MARTINEZ - Enhancing Public Policy Decision Making using Large-scale Cell Pho...UN Global Pulse
VANESSA FRIAS MARTINEZ - a Scientific Researcher in the Data Mining and User Modeling Group at Telefonica Research in Madrid, Spain – focuses on technologies for emerging markets. She took participants through her work to determine specific human behaviors from cell phone data to evaluate the effectiveness of policy decisions. In order to measure the impact of the Mexican government’s H1N1 response in 2009, Vanessa analyzed call records to determine changes in people’s mobility patterns in Mexico City. The results indicated that the government’s policy to issue warnings to stay away from public spaces was in fact heeded by the citizens and thus effective in limiting exposure to the virus. Vanessa’s presentation also introduced cell phone data as cost-effective method to conduct demographic research in emerging economies.
Paper: "Measuring the Impact of Epidemic Alerts on Human Mobility using Cell-Phone Network Data"
The rise of mobile: A new era in B2B marketing [SlideShare]TDA Group
If your organization wants to stay competitive, it needs a mobile content strategy. Now. Extensive mobile readership isn’t something that may happen far off into the future. It’s how your audience consumes information today.
Understand what your competitors almost certainly know about extending mobile reach. View this short SlideShare presentation to see the vast impact of mobile content—and find out how to get started reaching more decision makers and influencers.
MARTINEZ - Enhancing Public Policy Decision Making using Large-scale Cell Pho...UN Global Pulse
VANESSA FRIAS MARTINEZ - a Scientific Researcher in the Data Mining and User Modeling Group at Telefonica Research in Madrid, Spain – focuses on technologies for emerging markets. She took participants through her work to determine specific human behaviors from cell phone data to evaluate the effectiveness of policy decisions. In order to measure the impact of the Mexican government’s H1N1 response in 2009, Vanessa analyzed call records to determine changes in people’s mobility patterns in Mexico City. The results indicated that the government’s policy to issue warnings to stay away from public spaces was in fact heeded by the citizens and thus effective in limiting exposure to the virus. Vanessa’s presentation also introduced cell phone data as cost-effective method to conduct demographic research in emerging economies.
Paper: "Measuring the Impact of Epidemic Alerts on Human Mobility using Cell-Phone Network Data"
The rise of mobile: A new era in B2B marketing [SlideShare]TDA Group
If your organization wants to stay competitive, it needs a mobile content strategy. Now. Extensive mobile readership isn’t something that may happen far off into the future. It’s how your audience consumes information today.
Understand what your competitors almost certainly know about extending mobile reach. View this short SlideShare presentation to see the vast impact of mobile content—and find out how to get started reaching more decision makers and influencers.
Some of the most effective ways of understanding what customers want or need – going out and talking to them – are surprisingly indirect. Insights produced by these methods impact two facets of innovation: first as information that informs the development of new products and services, and second as catalysts for internal change. Steve discusses methods for exploring both solutions and needs and explores how an understanding of culture (yours and your customers) can drive design and innovation.
The title of this workshop is a reference to The Artist Is Present, a performance art piece by Marina Abramovic. Marina spent months at MOMA sitting silently across from a nearly endless series of museum visitors, some of whom broke into tears.
The notion of presence is a critical idea for those of us in user experience. At the risk of sounding like Yoda, presence is tied to self-knowing. During ten years of writing, lecturing and coaching on “interviewing users”, many of the questions that Steve Portigal receives are about controlling or influencing another person’s behavior. Yet these interactions with others are really about ourselves, what’s inside us, who we are.
Therapists, as part of their education, must go through therapy themselves. They are expected to achieve a certain level of insight about themselves — their biases, their discomforts, and so on. While we are not therapists, we go out and study people without that level of self-insight!
A lack of self-insight sometimes manifests itself as passion, commitment, or being driven by a mission. While those have their place, it’s easy to become blinded by what we can’t let ourselves see. Sometimes this shows up as discomfort at the micro level, when we react to something a user might tell us about themselves; sometimes it’s a macro issue, when we’re uncomfortable with people who hold different values, preferences, or beliefs than ourselves. And it crescendos as know-it-all douchebaggery, when we think our job is to tell other people what’s best for them — when phrases like “frictionless sharing” fall from our lips as naturally as “what time is dinner?”
In this workshop, you’ll tap into a new level of personal authenticity to unlock a powerful boon. Together, we’ll explore this point of view and participate in a range of exercises to learn more about these ideas — and about ourselves.
IxDA and Thomson Reuters Student Challenge: Design the Future of News.
7 min pitch presented at the Interaction12 conference in Dublin, Feb 2. In this pitch, I proposed using physical space in different ways to access, share and understand news in a more intelligent way.
Yes, My Tuatara Loves to Cha-Cha Improv, Creativity and DesignSteve Portigal
From UX New Zealand 2015 - Improv is not ‘stand-up comedy’ but a series of games that offer huge degrees of freedom within a set of constraints. During improv, we bring out quickly-understood-and-communicated rules of culture that are implicit, not explicit.
Design and improv have important similarities. Both practices involve collaboration and brainstorming; an emphasis on breakthrough thinking; in-the-moment aspects and ‘Aha!’ moments; a balance of process, structure, and unfettered creativity; an enormous unspoken interaction; and the need to learn upon reflection.
Playing with improv can help us to be more mindful of the power of listening, to create a more collaborative work culture, to develop our own creativity, and to warm up teammates and clients in workshops and design sessions.
In this interactive presentation, you’ll learn about improv, listening, and creativity, and how each supports the others. No tuataras will be harmed.
Well, We've Done All This Research, Now What?Steve Portigal
One of the most persistent factors limiting the impact of user research in business is that projects often stop with a cataloging findings and implications rather than generating opportunities that directly enable the findings. We've long heard the lament "Well, we got this report and it just sat there. We didn't know what to do with it." But design research (or ethnography, or user research, or whatever the term du jour may be) has also become standard practice, as opposed to something exceptional or innovative. That means that designers are increasingly involved in using contextual research to inform their design work. Ongoing acceptance of design research has increased the ranks of designers and others who feel comfortable conducting user research. But analysis and synthesis is a more slippery skill set, and we see how easy it is for teams to ignore (more out of frustration than anything malicious) data that doesn't immediately seem actionable. This workshop gives people the tools to take control over synthesis and ideation themselves by breaking it down into a manageable framework and process.
Steve Portigal: Yes, My Iguana Loves to Cha-Cha: Improv, Creativity and DesignSteve Portigal
Improv is not "stand-up comedy." It is often presented series of games with rules that offer huge degrees of freedom within a set of constraints. In these games we bring out quickly-understood-and-communicated rules of culture that are implicit, not explicit. The activities of design (collaboration, creativity, and design research, for starters) have interesting similarities with improv: All have in-the-moment aspects; we learn upon reflection; there’s enormous unspoken interaction and there is often an "aha" moment. Design and improv also have important similarities: the need to collaborate and brainstorm, the importance of breakthrough thinking, the balance between process, structure, and unfettered creativity. Playing with improv can make us more mindful of the power of listening, and can be harnessed to create a more collaborative work culture, as a way to develop one’s own creativity, or to help warm up teammates and clients in workshops and design sessions. In this interactive presentation you will learn more about improv, listening, creativity, and how they all connect together to support one another. No iguanas will be harmed.
Insight Inspired Innovation: How to use research as creative fuel. Presented at the Expert Forum of CPSI (Creative Problem Solving Institute) 2012 in Atlanta, GA.
My submission for Interaction 12's Student Design Competition on the theme of The Future of News. My idea talks about an "actionable" form of news, in which news consumers are empowered to actually take action on the events from the news.
[Slides and the accompanying audio posted at http://www.portigal.com/blog/designing-the-problem-my-keynote-from-isa14]
Too often we assume that doing research with users means checking in with them to get feedback on the solution we've already outlined. But the biggest value from research is in uncovering the crucial details of the problem that people have; the problem that we should be solving.
As the design practices mature within companies, they need to play an active role in driving the creation of new and innovative solutions to the real unmet needs that people have. In part, driving towards this maturity means looking at one's own culture and realizing the value of being open-minded and curious, not simply confident. This is a challenge to each of us personally and as leaders within our teams and communities.
I will speak about the importance of this evolution and offer some tips to help guide the changes.
I gave this presentation to an undergraduate Design Research class at the University of Kansas, taught by Julia Eschman and Tamara Christensen, in March 2011. It focuses on the importance of finding the right people to drive insights for ethnographic/design research, and addresses tactics for doing so.
Recruiting is a key part of the design research process that often does not get the attention it deserves, to the detriment of project outcomes. I invite you to share your experiences and questions, to build a dialogue about this topic!
When NOT to Follow User-Centered Design TechniquesSteve Portigal
This invited panel brings together several high-profile members of the HCI community for an exciting, if not controversial, discussion and debate. Each is well versed in the principles and best practices of user-centered design, user experience research, and design innovation. How do they respond to the emerging topic of when NOT to use conventional user-centered design techniques? Speakers: Anthony Andre, Interface Analysis Associates; Jay Elkerton, Emerson Process Management; Steve Portigal, Portigal Consulting; Cordell Ratzlaff, Cisco; Dan Saffer, Kicker Studio; Dan Rosenberg, SAP
Culture is everywhere we look, and (perhaps more importantly) everywhere we don’t look. It informs our work, our purchases, our usage, our expectations, our comfort, and our communications (indeed, if you aren’t familiar with a specific geographic and historical set of experiences, the presumably clever title for this talk will instead be perhaps bland). In this presentation, Steve will explore the ways we can experience, observe, and understand diverse cultures to foster successful collaborations, usable products, and desirable experiences.
Unfinished Business Lecture: Culture, User Research & DesignSteve Portigal
Culture is everywhere we look, and (perhaps more importantly) everywhere we don’t look. It informs our work, our purchases, our usage, our expectations, our comfort, and our communications. In this presentation, Steve will explore the ways we can experience, observe, and understand diverse cultures to foster successful collaborations, usable products, and desirable experiences.
Keynote from Interact 15, London.
Therapists, as part of their education, must go through therapy themselves. They are expected to achieve a certain level of insight about themselves – their biases, their discomforts, and so on. While we are not therapists, we go out and study people without that level of self-insight! A lack of self-insight sometimes manifests itself as passion, commitment, or being driven by a mission. While those have their place, it’s easy to become blinded by what we can’t let ourselves see. Sometimes this shows up as discomfort at the micro level, when we react to something a user might tell us about themselves; sometimes it’s a macro issue, when we’re uncomfortable with people who hold different values, preferences, or beliefs than ourselves. And it crescendos as know-it-all douchebaggery, when we think our job is to tell other people what’s best for them – when phrases like “frictionless sharing” fall from our lips as naturally as “what time is dinner?”
In this interactive talk we will delve into the concepts of presence and mindfulness and develop an understanding of how this informs how you engage with the world around you, as a designer, a professional, and a person.
Well, We've Done All This Research, Now What?Steve Portigal
From Bolt|Peters' User Research Friday, November 2010. Steve Portigal and Julie Norvaisas, show you how designers and researchers can work with user research data to create action for businesses. One of the most persistent factors limiting the impact of user research in business is that projects often stop with a cataloging findings and implications rather than generating opportunities that directly enable the findings. As designers increasingly become involved in using contextual research to inform their design work, they may find themselves holding onto a trove of raw data but with little awareness of how to turn it into design.
The emphasis in this workshop (including a pre-work exercise in the days and weeks leading up to User Research Friday) will be on strengthening the creative link between "data" and "action." By the end, participants will have developed a range of high-level concepts that respond to a business problem and integrate a fresh, contextual understanding of that problem.
How can you broaden your sphere of influence within the field of human-computer interaction? You can start by building your muscles! Steve will take a look at some fundamental skills that underlie the creation and launch of innovative goods and services. He will discuss the personal skills that he considers to be “the muscles of innovators” and the ways you can build these important muscles, including noticing, understanding cultural context, maintaining exposure to pop culture, synthesizing, drawing, wordsmithing, listening, and prototyping. Along the way, he will demonstrate how improving these powerful skills will equip you to lead positive change.
Some of the most effective ways of understanding what customers want or need – going out and talking to them – are surprisingly indirect. Insights produced by these methods impact two facets of innovation: first as information that informs the development of new products and services, and second as catalysts for internal change. Steve discusses methods for exploring both solutions and needs and explores how an understanding of culture (yours and your customers) can drive design and innovation.
The title of this workshop is a reference to The Artist Is Present, a performance art piece by Marina Abramovic. Marina spent months at MOMA sitting silently across from a nearly endless series of museum visitors, some of whom broke into tears.
The notion of presence is a critical idea for those of us in user experience. At the risk of sounding like Yoda, presence is tied to self-knowing. During ten years of writing, lecturing and coaching on “interviewing users”, many of the questions that Steve Portigal receives are about controlling or influencing another person’s behavior. Yet these interactions with others are really about ourselves, what’s inside us, who we are.
Therapists, as part of their education, must go through therapy themselves. They are expected to achieve a certain level of insight about themselves — their biases, their discomforts, and so on. While we are not therapists, we go out and study people without that level of self-insight!
A lack of self-insight sometimes manifests itself as passion, commitment, or being driven by a mission. While those have their place, it’s easy to become blinded by what we can’t let ourselves see. Sometimes this shows up as discomfort at the micro level, when we react to something a user might tell us about themselves; sometimes it’s a macro issue, when we’re uncomfortable with people who hold different values, preferences, or beliefs than ourselves. And it crescendos as know-it-all douchebaggery, when we think our job is to tell other people what’s best for them — when phrases like “frictionless sharing” fall from our lips as naturally as “what time is dinner?”
In this workshop, you’ll tap into a new level of personal authenticity to unlock a powerful boon. Together, we’ll explore this point of view and participate in a range of exercises to learn more about these ideas — and about ourselves.
IxDA and Thomson Reuters Student Challenge: Design the Future of News.
7 min pitch presented at the Interaction12 conference in Dublin, Feb 2. In this pitch, I proposed using physical space in different ways to access, share and understand news in a more intelligent way.
Yes, My Tuatara Loves to Cha-Cha Improv, Creativity and DesignSteve Portigal
From UX New Zealand 2015 - Improv is not ‘stand-up comedy’ but a series of games that offer huge degrees of freedom within a set of constraints. During improv, we bring out quickly-understood-and-communicated rules of culture that are implicit, not explicit.
Design and improv have important similarities. Both practices involve collaboration and brainstorming; an emphasis on breakthrough thinking; in-the-moment aspects and ‘Aha!’ moments; a balance of process, structure, and unfettered creativity; an enormous unspoken interaction; and the need to learn upon reflection.
Playing with improv can help us to be more mindful of the power of listening, to create a more collaborative work culture, to develop our own creativity, and to warm up teammates and clients in workshops and design sessions.
In this interactive presentation, you’ll learn about improv, listening, and creativity, and how each supports the others. No tuataras will be harmed.
Well, We've Done All This Research, Now What?Steve Portigal
One of the most persistent factors limiting the impact of user research in business is that projects often stop with a cataloging findings and implications rather than generating opportunities that directly enable the findings. We've long heard the lament "Well, we got this report and it just sat there. We didn't know what to do with it." But design research (or ethnography, or user research, or whatever the term du jour may be) has also become standard practice, as opposed to something exceptional or innovative. That means that designers are increasingly involved in using contextual research to inform their design work. Ongoing acceptance of design research has increased the ranks of designers and others who feel comfortable conducting user research. But analysis and synthesis is a more slippery skill set, and we see how easy it is for teams to ignore (more out of frustration than anything malicious) data that doesn't immediately seem actionable. This workshop gives people the tools to take control over synthesis and ideation themselves by breaking it down into a manageable framework and process.
Steve Portigal: Yes, My Iguana Loves to Cha-Cha: Improv, Creativity and DesignSteve Portigal
Improv is not "stand-up comedy." It is often presented series of games with rules that offer huge degrees of freedom within a set of constraints. In these games we bring out quickly-understood-and-communicated rules of culture that are implicit, not explicit. The activities of design (collaboration, creativity, and design research, for starters) have interesting similarities with improv: All have in-the-moment aspects; we learn upon reflection; there’s enormous unspoken interaction and there is often an "aha" moment. Design and improv also have important similarities: the need to collaborate and brainstorm, the importance of breakthrough thinking, the balance between process, structure, and unfettered creativity. Playing with improv can make us more mindful of the power of listening, and can be harnessed to create a more collaborative work culture, as a way to develop one’s own creativity, or to help warm up teammates and clients in workshops and design sessions. In this interactive presentation you will learn more about improv, listening, creativity, and how they all connect together to support one another. No iguanas will be harmed.
Insight Inspired Innovation: How to use research as creative fuel. Presented at the Expert Forum of CPSI (Creative Problem Solving Institute) 2012 in Atlanta, GA.
My submission for Interaction 12's Student Design Competition on the theme of The Future of News. My idea talks about an "actionable" form of news, in which news consumers are empowered to actually take action on the events from the news.
[Slides and the accompanying audio posted at http://www.portigal.com/blog/designing-the-problem-my-keynote-from-isa14]
Too often we assume that doing research with users means checking in with them to get feedback on the solution we've already outlined. But the biggest value from research is in uncovering the crucial details of the problem that people have; the problem that we should be solving.
As the design practices mature within companies, they need to play an active role in driving the creation of new and innovative solutions to the real unmet needs that people have. In part, driving towards this maturity means looking at one's own culture and realizing the value of being open-minded and curious, not simply confident. This is a challenge to each of us personally and as leaders within our teams and communities.
I will speak about the importance of this evolution and offer some tips to help guide the changes.
I gave this presentation to an undergraduate Design Research class at the University of Kansas, taught by Julia Eschman and Tamara Christensen, in March 2011. It focuses on the importance of finding the right people to drive insights for ethnographic/design research, and addresses tactics for doing so.
Recruiting is a key part of the design research process that often does not get the attention it deserves, to the detriment of project outcomes. I invite you to share your experiences and questions, to build a dialogue about this topic!
When NOT to Follow User-Centered Design TechniquesSteve Portigal
This invited panel brings together several high-profile members of the HCI community for an exciting, if not controversial, discussion and debate. Each is well versed in the principles and best practices of user-centered design, user experience research, and design innovation. How do they respond to the emerging topic of when NOT to use conventional user-centered design techniques? Speakers: Anthony Andre, Interface Analysis Associates; Jay Elkerton, Emerson Process Management; Steve Portigal, Portigal Consulting; Cordell Ratzlaff, Cisco; Dan Saffer, Kicker Studio; Dan Rosenberg, SAP
Culture is everywhere we look, and (perhaps more importantly) everywhere we don’t look. It informs our work, our purchases, our usage, our expectations, our comfort, and our communications (indeed, if you aren’t familiar with a specific geographic and historical set of experiences, the presumably clever title for this talk will instead be perhaps bland). In this presentation, Steve will explore the ways we can experience, observe, and understand diverse cultures to foster successful collaborations, usable products, and desirable experiences.
Unfinished Business Lecture: Culture, User Research & DesignSteve Portigal
Culture is everywhere we look, and (perhaps more importantly) everywhere we don’t look. It informs our work, our purchases, our usage, our expectations, our comfort, and our communications. In this presentation, Steve will explore the ways we can experience, observe, and understand diverse cultures to foster successful collaborations, usable products, and desirable experiences.
Keynote from Interact 15, London.
Therapists, as part of their education, must go through therapy themselves. They are expected to achieve a certain level of insight about themselves – their biases, their discomforts, and so on. While we are not therapists, we go out and study people without that level of self-insight! A lack of self-insight sometimes manifests itself as passion, commitment, or being driven by a mission. While those have their place, it’s easy to become blinded by what we can’t let ourselves see. Sometimes this shows up as discomfort at the micro level, when we react to something a user might tell us about themselves; sometimes it’s a macro issue, when we’re uncomfortable with people who hold different values, preferences, or beliefs than ourselves. And it crescendos as know-it-all douchebaggery, when we think our job is to tell other people what’s best for them – when phrases like “frictionless sharing” fall from our lips as naturally as “what time is dinner?”
In this interactive talk we will delve into the concepts of presence and mindfulness and develop an understanding of how this informs how you engage with the world around you, as a designer, a professional, and a person.
Well, We've Done All This Research, Now What?Steve Portigal
From Bolt|Peters' User Research Friday, November 2010. Steve Portigal and Julie Norvaisas, show you how designers and researchers can work with user research data to create action for businesses. One of the most persistent factors limiting the impact of user research in business is that projects often stop with a cataloging findings and implications rather than generating opportunities that directly enable the findings. As designers increasingly become involved in using contextual research to inform their design work, they may find themselves holding onto a trove of raw data but with little awareness of how to turn it into design.
The emphasis in this workshop (including a pre-work exercise in the days and weeks leading up to User Research Friday) will be on strengthening the creative link between "data" and "action." By the end, participants will have developed a range of high-level concepts that respond to a business problem and integrate a fresh, contextual understanding of that problem.
How can you broaden your sphere of influence within the field of human-computer interaction? You can start by building your muscles! Steve will take a look at some fundamental skills that underlie the creation and launch of innovative goods and services. He will discuss the personal skills that he considers to be “the muscles of innovators” and the ways you can build these important muscles, including noticing, understanding cultural context, maintaining exposure to pop culture, synthesizing, drawing, wordsmithing, listening, and prototyping. Along the way, he will demonstrate how improving these powerful skills will equip you to lead positive change.
Video & AI: capabilities and limitations of AI in detecting video manipulationsVasileiosMezaris
Invited presentation given by Dr. Vasileios Mezaris during the Greek Media Literacy Week 2019; specifically, presented in the international conference on "Disinformation in Cyberspace: Media literacy meets Artificial Intelligence" that was organized as part of the Media Literacy Week 2019 in Athens, Greece, on November 15, 2019.
an ambiance based location app. A new generation of location based apps that uses the features found on everyone’s smartphone to pinpoint any location and find friends and venues around that location with the ambiance and liveliness you seek.
We’re in a digital economy that increasingly favors 'push' experiences over users opening apps and sites for the information they need. Contextually relevant notifications are a differentiator in digital product, where consumers often have multiple apps capable of communicating the same content or service on each device.
Similar to MyNews Application | Diksha Grover (20)
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Top 5 Indian Style Modular Kitchen DesignsFinzo Kitchens
Get the perfect modular kitchen in Gurgaon at Finzo! We offer high-quality, custom-designed kitchens at the best prices. Wardrobes and home & office furniture are also available. Free consultation! Best Quality Luxury Modular kitchen in Gurgaon available at best price. All types of Modular Kitchens are available U Shaped Modular kitchens, L Shaped Modular Kitchen, G Shaped Modular Kitchens, Inline Modular Kitchens and Italian Modular Kitchen.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
4. Available on:
MyNews Application
Active citizens, interactive news.
Send file:
Education.mov
To:
NDTV 24x7
TIMES OF INDIA
AIR RADIO
NEWSZENS site
1 Shoot your story.
step-by-step guide 2 Online Edit.
Add quick info 3 Quick send story.
news channels/ web
5. Available on:
Getting started:
(Age >13 years) •Free of cost Application
•Register a username
•Visit the Library
•Watch the demo
MyNews
Application
Active citizens, interactive news.
6. 1 Shooting the story (step-by-step guide)
Step-1: Step-2:
EVENT WITNESS
MyNews
MyNews
1 Application 2 Application
Active citizens. Interactive news.
Active citizens. Interactive news.
WITNESS
EVENT
7. 1 Shooting the story (step-by-step guide)
Step-3: Step-4:
PROOF/S SPECIALIST
MyNews MyNews
3 Application 4 Application
Active citizens. Interactive news.
Active citizens. Interactive news.
SPECIALIST
PROOFS
8. 1 Shooting the story (step-by-step guide)
Step-5: Step-6:
TEL INTV. ONLINE INTV.
MyNews MyNews
Application
5 Application
Active citizens. Interactive news.
6 Active citizens. Interactive news.
ON LINE INTERVIEW
TELEPHONIC INTERVIEW
9. 1 Shooting the story (step-by-step guide)
Step-7: Step-8:
ADDN. INFO P2C
MyNews MyNews
7 Application 8 Application
Active citizens. Interactive news.
Active citizens. Interactive news.
PIECE TO CAMERA
ADDITONAL INFO
10. 1 Shooting the story (step-by-step guide)
Step-7:
OTHER INFO
‘Any othex infoxmation’ is a
MyNews
uyex’y foxm to fill in any detail
9 Application
Active citizens. Interactive news. which he/she feel is crucial to
ANY OTHER INFORMATION
Event:__________
Location:________
the story and has not been
Date/time: <AUTO>
Beat:___________
covered.
Uyex’y Name:_____
Mobile:__________
City:____________
Email:__________
For whistle blowers: Option to
Any other info:____ send only Uyex’y Code and
option to keep identity
anonymous.
11. 1 Shooting the story (step-by-step guide)
Settings features:
MyNews
Application • Add Interviewee Info
Active citizens. Interactive news.
• Blur Identity
• Add Graphics
Interviewee info
• Add music/ sound clip
Blur Identity
Add graphics
• Make notes
Add music/sound • Insert photographs
Skip to End • Skip to the end
Delete previous • Watch demo
• Visit the library
12. 2 On line Edit. Option to Manually Edit.
• The story is put together (using auto edit) on
the basis of its sequence of shooting. To
shuffle sequences, manual edit is an option.
• For media houses: feature to unpack the
story if required. However, here crediting
plays an important role.
13. 3 Immediate link and upload to media
channels or to MyNews website
• You can choose and send
Active citizens.
it to media organizations
Interactive news. you trust with your
Send file:
To:
Education.mov
information.
NDTV 24x7
TIMES OF INDIA
AIR RADIO • Or upload it on MyNews
NEWSZENS site website, which uploads
mostly all videos for local
and global knowledge.
14. Role of Journalists/ Editors
• Journalists become
researchers/ fact
checkers of content
available by citizen
journalism.
• Editors continue to
be media
gatekeepers.
16. What’y it doing for the citizens?
• Independent
• Voice their concerns
• Credible story tellers
• Contribute & share
• Participate in news
• Local heroism
• Every/Anywhere
17. Behavior shift:
News Gatherers
to
News Makers
Incentives:
•Citizen Awards
•Integration with
school/college
curriculum
•Media courses
•Get paid/story
18. Thoughts: Why NOT.
‚Infoxmation will be biayed. No objectivity.‛
‚Quality of news will decrease.‛
‚Would people be xeyponyible
with news?‛
‚Jouxnaliyty will be limited to
xeyeaxchexy and fact checkexy.‛
19. Thoughts: WHY Not?
‚Gxowth in litexacy, iy gxowth in education.
People today axe intelligent‛
‚In timey of pressure and distress, we do trust
citizen journalism. Even journalists are
subjective‛
‚We Google sources, but we don’t
abandon everything on Wikipedia.‛
‚The buyineyy of newy, beginy with leady and
stringers, its all about trusting people, who are
eventually the xeal youxcey!‛
22. Photo Credits: Presentation by:
Mani Maran Diksha Grover
Adobe India National Institute of Design, India
Youtube, Google dikshagrover@gmail.com OR diksha.g@nid.edu