The document provides a level design brief for a mission in which the player must seek and destroy the headquarters of the Nzooka clan located inside Imamura's Club. The level consists of 5 beats: an alleyway starting area, open city streets, a parking lot, the night club interior for exploration, and the underground Nzooka clan HQ where the player engages in combat to eliminate all enemies. The level utilizes ranged and close combat across various enemy types in transitioning areas moving the player toward the objective of destroying the Nzooka HQ.
2. Level Design - Brief
Mission Objective – Seek and destroy the Nzooka clan HQ’s inside the
Imamura’s Club
Duration – 5 to 15 Minutes
Gameplay – Ranged & Close Combat
Camera - Third Person Perspective
Combat - Cover combat, with ranged weapons
3. Narrative - Brief
You gather the knowledge that the Nzooka Clan have been stablished a
new HQ inside the Imamura’s Club in order to regain the control over
the area. The player must eliminate all the Nzook gang in the area and
destroy the underground complex inside the club.
4. Level Areas - Break Down
- Starting point of the level
- Hallways and laberynth style
environment until player gets
the open city area
- Enemies are mostly ranged
- Open area but with a marked
playable area.
Alleyway – City
Streets – Parking Lot - Inside area.
- You get the main area with the
night club environment (people,
drinks, hookers)
- A deeper area can be accessed by
emergency stairs.
- You need to investigate also the
administrative zone to reach the
Nzooka HQ.
- Few combat situations, level
rhythm breaker.
The Night Club
- Last part of the level, inside
environment
- Combat skills required in
covering and using the
environment.
- Enemies are ranged also some
static turrets are expected.
- The zone is completely open
and level ends when you kill all
the Nzooka gang.
Rival Gang HQ
5. Objective - Flow
Level
Start
Use the Alleyways
to reach the open
street area
Reach the Imamura’s
Club from the city using
the parking lot
Inside the club
look for the
Nzooka gang
Once you reach
the Nzooka HQ
kill all the gang
6. Objective - Beats
- Scene
-Exploration
- Combat
Objective
- Observe
Beat 1: Alleyway
Starting zone. The place uses hallways in a labyrinth way giving the player an
escape route with difficulties. Some enemies might appear from balconies and
they try to fight you using ranged weapons. The wall run movements, double
jump and running skills are needed. Grapple hook is optional and might guide
the player to bonus items and goodies.
Beat 2: City Streets
The player enters into a wide open area in the city environment, this city
streets are closed providing a limited area where the player must move. The
progress is linear and he must reach the parking lot in the Imamura’s club.
Running, covering and bullet reflection are essential for this part.
Beat 3: Parking Lot
This zone is inside the City Streets but at the end of our path, is a transition
zone where the player must use the grapple hook to enter to the Imamura’s
club using the rooftop.
7. Objective - Beats
- Scene
-Exploration
- Combat
Objective
- Observe
Beat 4: The Night Club (Imamura’s Club)
The zone is primarily exploration with few encounters. Enemies here are
almost all melee, this part of the level is meant to give a rhythm breaker inside
the level, giving goodies and a breathing space before the last part of the level.
The zone is small, covering areas like main area, administrative section, private
areas and then the underground zone where the Nzooka’s HQ is located.
Beat 5: Nzooka’s Clan HQ
Three underground floors meant to be a headquarters for the Nzooka Clan.
Each sector is meant to allocate weapons, goodies and all the gang that is
protecting the area. Open wide areas can be found in the second and third floor
where you can find even static enemies such as defensive turrets. Sprinting,
covering, bullet reflection are essential to survive until you clear the area.