This document provides a summary of key linear algebra concepts for machine learning, including:
1) Vector operations such as addition, scalar multiplication, dot products, and projections.
2) Matrix operations including matrix multiplication, identity matrices, determinants, and inverses.
3) Basis definitions and the Gram-Schmidt process for constructing orthonormal bases.
4) Eigenvalue problems and how they relate to characteristics of matrices like finding the PageRank vector through the power method.
This presentation provided an overview of haptic technology, including its architecture, principles of operation, applications, and challenges. Haptics uses tactile feedback and forces to allow users to interact with virtual objects using their sense of touch. The presentation covered the basic system configuration including human operators, haptic devices, a simulation engine, and haptic rendering software. It discussed how haptics provides both tactile and kinesthetic information to users and described challenges such as precision required, size/cost of devices, and rendering discrete feedback continuously. The conclusion stated that haptics enables new input/output technologies and will continue advancing in fields like entertainment, medicine, and manufacturing.
Ce livre s'adresse tout de même à des personnes ayant certaines notions en informatique et plus particulièrement en réseaux, il sera fait appel à certaines notions de réseau.
Facebook : https://www.facebook.com/souhaib.es
Page : https://www.facebook.com/GNetworksTv
Groupe : https://www.facebook.com/groups/Giants.Networks
Twitter : https://www.twitter.com/GNetworksTv
YouTube : https://www.youtube.com/user/GNetworksTv
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano. http://www.facebook.com/polimigamecollective https://twitter.com/@POLIMIGC http://www.youtube.com/PierLucaLanzi http://www.polimigamecollective.org
This presentation discusses the different CPU architectures used in Android devices, including ARM, Intel, and MIPS. ARM is the most popular and uses energy-efficient RISC designs. Popular ARM vendors are Qualcomm, Texas Instruments, Nvidia, and Samsung, who integrate ARM cores into system-on-chip (SoC) designs. Intel produces x86 processors for Android via the Atom platform. MIPS is another RISC architecture used in some devices. The presentation explores the processor designs and vendors that power popular Android smartphones and tablets.
The document discusses the Space Mouse, a 3D controller used to manipulate objects in 3D environments. It contains sections on the internal components and functions of a standard mouse, as well as the features, technical specifications, origins, advantages, disadvantages and applications of the Space Mouse. The Space Mouse was developed in the 1980s at the German Aerospace Center to control robot grippers and has since been used for 3D modeling, animation, and simulation across industries including engineering, medical, and entertainment.
The document discusses various 2-D orthogonal and unitary transforms that can be used to represent digital images, including:
1. The discrete Fourier transform (DFT) which transforms an image into the frequency domain and has properties like energy conservation and fast computation via FFT.
2. The discrete cosine transform (DCT) which has good energy compaction properties and is close to the optimal Karhunen-Loeve transform.
3. The discrete sine transform (DST) which is real, symmetric, and orthogonal like the DCT.
4. The Hadamard transform which uses only ±1 values and has a fast computation, and the Haar transform which is a simpler wavelet transform
This document provides a summary of key linear algebra concepts for machine learning, including:
1) Vector operations such as addition, scalar multiplication, dot products, and projections.
2) Matrix operations including matrix multiplication, identity matrices, determinants, and inverses.
3) Basis definitions and the Gram-Schmidt process for constructing orthonormal bases.
4) Eigenvalue problems and how they relate to characteristics of matrices like finding the PageRank vector through the power method.
This presentation provided an overview of haptic technology, including its architecture, principles of operation, applications, and challenges. Haptics uses tactile feedback and forces to allow users to interact with virtual objects using their sense of touch. The presentation covered the basic system configuration including human operators, haptic devices, a simulation engine, and haptic rendering software. It discussed how haptics provides both tactile and kinesthetic information to users and described challenges such as precision required, size/cost of devices, and rendering discrete feedback continuously. The conclusion stated that haptics enables new input/output technologies and will continue advancing in fields like entertainment, medicine, and manufacturing.
Ce livre s'adresse tout de même à des personnes ayant certaines notions en informatique et plus particulièrement en réseaux, il sera fait appel à certaines notions de réseau.
Facebook : https://www.facebook.com/souhaib.es
Page : https://www.facebook.com/GNetworksTv
Groupe : https://www.facebook.com/groups/Giants.Networks
Twitter : https://www.twitter.com/GNetworksTv
YouTube : https://www.youtube.com/user/GNetworksTv
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano. http://www.facebook.com/polimigamecollective https://twitter.com/@POLIMIGC http://www.youtube.com/PierLucaLanzi http://www.polimigamecollective.org
This presentation discusses the different CPU architectures used in Android devices, including ARM, Intel, and MIPS. ARM is the most popular and uses energy-efficient RISC designs. Popular ARM vendors are Qualcomm, Texas Instruments, Nvidia, and Samsung, who integrate ARM cores into system-on-chip (SoC) designs. Intel produces x86 processors for Android via the Atom platform. MIPS is another RISC architecture used in some devices. The presentation explores the processor designs and vendors that power popular Android smartphones and tablets.
The document discusses the Space Mouse, a 3D controller used to manipulate objects in 3D environments. It contains sections on the internal components and functions of a standard mouse, as well as the features, technical specifications, origins, advantages, disadvantages and applications of the Space Mouse. The Space Mouse was developed in the 1980s at the German Aerospace Center to control robot grippers and has since been used for 3D modeling, animation, and simulation across industries including engineering, medical, and entertainment.
The document discusses various 2-D orthogonal and unitary transforms that can be used to represent digital images, including:
1. The discrete Fourier transform (DFT) which transforms an image into the frequency domain and has properties like energy conservation and fast computation via FFT.
2. The discrete cosine transform (DCT) which has good energy compaction properties and is close to the optimal Karhunen-Loeve transform.
3. The discrete sine transform (DST) which is real, symmetric, and orthogonal like the DCT.
4. The Hadamard transform which uses only ±1 values and has a fast computation, and the Haar transform which is a simpler wavelet transform
The document summarizes key themes in the video game industry as identified by an investor at Bessemer Venture Partners. It notes that the industry is large and growing, with trends toward digital distribution, connected and multiplayer games, and freemium business models. Traditional console game publishers face challenges with high development costs and reliance on hits. Digital distribution poses risks but also opportunities for new models to emerge.
Wearable Computing and Human Computer InterfacesJeffrey Funk
These slides discuss how improvements in ICs, MEMS, cameras, and other electronic components are making wearable computing and new forms of human-computer interfaces economically feasible. Improvements in digital signal processing ICs and MEMS-based microphones are rapidly improving the technical and economical feasibility of voice-recognition based interfaces. Improvements in 2D and 3D image sensors (e.g., camera ICs) are rapidly improving the technical and economical feasibility of gesture-based interfaces, augmented reality, and virtual reality. Improvements in ICs, MEMS, displays and other components are rapidly making many forms of wearable computing economically feasible; these include many forms of head, arm, torso, and leg-mounted displays. Improvements in the materials for both non-invasive and invasive brain scans are rapidly improving the technical and economical feasibility of neural interfaces.
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. This is the detailed presentation on xbox 360.
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano. http://www.facebook.com/polimigamecollective https://twitter.com/@POLIMIGC http://www.youtube.com/PierLucaLanzi http://www.polimigamecollective.org
Politecnico di Milano, Videogiochi, Video Games, Computer Engineering, game design, game development, sviluppo videogiochi
This document proposes an RFID-based ticketing system for the public transport system in Dhaka, Bangladesh to address issues with the current paper-based system. The proposed system would use RFID tags on buses to track their arrival and departure at stops and RFID-enabled tickets carried by passengers. Passengers would provide their destination in the bus and fares would be automatically deducted from their tickets based on distance traveled. This system aims to standardize fares, reduce confusion and corruption, and provide real-time arrival/departure information to passengers.
AMD has been away from the HPC space for a while, but now they are coming back in a big way with an open software approach to GPU computing. The Radeon Open Compute Platform (ROCm) was born from the Boltzman Initiative announced last year at SC15. Now available on GitHub, the ROCm Platform bringing a rich foundation to advanced computing by better integrating the CPU and GPU to solve real-world problems.
"We are excited to present ROCm, the first open-source HPC/ultrascale-class platform for GPU computing that’s also programming-language independent. We are bringing the UNIX philosophy of choice, minimalism and modular software development to GPU computing. The new ROCm foundation lets you choose or even develop tools and a language run time for your application."
Watch the video presentation: http://wp.me/p3RLHQ-fJT
Learn more: https://radeonopencompute.github.io/
Sign up for our insideHPC Newsletter: http://insidehpc.com/newsletter
Game playing is a common technique used in artificial intelligence that involves pitting computer algorithms against human experts or other players. It has been a focus since the early days of AI and provides a visible test of computer skills. Game playing is used in computer and video games to simulate intelligent behavior by non-player characters through techniques from fields like computer science, graphics, and animation. The goals of AI in games are to provide both a reasonable challenge and natural behavior without cheating, through means such as vehicles that drive faster or characters with more health. Games can involve perfect or imperfect information for players.
Audio spot lighting is a new technology that uses ultrasonic frequencies to create narrow beams of focused sound in a similar way that light can be focused into a beam. It exploits the non-linearity of air to generate audible sound from ultrasonic waves. An array of transducers emit ultrasonic signals that distort in a predictable way as they pass through air, generating a focused beam of audible sound that only those within the beam can hear without disturbing others nearby. This technology allows sound to be targeted to specific listeners without the dispersion of omnidirectional speakers. It has applications in areas like retail stores, museums, and public announcements.
Computer vision - images and image filtering Wael Badawy
This document provides an overview of image filtering and linear filtering techniques. It begins with definitions of what an image is from a digital perspective - as a grid of intensity values. It then discusses how image transformations like filtering work by applying operators to modify pixel values based on neighboring areas. Specifically, it focuses on linear filtering using convolution or cross-correlation to replace pixel values with a weighted sum of surrounding pixels according to a kernel or filter. Examples of common linear filters are presented like mean, Gaussian, and sharpening filters. It also discusses how filtering can be used for tasks like noise reduction, blurring and sharpening.
Haptics is a technology that adds the sense of touch to interactions with virtual objects by connecting user movements and actions to corresponding computer-generated feedback such as forces, vibrations, and motions. This allows virtual objects to seem real and tangible to the user. Haptics links the brain's sensing of body position and movement through sensory nerves to provide an immersive experience when interacting with virtual environments and simulated objects.
Surface computing allows natural interaction with digital information through touch, gestures, and physical objects on a horizontal display. The Microsoft Surface uses infrared cameras beneath the screen to sense touch input and recognize objects placed on it. It can process multiple touches simultaneously and is used in retail stores, hotels, and restaurants for applications like viewing menus, sharing content, and making purchases. While the technology is promising, issues like the high cost may limit mainstream consumer adoption for now.
The x86 instruction set architecture began with Intel's 16-bit processors in the 1980s and has since evolved through numerous extensions. It supports multiple execution modes including 16-bit real mode, 32-bit protected mode, and 64-bit long mode. The instruction format includes optional prefixes, opcode bytes, addressing fields, and immediate data. General purpose registers are used for operands along with memory addressing modes. Subsequent x86 architectures, such as AMD64, expanded register sizes and added new instructions while maintaining backwards compatibility.
Artificial intelligence and video gamesSimple_Harsh
This document discusses artificial intelligence and its importance in video games. It begins with an introduction and agenda, then defines artificial intelligence as making computers able to perform human-like thinking tasks. It notes the increasing importance of AI in games to provide smarter, more complex opponents and gameplay. The document discusses challenges like simulating true human behavior and explains techniques used, including state machines and planning systems. It provides examples of how AI is implemented differently in genres like driving, first-person shooters, and strategy games. It concludes that the goal of AI is to improve the gaming experience by providing realistic behavior, and the field will continue advancing with techniques like online learning.
EXPERT SYSTEMS AND SOLUTIONS
Project Center For Research in Power Electronics and Power Systems
IEEE 2010 , IEEE 2011 BASED PROJECTS FOR FINAL YEAR STUDENTS OF B.E
Email: expertsyssol@gmail.com,
Cell: +919952749533, +918608603634
www.researchprojects.info
OMR, CHENNAI
IEEE based Projects For
Final year students of B.E in
EEE, ECE, EIE,CSE
M.E (Power Systems)
M.E (Applied Electronics)
M.E (Power Electronics)
Ph.D Electrical and Electronics.
Training
Students can assemble their hardware in our Research labs. Experts will be guiding the projects.
EXPERT GUIDANCE IN POWER SYSTEMS POWER ELECTRONICS
We provide guidance and codes for the for the following power systems areas.
1. Deregulated Systems,
2. Wind power Generation and Grid connection
3. Unit commitment
4. Economic Dispatch using AI methods
5. Voltage stability
6. FLC Control
7. Transformer Fault Identifications
8. SCADA - Power system Automation
we provide guidance and codes for the for the following power Electronics areas.
1. Three phase inverter and converters
2. Buck Boost Converter
3. Matrix Converter
4. Inverter and converter topologies
5. Fuzzy based control of Electric Drives.
6. Optimal design of Electrical Machines
7. BLDC and SR motor Drives
The document summarizes a research project that developed Skinput, a technique for using the human body as an input surface. A wearable armband containing piezoelectric sensors is used to capture vibrations from finger taps on the arm. The sensors are tuned to specific resonant frequencies to detect relevant low-frequency signals transmitted through soft tissues and bones. Machine learning classifiers analyze the acoustic features from the sensors to determine the location and timestamps of finger taps, allowing the arm to serve as a touch input surface. Initial proof-of-concept applications are demonstrated.
This document provides an overview of different bus architectures used in computer systems, including Industry Standard Architecture (ISA), Micro Channel Architecture (MCA), Peripheral Component Interconnect (PCI), PCI Express (PCIe), and Accelerated Graphics Port (AGP). It describes key features and specifications of each bus such as bus width, speed, compatibility, and connectors. The document aims to explain the evolution of bus standards over time and their roles in connecting different computer components.
This document provides an overview and introduction of the IBM Power S1014, S1022s, S1022, and S1024 servers. It describes the key features and specifications of these systems including their IBM Power10 processors, memory support, I/O and storage options, operating system support, and more. It also discusses the IBM solutions and technologies that can be used with these Power servers, such as the IBM PowerSC management framework, PowerVC virtualization software, and Red Hat OpenShift Container Platform.
AlphaGo uses a novel combination of Monte Carlo tree search and neural networks to master the game of Go. It trains two neural networks - a policy network to predict expert moves and a value network to evaluate board positions. During gameplay, AlphaGo runs multiple Monte Carlo tree simulations that use the neural networks to guide search and evaluate positions. The move selected is the one most frequently visited after all simulations. This approach allowed AlphaGo to defeat world champion Lee Sedol 4-1, achieving a milestone in artificial intelligence.
The document summarizes key themes in the video game industry as identified by an investor at Bessemer Venture Partners. It notes that the industry is large and growing, with trends toward digital distribution, connected and multiplayer games, and freemium business models. Traditional console game publishers face challenges with high development costs and reliance on hits. Digital distribution poses risks but also opportunities for new models to emerge.
Wearable Computing and Human Computer InterfacesJeffrey Funk
These slides discuss how improvements in ICs, MEMS, cameras, and other electronic components are making wearable computing and new forms of human-computer interfaces economically feasible. Improvements in digital signal processing ICs and MEMS-based microphones are rapidly improving the technical and economical feasibility of voice-recognition based interfaces. Improvements in 2D and 3D image sensors (e.g., camera ICs) are rapidly improving the technical and economical feasibility of gesture-based interfaces, augmented reality, and virtual reality. Improvements in ICs, MEMS, displays and other components are rapidly making many forms of wearable computing economically feasible; these include many forms of head, arm, torso, and leg-mounted displays. Improvements in the materials for both non-invasive and invasive brain scans are rapidly improving the technical and economical feasibility of neural interfaces.
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. This is the detailed presentation on xbox 360.
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano. http://www.facebook.com/polimigamecollective https://twitter.com/@POLIMIGC http://www.youtube.com/PierLucaLanzi http://www.polimigamecollective.org
Politecnico di Milano, Videogiochi, Video Games, Computer Engineering, game design, game development, sviluppo videogiochi
This document proposes an RFID-based ticketing system for the public transport system in Dhaka, Bangladesh to address issues with the current paper-based system. The proposed system would use RFID tags on buses to track their arrival and departure at stops and RFID-enabled tickets carried by passengers. Passengers would provide their destination in the bus and fares would be automatically deducted from their tickets based on distance traveled. This system aims to standardize fares, reduce confusion and corruption, and provide real-time arrival/departure information to passengers.
AMD has been away from the HPC space for a while, but now they are coming back in a big way with an open software approach to GPU computing. The Radeon Open Compute Platform (ROCm) was born from the Boltzman Initiative announced last year at SC15. Now available on GitHub, the ROCm Platform bringing a rich foundation to advanced computing by better integrating the CPU and GPU to solve real-world problems.
"We are excited to present ROCm, the first open-source HPC/ultrascale-class platform for GPU computing that’s also programming-language independent. We are bringing the UNIX philosophy of choice, minimalism and modular software development to GPU computing. The new ROCm foundation lets you choose or even develop tools and a language run time for your application."
Watch the video presentation: http://wp.me/p3RLHQ-fJT
Learn more: https://radeonopencompute.github.io/
Sign up for our insideHPC Newsletter: http://insidehpc.com/newsletter
Game playing is a common technique used in artificial intelligence that involves pitting computer algorithms against human experts or other players. It has been a focus since the early days of AI and provides a visible test of computer skills. Game playing is used in computer and video games to simulate intelligent behavior by non-player characters through techniques from fields like computer science, graphics, and animation. The goals of AI in games are to provide both a reasonable challenge and natural behavior without cheating, through means such as vehicles that drive faster or characters with more health. Games can involve perfect or imperfect information for players.
Audio spot lighting is a new technology that uses ultrasonic frequencies to create narrow beams of focused sound in a similar way that light can be focused into a beam. It exploits the non-linearity of air to generate audible sound from ultrasonic waves. An array of transducers emit ultrasonic signals that distort in a predictable way as they pass through air, generating a focused beam of audible sound that only those within the beam can hear without disturbing others nearby. This technology allows sound to be targeted to specific listeners without the dispersion of omnidirectional speakers. It has applications in areas like retail stores, museums, and public announcements.
Computer vision - images and image filtering Wael Badawy
This document provides an overview of image filtering and linear filtering techniques. It begins with definitions of what an image is from a digital perspective - as a grid of intensity values. It then discusses how image transformations like filtering work by applying operators to modify pixel values based on neighboring areas. Specifically, it focuses on linear filtering using convolution or cross-correlation to replace pixel values with a weighted sum of surrounding pixels according to a kernel or filter. Examples of common linear filters are presented like mean, Gaussian, and sharpening filters. It also discusses how filtering can be used for tasks like noise reduction, blurring and sharpening.
Haptics is a technology that adds the sense of touch to interactions with virtual objects by connecting user movements and actions to corresponding computer-generated feedback such as forces, vibrations, and motions. This allows virtual objects to seem real and tangible to the user. Haptics links the brain's sensing of body position and movement through sensory nerves to provide an immersive experience when interacting with virtual environments and simulated objects.
Surface computing allows natural interaction with digital information through touch, gestures, and physical objects on a horizontal display. The Microsoft Surface uses infrared cameras beneath the screen to sense touch input and recognize objects placed on it. It can process multiple touches simultaneously and is used in retail stores, hotels, and restaurants for applications like viewing menus, sharing content, and making purchases. While the technology is promising, issues like the high cost may limit mainstream consumer adoption for now.
The x86 instruction set architecture began with Intel's 16-bit processors in the 1980s and has since evolved through numerous extensions. It supports multiple execution modes including 16-bit real mode, 32-bit protected mode, and 64-bit long mode. The instruction format includes optional prefixes, opcode bytes, addressing fields, and immediate data. General purpose registers are used for operands along with memory addressing modes. Subsequent x86 architectures, such as AMD64, expanded register sizes and added new instructions while maintaining backwards compatibility.
Artificial intelligence and video gamesSimple_Harsh
This document discusses artificial intelligence and its importance in video games. It begins with an introduction and agenda, then defines artificial intelligence as making computers able to perform human-like thinking tasks. It notes the increasing importance of AI in games to provide smarter, more complex opponents and gameplay. The document discusses challenges like simulating true human behavior and explains techniques used, including state machines and planning systems. It provides examples of how AI is implemented differently in genres like driving, first-person shooters, and strategy games. It concludes that the goal of AI is to improve the gaming experience by providing realistic behavior, and the field will continue advancing with techniques like online learning.
EXPERT SYSTEMS AND SOLUTIONS
Project Center For Research in Power Electronics and Power Systems
IEEE 2010 , IEEE 2011 BASED PROJECTS FOR FINAL YEAR STUDENTS OF B.E
Email: expertsyssol@gmail.com,
Cell: +919952749533, +918608603634
www.researchprojects.info
OMR, CHENNAI
IEEE based Projects For
Final year students of B.E in
EEE, ECE, EIE,CSE
M.E (Power Systems)
M.E (Applied Electronics)
M.E (Power Electronics)
Ph.D Electrical and Electronics.
Training
Students can assemble their hardware in our Research labs. Experts will be guiding the projects.
EXPERT GUIDANCE IN POWER SYSTEMS POWER ELECTRONICS
We provide guidance and codes for the for the following power systems areas.
1. Deregulated Systems,
2. Wind power Generation and Grid connection
3. Unit commitment
4. Economic Dispatch using AI methods
5. Voltage stability
6. FLC Control
7. Transformer Fault Identifications
8. SCADA - Power system Automation
we provide guidance and codes for the for the following power Electronics areas.
1. Three phase inverter and converters
2. Buck Boost Converter
3. Matrix Converter
4. Inverter and converter topologies
5. Fuzzy based control of Electric Drives.
6. Optimal design of Electrical Machines
7. BLDC and SR motor Drives
The document summarizes a research project that developed Skinput, a technique for using the human body as an input surface. A wearable armband containing piezoelectric sensors is used to capture vibrations from finger taps on the arm. The sensors are tuned to specific resonant frequencies to detect relevant low-frequency signals transmitted through soft tissues and bones. Machine learning classifiers analyze the acoustic features from the sensors to determine the location and timestamps of finger taps, allowing the arm to serve as a touch input surface. Initial proof-of-concept applications are demonstrated.
This document provides an overview of different bus architectures used in computer systems, including Industry Standard Architecture (ISA), Micro Channel Architecture (MCA), Peripheral Component Interconnect (PCI), PCI Express (PCIe), and Accelerated Graphics Port (AGP). It describes key features and specifications of each bus such as bus width, speed, compatibility, and connectors. The document aims to explain the evolution of bus standards over time and their roles in connecting different computer components.
This document provides an overview and introduction of the IBM Power S1014, S1022s, S1022, and S1024 servers. It describes the key features and specifications of these systems including their IBM Power10 processors, memory support, I/O and storage options, operating system support, and more. It also discusses the IBM solutions and technologies that can be used with these Power servers, such as the IBM PowerSC management framework, PowerVC virtualization software, and Red Hat OpenShift Container Platform.
AlphaGo uses a novel combination of Monte Carlo tree search and neural networks to master the game of Go. It trains two neural networks - a policy network to predict expert moves and a value network to evaluate board positions. During gameplay, AlphaGo runs multiple Monte Carlo tree simulations that use the neural networks to guide search and evaluate positions. The move selected is the one most frequently visited after all simulations. This approach allowed AlphaGo to defeat world champion Lee Sedol 4-1, achieving a milestone in artificial intelligence.
5. QUÈ ÉS? És un perifèric que permet a l'usuari introduir gràfics o dibuixos a mà, tal com ho faria amb llapis i paper.
6. PER A QUÈ S’UTILITZA? Són utilitzats àmpliament per a crear gàfics per ordinador, especialment gràfics en dues dimencions. Aquesta tecnologia ofereix un mètode per interactuar amb l'ordinador d'una manera més natural que escrivint en el teclat.
7.
8. TAMANYS? Hi ha diferents formats (normament solen coixidir amb els formats dels fulls) A5, A4 i A3.
9.
10.
11. Descriu quant detall pot observar-se en una imatge. La resolució d'un escàner es mesura per ppp, (punts per polzada), que és el nombre de punts que és capaç de captar aquest, amidat. La resolució d'un escàner es veu condicionada pels següents factors: .Tipus d'escàner. .Tipus de sensor del CCD i alineació del mateix. .Sistema òptic (longitud del focus, profunditat de camp de les lents, qualitat, estabilitat, humitat, etc.). .Soroll superflu dels circuits electrònics i del CCD. .Escala de resolució. .Resposta de freqüència dels circuits electrònics.
12. Hi ha diferents resolucions com: . La resolució òptica: és un nombre absolut perquè els píxels d'un sensor d‘imatge són dispositius físics que poden explicar-se. . La resolució interpolada: afegeix píxels a la imatge per augmentar el nombre total dels mateixos. .La resolució d'escanejament
13. Les imatges obtingudes per l'escàner es poden guardar en diferents formats. Els més coneguts són: GIF : El format GIF té una bona resolució i es pot utilitzar en pàgines web. JPG : El format JPG és el que comprimeix més la imatge però a canvi d'una pèrdua de qualitat que depèn del nivell de compressió. BMP : El format BMP ocupa molt d'espai i és molt compatible amb els diferents programes actuals. TIF : El format TIFF té molta qualitat però necessita molt d'espai.
14. El disc dur Nom :Carla Martos Borràs Curs: 4t ESO B
20. Què és una Webcam? · És una càmera que serveix per a fer vídeo conferències, capturar imatges en directe, chatejar amb una persona i que et puguin veure, etc.
21. Velocitats I qualitats de Webcams · La qualitat d’una Webcam és classifica en Píxels. Quan més píxels n’hi han, Es veu molt millor. Els píxels també hi intervenen amb la velocitat. Amb més píxels, més ràpid va la Webcam.
27. Tipus d’altaveus ELECTROSTATICS Aquests altaveus no utilitzen imants, sinó que utilitzen camps electrics i potencials molt alts PIEZOELECTRICS Aquest tipus no tenen masa calitat. Funcionen be en altres frequencies (sonar o elografs)y en aplicacions que no requereixen una gran presició. ELECTROMAGNETICS Es coneixen des dels anya 50
28.
29. Actualitat Actualment, els ordinadors venen amb altaveus incorporats; un de gros i un parell de petits, juntament amb el controlador de volum.
36. Què és el ratolí? És un dispositiu apuntador utilitzat per facilitar el nostre treball en un ordinador. Generalment està fabricat en plàstic i s'utilitza amb una de les mans.
37.
38. Els problemes. Els problemes més freqüents de l ratolí és que a vegades la bola del ratolí que esta baix frenar o no és mou.Despres el que ens pot passar es que els botons deixen de funcionar.
39. Catifa de Ratolí És la superfície per la qual l'usuari mou el ratolí.Normalment és fa de cautxú d'escuma.Abans no més havien catifes rectangulars i no més fets d’un unic material.Avui en dia hi han catifes de qualsevol mida i de qualsevol forma i de alta calidad.
41. El lector per dins Un lector és electrònic, es necesiten un mínim de coneixements per poder reconèixer les parts del lector (interiorment).
42. El cambi en la història gràcies als lectors Els lectors han canviat totalment la manera de veure les películes, escoltar la música, i tot el que es relaciona en això. L’arribada dels lectors va ser un gran avanç per a la història.
44. La complexitat Els lectors tenen una complexitat molt ampliada per culpa dels numerosos formats que pot tenir un CD/DVD, per això, hi ha moltes clases de lectors, per què cadascun està especialitzat el més segur en 1 o uns quants formats en concret.