4. Stuart Church
• User research &
evaluation
• Prototyping
• UX Strategy
• Training
5. Academics v practitioners
Academic Practitioners
Speed of reporting Slow (years!) Fast (weeks/months)
Research quality Mostly high Very variable
Greater focus on conceptual /
Research subject Practical design issues
blue skies
Results reported openly Yes, but may be limited access Not usually
Collaboration Little Little
7. The Opportunity
Academic Practitioners Opportunity
Speed of reporting Slow (years!) Fast (weeks/months) Fast
Research quality Mostly high Very variable (hopefully) High
Greater focus on Bias towards practical
Research subject Practical design issues
conceptual / blue skies design issues
Results reported Yes, but may be limited
Not usually Yes
openly access
Collaboration Little Little Lots
10. Research & Collaboration
Research Process Collaborative activities
Make observations and formulate
Contribute and vote on proposed ideas
hypotheses
Plan research approach Feedback / comment on approach
Distributed data collection and results
Collect data
submission
Feedback / comment on data interpretation
Analyse data
and statistical methods
Write up Collaborative online document
13. Issues?
• Why would people (you?) get involved?
• What sorts of design research questions would be best
suited to this approach?
• Intellectual property (Creative commons? GPL - like?)
• Mis-use of voting system
• Maintaining quality of research
• Getting client buy-in (if piggy-backing on commercial
projects)
• Funding?
14. Next steps
• Register for an account at
opendesignresearch.org
• Contribute research questions and comment
at opendesign.uservoice.com
• Informal feedback to Dave
(daveellender@googlemail.com) or Stu
(stuartc@pureusability.co.uk)