This document discusses creating an active culture for every child and building active communities. It discusses how chronic stress and physical inactivity can lead to inflammation and health issues like cancers, diabetes and cardiovascular disease. It promotes removing barriers to physical activity by making it accessible and fun for everyone. The document describes the Beat the Street program, which uses gamification to motivate children and spending time with families to motivate adults to increase physical activity. Beat the Street led to over 80,000 participants in one area and reduced car use for school runs by 26% according to travel surveys.