This document provides context and details about an interactive audiovisual adaptation of Mikhail Bulgakov's novel "Master and Margarita" created by the artist duo Video Jack. It discusses the artistic aims of integrating different forms of media, describes how chapters from the novel were adapted into animations and music, and outlines the software and performances of the project.
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mail(at)nunocorreia.com
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NCorreia, Master And Margarita, 2010-03
1. Master and Margarita
An Interactive Audiovisual Adaptation
of Bulgakov’s Novel
Nuno N. Correia
Helsinki, 3/2010
2. Context (1/5)
• The pursuit of an integrated artistic audiovisual
expression has a long history.
• Ancient Greece: philosophers such as Aristotle,
Pythagoras and Plato speculated that there is a
correlation between the musical scale and colors
(Moritz 1997; Van Campen 2008 p. 45).
• 18th and 19th centuries: attempts to correlate music
with colors. Notable example: the Ocular Harpsichord, a
“color organ” by Louis Bertrand Castel (Moritz 1997).
3. Context (2/5)
• Richard Wagner idealized a new type of art piece - a
“total art work” (gesamtkunstwerk).
• Wagner described it as an operatic performance that
encompasses music, theater, and the visual art.
(Wagner 1849, p. 5)
• Several explorations in the first half of the 20th century
developed further the integration of sound and image
in art, notably within artistic movements such as
Bauhaus and Futurism.
4. Context (3/5)
• The development of cinema allowed for experiments in
combining abstract animation and music, often
classified as “visual music”, such as the work of Oskar
Fischinger and Walther Ruttman (Moritz 1997).
• These explorations were influential throughout the 20th
century.
• The development of electronic technologies inspired
other authors to pursue new ways of synthesis of the
arts.
5. Context (4/5)
• Artists increasingly
– “bring together imaging, sound, and text systems into
interactive environments
– that exploit state-of-the-art hypermedia and that engage
the full sensorium,
– albeit by digital means” (Ascott 1990, p. 307).
• Ascott called this convergence “gesamtdatenwerk”,
inspired by Wagner’s concept of “gesamtkunstwerk”.
6. Context (5/5)
• “Artistic digital sound and music projects are a large
territory that includes
– pure sound art (without any visual component),
– audiovisual installation environment and software,
– Internet-based projects that allow for real-time, multi-user
compositions and remixes,
– as well as networked projects that involve public places or
nomadic devices” (Paul 2003, p. 133).
7. Motivation and Aims
• Video Jack are a duo of Portuguese artists:
– Nuno Correia, programmer/musician;
– André Carrilho, illustrator/designer/animator.
• General Video Jack project aims:
– combine visuals with sound in electronic music
performances;
– create an engaging hypermediated experience;
– explore other channels to present projects (ex: Web);
– facilitate a flexible and fluid audiovisual manipulation.
8. Motivation and Aims
• Why adapt The Master and Margarita?
– Similarity with themes/styles explored in previous project
Heat Seeker (film noir, fantasy, sexuality, violence, humor);
– a highly visual writing style and many musical references;
– cultural proximity (Nuno Correia lives in Finland/Estonia);
– a proposal for performing in St. Petersburg in 2008
• at Electro-Mechanica festival, in November,
• a good opportunity to get feedback from an audience familiar to
the book.
9. Motivation and Aims
• Master and Margarita (2009) aims to:
– introduce more coherence to their line of narrative-based
projects, started with Heat Seeker (2006);
– incorporate audio manipulation and audio-reactive
elements, as in previous project AVOL (2007);
– achieve a balance between being faithful to the novel,
while maintaining an autonomous artistic vision.
10. About the Novel
• The Master and Margarita has three main storylines:
– “the Devil and his retinue show up to make mischief in
1930's Moscow”,
– “the love-stricken Margarita bargains with the Devil to be
reunited with her lover, the Master, a tormented writer-hero
who pines away in an insane asylum” and
– “Matthew the Evangelist attempts to uncover the truth
about Pontius Pilate and the Crucifixion of Jesus in
Jerusalem in A. D. 33” (Sonne 2005).
11. About the Novel
• Bulgakov progressively integrates these threads, while
“exercising devilish lampoonery and wit to satirize
Soviet life under Stalin” (Sonne 2005).
• Each of the three planes “provides a commentary on
the others” (Milne 1998, p. 202).
• “In many ways, The Master and Margarita is a book that
tells the tale of its own composition” (Milne 1998, p.
2002).
12. Previous Adaptations
• The Master and Margarita has been adapted to several
different media, such as cinema, TV, theatre, opera and
graphic novel.
• In 2005, a TV mini-series of 10 episodes adapting the
novel, by Vladimir Bortko, was released in Russia, with
a total duration of 8 hours and 40 minutes. It closely
follows the book. (Sonne 2005).
13. Previous Adaptations
• A graphic novel adaptation by Andrzej Klimowski and
Danusia Schejbal, was released in 2008.
• The graphic novel does not attempt to be a literal and
full adaptation of the novel, but instead “to recast a
simplified and flattened-out version of the novel in a
new form” (Mukherjee 2008).
• Video Jack also aimed to achieve a “simplified” version
• Not to “flatten” the novel, but to add layers to the work.
14. Script
• A script was developed for the animations,
– focusing on the more action-based chapters of the book,
– but that should be representative of the narrative.
• 9 chapters were adapted.
• The biblical part of the novel was omitted.
• The animations for the two first chapters set the tone
for the remaining ones and for the music.
• After those two chapters, music was developed first.
15. Adaptation Approach
• The adaptation should not be a literal one, but an
audiovisual collage inspired by the book.
• The adaptation should not only narrative, but also
conceptual.
• The idea of different planes commenting on others was
borrowed from the novel.
• Like Bulgakov, Video Jack also emphasize process (by
showcasing the user interface and the performer’s
actions).
16. Stylistic Influence
• Collage was invented by Braque and Picasso. They:
– “methodically reexamined painting and sculpture and gave
each medium some of the characteristics of the other”;
– put great value “on commonplace materials and objects
and on subjects drawn from the everyday world”.
• The Futurists and the Dadaists also employed collage,
– as did the Russian avant-garde, who “used photomontage,
an outgrowth of collage, to demonstrate their support for a
progressive world order” (Waldman, n.d.).
17. Performances
• The preview showcase of Master and Margarita at
Electro-Mechanica Festival, St. Petersburg (11/2008),
with an audience composed of an audience familiar
with the book, was useful for obtaining feedback.
• Premiere: PixelAche Festival, Helsinki (4/2009).
• Won a Honorable Mention award at Future Places
Festival, Porto (10/2009).
• Also presented at Mapping, Geneva (5/2009), PÖFF,
Tallinn (12/2009), Parnu Video Festival (12/2009).
18. Videos
• Video Jack recorded the video and audio outputs from
their computers during their PixelAche Festival
performance.
• The resulting videos were uploaded to Internet video
sites:
– YouTube: http://www.youtube.com/videojackstudios
– Vimeo: http://www.vimeo.com/videojackstudios
19. Software
• The software used for the Master and Margarita
performances was the same used for the Heat Seeker
performances, without any adaptation.
• However, a large number of functionalities were added
for the web version:
– http://www.videojackstudios.com/masterandmargarita
20. Web Version
• Functionalities added to the web software
(compared to Heat Seeker):
– further graphics manipulation;
– audio-reactive animations;
– audio manipulation;
– other smaller UI improvements.
21. Conclusions
• Coherence:
– higher audiovisual coherence than Heat Seeker;
– due to adaptation.
• Adaptation:
– conceptual adaptation, borrowing stylistic approaches
• allowed for faithfulness to original material,
• while conveying personal vision.
22. Conclusions
• Audiovisual expression (compared to Heat Seeker):
– richer visual manipulation and a more fluent expression;
– sonic flexibility;
– higher degree of audiovisual integration.
• However, the GUI became more complex:
– the discovery and learning process became longer for new
users;
– instructions had to be set up:
• http://www.videojackstudios.com/projects/master-and-margarita
23. Future Developments
• A non interactive, “linear” version could be created.
– It could output motion graphics and sound out of
automated random selections of visuals and music loops.
• Allow users to record their interactions with the project,
– and save that session as a separate file that could be
viewed or shared online.
• The project could be transposed to other platforms,
– such as mobile touch-screen devices.
• Other adaptations could be pursued.
24. References (1/4)
• Ascott, Roy, 1990. Is There Love in Telematic Embrace? In R. Packer
and K. Jordan, eds. Multimedia: From Wagner to Virtual Reality,
2001. New York: W. W. Norton.
• Bulgakov, Mikhail, 2006. The Master and Margarita. London:
Penguin Classics.
• Correia, Nuno N., 2004. Multimedia Application with Interactive
Digital Animation for Music Performances. In Proceedings of 4th
MusicNetwork Open Workshop. Barcelona: Universitat Pompeu
Fabra.
– http://www.nunocorreia.com/writings/200409-multimedia-application-
with-interactive-digital-animation-for-music-performances [Accessed
January 24 2010]
25. References (2/4)
• Daniels, Dieter, 2005. Sound & Vision in Avantgarde & Mainstream
– http://www.mediaartnet.org/themes/image-sound_relations/
sound_vision/ [Accessed February 25 2010]
• Milne, Lesley, 1998. The Master and Margarita. In Neil Cornwell, ed.
Reference Guide to Russian Literature. Chicago: Fitzroy Dearborn
Publishers, pp. 202-203.
– http://books.google.com/books?id=ehaZrlRY_YgC&pg=RA1-
PA102&dq=master+and+margarita+burned
+1930&client=opera#v=onepage&q=&f=false [Accessed February 17
2010]
• Moritz, William, 1997, The Dream of Color Music and the Machines
that Made it Possible. In Animation World Magazine, Apr. 1997.
– http://www.awn.com/mag/issue2.1/articles/moritz2.1.html [Accessed
February 25 2010]
26. References (3/4)
• Mukherjee, Neel, 2008. The Master and Margarita: A graphic novel
by Mikhail Bulgakov. The Times, May 9.
– http://entertainment.timesonline.co.uk/tol/arts_and_entertainment/
books/fiction/article3901149.ece [Accessed February 16 2010]
• Paul, Christiane, 2003. Digital Art. London: Thames & Hudson.
• Sonne, Paul, 2005. Russians Await a Cult Novel's Film Debut With
Eagerness and Skepticism. The New York Times, December 19.
– http://www.nytimes.com/2005/12/19/arts/television/19mast.html?
ex=1292648400&en=82110602fa73fdd6&ei=5090&partner=rssuserlan
d&emc=rss [Accessed February 16 2010]
27. References (4/4)
• Van Campen, Cretien, 2008. The Hidden Sense: Synesthesia in Art
and Science. Cambridge: MIT Press
• Wagner, Richard, 1849. Outlines of the Artwork of the Future. In R.
Packer and K. Jordan, eds. Multimedia: From Wagner to Virtual
Reality, 2001. New York: W. W. Norton.
• Waldman, Diane, n.d.. Collage. Guggenheim Collection.
– http://www.guggenheimcollection.org/site/concept_Collage.html
[Accessed February 16 2010]