slides of a presentation about cross-platform mobile app development I gave at MobileTechCon 2010 in Mainz (Germany).
Links and additional information on the related blog post at http://HeikoBehrens.net/2010/10/11/cross-platform-app-development-for-iphone-android-co-—-a-comparison-i-presented-at-mobiletechcon-2010/
1. Heiko Behrens | itemis AG
Plattformübergreifende
App-Entwicklung – ein Vergleich
2.
3. eBay aims for $1.5 billion in mobile sales in 2010
internet retailer, Q1 2010
mobile download revenue exceeded
$29.5 billion by 2013
Gartner, Q2 2010
07/Q2 07/Q4 08/Q2 08/Q4 09/Q2 09/Q4 10/Q2 10/Q4
25. Sencha Touch
MIT License GPL Dual License
declarative + JQuery programmatically
focus on iPhone aims at cross platform
simple complex
See also iWebKit, iUI, jQTouch, JQuery Mobile (2010 Q3)
26. development easy
effort known technology + processes
monetization bad for user experience
experience fancy UI possible, but platform specific
hardware very limited
offline generally possible
29. MIT License
See also QuickConnect, Big5 (discontinued)
30. development as with web
effort known technology + processes
monetization app stores
experience as with web
hardware mostly accessible
offline as with web
35. MonoTouch Rhodes
starts at 399 USD MIT License
.net runtime ruby C/S on the device
iOS only iPhone, Windows Mobile 6,
BlackBerry, Symbian and
Android
36. Screen Flow Interpreters
The aim of XXX is to screen the programmer
completely out from the mobile platform itself,
and transfer the entire application logic to
central application server level.
37. development heavy API, but only once
effort barely any tooling
monetization app stores
experience native
hardware mostly accessible
offline native