Participatory Media Literacy:  Using Pachyderm and the Visual Concept Map VUE to Author WebBased Learning Environments Andre Cooper Ulrich Rauch The Learning Centre, University of Trinidad & Tobago  elearn-2009, University of West Indies, June 2009
Introduction Who are we? Who are you? (Are you a Blogger? Photographer? Video Producer? Digital Artist? Gamer? Twitter? Second Life Player?) What do you do? Why are you interested in this topic? What do you want to learn from this workshop?
Contents Introducing Pachyderm (30 min) 1 2 4 Hands-on Pachyderm (30 min) 3 Hands-on VUE + Converter (30 min) 6 --------------------------------- break 15 min ----------------------------- Hands-on Pachyderm (75 min)
Objectives To learn about a open source web authoring platform To investigate the expressions of a “participatory architecture” in rich media To learn new ways of telling a story
First principles:  Open Source philosophy for developing tools Why? Constructivist and connectivist pedagogy Learner produced media Learner-centric media Teaching and Research Collaboration on all levels  Tool development Learning environment  Media creation Digital storytelling …  some background …
 
Trebor Scholz, The Social Web, http://www.collectivate.net/courses
Oblinger, NMC 2008
 
Participatory Media…
Participatory Media…
…  to participatory media creation…
The Phases 1 Online Learning 1.0 Course-Centered Proprietary Enterprise LMS/CMSs 2 Online Learning 2.0 Student-Centered Application Services Open Source 3 Online Learning 3.0 Context-Centered Open Source  3D Meta-Medium
Learners are no longer satisfied by linear, static, and purely text-based learning resources.  Rich media is defined by its ability to exhibit  dynamic  motion. This motion may occur over time or in direct response to user interactions. The Role of Rich Media : Immersion and Engagement
Identifying Rich Media Images  ( Image Repositories  /  Search Engines ) Audio  ( Music Sharing ,  Pod Casting ) Video  ( Video Blogging ,  DIY Video Hubs ,  Video Repositories )   Interactive Animations  ( Flash ,  Shockwave ) Virtual Reality Simulation and Games  ( Ancient Spaces ,  Second Life ,  World of Warcraft )
Some Rich Media Formats
How do the concepts of interactivity, collaboration and engagement take shape in an online/teaching environment?
Human Resource Financial Resource Response Time Technology Standards Learning Management Infrastructure Content Updates Rich Media for all: Challenges
Let’s look at the conventional cycle of web-based content creation …  SMExperts Analysts Designers Developers Learners
A web based application that helps one to create  multiple  on-line learning resources without duplicated efforts  Allowing “non-technical” educators and students to create interactive, high quality learning resources on their own. The learning resources created using the Templates can be easily distributed in the formats of LO standards.  Using Web Templates for Authoring
Learning Object Authoring Templates (LOAT) web based application applications in template format  creation of standalone learning objects following LO standards Authoring Templates
User Interface for SME (Flash) Configuration File (XML) Package Engine (PHP) Assets Manager (PHP) Package Engine (PHP) Interactive Learning Resources Web Template Structure
Goals of Pachyderm:  To create a new, open source authoring environment for creators of web-based and multimedia learning experiences.  Central to the Pachyderm 2.0 Project is the development of an interoperable, robust, easily distributable version of Pachyderm that will be open-source and include a wide range of pedagogical templates.  The learning materials created with Pachyderm 2.0 will be optimized for Internet delivery, To be easily reusable, and conformant with key search, archival, and cataloging standards.
Adobe Macromedia Flash Used for User Interface 97% internet users have Flash Player (516 million people) SWF is an open file format Java and Web Object Used for Publishing and Content Packaging XML Used for Data Archiving System Technology
Account based user systems HTML based authoring interface Multimedia Files as Assets: *.wav, *.mp3 *.mov, *.swf *.jpg, *.gif Authoring Technology
Pachyderms on Parade Technologies for Learning Mavericks Get Smart with Art Arkansas Air Museum Women Nobel Prize Winners How to Write a Great Paper Still Life Observational Exercise Making Sense of Modern Art The Case of the Bony Defect Virtual Reality and Visual Perception The Inner Beauty of Bugs Pachyderm Samples
http://www.utexas.edu/cofa/bma/interact/NYGW/
Ultimate Template Set
Open-source:  Can download the package and modify it to fit your needs Web-based application Content widely shareable (ie. images and media) Can easily link to your Sakai course Benefits instructors and students No computer programming knowledge required  Based on variety of pedagogically designed templates The file sizes are small Files are stored in XML file format, therefore, all content is searchable  Can be viewed on hand-held devices Strength of Pachyderm
Weakness of Pachyderm Pachyderm is very visual Approx. 65% visual content  Approx. 35% textual content Limited number of templates to choose from Templates are pre-designed screens Not all media are available for all template types There are limitations on file sizes for uploading Ex. Video/Audio files larger than 4MB will cause your presentation to load slowly Document files cannot be uploaded  ie. PDF, DOC, TXT
Pachyderm Authoring Demo
Templates for Your Stories Aspect (Collaboration Web) ***
Templates for Your Stories Commentary (Variety of Media) ***
Templates for Your Stories Enlargement (Enlargement) *
Templates for Your Stories Exploration (Artwork) **
Templates for Your Stories Layers (Onion Skin) *****
Templates for Your Stories Media Focus (Video Focus) **
Templates for Your Stories Phone Dial (Artist in Context) ****
Templates for Your Stories Series (Book Viewer) *****
Templates for Your Stories Slider (Slider View) ****
Templates for Your Stories Zoom (Zoom View) **
Concept Maps VUE, Pachyderm and 3D Concept Maps
The visualization of data, information, connections and relationships has become an important aspect of media production However the integration of a variety of rich media, and the multimodality of input, leads also at times to a confusing search to understand how ideas and concepts, amassed in a seemingly non-hierachical, non-linear web environment, may be ordered, and harnessed into a conceptual frame that could easily be visualized.  The resulting visualization may well serve to catalyse a re-ordering of concepts and information, leading to a truly grounded approach to develop new insights.
The one application that we want to demonstrate to you is the integration of VUE (an open source mind/concept mapping tool developed by Tufts University) with Pachyderm which is an open source rich media web authoring environment and was developed by a consortium of Museums and Universities together with the New Media Consortium http://vue.tufts.edu
VUE, Pachyderm and 3D Concept Maps
Pachyderm Designer Screen Why do we need CM tools?
Pachyderm Designer Interface Why do we need CM tools?
Let’s Look at VUE Startup VUE application Create a few nodes Add content to nodes My Computer content (doc, ppt, jpg, mov) remote resources (Black Ships and Samurai) web resources (flickr, google image, you tube)
Pachyderm CM Generator Sample Pachyderm Presentation
Pachyderm Presentation -> VUE Converter Pachyderm CM Generator
Outline of a Pachyderm Presentation in VUE http://www.learningtools.arts.ubc.ca/educause Pachyderm CM Generator
A Deeper Exploration of an Individual Pachyderm Screen Pachyderm CM Generator
XML -> VUE Comparison Pachyderm CM Generator
In Conclusion  Participatory Media Literacy - A Paradigm Shift  Participatory pedagogy … engagement of the learner Visual literacy – engagement with media and their power of presentation understanding a “visual rhetoric” Collaborative learning – teach less - learn more – re-creation -- networks of imagination A new mode of reading -- becoming part of the text --- enables questions of representation, perception, and cognition in relation to the production of meaning
Resources A/V Converters & Tools: Free Audio Converter http://www.eusing.com Free Video Converter http://www.avsmedia.com/downloads.aspx Free Audio Editor http:// audacity.sourceforge.net Free Video Editor Windows Movie Maker
http://pachyderm.arts.ubc.ca userid: uwi-elearn1 (- 19) password: passw0rd
Presentation will be available on Slideshare: http://www.slideshare.net/ Keyword: Cooper, Rauch, uwi-elearn2009
 
Thank You Thank You! Andre Cooper, The Learning centre, University of Trinidad & Tobago [email_address] Ulrich Rauch, The Learning Centre University of Trinidad & Tobago [email_address]

Participatory Media Literacy Uwi2009

  • 1.
    Participatory Media Literacy: Using Pachyderm and the Visual Concept Map VUE to Author WebBased Learning Environments Andre Cooper Ulrich Rauch The Learning Centre, University of Trinidad & Tobago elearn-2009, University of West Indies, June 2009
  • 2.
    Introduction Who arewe? Who are you? (Are you a Blogger? Photographer? Video Producer? Digital Artist? Gamer? Twitter? Second Life Player?) What do you do? Why are you interested in this topic? What do you want to learn from this workshop?
  • 3.
    Contents Introducing Pachyderm(30 min) 1 2 4 Hands-on Pachyderm (30 min) 3 Hands-on VUE + Converter (30 min) 6 --------------------------------- break 15 min ----------------------------- Hands-on Pachyderm (75 min)
  • 4.
    Objectives To learnabout a open source web authoring platform To investigate the expressions of a “participatory architecture” in rich media To learn new ways of telling a story
  • 5.
    First principles: Open Source philosophy for developing tools Why? Constructivist and connectivist pedagogy Learner produced media Learner-centric media Teaching and Research Collaboration on all levels Tool development Learning environment Media creation Digital storytelling … some background …
  • 6.
  • 7.
    Trebor Scholz, TheSocial Web, http://www.collectivate.net/courses
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
    … toparticipatory media creation…
  • 13.
    The Phases 1Online Learning 1.0 Course-Centered Proprietary Enterprise LMS/CMSs 2 Online Learning 2.0 Student-Centered Application Services Open Source 3 Online Learning 3.0 Context-Centered Open Source 3D Meta-Medium
  • 14.
    Learners are nolonger satisfied by linear, static, and purely text-based learning resources. Rich media is defined by its ability to exhibit dynamic motion. This motion may occur over time or in direct response to user interactions. The Role of Rich Media : Immersion and Engagement
  • 15.
    Identifying Rich MediaImages ( Image Repositories / Search Engines ) Audio ( Music Sharing , Pod Casting ) Video ( Video Blogging , DIY Video Hubs , Video Repositories ) Interactive Animations ( Flash , Shockwave ) Virtual Reality Simulation and Games ( Ancient Spaces , Second Life , World of Warcraft )
  • 16.
  • 17.
    How do theconcepts of interactivity, collaboration and engagement take shape in an online/teaching environment?
  • 18.
    Human Resource FinancialResource Response Time Technology Standards Learning Management Infrastructure Content Updates Rich Media for all: Challenges
  • 19.
    Let’s look atthe conventional cycle of web-based content creation … SMExperts Analysts Designers Developers Learners
  • 20.
    A web basedapplication that helps one to create multiple on-line learning resources without duplicated efforts Allowing “non-technical” educators and students to create interactive, high quality learning resources on their own. The learning resources created using the Templates can be easily distributed in the formats of LO standards. Using Web Templates for Authoring
  • 21.
    Learning Object AuthoringTemplates (LOAT) web based application applications in template format creation of standalone learning objects following LO standards Authoring Templates
  • 22.
    User Interface forSME (Flash) Configuration File (XML) Package Engine (PHP) Assets Manager (PHP) Package Engine (PHP) Interactive Learning Resources Web Template Structure
  • 23.
    Goals of Pachyderm: To create a new, open source authoring environment for creators of web-based and multimedia learning experiences. Central to the Pachyderm 2.0 Project is the development of an interoperable, robust, easily distributable version of Pachyderm that will be open-source and include a wide range of pedagogical templates. The learning materials created with Pachyderm 2.0 will be optimized for Internet delivery, To be easily reusable, and conformant with key search, archival, and cataloging standards.
  • 24.
    Adobe Macromedia FlashUsed for User Interface 97% internet users have Flash Player (516 million people) SWF is an open file format Java and Web Object Used for Publishing and Content Packaging XML Used for Data Archiving System Technology
  • 25.
    Account based usersystems HTML based authoring interface Multimedia Files as Assets: *.wav, *.mp3 *.mov, *.swf *.jpg, *.gif Authoring Technology
  • 26.
    Pachyderms on ParadeTechnologies for Learning Mavericks Get Smart with Art Arkansas Air Museum Women Nobel Prize Winners How to Write a Great Paper Still Life Observational Exercise Making Sense of Modern Art The Case of the Bony Defect Virtual Reality and Visual Perception The Inner Beauty of Bugs Pachyderm Samples
  • 27.
  • 28.
  • 29.
    Open-source: Candownload the package and modify it to fit your needs Web-based application Content widely shareable (ie. images and media) Can easily link to your Sakai course Benefits instructors and students No computer programming knowledge required Based on variety of pedagogically designed templates The file sizes are small Files are stored in XML file format, therefore, all content is searchable Can be viewed on hand-held devices Strength of Pachyderm
  • 30.
    Weakness of PachydermPachyderm is very visual Approx. 65% visual content Approx. 35% textual content Limited number of templates to choose from Templates are pre-designed screens Not all media are available for all template types There are limitations on file sizes for uploading Ex. Video/Audio files larger than 4MB will cause your presentation to load slowly Document files cannot be uploaded ie. PDF, DOC, TXT
  • 31.
  • 32.
    Templates for YourStories Aspect (Collaboration Web) ***
  • 33.
    Templates for YourStories Commentary (Variety of Media) ***
  • 34.
    Templates for YourStories Enlargement (Enlargement) *
  • 35.
    Templates for YourStories Exploration (Artwork) **
  • 36.
    Templates for YourStories Layers (Onion Skin) *****
  • 37.
    Templates for YourStories Media Focus (Video Focus) **
  • 38.
    Templates for YourStories Phone Dial (Artist in Context) ****
  • 39.
    Templates for YourStories Series (Book Viewer) *****
  • 40.
    Templates for YourStories Slider (Slider View) ****
  • 41.
    Templates for YourStories Zoom (Zoom View) **
  • 42.
    Concept Maps VUE,Pachyderm and 3D Concept Maps
  • 43.
    The visualization ofdata, information, connections and relationships has become an important aspect of media production However the integration of a variety of rich media, and the multimodality of input, leads also at times to a confusing search to understand how ideas and concepts, amassed in a seemingly non-hierachical, non-linear web environment, may be ordered, and harnessed into a conceptual frame that could easily be visualized. The resulting visualization may well serve to catalyse a re-ordering of concepts and information, leading to a truly grounded approach to develop new insights.
  • 44.
    The one applicationthat we want to demonstrate to you is the integration of VUE (an open source mind/concept mapping tool developed by Tufts University) with Pachyderm which is an open source rich media web authoring environment and was developed by a consortium of Museums and Universities together with the New Media Consortium http://vue.tufts.edu
  • 45.
    VUE, Pachyderm and3D Concept Maps
  • 46.
    Pachyderm Designer ScreenWhy do we need CM tools?
  • 47.
    Pachyderm Designer InterfaceWhy do we need CM tools?
  • 48.
    Let’s Look atVUE Startup VUE application Create a few nodes Add content to nodes My Computer content (doc, ppt, jpg, mov) remote resources (Black Ships and Samurai) web resources (flickr, google image, you tube)
  • 49.
    Pachyderm CM GeneratorSample Pachyderm Presentation
  • 50.
    Pachyderm Presentation ->VUE Converter Pachyderm CM Generator
  • 51.
    Outline of aPachyderm Presentation in VUE http://www.learningtools.arts.ubc.ca/educause Pachyderm CM Generator
  • 52.
    A Deeper Explorationof an Individual Pachyderm Screen Pachyderm CM Generator
  • 53.
    XML -> VUEComparison Pachyderm CM Generator
  • 54.
    In Conclusion Participatory Media Literacy - A Paradigm Shift Participatory pedagogy … engagement of the learner Visual literacy – engagement with media and their power of presentation understanding a “visual rhetoric” Collaborative learning – teach less - learn more – re-creation -- networks of imagination A new mode of reading -- becoming part of the text --- enables questions of representation, perception, and cognition in relation to the production of meaning
  • 55.
    Resources A/V Converters& Tools: Free Audio Converter http://www.eusing.com Free Video Converter http://www.avsmedia.com/downloads.aspx Free Audio Editor http:// audacity.sourceforge.net Free Video Editor Windows Movie Maker
  • 56.
  • 57.
    Presentation will beavailable on Slideshare: http://www.slideshare.net/ Keyword: Cooper, Rauch, uwi-elearn2009
  • 58.
  • 59.
    Thank You ThankYou! Andre Cooper, The Learning centre, University of Trinidad & Tobago [email_address] Ulrich Rauch, The Learning Centre University of Trinidad & Tobago [email_address]