SCORE ZONEIT’S NOT A
VISIBLE ASSET
BUT WHEN
THE BALL
PASSES THIS
AREA, THE
SCORE BOARD
WILL GO UP A
POINT.

WALLS- THE
BALL CAN
BOUNCE OFF
OF THIS
SURFACE.

SCORE BOARD- EVERY TIME THE BALL IS
HIT OFF SCREEN BY A PLAYER, THEY WILL
SCORE A POINT. WHEN A PLAYER SCORES
A CERTAIN AMOUNT OF POINTS & WINS
THE SCORE AND GAME WILL RESET.

BALL- THIS CAN BOUNCE OFF
THE WALLS & PADDLES.
WHEN THIS APPEARS OFF
SCREEN, A POINT WILL BE
ADDED TO THE SCORE BOARD.

WHEN THE GAME WAS FIRST
RELEASED, IT WAS ONLY AVAILABLE TO
PLAY ON ARCADE MACHINES. LATER ON
IN 1975, THE HOME EDITION WAS
THEN BROUGHT OUT TO PLAY. PONG IS
CONSIDERED TO BE THE GAME THAT
REVOLUTIONIZED THE VIDEO GAME
INDUSTRY.

PADDLE- THIS
IS WHAT THE
PLAYER
CONTROLS. THE
AIM IS TO
USE IT TO HIT
THE BALL IN
THE OPPOSITE
PLAYERS
SCORING ZONE
& TO PROTECT
YOUR OWN.

THE STATES/ COLLISIONS OF PONG
-

WALLS- THE
BALL CAN
BOUNCE OFF
OF THIS
SURFACE
DIVIDER WALL- THIS DIVIDES THE
TWO SCORING ZONES AND PLAYER
AREAS, HELP ASISTS PLAYER.

PONG THE GAME

PADDLE- THIS IS WHAT THE PLAYER
CONTROLS. THE AIM IS TO USE IT TO HIT
THE BALL IN THE OPPOSITE PLAYERS
SCORING ZONE & TO PROTECT YOUR OWN.

SCORE ZONE- IT’S NOT A
VISIBLE ASSET BUT WHEN
THE BALL PASSES THIS
AREA, THE SCORE BOARD
WILL GO UP A POINT.

BALL HITS PADDLE
BALL HITS THE WALL
BALL HITS THE SCORING BOARD
PADDLE HITS THE WALL

Pong Analysis

  • 1.
    SCORE ZONEIT’S NOTA VISIBLE ASSET BUT WHEN THE BALL PASSES THIS AREA, THE SCORE BOARD WILL GO UP A POINT. WALLS- THE BALL CAN BOUNCE OFF OF THIS SURFACE. SCORE BOARD- EVERY TIME THE BALL IS HIT OFF SCREEN BY A PLAYER, THEY WILL SCORE A POINT. WHEN A PLAYER SCORES A CERTAIN AMOUNT OF POINTS & WINS THE SCORE AND GAME WILL RESET. BALL- THIS CAN BOUNCE OFF THE WALLS & PADDLES. WHEN THIS APPEARS OFF SCREEN, A POINT WILL BE ADDED TO THE SCORE BOARD. WHEN THE GAME WAS FIRST RELEASED, IT WAS ONLY AVAILABLE TO PLAY ON ARCADE MACHINES. LATER ON IN 1975, THE HOME EDITION WAS THEN BROUGHT OUT TO PLAY. PONG IS CONSIDERED TO BE THE GAME THAT REVOLUTIONIZED THE VIDEO GAME INDUSTRY. PADDLE- THIS IS WHAT THE PLAYER CONTROLS. THE AIM IS TO USE IT TO HIT THE BALL IN THE OPPOSITE PLAYERS SCORING ZONE & TO PROTECT YOUR OWN. THE STATES/ COLLISIONS OF PONG - WALLS- THE BALL CAN BOUNCE OFF OF THIS SURFACE DIVIDER WALL- THIS DIVIDES THE TWO SCORING ZONES AND PLAYER AREAS, HELP ASISTS PLAYER. PONG THE GAME PADDLE- THIS IS WHAT THE PLAYER CONTROLS. THE AIM IS TO USE IT TO HIT THE BALL IN THE OPPOSITE PLAYERS SCORING ZONE & TO PROTECT YOUR OWN. SCORE ZONE- IT’S NOT A VISIBLE ASSET BUT WHEN THE BALL PASSES THIS AREA, THE SCORE BOARD WILL GO UP A POINT. BALL HITS PADDLE BALL HITS THE WALL BALL HITS THE SCORING BOARD PADDLE HITS THE WALL