16. #4: Do experiments and short-term
side-projects
https://thenextweb.com/lifehacks/2014/07/17/science-of-side-projects/
https://daverupert.com/2010/12/40-things-i-learned-from-side-projects/
https://9to5google.com/2013/08/16/googles-20-percent-time-birthplace-of-gmail-google-maps-adsense-now-effectively-dead/
17. #5: Pursue long-term
creative interests!
“Creative activity was positively associated with recovery experiences
(i.e., mastery, control, and relaxation) and performance‐related outcomes
(i.e., job creativity and extra‐role behaviours). The mediating effects of
recovery experiences were examined to better understand the underlying
processes involved in the relationship between creative activity and
performance‐related outcomes. Creative activity was found to have
both indirect effects and direct effects on performance‐related
outcomes, but the effects varied by the type of performance‐related
outcome. The results indicate that organizations may benefit from
encouraging employees to consider creative activities in their
efforts to recover from work.”
Benefiting from creative activity: The positive relationships between
creative activity, recovery experiences, and performance‐related
outcomes
Kevin J. Eschleman Jamie Madsen Gene Alarcon Alex Barelka
https://onlinelibrary.wiley.com/doi/abs/10.1111/joop.12064
19. #7: Help Inspire others!
If you want happiness for an hour, take a nap.
If you want happiness for a day, go fishing.
If you want happiness for a year, inherit a fortune.
If you want happiness for a lifetime, help somebody.
26. Learn, but how?
Daily Weekly Monthly Quarterly Annually Five-years Long-term
Consume
Blogs,
Articles,
Tweets,
Podcast
Meetups,
Book
Conferences MOOCs Certificate School PhD!
Create Code Tweet
Blog,
Podcast,
Vlog
Articles, Talk
at events or
school, etc.
Paper at a
Global
Conference
Publish a
Book!
What will be
your
legacy???
Collaborate Side project
Quora,
Stack
exchange
Mentor
online
Mentor
offline
Volunteer
(IEEE, ACM,
PMI, Agile,
WWW…)
What social
change you
want to see?
A global
cause so
big, it needs
all of us!!!
27. Case Study: Building Engineering
Careers at NerdWallet
• Considerations / Design Principles:
• A company’s needs, particularly startups, evolves as the company changes
• Not all skills can be evaluated in a discrete and measurable way
• All metrics are gameable
• We want engineers to adopt learning and growth mindset
• For these reasons we decided to move away from isolated enumerations of tasks and
towards more subjective statements of values and expectations for engineers with
examples provided at every level.
• We want engineers to approach software development as a craft to be mastered as
opposed to a certification or license to qualify for, and we need(ed) a job architecture as
a framework outlining a craft to master and not as a checklist or discrete set of steps to
accomplish!
https://www.nerdwallet.com/blog/engineering/building-engineering-career-nerdwallet/
28. Job Architecture
Leveling is a blunt instrument, but for any non-trivially sized
engineering organization, a necessary evil.
We created high-level distinctions to six levels of IC roles in
engineering: