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MULTIMEDIA
An overview
Definition?
A multimedia instructional message is a communication using
words and pictures that is intended to promote learning.


For example, a multimedia instructional message in a book
could include printed text and illustrations, whereas a
multimedia instructional message on a computer could include
narration and animation.


                                    Richard Mayer (2003) p.21
                                          Multimedia Learning
MULTIMEDIA DESIGN
7 principles of multimedia design
7 principle of multimedia design
   Multimedia principle: Students learn better from words and pictures than from
    words alone.
   Spatial Contiguity Principle: Students learn better when corresponding words
    and pictures are presented near rather than far from each other on the page or
    screen.
   Temporal Contiguity Principle: Students learn better when corresponding words
    and pictures are presented simultaneously rather than successively.
   Coherence Principle: Students learn better when extraneous
    words, pictures, and sounds are excluded rather than included.
   Modality Principle: Students learn better from animation and narration than from
    animation and on-screen text.
   Redundancy Principle: Students learn better from animation and narration than
    from animation, narration, and on-screen text.
   Individual Differences Principle: Design effects are stronger for low-knowledge
    learners than for high-knowledge learners and for high-spatial learners rather
    than low-spatial learners.
VISUAL DESIGN
Perceptions and colour
Perceptions
Colour
   Fashion
    Colours go in and out of fashion. Bright
    colours are used to demand attention and
    make a statement. Designers of luxury items
    want their products to appear reputable and
    durable, and be seen to outlast the fashion of
    the day; gaudy colours such as bright pinks
    and yellows are unlikely.
Colour
   The environment
    Australians live in a hot, dry environment so
    often use cool colours (such as pastel tints) in
    their buildings to make their physical
    environment seem cooler. In a European
    environment that is predominantly cold you
    tend to see warm, bright primary
    colours, creating a cheerful, cosy illusion.
Colour
   Culture
    Culture and history shape colour choice. If you
    visit Asia you will find temples painted in
    bright, primary colours. A European church is
    more likely to have more sombre colours.
4 DESIGN PRINCIPLES
CRAP
Contrast

   Contrast can be the most important visual aspect of a page. The
    principle is to avoid elements on the page that are merely similar
    – if they are not the same – then make them VERY different.



Purpose:
   To create interest
   Aid in the organisation of information
   Supports visual hierarchy
     Eg. use of colour
Repetition

   Repeat visual elements throughout – colour, shape, etc.
    Develops organisation and strengthens the unity.


Purpose:
   To unify and add interest
   For consistency
     Eg. navigation, colour identifiers, layout – anything your learner
      may visually recognize.
   Avoid repeating the element so much that it becomes annoying
    and distracts from the message
Alignment

   Nothing should be placed on your page randomly. Every element
    should have some visual connection with another element on the
    page.
   This creates a clean, sophisticated look.

Purpose:
   To unify and organize your page design
   Be conscious of where you place your elements – always try to
    find something that aligns them

Avoid:
   More than 1 type of text alignment on the same page
   Don’t always centre align
Proximity
   Items relating to each other should be group close
    together. Items in close proximity become one visual unit
    rather than several separate, unrelated units.


Purpose:
   Reduces clutter and confusing your reader
   Organizes information – reduces cognitive load
   Logical information is more likely to be remembered
Resources
   http://www.colorschemedesigner.com/
   http://onlinelearning2007.wikispaces.com/Multi
    media+Learning
   http://web.cs.dal.ca/~inkpen/CSCI4161/4161_l
    ecture4.pdf
   http://www.webstyleguide.com/wsg3/12-
    multimedia/index.html
   http://www.uky.edu/~gmswan3/544/9_ways_to
    _reduce_CL.pdf
References and acknowledgements

   Mayer, Richard E. & Moreno, Roxana 2003, Nine Ways to Reduce
    Cognitive Load in Multimedia Learning in Educational
    Psychologist, 38 (1), pp43-52.
     Clark, Ruth Colvin & Mayer, Richard, 2002, e-Learning and the
    Science of Instruction, Pfeiffer, USA.
   Gotz, V. 1998, Color & Type for the Screen, Rotovision
    SA, Switzerland
   Kristof, Ray & Satran, A 1995, Interactivity by Design – Creating &
    Communicating with New Media, Adobe Press, USA
   Lynch, Patrick J. & Horton, Sarah 1999, Web Style Guide – Basic
    Design Principles for Creating Web Sites, Yale University Press.
   Williams, Robin 1994, The Non-designer’s Design Book, Peachpit
    Press, USA
   This presentation is adapted from the 2009 E-learning Design
    Activity Guide compiled by Anne Bartlett-Bragg.

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Multimedia

  • 2. Definition? A multimedia instructional message is a communication using words and pictures that is intended to promote learning. For example, a multimedia instructional message in a book could include printed text and illustrations, whereas a multimedia instructional message on a computer could include narration and animation. Richard Mayer (2003) p.21 Multimedia Learning
  • 3. MULTIMEDIA DESIGN 7 principles of multimedia design
  • 4. 7 principle of multimedia design  Multimedia principle: Students learn better from words and pictures than from words alone.  Spatial Contiguity Principle: Students learn better when corresponding words and pictures are presented near rather than far from each other on the page or screen.  Temporal Contiguity Principle: Students learn better when corresponding words and pictures are presented simultaneously rather than successively.  Coherence Principle: Students learn better when extraneous words, pictures, and sounds are excluded rather than included.  Modality Principle: Students learn better from animation and narration than from animation and on-screen text.  Redundancy Principle: Students learn better from animation and narration than from animation, narration, and on-screen text.  Individual Differences Principle: Design effects are stronger for low-knowledge learners than for high-knowledge learners and for high-spatial learners rather than low-spatial learners.
  • 7. Colour  Fashion Colours go in and out of fashion. Bright colours are used to demand attention and make a statement. Designers of luxury items want their products to appear reputable and durable, and be seen to outlast the fashion of the day; gaudy colours such as bright pinks and yellows are unlikely.
  • 8. Colour  The environment Australians live in a hot, dry environment so often use cool colours (such as pastel tints) in their buildings to make their physical environment seem cooler. In a European environment that is predominantly cold you tend to see warm, bright primary colours, creating a cheerful, cosy illusion.
  • 9. Colour  Culture Culture and history shape colour choice. If you visit Asia you will find temples painted in bright, primary colours. A European church is more likely to have more sombre colours.
  • 11. Contrast  Contrast can be the most important visual aspect of a page. The principle is to avoid elements on the page that are merely similar – if they are not the same – then make them VERY different. Purpose:  To create interest  Aid in the organisation of information  Supports visual hierarchy  Eg. use of colour
  • 12. Repetition  Repeat visual elements throughout – colour, shape, etc. Develops organisation and strengthens the unity. Purpose:  To unify and add interest  For consistency  Eg. navigation, colour identifiers, layout – anything your learner may visually recognize.  Avoid repeating the element so much that it becomes annoying and distracts from the message
  • 13. Alignment  Nothing should be placed on your page randomly. Every element should have some visual connection with another element on the page.  This creates a clean, sophisticated look. Purpose:  To unify and organize your page design  Be conscious of where you place your elements – always try to find something that aligns them Avoid:  More than 1 type of text alignment on the same page  Don’t always centre align
  • 14. Proximity  Items relating to each other should be group close together. Items in close proximity become one visual unit rather than several separate, unrelated units. Purpose:  Reduces clutter and confusing your reader  Organizes information – reduces cognitive load  Logical information is more likely to be remembered
  • 15. Resources  http://www.colorschemedesigner.com/  http://onlinelearning2007.wikispaces.com/Multi media+Learning  http://web.cs.dal.ca/~inkpen/CSCI4161/4161_l ecture4.pdf  http://www.webstyleguide.com/wsg3/12- multimedia/index.html  http://www.uky.edu/~gmswan3/544/9_ways_to _reduce_CL.pdf
  • 16. References and acknowledgements  Mayer, Richard E. & Moreno, Roxana 2003, Nine Ways to Reduce Cognitive Load in Multimedia Learning in Educational Psychologist, 38 (1), pp43-52. Clark, Ruth Colvin & Mayer, Richard, 2002, e-Learning and the Science of Instruction, Pfeiffer, USA.  Gotz, V. 1998, Color & Type for the Screen, Rotovision SA, Switzerland  Kristof, Ray & Satran, A 1995, Interactivity by Design – Creating & Communicating with New Media, Adobe Press, USA  Lynch, Patrick J. & Horton, Sarah 1999, Web Style Guide – Basic Design Principles for Creating Web Sites, Yale University Press.  Williams, Robin 1994, The Non-designer’s Design Book, Peachpit Press, USA  This presentation is adapted from the 2009 E-learning Design Activity Guide compiled by Anne Bartlett-Bragg.

Editor's Notes

  1. Spatial Contiguity Principle:
  2. http://www.uky.edu/~gmswan3/544/9_ways_to_reduce_CL.pdf