This document provides an overview of performance analysis for the 2015/16 season of AFC Kempston Rovers. It discusses what performance analysis is, how it was used to analyze the team's performance, and the results. The analysis team filmed training sessions and matches, used software to code clips and stats, and created presentations highlighting strengths, weaknesses, and how to improve. Presentations included videos, stats, and feedback was gathered to enhance future analysis. The process helped improve the team's performance and understanding through objective analysis of their play.
LTMS 510: Learning Technologies and Solutions - class 15Andy Petroski
LTMS 510: Learning Technologies and Solutions is a course in the Learning Technologies Master of Science (LTMS) program at Harrisburg University of Science & Technology
Brandon Lang
TIM 105
Prof. Desa
12/7/2018
Final Examination
Thursday
Friday
Saturday
Sunday
Monday
Tuesday
Midterm received in class and reviewed
Work on question 1, create plan to address questions and begin structured problem solving process
Work on question 2, review midterm material, begin working on question 3, review financial modeling homework
Complete question 3, begin work on question 4, review product design material
Finish question 4, begin work on question 5, reflect on quarter experiences
Finish question 5, review final and submit materials
1. Planning
Step 1 - Define the problem
Create a plan for addressing the final questions listed below to help with completing the exam successfully.
Step 2 – Create a plan for solving each sub-problem
· SP1: Create a list of tasks that need to be done to complete this exam
· SP2: Create a GANTT chart to schedule tasks
· SP3: Draw conclusions and develop guidelines to improve future strategies and implementation
Step 3 - Execute the plan
· SP1: Create a list of tasks that need to be done to complete this exam
1. Problem 1: Planning
a. GANTT chart (A)
b. Keep track of progress (B)
2. Problem 2: Product Development
a. Review Midterm question 3 (C)
b. Develop design process for development (D)
c. Dissect video game console (E)
d. Dissect VR headset (F)
e. Design video game sensor to track motion (G)
f. Develop design process for VR system (H)
g. Develop product platform and product lines for different market segments (I)
h. Develop FMEA for “serious gamer” and “realistic VR” market segments (J)
3. Problem 3: Financial Modeling
a. Produce NPV analyses for four years (K)
b. Find minimum value of unit sales price for the product that will result in a positive NPV by the end of the year 4 (L)
c. Show the trade-off law between NPV and unit sales prices (M)
d. Make recommendation of price that the software giant should charge for 1 unit (N)
e. Find expected NPV based off of the unit sales price that results in a positive NPV (O)
4. Problem 4: IT for Product Design & Development
a. Use the MDC Framework to develop a Product Design and Development Framework (P)
b. Design an IT system to automate steps of the framework (Q)
5. Problem 5: Conclusion
a. Reflect upon experiences of the past quarter and write down the lessons learned from the quarter (R)
· SP2: Create a GANTT chart to schedule tasks
· SP3: Draw conclusions and develop guidelines to improve future strategies and implementation
· Question 1 was completed on Friday
· Question 2 was started Friday and was completed Sunday
· Question 3 was started on Saturday and was completed Sunday
· Question 4 was started on Sunday and was completed on Monday
· Question 5 was started on Monday and completed on Tuesday
I did fairly well with keeping to my question start and completion schedule. It was challenging with balancing studying with my finals on Monday but I was able to do it in the end. Splitting up doing the questions on different days was the ...
LTMS 510: Learning Technologies and Solutions - class 15Andy Petroski
LTMS 510: Learning Technologies and Solutions is a course in the Learning Technologies Master of Science (LTMS) program at Harrisburg University of Science & Technology
Brandon Lang
TIM 105
Prof. Desa
12/7/2018
Final Examination
Thursday
Friday
Saturday
Sunday
Monday
Tuesday
Midterm received in class and reviewed
Work on question 1, create plan to address questions and begin structured problem solving process
Work on question 2, review midterm material, begin working on question 3, review financial modeling homework
Complete question 3, begin work on question 4, review product design material
Finish question 4, begin work on question 5, reflect on quarter experiences
Finish question 5, review final and submit materials
1. Planning
Step 1 - Define the problem
Create a plan for addressing the final questions listed below to help with completing the exam successfully.
Step 2 – Create a plan for solving each sub-problem
· SP1: Create a list of tasks that need to be done to complete this exam
· SP2: Create a GANTT chart to schedule tasks
· SP3: Draw conclusions and develop guidelines to improve future strategies and implementation
Step 3 - Execute the plan
· SP1: Create a list of tasks that need to be done to complete this exam
1. Problem 1: Planning
a. GANTT chart (A)
b. Keep track of progress (B)
2. Problem 2: Product Development
a. Review Midterm question 3 (C)
b. Develop design process for development (D)
c. Dissect video game console (E)
d. Dissect VR headset (F)
e. Design video game sensor to track motion (G)
f. Develop design process for VR system (H)
g. Develop product platform and product lines for different market segments (I)
h. Develop FMEA for “serious gamer” and “realistic VR” market segments (J)
3. Problem 3: Financial Modeling
a. Produce NPV analyses for four years (K)
b. Find minimum value of unit sales price for the product that will result in a positive NPV by the end of the year 4 (L)
c. Show the trade-off law between NPV and unit sales prices (M)
d. Make recommendation of price that the software giant should charge for 1 unit (N)
e. Find expected NPV based off of the unit sales price that results in a positive NPV (O)
4. Problem 4: IT for Product Design & Development
a. Use the MDC Framework to develop a Product Design and Development Framework (P)
b. Design an IT system to automate steps of the framework (Q)
5. Problem 5: Conclusion
a. Reflect upon experiences of the past quarter and write down the lessons learned from the quarter (R)
· SP2: Create a GANTT chart to schedule tasks
· SP3: Draw conclusions and develop guidelines to improve future strategies and implementation
· Question 1 was completed on Friday
· Question 2 was started Friday and was completed Sunday
· Question 3 was started on Saturday and was completed Sunday
· Question 4 was started on Sunday and was completed on Monday
· Question 5 was started on Monday and completed on Tuesday
I did fairly well with keeping to my question start and completion schedule. It was challenging with balancing studying with my finals on Monday but I was able to do it in the end. Splitting up doing the questions on different days was the ...
1. Performance Analysis Guide
What It Is & How It’s Done
AFC Kempston Rovers
2015/16 Season
By Michael Malone
BSc (H) Sports Science and Coaching
2.
3. Presentation Order
• Performance Analysis – What it is, what
its used for and both advantages and
disadvantages of the technology
• What we were asked you to do
• How we went about it
• Results/Outcomes
4. Performance Analysis – What is it?
Can be defined as ‘an objective way of recording
performance so that key elements of that
performance can be used to try to get a positive
change in athlete performance’
- English Institute of Sport & International Society of
Performance Analysis of Sport (ISPAS)
(http://www.eis2win.co.uk/pages/Performance_Analysis.aspx)
(http://www.ispas.org/ )
5. Performance Analysis – What is it?
Research shows that on average, athletes and coaches
can only recall 30% of performance correctly -
performance analysis helps with the remaining 70%.’
- English Institute of Sport
(http://www.eis2win.co.uk/pages/Performance_Analysis.aspx)
6. Advantages & Disadvantages of
Analysis Technology
• Allows for coach to see the footage multiple
times
• Prevents human error in recalling events
• Much quicker process than by hand
• Technology – it CAN breakdown
• Equipment can be expensive
• Even though it is quicker than when done by
hand, it can take a while to produce the goods
7. What is it used for?
Its uses can be applied to many different sporting environments.
There are 4 main uses for it; reduce injuries (rehab), improve
performance, maximise training gains and also to identify
strengths/weaknesses of athletes performance or opposition
performance
8. What we were asked to do…
1. Look at how the information given in training
was applied to the game i.e. tactics
2. General mistakes, good play, AFC KR patterns,
opposition patterns i.e. long ball from the
kick off
2 Main objectives…
9. How we went about it…
1. Initial observations & chatting with coaches and
players
2. Filmed training and matches
3. Used game breaker software to highlight specific clips
for use in presentations – KPI’s given to us by coaches
4. Used ‘Icoda’ on iPad to gain core stats
5. Created Presentation using Keynote, Visme & PPT
with graphs, tables, charts, pictures, diagrams and
videos to present to players/coaches
6. Doing Presentation
7. Player Feedback
8. Used player feedback to improvements, presentation,
filming, stats, etc.
10. 1. Initial Observations & Chatting
Watching training and gain initial performance
markers and opinions
Chatting with coaches and players to gain
knowledge of previous games/performances,
patterns and tactics used
16. 3. Using Game Breaker software
Used KPI’s given to us by coaches – 3 main
categories; In Possession, Out of Possession,
Transition
Used our own personal knowledge to identify
patterns, etc.
17. 3. Using GB software
Using the code window to
isolate clips that could be
used in presentation
Also, gained knowledge
of how to draw on the
video to display a point
18. 4. Using ‘Icoda’ on iPad
Able to time
amount of
possession and in
what areas
Tallying core stats like shots
on target, shots off target,
chances, corners, free kicks,
etc.
19. 5. Creating presentation and other
presentation materials
Used 3 different software's to produce presentations; Microsoft
PowerPoint, Keynote and Visme online presentations
23. 5. Creating presentation and other
presentation materials
Used bloopers and funny
bits we found to introduce
the presentation –
icebreaker
24. 5. Creating presentation and other
presentation materials
Used videos to highlight
mistakes to players as well
as positive parts of play
during the game and any
KPI’s given to us by the
coaches
KPI = Key Performance Indicators
25.
26. 5. Creating presentation and other
presentation materials
Also used pictures to
demonstrate points
to players
27. 5. Creating presentation and other
presentation materials
Used videos on
YouTube to highlight
errors so that the
players learn and not
just listen (especially
the under 21’s)
28. 5. Creating presentation and other
presentation materials
Created graphs, tables, diagrams and charts to display stats
to players and coaches
31. 5. Creating presentation and other
presentation materials
Compared stats with previous games to identify patterns in play
32. 5. Creating presentation and other
presentation materials
ADAM
Individual stats – Shots, Headers, On Target, Off Target, etc.
33. 5. Creating presentation and other
presentation materials
Created hand out of core stats for coaches and provided a
digital copy for players (big screen at start of
presentation)
Created DVD’s for Coaches & digital copies for players
(goals/pictures)
Met with Coaches before the presentation to run through
things and makes any tweaks
Used Bibs, Cones and Tactic board to further display
points to player
MICHAEL
38. 7. Player & Coach Feedback
Chatting with players and coaches to learn what
the thought about presentation, how we could
improve it and what we did well
Asking what sort of stats they would be
interested to see based on the presentation
39. 8. Improving on feedback
Example: Increasing amount of clips we viewed when doing
the average passes before losing possession stat
40. Results/Outcomes
• Improvement in performance
• Increase in understanding – watching
themselves back – ‘Seeing Is Believing’
• Offered the opportunity to work with analysis
team at Southampton FC
• Good feedback from AFC KR coaches, players
& chairman