Peace Dot Directoryenrique.allen@stanford.edu
Mobile Polling    TV ADs Counseling     BurmaPersuasive Technology Lab 2007             (not for redistribution)NationPeace StrategiesGroup:GroupLevels of AnalysisIndividual: IndividualIndividualRobust            Technology PlatformHigh Bandwidth
PersuasionPersuasive Technology Lab 2007             (not for redistribution)PreDuringPostCreationEasyDifficultEasyInfrastructure ProvisionCommunication, TransportMeasureDifficultEasyEasyBiz DevelopmentEnvisioning, ForseeingComplexity of Solution (Technology) CommercePeace outcome/message  Human NeedsForgiveness,trust, compassionLevels of AnalysisIndividualState
Prototype Early : Fail EarlycolorBig idea 2Big idea 3Big idea 1
Prototype Often
kinds of prototypesfunctionlookfeelexperience
	How are prototypes used?inspire  ·  express  ·  test  ·  refine  ·  validateearly stage                         mid stage                       late stage
early-stage prototypesanything more substantial than arm-wavingexpress an idea without owning itcreate an opportunity for collaborationhold it, use it, talk about itbring questions to the surface
 mid-stage prototypesroughrapidright
roughbuild as crude as possible  crummy prototypes are idealPrototypes aren’t precious.   Learnings are.
rapiddon’t waste time building non-essentialsuse what’s available
rightcreate a menu of prototypesprototype one aspect at a timetest the riskiest ideas first
how to use prototypes  ask a variety of users  observe, don’t explain  expect unexpected insights

Peace Dot Alpha Launch

Editor's Notes

  • #17 Metcalf’s law states that the value of a telecommunications network is proportional to the number of users of the systems