Dr Ross PARRY (Senior Lecturer, School of Museum Studies, University of Leicester, UK)
Dr Ruth PAGE (Reader, School of English, University of Leicester, UK)
Alex MOSELEY (Educational Designer, Course Design & Development Team, University of Leicester, UK)
Dr Erik KRISTIANSEN (Assistant Professor in Performance Design & DREAM, Department of Communication, Business and Information Technologies, Roskilde University, Denmark)
Even as museums continue to push content out to the network and support experiences at a distance, the threshold to the physical museum endures as a highly visible and symbolic space, where trust and expectations are built, protocols established and affordances noticed. But, today, are these threshold spaces still fit for purpose? Is the use of media within these spaces appropriate for modern modes of visiting? Are the informational metaphors (such as the architectural plan) sensitive to today’s media literacies? Does visitor connectivity suggest new types of encounter? And does visitors’ experience of playing, buying, discovering and learning in other parts of their lives point to alternative means of scaffolding the museum threshold event? Drawing upon the work of two connected research projects (in the UK and Denmark) this paper shows how museum threshold media might be influenced usefully by other sectors that (arguably) have more evolved concepts and practices around ‘threshold’, ‘orientation’ and ‘initiation’ – specifically retail, gaming and performance. The paper will also explain how three experimental media interventions (using these new conceptual lenses) were tested within three real museum contexts – the Petrie Museum of Egyptian Archaeology (London), New Walk Museum and Art Gallery (Leicester) and Chatsworth House (Bakewell, Derbyshire). Finally, the paper concludes by rethinking the idea of museum ‘threshold’ (defined, instead, by intention and action rather than physical parameters, perhaps more by time rather than space), and ends by reflecting upon the influence that the web is having on the conceptualisation, strategic use and design of our physical museum entrances.
"Les jeux de l’Agora; les enjeux du musée du 21ème siècle", intervention au séminaire, Muséologie, muséographie et nouvelles formes d’adresse au public 2008/2009, à IRI / Centre Pompidou, à Paris, 11 février 2009, par Nancy Proctor, Smithsonian American Art Museum ProctorN@si.edu http://MuseumMobile.info
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Short Slideshare highlighting the four challenges facing Central and Local Government in developing a thriving library sector and how they can be solved
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An introduction to the joint Arts Council England/Collections Trust Collections Management Traineeship Programme for employers and prospective candidates.
The Collections Trust is piloting a new concept called 'Investors in Collections'. Designed to be compatible with the UK Museum Accreditation Scheme and the American Alliance of Museums 'Continuum of Excellence', Investors in Collections provides a way for museums to demonstrate their commitment to achieving excellence in their Collections Management.
Update and forward plan for ENUMERATE - Digitisation intelligence for EuropeNicholas Poole
Presentation to the European Member States Expert Group on digitisation, digital preservation and online access to cultural heritage, looking at the outcomes and next steps with the ENUMERATE project to create intelligence about digitisation for Europe.
"Les jeux de l’Agora; les enjeux du musée du 21ème siècle", intervention au séminaire, Muséologie, muséographie et nouvelles formes d’adresse au public 2008/2009, à IRI / Centre Pompidou, à Paris, 11 février 2009, par Nancy Proctor, Smithsonian American Art Museum ProctorN@si.edu http://MuseumMobile.info
The way forward for Englands Public LibrariesNicholas Poole
Short Slideshare highlighting the four challenges facing Central and Local Government in developing a thriving library sector and how they can be solved
CT/ACE Collections Management Traineeship ProgrammeNicholas Poole
An introduction to the joint Arts Council England/Collections Trust Collections Management Traineeship Programme for employers and prospective candidates.
The Collections Trust is piloting a new concept called 'Investors in Collections'. Designed to be compatible with the UK Museum Accreditation Scheme and the American Alliance of Museums 'Continuum of Excellence', Investors in Collections provides a way for museums to demonstrate their commitment to achieving excellence in their Collections Management.
Update and forward plan for ENUMERATE - Digitisation intelligence for EuropeNicholas Poole
Presentation to the European Member States Expert Group on digitisation, digital preservation and online access to cultural heritage, looking at the outcomes and next steps with the ENUMERATE project to create intelligence about digitisation for Europe.
Museomix - 2015 Canadian Museum Association ConferenceAna-Laura Baz
What is Museomix? Why museums should host one? And how can you organize a Museomix?
This presentation was done at the 2015 Canadian Museum Association conference, Banff (Alberta) by Ana-Laura Baz, digital project manager at Musée de la civilisation (Québec).
Intervention donnée devant le Master d'ingénierie culturelle & communication à l'Université Versailles Saint Quentin par Flore R.
Présentation en compagnie de Nicolas Loubet (@NicolasLoubet) et Marion Sabourdt (@fuzyraptor).
Beyond the Digital Guide: cultural objects, gallery spaces and mobile devicesrdp5
This presentation reports upon the findings of a one-day workshop hosted by CRASSH (University of Leicester) 28 November 2013, chaired by Dr Ross Parry and Alex Moseley from the University of Leicester.
12 experts in experience, museum, mobile and digital design were set the task of identifying how the gallery environment and the proximity of museum collections to the visitor affect the design of in-gallery mobile media applications.
Framing its conclusions with the concept of the 'Postdigital Museum', the group concluded that:
Designing with mobile proximate to thecollection means:
- scale becomes meaningful
- opportunities for embodied experience emerge
- touch is possible
- physical collaboration and interaction between visitors becomes possible
When designing with mobile, being in-gallery means:
- more control over staging and framing
- acknowledging the visitor’s commitment to a visit event.
More generally, mobile design in the postdigital museum
means:
- creative blends and augmentations of digital and physical;
- and a different physical relationship with (and new metaphors for) mobile devices
présentation pour la journée Rencontre web2.0<>musées #webmus
Réflexions sur la comptabilité entre l'esprit du web 2.0 et les institutions culturelles
Le challenge des nouveaux médias dans nos stratégies de marketing muséalDRUBAY Diane
Le challenge des nouveaux médias dans nos stratégies de marketing muséal.
Présentation à l'ESCP le 22 février 2010.
Les élèves souhaitaient en savoir plus sur le métier de consultante en communication muséale en ligne...
PPT presentation of my MSc in Marketing Management thesis, covering the museum franchising trend taking place at a global level since the 90s. Describes the topic from the arts management discipline and analyzes it comparing 3 case studies: the Guggenheim Foundation, the Louvre and CaixaForum. From the combination of the case studies with literature review results my suggestions on why, who, when and how to start the strategy. At the end, you'll also find some best practices on museums' marketing and management. Anyone interested on the paper, please, email me at irene.depedro@hotmail.com.
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More info at http://www.powerhousemuseum.com/dmsblog and http://www.powerhousemuseum.com/imageservices
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Pour en savoir +: https://master-recherche-infocom.u-paris10.fr/
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Slides from the third session of the course "The Recurated Museum" by Sytze Van Herck & Christopher Morse at the University of Luxembourg (Summer Semester, 2020).
Course slides typically begin with a brief summary of the online discussions that occurred before the session.
Museomix - 2015 Canadian Museum Association ConferenceAna-Laura Baz
What is Museomix? Why museums should host one? And how can you organize a Museomix?
This presentation was done at the 2015 Canadian Museum Association conference, Banff (Alberta) by Ana-Laura Baz, digital project manager at Musée de la civilisation (Québec).
Intervention donnée devant le Master d'ingénierie culturelle & communication à l'Université Versailles Saint Quentin par Flore R.
Présentation en compagnie de Nicolas Loubet (@NicolasLoubet) et Marion Sabourdt (@fuzyraptor).
Beyond the Digital Guide: cultural objects, gallery spaces and mobile devicesrdp5
This presentation reports upon the findings of a one-day workshop hosted by CRASSH (University of Leicester) 28 November 2013, chaired by Dr Ross Parry and Alex Moseley from the University of Leicester.
12 experts in experience, museum, mobile and digital design were set the task of identifying how the gallery environment and the proximity of museum collections to the visitor affect the design of in-gallery mobile media applications.
Framing its conclusions with the concept of the 'Postdigital Museum', the group concluded that:
Designing with mobile proximate to thecollection means:
- scale becomes meaningful
- opportunities for embodied experience emerge
- touch is possible
- physical collaboration and interaction between visitors becomes possible
When designing with mobile, being in-gallery means:
- more control over staging and framing
- acknowledging the visitor’s commitment to a visit event.
More generally, mobile design in the postdigital museum
means:
- creative blends and augmentations of digital and physical;
- and a different physical relationship with (and new metaphors for) mobile devices
présentation pour la journée Rencontre web2.0<>musées #webmus
Réflexions sur la comptabilité entre l'esprit du web 2.0 et les institutions culturelles
Le challenge des nouveaux médias dans nos stratégies de marketing muséalDRUBAY Diane
Le challenge des nouveaux médias dans nos stratégies de marketing muséal.
Présentation à l'ESCP le 22 février 2010.
Les élèves souhaitaient en savoir plus sur le métier de consultante en communication muséale en ligne...
PPT presentation of my MSc in Marketing Management thesis, covering the museum franchising trend taking place at a global level since the 90s. Describes the topic from the arts management discipline and analyzes it comparing 3 case studies: the Guggenheim Foundation, the Louvre and CaixaForum. From the combination of the case studies with literature review results my suggestions on why, who, when and how to start the strategy. At the end, you'll also find some best practices on museums' marketing and management. Anyone interested on the paper, please, email me at irene.depedro@hotmail.com.
The Future Museum: Connected, Social, OpenSeb Chan
Presentation at the AIMIA The Future of Digital event 10/12/08.
More info at http://www.powerhousemuseum.com/dmsblog and http://www.powerhousemuseum.com/imageservices
Sources et ressources dans le domaine culturelleAntoine Courtin
3ème séance "Sources et ressources" du séminaire "Biens communs" du Master Recherche en Infocom à l'Université Paris 10 Nanterre.
Pour en savoir +: https://master-recherche-infocom.u-paris10.fr/
Heritage & Creative Learning Framework (by Anna Hansen)Nicholas Poole
This presentation has been uploaded with the permission of Anna Hansen, MD of NCK (www.nckultur.org). It presents her work on the Generic Learning Outcomes and Generic Social Outcomes to provide models for planning and evaluating museum learning.
The Recurated Museum: III. Digital Collections, Exhibits, & EducationChristopher Morse
Slides from the third session of the course "The Recurated Museum" by Sytze Van Herck & Christopher Morse at the University of Luxembourg (Summer Semester, 2020).
Course slides typically begin with a brief summary of the online discussions that occurred before the session.
The Recurated Museum: II. Museums, Identity, & CommunityChristopher Morse
Slides from the second session of the course "The Recurated Museum" by Sytze Van Herck & Christopher Morse at the University of Luxembourg (Summer Semester, 2020).
Course slides typically begin with a brief summary of the online discussions that occurred before the session.
The Recurated Museum: I. Museums as Producers of MeaningChristopher Morse
Slides from the first session of the course "The Recurated Museum" by Sytze Van Herck & Christopher Morse at the University of Luxembourg (Summer Semester, 2020).
Artcasting: reflections on inventive digital evaluationjenrossity
Presentation given by Jen Ross at the Scottish Network on Digital Cultural Resources Evaluation Workshop 3. https://scotdigich.wordpress.com/2016/04/01/report-from-workshop-3-evaluating-use-and-impact/
Museum in a Box: A Case Study (with notes)George Oates
Presented to senior EU cultural figures at A Vision for European Cultural Heritage 2025, I presented Museum in a Box as a forward-thinking company trying to succeed in making the best of the current state of digital cultural heritage. (Notes included in this version).
Prowess-ing the Past: Considering the AudienceRuth Tringham
The aim of this presentation was to shift the focus of 3D modeling in archaeology and cultural heritage to consider the ways in which a more active motivation and engagement of their users (whether professionals or general public) might lead to the long-term sustainability of the models and visualizations. Currently the life expectancy of 3D models in installations or on-line is generally quite short. My argument is that engagement with the models should be measured not so much how many users/visitors a model receives, but in how long and through how many re-visits the users wish to visit the same model. I am guessing that for most users, the visit is a one-time short event. I identify five major strategy foci that might lead to longer and more specific usage of the models and thus to their longer-term sustainability; these are: 1) active user participation, 2) meaningful exploration, 3) cultural presence, 4) multi sensorial experience, and 5) the education of attention, with greatest emphasis given to the latter. I end with idea that these five foci in fact could all be embraced within the gamification of the models, not necessarily as video games, but as media-rich non-linear narratives that go by various terms, such as Walking Simulator, Interactive Digital Stories, and Alternative Reality Games that take advantage of a mixed environment of Augmented and Mixed Reality as well as the more “traditional” Virtual Reality modeling. I finally point out that such gamification could potentially make powerful contributions to draw attention to socio-political and ethical issues of cultural heritage and archaeology.
Museum in a Box - Museum Showoff Feb 16Thomas Flynn
What if you could curate your own 3D printed museum? What if the objects in your collection would talk to the internet and connect you to other like minded humans?
This presentation has been prepared for CMA 2014, the Canadian Museums Association's yearly meeting taking place in Toronto from 7-11 April 2014. It focuses on inclusion of audience as co-curators and co-creators of added value to museums collections, on digital engagement (Jasper Visser & Jim Richardson) and "stepping down" from curators as opinion makers/leaders, to focus towards museums (and museum professionals) as enzymes of under-the-surface-lying creativity in the communities they wish to address, facilitators for new values and new visions to emerge. The presentation, quoting case studies from Uzbekistan, Afghanistan, and Italy (the Visual Arts Research and Documentation Centre at MACRO Contemporary Art Museum), was discussed on April 10, 2014 at the Fairmont Royal York Hotel (Imperial Room).
"This presentation has been prepared for CMA 2014, the Canadian Museums Association's yearly meeting taking place in Toronto from 7-11 April 2014. It focuses on inclusion of audience as co-curators and co-creators of added value to museums collections, on digital engagement (Jasper Visser & Jim Richardson) and "stepping down" from curators as opinion makers/leaders, to focus towards museums (and museum professionals) as enzymes of under-the-surface-lying creativity in the communities they wish to address, facilitators for new values and new visions to emerge. The presentation, quoting case studies from Uzbekistan, Afghanistan, and Italy (the Visual Arts Research and Documentation Centre at MACRO Contemporary Art Museum), was discussed on April 10, 2014 at the Fairmont Royal York Hotel (Imperial Room)." (Courtesy of Dr. Alessandro Califano)
Presentation for the Finnish National Gallery brainstormning seminar and workshop Communicating Digital Collections, at Kiasma Helsinki 22 January 2016
MW2010: N. Proctor, The Museum Is Mobile: Cross-platform content design for a...museums and the web
A presentation from Museums and the Web 2010.
Acknowledging that the only constant in technology is change, this paper proposes ways of ‘thinking outside the audio tour box’ in developing mobile interpretation programs in museums: instead of making mobile interpretation a question of which device, platform, or app the museum should invest in, it puts the focus on cross-platform content and experience design.Putting audiences at the center of museums’ mobile content and experience designs make it possible to engage them through the media consumption practices and platforms that they already use outside of the museum.
Based on research conducted at the Smithsonian American Art Museum, the Indianapolis Museum of Art, and with the principals of SmartHistory.org, this paper offers a ‘question-based’ methodology for developing an interpretive strategy that starts with mapping visitors’ queries in the galleries. From this conceptual map we can derive a matrix of platforms, media, and narrative voices that work cross-platform. The traditional audio tour, with its analog ‘linear’ content and random access ‘stops’, offers important paradigms for ‘mobile 2.0’ content design: on the one hand, conceptual overviews and immersive ‘soundtracks’ provide a ‘score’ for the museum experience, and on the other hand, ‘soundbites’ in a range of media (audio, multimedia, or text) can be searched, saved, shared and favorited in multiple contexts. From social media, we can also learn how to integrate links, apps and user-generated content into the mobile mix. Finally, the paper considers how content style impacts shelf-life. What is the enduring legacy of creating ‘quick & dirty’ interpretive ‘snacks’ versus investing in more nutritional fare? How can museums best allocate their mobile content budgets in this light?
Session: Mobiles: A Panel [mobile]
see http://www.archimuse.com/mw2010/abstracts/prg_335002342.html
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On A New Threshold: Experiments In Gaming, Retail And Performance Design To Shape Museum Entrances
1. Museums and the Web 2014 Baltimore
On A New
Threshold:
Experiments In Gaming,
Retail And Performance Design
To Shape Museum Entrances
2. Museums and the Web 2014 Baltimore
On A New
Threshold:
Experiments In Gaming,
Retail And Performance Design
To Shape Museum Entrances
Dr Ross PARRY
(School of Museum Studies,
University of Leicester, UK)
Dr Ruth PAGE
(School of English,
University of Leicester, UK)
Alex MOSELEY
(Course Design & Development Team,
University of Leicester, UK)
Dr Erik KRISTIANSEN
(Department of Communication,
Business and Information Technologies,
Roskilde University, Denmark)
3. there are alternative (mature)
frameworks for designing thresholds
that deserve our attention;
museum thresholds might better be
understood as intention/action, rather
than as a physical boundary (as time,
rather than space);
digital media can encourage
reconceptualization of other (non-digital)
aspects of museum provision.
Our work on ‘Transforming Thresholds’ suggests:
13. digital being naturalised within the
museum’s vision and articulation of itself
a preparedness for a post-digital
organisational structure
actively recruiting blended roles
the presence of ‘digital thinking’
digital being part of the generative
and ideation moment
blended production
strategising for a multiplatform future
no need for digital to be strategised separately
The postdigital museum
Ross Parry, 'The End of the Beginning: Normativity in the Postdigital
Museum', Museum Worlds, vol. 1 (2013), 24-39.
43. Game
Threshold
Retail
Threshold
Performance
Threshold
Chatsworth
House
(Bakewell, Derbyshire)
Petrie Museum of
Egyptian Archaeology
(London)
New Walk Museum
and Art Gallery
(Leicester)
‘magic circle’
‘explorative play’
(Kristiansen, 2014)
‘saliency’
‘servicescape’
(Harwood, 2013)
‘Invisible theatre’
‘real life rehearsal’
(Human, 2013)
‘Salient Signs’ ‘Human signs’‘Augmented Signs’
Point-of-view
recording
Visitor tracking /
performer
researcher
Aerial
recording
44. there are alternative (mature)
frameworks for designing thresholds
that deserve our attention;
museum thresholds might better be
understood as intention/action, rather
than as a physical boundary (as time,
rather than space);
digital media can encourage
reconceptualization of other (non-digital)
aspects of museum provision.
Our work on ‘Transforming Thresholds’ suggests:
45. there are alternative (mature)
frameworks for designing thresholds
that deserve our attention;
museum thresholds might better be
understood as intention/action, rather
than as a physical boundary (as time,
rather than space);
digital media can encourage
reconceptualization of other (non-digital)
aspects of museum provision.
Our work on ‘Transforming Thresholds’ suggests:
46. there are alternative (mature)
frameworks for designing thresholds
that deserve our attention;
museum thresholds might better be
understood as intention/action, rather
than as a physical boundary (as time,
rather than space);
digital media can encourage
reconceptualization of other (non-digital)
aspects of museum provision.
Our work on ‘Transforming Thresholds’ suggests:
47. there are alternative (mature)
frameworks for designing thresholds
that deserve our attention;
museum thresholds might better be
understood as intention/action, rather
than as a physical boundary (as time,
rather than space);
digital media can encourage
reconceptualization of other (non-digital)
aspects of museum provision.
Our work on ‘Transforming Thresholds’ suggests:
48. there are alternative (mature)
frameworks for designing thresholds
that deserve our attention;
museum thresholds might better be
understood as intention/action, rather
than as a physical boundary (as time,
rather than space);
digital media can encourage
reconceptualization of other (non-digital)
aspects of museum provision.
Our work on ‘Transforming Thresholds’ suggests:
49. there are alternative (mature)
frameworks for designing thresholds
that deserve our attention;
museum thresholds might better be
understood as intention/action, rather
than as a physical boundary (as time,
rather than space);
digital media can encourage
reconceptualization of other (non-digital)
aspects of museum provision.
50. Museums and the Web 2014 Baltimore
On A New
Threshold:
Experiments In Gaming,
Retail And Performance Design
To Shape Museum Entrances
Dr Ross PARRY
(School of Museum Studies,
University of Leicester, UK)
Dr Ruth PAGE
(School of English,
University of Leicester, UK)
Alex MOSELEY
(Course Design & Development Team,
University of Leicester, UK)
Dr Erik KRISTIANSEN
(Department of Communication,
Business and Information Technologies,
Roskilde University, Denmark)