Petite intro au modèle de Kano pour l'occasion d'un meetup #UXMarseille. https://www.meetup.com/fr-FR/UX-Marseille/
Largement inspiré d'un article de Daniel Zaccarias
https://foldingburritos.com/kano-model/
Website Link: http://ocw.cs.manchester.ac.uk/ux/category/week-4/
Video URL: http://youtu.be/U7aVHQ2_yQs
Slides: http://www.slideshare.net/simon-harper/ux-from-30000ft-lecture-6-7-8
Effective, effectual, accessible. To my way of thinking these three terms mean the same thing, and in reality were going to be talking about accessibility. However, you should be thinking of accessibility in more general terms; the more general terms of effective or effectual use. This is because the concept of accessibility is much broader than the narrow confines of disability it is often associated with.
'Effective Use' -- or 'success in enabling the user to produce a desired or intended result.' In this case we're going to look at barriers to interfaces, interactions, and systems and the engineering principles and practices to counteract those barriers (including Expert Audits). We will finish with an introduction to your second piece of coursework.
Designing Non-traditional Interfaces for Educational Applications in South Af...Michael Wolf
This is the deck of slides of a paper presentation at IFIP INteract 2013. Here's the abstract (Full paper can be purchased from Springer),
As a specialised design consultancy for interactive learning environments and tools, Formula D interactive has gained valuable project experience in designing nontraditional interfaces for digital educational content and tools in the culturally diverse context of South Africa. The aim of this paper is to share the company’s experience in the field using prominent examples of their recent work, related research and user testing in order to discuss the merit of large-scale interactive surfaces, gesture-based and tangible interfaces in culturally diverse contexts. The company’s work includes interactive displays for science centres and museums as well as digital learning tools for classroom environments.
Petite intro au modèle de Kano pour l'occasion d'un meetup #UXMarseille. https://www.meetup.com/fr-FR/UX-Marseille/
Largement inspiré d'un article de Daniel Zaccarias
https://foldingburritos.com/kano-model/
Website Link: http://ocw.cs.manchester.ac.uk/ux/category/week-4/
Video URL: http://youtu.be/U7aVHQ2_yQs
Slides: http://www.slideshare.net/simon-harper/ux-from-30000ft-lecture-6-7-8
Effective, effectual, accessible. To my way of thinking these three terms mean the same thing, and in reality were going to be talking about accessibility. However, you should be thinking of accessibility in more general terms; the more general terms of effective or effectual use. This is because the concept of accessibility is much broader than the narrow confines of disability it is often associated with.
'Effective Use' -- or 'success in enabling the user to produce a desired or intended result.' In this case we're going to look at barriers to interfaces, interactions, and systems and the engineering principles and practices to counteract those barriers (including Expert Audits). We will finish with an introduction to your second piece of coursework.
Designing Non-traditional Interfaces for Educational Applications in South Af...Michael Wolf
This is the deck of slides of a paper presentation at IFIP INteract 2013. Here's the abstract (Full paper can be purchased from Springer),
As a specialised design consultancy for interactive learning environments and tools, Formula D interactive has gained valuable project experience in designing nontraditional interfaces for digital educational content and tools in the culturally diverse context of South Africa. The aim of this paper is to share the company’s experience in the field using prominent examples of their recent work, related research and user testing in order to discuss the merit of large-scale interactive surfaces, gesture-based and tangible interfaces in culturally diverse contexts. The company’s work includes interactive displays for science centres and museums as well as digital learning tools for classroom environments.
Prototyping - 2015 PhillyCHI UX Workshop SeriesMatthew Thomas
Slides for prototyping workshop I facilitated for the 2015 PhillyCHI Workshop Series. Covers overview of prototyping, methods, and considerations when considering prototype fidelity.
This presentation contains the slides presented during the 8th Scientific Advisory Board Meeting for Integranova, Oliva Nova (Spain), 29-30 September 2011.
I talk about User Interfaces and how the Computer Graphics, Visualization and Interaction Lab of the INF - UFRGS is pushing the limits of conventional human-computer interaction.
Touching More than 3 Dimensions Research Into Novel Interfaces – three dimen...Joaquim Jorge
Work on interactive tabletops and surfaces has focused mostly on two-dimensional issues, such as multi-finger gestures and tangible interaction. Interesting as it is, however this picture is missing several dimensions. I will describe work on 2D and 3D semi-immersive environments and present novel on-and-above-the-surface techniques based on bi-manual models to take advantage of the continuous interaction space for creating and editing 3D models in stereoscopic environments. I will also discuss means to allow for more expressive interactions, including novel uses of sound and combining hand and finger tracking in the space above the table with multitouch gestures on its surface continuously. These combinations can provide alternative design environments and allow novel interaction modalities.
WorldKit: Rapid and Easy Creation of Ad-hoc Interactive
Applications on Everyday Surfaces.
Instant access to computing, when and where we need it,
has long been one of the aims of research areas such as
ubiquitous computing. In this paper, we describe the
WorldKit system, which makes use of a paired depth camera
and projector to make ordinary surfaces instantly interactive.
Using this system, touch-based interactivity can,
without prior calibration, be placed on nearly any unmodified
surface literally with a wave of the hand, as can other
new forms of sensed interaction. From a user perspective,
such interfaces are easy enough to instantiate that they
could, if desired, be recreated or modified “each time we sat
down” by “painting” them next to us. From the programmer’s
perspective, our system encapsulates these capabilities
in a simple set of abstractions that make the creation of
interfaces quick and easy. Further, it is extensible to new,
custom interactors in a way that closely mimics conventional
2D graphical user interfaces, hiding much of the
complexity of working in this new domain. We detail the
hardware and software implementation of our system, and
several example applications built using the library.
Agile: It's not just for engineers anymore!Mark Congiusta
Presentation at the Lean-Agile@Cisco 2013 Conference discussing best practices for including user experience teams into Agile software development methodology.
My Istra : The Simple, Multi Screen End User App for IstraEmmanuel Roubion
A - visual - presentation about our Unified Communication HTML5 webapp "myIstra" for smartphones, tablets and PC.
Explains Why & How it has to be Simple and Multi-screens (hint: its for the people!)
Works only with our Istra Unified Communication platform (http://www.centile.com)
These slides show a series of images that visually describe what the NeoKeys mixed media keypad is, and how it creates an entirely new and vastly more exciting dimension for the user experience for mobile for all contexts: phone, web, augmented reality, games, camera, etc. As we put it: "one keypad, infinite modes, a single pattern of use - learned instantly - for physical key and touchscreen devices.
Mobile UX - the intricacies of designing for mobile devicesAntony Ribot
Covering mobile user experience in general and focusing on the little interface tweaks and interaction design that can make all the difference to a mobile application
Prototyping - 2015 PhillyCHI UX Workshop SeriesMatthew Thomas
Slides for prototyping workshop I facilitated for the 2015 PhillyCHI Workshop Series. Covers overview of prototyping, methods, and considerations when considering prototype fidelity.
This presentation contains the slides presented during the 8th Scientific Advisory Board Meeting for Integranova, Oliva Nova (Spain), 29-30 September 2011.
I talk about User Interfaces and how the Computer Graphics, Visualization and Interaction Lab of the INF - UFRGS is pushing the limits of conventional human-computer interaction.
Touching More than 3 Dimensions Research Into Novel Interfaces – three dimen...Joaquim Jorge
Work on interactive tabletops and surfaces has focused mostly on two-dimensional issues, such as multi-finger gestures and tangible interaction. Interesting as it is, however this picture is missing several dimensions. I will describe work on 2D and 3D semi-immersive environments and present novel on-and-above-the-surface techniques based on bi-manual models to take advantage of the continuous interaction space for creating and editing 3D models in stereoscopic environments. I will also discuss means to allow for more expressive interactions, including novel uses of sound and combining hand and finger tracking in the space above the table with multitouch gestures on its surface continuously. These combinations can provide alternative design environments and allow novel interaction modalities.
WorldKit: Rapid and Easy Creation of Ad-hoc Interactive
Applications on Everyday Surfaces.
Instant access to computing, when and where we need it,
has long been one of the aims of research areas such as
ubiquitous computing. In this paper, we describe the
WorldKit system, which makes use of a paired depth camera
and projector to make ordinary surfaces instantly interactive.
Using this system, touch-based interactivity can,
without prior calibration, be placed on nearly any unmodified
surface literally with a wave of the hand, as can other
new forms of sensed interaction. From a user perspective,
such interfaces are easy enough to instantiate that they
could, if desired, be recreated or modified “each time we sat
down” by “painting” them next to us. From the programmer’s
perspective, our system encapsulates these capabilities
in a simple set of abstractions that make the creation of
interfaces quick and easy. Further, it is extensible to new,
custom interactors in a way that closely mimics conventional
2D graphical user interfaces, hiding much of the
complexity of working in this new domain. We detail the
hardware and software implementation of our system, and
several example applications built using the library.
Agile: It's not just for engineers anymore!Mark Congiusta
Presentation at the Lean-Agile@Cisco 2013 Conference discussing best practices for including user experience teams into Agile software development methodology.
My Istra : The Simple, Multi Screen End User App for IstraEmmanuel Roubion
A - visual - presentation about our Unified Communication HTML5 webapp "myIstra" for smartphones, tablets and PC.
Explains Why & How it has to be Simple and Multi-screens (hint: its for the people!)
Works only with our Istra Unified Communication platform (http://www.centile.com)
These slides show a series of images that visually describe what the NeoKeys mixed media keypad is, and how it creates an entirely new and vastly more exciting dimension for the user experience for mobile for all contexts: phone, web, augmented reality, games, camera, etc. As we put it: "one keypad, infinite modes, a single pattern of use - learned instantly - for physical key and touchscreen devices.
Mobile UX - the intricacies of designing for mobile devicesAntony Ribot
Covering mobile user experience in general and focusing on the little interface tweaks and interaction design that can make all the difference to a mobile application
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.