Katie's Cupcakes is a bakery located at 2011 Serendipity Street in Loveland, Colorado that bakes cupcakes and cakes fresh daily using organic ingredients. They are open daily from 6:00am to 4:00pm and invite customers to enjoy their baked goods.
This document summarizes the key details of an event including 150 people participating over 3 days with the goal of hearing 29 registered pitches over 54 hours to ultimately select 14 final pitches. The event was the culmination of work from 1 vision, 1 team, 35 companies/organizations, 23 mentors, and 7 judges over 4 months to encourage participants to pursue their ideas and "Make it happen!".
Green Guerrillas are young people at-risk for criminalization and incarceration who recognize the role mainstream media plays in supporting stereotypes which promote sweat shops over sustainable style, genetically modified crops over locally-grown organic foods, and pollution and prisons over sustainability and social change. Green Guerrillas study documentary and narrative filmmaking, make their own media from posters to movies, do outreach at community events, travel regionally to interact with similarly situated peers, get their “hands dirty” learning about renewable energy, and analyze important social, political, economic and environmental issues which affect their lives. As low-income youth of color, Green Guerrillas redefine sustainability in terms that make sense to them. By connecting the dots between the same ideological approaches which criminalize immigrant communities and pollute the air, water, and soil we all collectively need for survival, these young people are non-traditional leaders who are setting a powerful example for an entire community.
Katie's Cupcakes is a bakery located at 2011 Serendipity Street in Loveland, Colorado that bakes cupcakes and cakes fresh daily using organic ingredients. They are open daily from 6:00am to 4:00pm and invite customers to enjoy their baked goods.
This document summarizes the key details of an event including 150 people participating over 3 days with the goal of hearing 29 registered pitches over 54 hours to ultimately select 14 final pitches. The event was the culmination of work from 1 vision, 1 team, 35 companies/organizations, 23 mentors, and 7 judges over 4 months to encourage participants to pursue their ideas and "Make it happen!".
Green Guerrillas are young people at-risk for criminalization and incarceration who recognize the role mainstream media plays in supporting stereotypes which promote sweat shops over sustainable style, genetically modified crops over locally-grown organic foods, and pollution and prisons over sustainability and social change. Green Guerrillas study documentary and narrative filmmaking, make their own media from posters to movies, do outreach at community events, travel regionally to interact with similarly situated peers, get their “hands dirty” learning about renewable energy, and analyze important social, political, economic and environmental issues which affect their lives. As low-income youth of color, Green Guerrillas redefine sustainability in terms that make sense to them. By connecting the dots between the same ideological approaches which criminalize immigrant communities and pollute the air, water, and soil we all collectively need for survival, these young people are non-traditional leaders who are setting a powerful example for an entire community.
This presentation is an intro to legal, financial, social impact assessment frameworks of social entrepreneurship/ social enterprises as part of the "Social Innovation in Practice" workshop hold during "The Impact Series" http://theimpactseries.com.
This series digs deep into the field of social entrepreneurship, while pointing out the social role of science. We will feature a diverse collection of speakers who will share their knowledge, expertise and experience in that field and bring attention to how to turn science in the service of solving the world’s most pressing societal challenges.
This document discusses the rationale and history of educational board games. It explains that board games are a familiar medium that facilitate face-to-face interaction and capable of a range of learning outcomes. The earliest known board game is Senet, which dates back to 3300 BCE in ancient Egypt. Board games are categorized as linear movement games, 2D pattern games, battlefield games, or combination games. Examples of different game structures that can align with educational content are also provided, such as movement through space/time matching a race game or obstacles matching blockages in a path.
The document provides information about NASA's educational resources. It includes a list of NASA's regional educator resource centers across the United States that offer access to NASA educational materials for educators. The centers are associated with specific NASA field centers and provide contact information including addresses and phone numbers. It also provides background information on NASA's Central Operation of Resources for educators and the NASA portal website which serves as a gateway for educational information and resources.
The document is titled "KV 2010" and was authored by Paweł Kupras. It appears to be a blog post from 2010 on www.djkupras.blogspot.com, as it only contains the title, author name, and website URL.
There are several ways that mountains can form, including through fault-block formation, folding, uplifting, and volcanic activity. Fault-block mountains are formed when huge tilted rock blocks are separated by faults. Folded mountains are created by compression forces that fold rock layers. Uplifted mountains occur when forces push up the earth's crust, allowing sedimentary rock to erode and leaving igneous or metamorphic rock exposed. Volcanic mountains are cone-shaped features composed of layered lava.
This photography portfolio document lists 12 categories of work including Macro-Original, Macro-Optimized, Macro-Abstract, and Macro-Wild Card as well as Portrait, Portrait Optimized, Portrait Abstract, and Portrait Wildcard. It also includes categories for Wild Cards, Wild Cards 2, Wild Cards 3, and Wild Cards 4.
Kinetic Search & Selection is a UK-based recruitment firm established in 1983 with £45 million in annual revenue. They specialize in recruiting for manufacturing, engineering, and technical roles across various industries. They offer both permanent and contract recruitment solutions, as well as payroll services. They aim to reduce clients' time to hire and costs while improving quality and providing industry expertise.
Students at New Plymouth SDA Learning are developing skills in independent work, collaboration, presentation, and building relationships through fun activities. They are learning how to learn by focusing on being independent workers who also work together and present in front of others, while fostering relationships and having fun in the process. Their learning experiences in 2009 will continue this focus on becoming self-directed learners.
The document provides guidance for evaluating the EU-UNAWE astronomy awareness programme. It outlines domains of learning including motivation, scientific skills, knowledge, and intercultural attitudes. Evaluation methods are suggested to gather evidence from children and teachers. For children, options include pre-and post-activity drawings, observations during games or activities, and optional surveys. For teachers, a survey is provided. The goal is to demonstrate the programme's impacts in a way that combines data from different locations and activities.
Astronomy curricula for different ages and cultural backgroundsJacekKupras
This document outlines astronomy curricula for different age groups and cultural backgrounds developed by EUNAWE Germany. It provides guidelines for teaching astronomy concepts to children ages 4-10 in a developmentally appropriate way that links both mythical and scientific thinking. Younger children ages 4-6 focus on observational skills and classification through stories and pretend play. Children ages 6-8 learn about the earth, sun, moon and planets through models and explanations while inspiring curiosity in astronomy. For ages 8-10, the curriculum emphasizes abstract thinking through hands-on observations, models, explanations and biographies of astronomers while introducing more advanced topics like other solar systems. The overall approach aims to foster interest in science, global citizenship and intercultural understanding.
EU-Universe Awareness uses astronomy to encourage children's interest in science and technology and foster global citizenship. Its Universe in a Box program provides hands-on activities and materials to teach difficult astronomy concepts simply to children ages 4-10. The program aims to help children understand their place in the greater universe through activities on the moon, earth, sun, planets, and constellations while promoting respect for other cultures and environmental stewardship. Universe in a Box uses a modular approach with inquiry-based learning to gradually expand children's worldview.
This presentation is an intro to legal, financial, social impact assessment frameworks of social entrepreneurship/ social enterprises as part of the "Social Innovation in Practice" workshop hold during "The Impact Series" http://theimpactseries.com.
This series digs deep into the field of social entrepreneurship, while pointing out the social role of science. We will feature a diverse collection of speakers who will share their knowledge, expertise and experience in that field and bring attention to how to turn science in the service of solving the world’s most pressing societal challenges.
This document discusses the rationale and history of educational board games. It explains that board games are a familiar medium that facilitate face-to-face interaction and capable of a range of learning outcomes. The earliest known board game is Senet, which dates back to 3300 BCE in ancient Egypt. Board games are categorized as linear movement games, 2D pattern games, battlefield games, or combination games. Examples of different game structures that can align with educational content are also provided, such as movement through space/time matching a race game or obstacles matching blockages in a path.
The document provides information about NASA's educational resources. It includes a list of NASA's regional educator resource centers across the United States that offer access to NASA educational materials for educators. The centers are associated with specific NASA field centers and provide contact information including addresses and phone numbers. It also provides background information on NASA's Central Operation of Resources for educators and the NASA portal website which serves as a gateway for educational information and resources.
The document is titled "KV 2010" and was authored by Paweł Kupras. It appears to be a blog post from 2010 on www.djkupras.blogspot.com, as it only contains the title, author name, and website URL.
There are several ways that mountains can form, including through fault-block formation, folding, uplifting, and volcanic activity. Fault-block mountains are formed when huge tilted rock blocks are separated by faults. Folded mountains are created by compression forces that fold rock layers. Uplifted mountains occur when forces push up the earth's crust, allowing sedimentary rock to erode and leaving igneous or metamorphic rock exposed. Volcanic mountains are cone-shaped features composed of layered lava.
This photography portfolio document lists 12 categories of work including Macro-Original, Macro-Optimized, Macro-Abstract, and Macro-Wild Card as well as Portrait, Portrait Optimized, Portrait Abstract, and Portrait Wildcard. It also includes categories for Wild Cards, Wild Cards 2, Wild Cards 3, and Wild Cards 4.
Kinetic Search & Selection is a UK-based recruitment firm established in 1983 with £45 million in annual revenue. They specialize in recruiting for manufacturing, engineering, and technical roles across various industries. They offer both permanent and contract recruitment solutions, as well as payroll services. They aim to reduce clients' time to hire and costs while improving quality and providing industry expertise.
Students at New Plymouth SDA Learning are developing skills in independent work, collaboration, presentation, and building relationships through fun activities. They are learning how to learn by focusing on being independent workers who also work together and present in front of others, while fostering relationships and having fun in the process. Their learning experiences in 2009 will continue this focus on becoming self-directed learners.
The document provides guidance for evaluating the EU-UNAWE astronomy awareness programme. It outlines domains of learning including motivation, scientific skills, knowledge, and intercultural attitudes. Evaluation methods are suggested to gather evidence from children and teachers. For children, options include pre-and post-activity drawings, observations during games or activities, and optional surveys. For teachers, a survey is provided. The goal is to demonstrate the programme's impacts in a way that combines data from different locations and activities.
Astronomy curricula for different ages and cultural backgroundsJacekKupras
This document outlines astronomy curricula for different age groups and cultural backgrounds developed by EUNAWE Germany. It provides guidelines for teaching astronomy concepts to children ages 4-10 in a developmentally appropriate way that links both mythical and scientific thinking. Younger children ages 4-6 focus on observational skills and classification through stories and pretend play. Children ages 6-8 learn about the earth, sun, moon and planets through models and explanations while inspiring curiosity in astronomy. For ages 8-10, the curriculum emphasizes abstract thinking through hands-on observations, models, explanations and biographies of astronomers while introducing more advanced topics like other solar systems. The overall approach aims to foster interest in science, global citizenship and intercultural understanding.
EU-Universe Awareness uses astronomy to encourage children's interest in science and technology and foster global citizenship. Its Universe in a Box program provides hands-on activities and materials to teach difficult astronomy concepts simply to children ages 4-10. The program aims to help children understand their place in the greater universe through activities on the moon, earth, sun, planets, and constellations while promoting respect for other cultures and environmental stewardship. Universe in a Box uses a modular approach with inquiry-based learning to gradually expand children's worldview.
Curiosity is a car-sized Mars rover launching in 2011 to explore Gale Crater using a variety of scientific instruments. It will characterize the planet's geology and climate, assess biological potential, and prepare for future human exploration. Curiosity will use a sky crane maneuver for the first precise landing on Mars and employ a nuclear power source to investigate rocks and soil with tools including cameras, a laser, spectrometers, and a drill. The rover is expected to operate for one Martian year, relaying data to Earth via orbiters to further understand if Mars could have supported microbial life.
The document describes a 21st Century Skills Map created by The Partnership in cooperation with the National Science Teachers Association to illustrate the intersection between 21st Century Skills and the core subject of Science. The map was developed through extensive research and feedback from educators and business leaders. It provides examples of how skills like critical thinking, creativity, collaboration, and communication can be integrated into Science learning at various grade levels. The goal is to help students advance their learning in core subjects and prepare for the future.
The document contains details of images taken by camera 3644 to 3697 from March 22, 2012 to April 6, 2012. It lists the date, time, orbit number, camera status and location photographed for each image taken. Many entries note the camera system was unavailable and list locations in Africa, Australia, South America and elsewhere.
This document provides an introduction to a guide for teaching computational thinking concepts through creative computing with Scratch. The guide is organized as a series of 20 sessions covering 5 topics. It introduces Scratch and design-based learning approaches. The document outlines the structure and content of the guide, as well as its origins from workshops hosted by the Scratch team.