by magic ...
The characters end up in that T
pose so animating them later is
much easier.*


* Looking at the mandrill, you can see this is a lesson I have yet to learn. I was silly
enough to want to keep his nice pose, then struggled with his animation. Next time
I must follow my own rules.
And everything is layered in
Photoshop. You'll see why in
a minute or two.
Now for the backgrounds
These are built from shared parts
so the app doesn't run out of
memory and I don't run out of
time.
This library of artwork can be
used to construct lots of different
places in the forest.
And I can fne tune the colours
used in each scene too.
Because we move the camera
around in many scenes, I have to
provide lots and lots of extra
background art ...
… for example, in Grandma's
house you only see this little bit at
a time ...
This little bit.
With all that fat artwork ready, it's
time to rebuild it all in 3D and get
it in the app.
First, all those layers in photoshop
have to be laid out like this. This is
how the artwork ends up in the app.
Our hero, Little Red Riding Hood
doesn't escape ...
...neither does Grandma.
Now it time to put all that fat art
back together, but this time with
added 3D-ness.
I use Autodesk Maya for this.*




* Other 3D modelling and animation software is available.
It's a bit like paper engineering I
guess. You cut everything out and
then shape it to give it depth. On
the computer.
Then you put the bits back together
to make the fnished scene. They
look like digital theatre sets.*


* Sort of.
Watch ...
Making the characters is a similar
process, except there is a skeleton
added to the model so you can
move it all about.
Anything on the character that I
think I'll want to animate has a
joint added. Eyebrows, fngers,
skirt bottom and pig tails.
Then it's time to make it move.
Some characters have lots of
animation like LRRH and the wolf.
Some little characters like the owl
only have a couple.
Then we place our characters in
their scenes and with some clever
coding from Will, we end up with a
fnished story.
And that's about it really.
Thank you.
The End

Making Story Apps - The Art of Little Red Riding Hood

  • 2.
    My name isEd. I* make apps at … * Of course I don't do it all on my own! There are 2 other full time developers called Will and AJ.
  • 4.
    Over the lastcouple of years we've made 9 apps. Go on, take a look ...
  • 5.
  • 6.
    I even gotto illustrate a couple of them!* * Three Little Pigs and Cinderella
  • 7.
    Before making storyapps, I made videogames. Some of which you might have played ...
  • 8.
    What I didbefore NC
  • 9.
  • 10.
  • 11.
    Well, what Ido is roughly split into 4 areas ...
  • 12.
    Life of EdPie Illustrator Technical Artist Fixer Animator
  • 13.
    Illustrator Ed designspeople and places, doodles and draws and does colouring on them ...
  • 14.
    With my animationhat on I make things run, jump, walk, dance and jiggle ...
  • 15.
    Technical art isreally the bit that involves taking the original art and preparing it for animation and making it work in the app.* * In fact it's even more technical than that. Sometimes.
  • 16.
    I spend alot of time fxing things too. Especially at the end of the project.
  • 17.
    Let me showyou what that all looks like in practice ...
  • 19.
    In our newstory, you don't just meet the Big Bad Wolf as you wander through the woods. Oh, no ...
  • 20.
    You meet 3other characters too! Help them and they'll help you defeat the wolf when you reach Grandma's house.
  • 21.
    To make thisapp we frst needed a plan. Like this one ...
  • 22.
  • 23.
    With a planin my hand I could start drawing ideas for the characters you'd meet and the places you'd go.
  • 24.
    All the timetrying to balance the artistic side of things with the functionality of each scene.
  • 26.
    Lots of sketchesof lots of things. Trying to get what was in my head out onto the paper.
  • 28.
    I'm not fussy.I'll happily take the head off one Grandma and stick it on the body of another ...
  • 29.
    … and I'llkeep sketching and chopping up and trying different ideas until it all has that thing* that I'm looking for. * You know, the thing. When what you've drawn kind of matches what's in your head.
  • 30.
    And here's ourhero and villain, together in sketch form ...
  • 32.
    I colour everythingin on the computer. This is the bit I fnd most like hard work.
  • 33.
    I try really,really hard not to overwork things. I want to keep what made my scrappy sketches nice.
  • 34.
    And as ifby magic ...
  • 36.
    The characters endup in that T pose so animating them later is much easier.* * Looking at the mandrill, you can see this is a lesson I have yet to learn. I was silly enough to want to keep his nice pose, then struggled with his animation. Next time I must follow my own rules.
  • 37.
    And everything islayered in Photoshop. You'll see why in a minute or two.
  • 38.
    Now for thebackgrounds
  • 39.
    These are builtfrom shared parts so the app doesn't run out of memory and I don't run out of time.
  • 41.
    This library ofartwork can be used to construct lots of different places in the forest.
  • 43.
    And I canfne tune the colours used in each scene too.
  • 45.
    Because we movethe camera around in many scenes, I have to provide lots and lots of extra background art ...
  • 46.
    … for example,in Grandma's house you only see this little bit at a time ...
  • 47.
  • 48.
    With all thatfat artwork ready, it's time to rebuild it all in 3D and get it in the app.
  • 49.
    First, all thoselayers in photoshop have to be laid out like this. This is how the artwork ends up in the app.
  • 51.
    Our hero, LittleRed Riding Hood doesn't escape ...
  • 53.
  • 55.
    Now it timeto put all that fat art back together, but this time with added 3D-ness.
  • 56.
    I use AutodeskMaya for this.* * Other 3D modelling and animation software is available.
  • 57.
    It's a bitlike paper engineering I guess. You cut everything out and then shape it to give it depth. On the computer.
  • 58.
    Then you putthe bits back together to make the fnished scene. They look like digital theatre sets.* * Sort of.
  • 59.
  • 60.
    Making the charactersis a similar process, except there is a skeleton added to the model so you can move it all about.
  • 61.
    Anything on thecharacter that I think I'll want to animate has a joint added. Eyebrows, fngers, skirt bottom and pig tails.
  • 62.
    Then it's timeto make it move.
  • 63.
    Some characters havelots of animation like LRRH and the wolf. Some little characters like the owl only have a couple.
  • 64.
    Then we placeour characters in their scenes and with some clever coding from Will, we end up with a fnished story.
  • 65.
    And that's aboutit really.
  • 66.
  • 67.