The document aims to study how young people ages 13-17 use digital technology in both formal school settings and informal leisure situations, and how this supports critical reflection and development. It discusses interviews with 7 girls and 5 boys who describe school as requiring effort versus leisure being free time. They view mobile phones as for leisure due to freedom. In school, they use computers for research, while in free time they use them for games, social media, and creative pursuits. The study finds the formal/informal distinction incomplete and that technology use depends on its dialectical relationship with the user and context.
The document describes a study on social media use by students in university library computer labs. The researcher conducted observations of 60+ students over three half-hour periods. They found that approximately 10% of students were engaged in social media activities like Facebook and Twitter while also doing schoolwork. To understand why, they interviewed students. The researcher believes social media could enhance education if incorporated properly. Their role changed from non-participant to someone who relates to students' behaviors and motives regarding social media use.
The document provides information about a study on the information literacy of different student groups at the University of Nebraska Omaha (UNO). It includes:
1) Names and roles of five UNO library and academic staff involved in the study.
2) An overview of three student groups studied: first-year students, undergraduate transfers, and new graduate students.
3) Key findings that first-year students scored higher than transfers on information literacy assessments but both transfers and graduates benefited from library instruction.
4) Suggestions to improve instruction including incorporating new technologies and reinforcing skills like citations.
The document discusses new literacies needed in a digital age and how teachers can contribute. It argues that to be literate today requires learning about, with, and through technology. Teachers need skills in areas like online reading comprehension, video/multimedia, web 2.0, and educational games. The document provides suggestions for teachers, such as developing their technological pedagogical content knowledge, designing project-based inquiries, and innovating within professional learning communities.
This document discusses how to define a client's needs when initiating an interactive project. It emphasizes the importance of scoping the project by gathering key information upfront, such as the business objectives, target audience, budget, timeline, and technology requirements. Defining stakeholders and creating charts to track responsibilities and communication are also recommended to ensure the project meets the client's needs and is successful.
The document describes a study on social media use by students in university library computer labs. The researcher conducted observations of 60+ students over three half-hour periods. They found that approximately 10% of students were engaged in social media activities like Facebook and Twitter while also doing schoolwork. To understand why, they interviewed students. The researcher believes social media could enhance education if incorporated properly. Their role changed from non-participant to someone who relates to students' behaviors and motives regarding social media use.
The document provides information about a study on the information literacy of different student groups at the University of Nebraska Omaha (UNO). It includes:
1) Names and roles of five UNO library and academic staff involved in the study.
2) An overview of three student groups studied: first-year students, undergraduate transfers, and new graduate students.
3) Key findings that first-year students scored higher than transfers on information literacy assessments but both transfers and graduates benefited from library instruction.
4) Suggestions to improve instruction including incorporating new technologies and reinforcing skills like citations.
The document discusses new literacies needed in a digital age and how teachers can contribute. It argues that to be literate today requires learning about, with, and through technology. Teachers need skills in areas like online reading comprehension, video/multimedia, web 2.0, and educational games. The document provides suggestions for teachers, such as developing their technological pedagogical content knowledge, designing project-based inquiries, and innovating within professional learning communities.
This document discusses how to define a client's needs when initiating an interactive project. It emphasizes the importance of scoping the project by gathering key information upfront, such as the business objectives, target audience, budget, timeline, and technology requirements. Defining stakeholders and creating charts to track responsibilities and communication are also recommended to ensure the project meets the client's needs and is successful.
The document describes a blended learning project between 2007-2012 in a primary school class in Italy, where the teacher created an online learning environment using Moodle to extend classroom learning. The goals were to expand the times and spaces of learning, increase student collaboration and involvement, and allow sick students to still participate; feedback found sharing multimedia resources and experiences with classmates and parents to be most interesting and useful aspects.
This document discusses technology learners and digital learners. A technology learner is defined as someone who uses man-made inventions like books to learn, while a digital learner specifically learns using technology and digital tools. The document notes that new learners spend much of their time communicating with friends via cell phones and social media, playing video games, and surfing the internet. It also references Jean Piaget's theory of cognitive development from childhood to adulthood.
This document discusses how technology is changing the way students learn and identifies gaps between formal education and students' online learning experiences. It notes that students are parallel processors accustomed to random access of information and prefer visuals, gaming, and teaching themselves. The document calls for education systems to shift focus from content delivery to context, participation, co-creation, and developing skills like collaboration, creativity, and problem-solving to prepare students for future careers. It advocates experimenting with new pedagogical approaches centered on themes like improvisation, imagination, and interaction to better engage today's students.
This document discusses the role of technology in modern education. It argues that technology should be embraced and incorporated into classrooms rather than feared or rejected. Today's students, known as "digital natives," have grown up with technology and rely on it for learning and entertainment. Incorporating technology into lessons can help engage students and improve educational outcomes. While some argue that traditional literature and learning styles should take priority, the document asserts that education must adapt to how current students live and learn to be effective.
This document is a transcript of a talk given at a VCF festival about how the personal computer has changed teaching and learning. The speaker discusses their early experiences with computing in the 1970s through mentors like Dean Brown. They witnessed how young children were able to learn programming concepts. While technology has advanced greatly since then, the speaker argues education has not changed its traditional models and has missed opportunities enabled by new technologies. The speaker advocates for self-organized learning environments like Sugata Mitra's "Hole in the Wall" project, allowing students to direct their own learning with open resources.
The document defines and provides examples of various educational technology terms and concepts, including aggregator, blended learning, complex games, Connexions, copyleft, coursecasting, Curriki, fingertip knowledge, flat world, e-learning, free and open source software, free software, Google jockey, learning object repositories, massive multiplayer online games, m-learning, microblogging, minigames, open courseware, open educational resources, open learning world, openness, and open source. The author reflects on her understanding of these terms and how they could potentially be applied in her teaching.
The document discusses the shift towards participatory culture and how it impacts learning. It outlines three key points:
1) Young people are actively creating and sharing media online within social networks, requiring new skills like collaboration, problem solving and creativity. However, schools have been slow to adapt.
2) Informal learning through social media and online communities is stepping in, teaching skills like collective intelligence and transmedia navigation.
3) Studies show learning now occurs both in and out of school as youth seamlessly move between physical and online spaces, gaining knowledge through peer interactions and mentors in their interest areas.
This document contains an annotated bibliography by Yolonda Alston on the topic of how technology impacts education for youth versus older generations. It summarizes several sources that discuss how youth are more adapted to learning with technology like multimedia, are more engaged by visual learning styles, and that banning social media from education is counterproductive as it is essential for communicating with today's students. The sources argue that integrating technology into teaching can improve student performance and that educators need to adapt to digital learning styles.
This document discusses research on the benefits and risks of technology use among young children. It finds that limited computer use of under 8 hours per week is associated with cognitive and academic benefits, while over 8 hours is linked to less physical activity and socializing. It also discusses studies showing that computer access can improve school readiness, especially for disadvantaged children, and that multimedia aids comprehension for deaf children compared to text alone. The document advocates for developmentally appropriate and guided technology use in early education.
The document discusses the educational consequences of media development. It notes that media have become a highly influential "educational institution" that competes with schools and families in socializing children. The rise of digital media has led to modifications in attitudes, communication patterns, and values. There is an urgent need for media literacy and media education to help both young and adult users develop skills for critically analyzing, evaluating, and creating messages across different media modes and forms to function successfully in today's media culture.
Connfronting the challenges of a participatory cultureArlene Baratang
The document discusses the concept of participatory culture and how it relates to education and literacy in the 21st century. It defines participatory culture as involving relatively low barriers to artistic expression and civic engagement, support for creating and sharing creations with others, and informal mentorship. It also discusses various forms of participatory culture like affiliations, expressions, collaborative problem-solving and circulations. It outlines implications like opportunities for peer learning and changed attitudes toward intellectual property. It examines how participatory culture shifts the focus of literacy and outlines new literacies involved in participation.
This document contains an annotated bibliography by Yolonda Alston on the topic of how technology impacts education for youth versus older generations. It summarizes 5 sources that discuss how youth are more adapted to using technology like social media and multimedia in the classroom compared to older generations. The sources describe ways that integrating technology into lessons can help engage students and enhance their learning compared to traditional lecture-based methods.
This document summarizes research on developing a model of learning progression for media literacy education. The research was conducted over three years across multiple schools, looking at how students' media literacy skills progress from years 2 through 11. Key findings include identifying gaps between teachers' and students' media cultures, exploring how representations are taught, and examining students' understanding of media concepts like language, audiences, and celebrities at different ages. Classroom examples show how topics can be approached in age-appropriate ways to foster conceptual learning.
This document discusses the history and uses of educational technology. It describes how educational technology has evolved from early civilizations using tools like hieroglyphics, to the modern era where computers, smart boards, and internet access are widely used in classrooms. The document outlines some advantages of educational technology, like keeping students engaged and providing access to information, but also notes disadvantages such as access to inappropriate content and risk of cyberbullying.
This document summarizes key findings from a learner experiences project that studied how undergraduate students use technology for learning across different subject disciplines. It found that students use a variety of technologies for researching, communicating, and completing assignments. While tools like search engines, email, and Word were widely used, students' technology use varied between disciplines and was shaped by their individual learning styles and contexts. The report highlights student voices and experiences using technology for both formal academic work and informal learning activities. Overall, it suggests students are sophisticated users of technology who integrate it seamlessly into their learning.
This document is a project proposal to create an interactive educational product to make the study of history more engaging and interesting for school children. The proposal notes that traditional teaching methods are boring and unsuited for today's students. It aims to tell the stories of history through illustrations, activities, games and other interactive elements in an e-book, app or physical book. User interviews with children, parents and teachers will be conducted to understand needs and how to create a fun learning experience that captures students' interest. The goal is to develop a resource that helps students better understand and engage with their cultural history.
The document discusses how students today are "digital natives" who are fluent in technology from a young age, unlike older "digital immigrants" who learned technology later in life. It provides examples of how different family members use technology and believes schools should teach students how to use the tools they are already familiar with for academic purposes.
New Media and language education (FERRAZ 2017)DMFerraz
This document discusses bringing multi-inter-trans cultural perspectives to language education and considers social practices both inside and outside of school. It defines multi, inter, and trans cultural perspectives and how they differ. Social media practices are discussed as legitimate forms of social practice that challenge traditional school paradigms. Considering student practices both in and out of school could help integrate students like Pietro and value their identities and knowledge. Being open to trans cultural practices would allow educators to both support student expression and learn from students.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
The document describes a blended learning project between 2007-2012 in a primary school class in Italy, where the teacher created an online learning environment using Moodle to extend classroom learning. The goals were to expand the times and spaces of learning, increase student collaboration and involvement, and allow sick students to still participate; feedback found sharing multimedia resources and experiences with classmates and parents to be most interesting and useful aspects.
This document discusses technology learners and digital learners. A technology learner is defined as someone who uses man-made inventions like books to learn, while a digital learner specifically learns using technology and digital tools. The document notes that new learners spend much of their time communicating with friends via cell phones and social media, playing video games, and surfing the internet. It also references Jean Piaget's theory of cognitive development from childhood to adulthood.
This document discusses how technology is changing the way students learn and identifies gaps between formal education and students' online learning experiences. It notes that students are parallel processors accustomed to random access of information and prefer visuals, gaming, and teaching themselves. The document calls for education systems to shift focus from content delivery to context, participation, co-creation, and developing skills like collaboration, creativity, and problem-solving to prepare students for future careers. It advocates experimenting with new pedagogical approaches centered on themes like improvisation, imagination, and interaction to better engage today's students.
This document discusses the role of technology in modern education. It argues that technology should be embraced and incorporated into classrooms rather than feared or rejected. Today's students, known as "digital natives," have grown up with technology and rely on it for learning and entertainment. Incorporating technology into lessons can help engage students and improve educational outcomes. While some argue that traditional literature and learning styles should take priority, the document asserts that education must adapt to how current students live and learn to be effective.
This document is a transcript of a talk given at a VCF festival about how the personal computer has changed teaching and learning. The speaker discusses their early experiences with computing in the 1970s through mentors like Dean Brown. They witnessed how young children were able to learn programming concepts. While technology has advanced greatly since then, the speaker argues education has not changed its traditional models and has missed opportunities enabled by new technologies. The speaker advocates for self-organized learning environments like Sugata Mitra's "Hole in the Wall" project, allowing students to direct their own learning with open resources.
The document defines and provides examples of various educational technology terms and concepts, including aggregator, blended learning, complex games, Connexions, copyleft, coursecasting, Curriki, fingertip knowledge, flat world, e-learning, free and open source software, free software, Google jockey, learning object repositories, massive multiplayer online games, m-learning, microblogging, minigames, open courseware, open educational resources, open learning world, openness, and open source. The author reflects on her understanding of these terms and how they could potentially be applied in her teaching.
The document discusses the shift towards participatory culture and how it impacts learning. It outlines three key points:
1) Young people are actively creating and sharing media online within social networks, requiring new skills like collaboration, problem solving and creativity. However, schools have been slow to adapt.
2) Informal learning through social media and online communities is stepping in, teaching skills like collective intelligence and transmedia navigation.
3) Studies show learning now occurs both in and out of school as youth seamlessly move between physical and online spaces, gaining knowledge through peer interactions and mentors in their interest areas.
This document contains an annotated bibliography by Yolonda Alston on the topic of how technology impacts education for youth versus older generations. It summarizes several sources that discuss how youth are more adapted to learning with technology like multimedia, are more engaged by visual learning styles, and that banning social media from education is counterproductive as it is essential for communicating with today's students. The sources argue that integrating technology into teaching can improve student performance and that educators need to adapt to digital learning styles.
This document discusses research on the benefits and risks of technology use among young children. It finds that limited computer use of under 8 hours per week is associated with cognitive and academic benefits, while over 8 hours is linked to less physical activity and socializing. It also discusses studies showing that computer access can improve school readiness, especially for disadvantaged children, and that multimedia aids comprehension for deaf children compared to text alone. The document advocates for developmentally appropriate and guided technology use in early education.
The document discusses the educational consequences of media development. It notes that media have become a highly influential "educational institution" that competes with schools and families in socializing children. The rise of digital media has led to modifications in attitudes, communication patterns, and values. There is an urgent need for media literacy and media education to help both young and adult users develop skills for critically analyzing, evaluating, and creating messages across different media modes and forms to function successfully in today's media culture.
Connfronting the challenges of a participatory cultureArlene Baratang
The document discusses the concept of participatory culture and how it relates to education and literacy in the 21st century. It defines participatory culture as involving relatively low barriers to artistic expression and civic engagement, support for creating and sharing creations with others, and informal mentorship. It also discusses various forms of participatory culture like affiliations, expressions, collaborative problem-solving and circulations. It outlines implications like opportunities for peer learning and changed attitudes toward intellectual property. It examines how participatory culture shifts the focus of literacy and outlines new literacies involved in participation.
This document contains an annotated bibliography by Yolonda Alston on the topic of how technology impacts education for youth versus older generations. It summarizes 5 sources that discuss how youth are more adapted to using technology like social media and multimedia in the classroom compared to older generations. The sources describe ways that integrating technology into lessons can help engage students and enhance their learning compared to traditional lecture-based methods.
This document summarizes research on developing a model of learning progression for media literacy education. The research was conducted over three years across multiple schools, looking at how students' media literacy skills progress from years 2 through 11. Key findings include identifying gaps between teachers' and students' media cultures, exploring how representations are taught, and examining students' understanding of media concepts like language, audiences, and celebrities at different ages. Classroom examples show how topics can be approached in age-appropriate ways to foster conceptual learning.
This document discusses the history and uses of educational technology. It describes how educational technology has evolved from early civilizations using tools like hieroglyphics, to the modern era where computers, smart boards, and internet access are widely used in classrooms. The document outlines some advantages of educational technology, like keeping students engaged and providing access to information, but also notes disadvantages such as access to inappropriate content and risk of cyberbullying.
This document summarizes key findings from a learner experiences project that studied how undergraduate students use technology for learning across different subject disciplines. It found that students use a variety of technologies for researching, communicating, and completing assignments. While tools like search engines, email, and Word were widely used, students' technology use varied between disciplines and was shaped by their individual learning styles and contexts. The report highlights student voices and experiences using technology for both formal academic work and informal learning activities. Overall, it suggests students are sophisticated users of technology who integrate it seamlessly into their learning.
This document is a project proposal to create an interactive educational product to make the study of history more engaging and interesting for school children. The proposal notes that traditional teaching methods are boring and unsuited for today's students. It aims to tell the stories of history through illustrations, activities, games and other interactive elements in an e-book, app or physical book. User interviews with children, parents and teachers will be conducted to understand needs and how to create a fun learning experience that captures students' interest. The goal is to develop a resource that helps students better understand and engage with their cultural history.
The document discusses how students today are "digital natives" who are fluent in technology from a young age, unlike older "digital immigrants" who learned technology later in life. It provides examples of how different family members use technology and believes schools should teach students how to use the tools they are already familiar with for academic purposes.
New Media and language education (FERRAZ 2017)DMFerraz
This document discusses bringing multi-inter-trans cultural perspectives to language education and considers social practices both inside and outside of school. It defines multi, inter, and trans cultural perspectives and how they differ. Social media practices are discussed as legitimate forms of social practice that challenge traditional school paradigms. Considering student practices both in and out of school could help integrate students like Pietro and value their identities and knowledge. Being open to trans cultural practices would allow educators to both support student expression and learn from students.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
-------------------------------------------------------------------------------
Find out more about ISO training and certification services
Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
General Data Protection Regulation (GDPR) - Training Courses - EN | PECB
Webinars: https://pecb.com/webinars
Article: https://pecb.com/article
-------------------------------------------------------------------------------
For more information about PECB:
Website: https://pecb.com/
LinkedIn: https://www.linkedin.com/company/pecb/
Facebook: https://www.facebook.com/PECBInternational/
Slideshare: http://www.slideshare.net/PECBCERTIFICATION
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
1. YOUNG PEOPLE’S CONCEPTUALISATION OF FORMAL AND INFORMAL
LEARNING SITUATIONS IN RELATION TO THEIR USE OF DIGITAL MEDIA
Annika Lindkvist
Ma. student, Interaction Media Design, Södertörn University
annika.lindkvist@sh.se
2. UNGMODs
AIM - to research how young people conceptualise leisure and school, and how
they use digital media technologies within these two areas.
Relationship
between
3. The overall aim to study how young
people (13-17 years) use digital
Information and
Communication Technology
(ICT) in both informal and
formal everyday learning
situations particularly the way in
which possibilities of multimodal
expressions supports individual
critical reflection on learning,
UNGMODs
knowledge and self development.
4. The overall aim to study how young
people (13-17 years) use digital
Information and
Communication Technology
(ICT) in both informal and
formal everyday learning
situations particularly the way in
which possibilities of multimodal
expressions supports individual
critical reflection on learning,
UNGMODs
knowledge and self development.
This formal and informal
everyday learning situations
was translated into school
and leisure
5. The overall aim to study how young
people (13-17 years) use digital
Information and
Communication Technology
(ICT) in both informal and
formal everyday learning
situations particularly the way in
which possibilities of multimodal
expressions supports individual
critical reflection on learning,
UNGMODs
knowledge and self development.
This formal and informal
everyday learning situations
was translated into school
and leisure
AIM - to research how young people conceptualise leisure and
school, and how they use digital media technologies within
these two areas.
6. The overall aim to study how young 1 class from a
people (13-17 years) use digital secondary school
Information and
Communication Technology
(ICT) in both informal and
formal everyday learning
situations particularly the way in
which possibilities of multimodal
expressions supports individual
critical reflection on learning,
UNGMODs &
knowledge and self development.
1 class from
upper secondary
This formal and informal
everyday learning situations
was translated into school
and leisure
AIM - to research how young people conceptualise leisure and
school, and how they use digital media technologies within
these two areas.
7. A sociocultural perspective
Like UNGMODs, this study also view learning and
development through a sociocultural perspective. That an
individual is actively engaging in meaning-making in
relation to the surrounding culture, historical context. That
we engage through tools (both physical and intellectual)
which mediates the world in a dialectic relation between
human and non humans (Vygotskij, 1978; Säljö, 2000;
Barad, 2003). But also that learning is constantly taking
place everywhere, not just in formal settings but also in
(uncontrolled) informal settings (Kress, 2010)
8. Qualitative methods such as semi-structured interviews
(the interviews had topics for discussion) and discussions
with these 12 students from both schools.
4 boys and 3 girls from the secondary school
2 boys and 3 girls from the upper secondary school
5 meetings with the separate groups
9. School is a place where you have to make an effort, you
are not there for... Yes, you are there to have fun also but
you have to make an effort and you need to show that
you are alert in class. But on your free-time, you can
School
relax and just be. You are not really alert when you are
at home and taking notes of whats happening. Well you
don’t make an effort at home, it is free. You don’t have to
make an effort! - Boy, 16 y.
10. How about a bus ride to school?
- Researcher
That belongs to the (category) school
because you have to take it to get to
school, you would not ride the bus
otherwise
But you might ride that bus if you
are going to town or something
But then you choose it your self
Then is it school or leisure? - Researcher
Well, you can do what ever you what
on the bus, you could like call
someone or listen to music and that
16 years old is leisure
16 years old
11. How about a bus ride to school?
- Researcher
That belongs to the (category) school
because you have to take it to get to
school, you would not ride the bus
otherwise
But you might ride that bus if you
are going to town or something
But then you choose it your self
Then is it school or leisure? - Researcher
Well, you can do what ever you what
on the bus, you could like call
someone or listen to music and
16 years old that is leisure
16 years old
Mobile phones belongs to
leisure because of the feeling
of freedom that they bring
12. In school I work. Boy, 13 y
Usage of computers (laptops) according to the students
from the secondary school
SCHOOL FREE-TIME
Firefox (web browser), different games,
NeoOffice (open source office suit social net works,
for Mac OS),
chats,
Google (search engine),
photo-applications and
Wikipedia (online encyclopedia) image processing programs,
3D programs ...
13. We are use to mobile phones and as soon as it gets a little boring,
well it is a habit /.../ and if it is quiet and I am supposed to read a
paper and when I am finish, then I could just as well text someone.
Instead of sitting there and not do shit, then I can text someone
instead - Boy 1, 16 y
Ideas of computers (laptops) according to the students
from the secondary school
SCHOOL FREE-TIME
Firefox (web browser), different games,
NeoOffice (open source office suit social net-works,
for Mac OS),
chats,
Google (search engine),
photo-applications and
Wikipedia (online encyclopedia) image processing programs,
3D programs ...
UNFREE-TIME
Had the same
type of usage
as free-time
14. Conclusions
Formal = school and Informal = leisure
- Do not seem to paint the whole picture
The quality of digital media is developed out of the
dialectic relation with the user/s
If you are to study young peoples use of digital
technologies one has to understand their perspective on
the different contexts.
15. UNFREE TIME
Creates a relation
between the two
Conclusions
Formal = school and Informal = leisure
- Do not seem to paint the whole picture
The quality of digital media is developed out of the
dialectic relation with the user/s
If you are to study young peoples use of digital
technologies one has to understand their perspective on
the different contexts.
16. Thank you for listening!
I’d like to end with a question:
How can school engage students, to participate in a way
that feels meaningful to them?