The document outlines the design for an augmented reality game app including various events, designs, client and server interactions. It describes: 1) The main screen event which would include designing map markers, a bottom menu, and pop-up windows to display item information. The client would place markers and menus while the server syncs location data and provides pop-ups. 2) An "at goods" event where picking up an item worth 10 credits would add the value to the user's account from the server. 3) A "place trap" event where the client could set a trap by sending data to the server, which would then place it and deduct 30 credits from the user's balance.