Mobile UX London Conference Talk - PETER SZABO, User Experience Map – why sh...Naveed R
Mobile User Experience Conference in London 2016 (http://mobileuxlondon.com) - PETER SZABO, Senior Manager UX/UI.
User Experience Mapping is an easy technique that will change how you tackle today’s complex mobile user experience challenges. In his interactive talk, Peter will share his passion for User Experience maps and cats. He thinks, that while it’s entirely possible to create a mobile app without a cat, having a UX Map is essential. From the very beginning of the ideation phase experience maps are critical communication and strategy tools. They help to solve the problems you have and get closer to understanding your users. Through a fun and easy-to-follow case-study, you will see how UXM helps you save time and money while building better mobile experiences.
Mobile UX London 2016 Conference Workshop - Chi Chung Tsang - User ResearchNaveed R
Mobile UX London 2016 Conference Workshop - (https://mobileuxlondon.com) - Understanding users’ needs and behaviour is still an important activity that can lead to great user experiences. Planning your user research is critical to getting the most out of this activity, even more so for research involving mobile devices where context can greatly affect the outcome.
In this workshop, you will learn about why doing user research is important, why context matters, how to choose the right research activity and tips from my experience of research over the years. You will also have the chance to create a research plan.
Mobile UX London Conference Talk. ANDREW MCGRATH, Designing for Alien LifeNaveed R
Mobile User Experience Conference in London 2016 (http://mobileuxlondon.com) - Andrew McGrath, Head of UX at Thomson Reuters.
Designing outside the consumer space is a hard shift: Can one even understand the use cases behind Mergers and Acquisitions lawyers or FX Traders let alone grasp deeper motivations or build empathy for them? And how then can you optimise for mobile where hard choices and simplification are key? If you cannot understand them and you cannot easily observe them then how do you succeed? This talk will explore the challenges of being a user centred designer in this environment and identify some strategies to successfully deliver.
Mobile UX London Conference Talk - HARA MIHAILIDOU, How Mobile Phones can Cha...Naveed R
Mobile User Experience Conference in London 2016 (http://mobileuxlondon.com) - Hara Mihailidou, Head of UX for Just Giving.
In this short talk we will look closer at how mobile devices have influenced the world of giving and are driving social change. We’ll look at the impact this has had on JustGiving as a business. Did it change the way we think about our offering? Does it influence our future? I will attempt to give you tangible examples of how JustGiving shifted to being mobile and experience first especially over the past year and a half.
Mobile UX London Conference Talk - DAVID DOMINGUEZ, A Few of Aesop’s (A Hand...Naveed R
The document discusses using Aesop's fables as an inspiration for mobile UX design. It summarizes a few fables and how they relate to understanding users and context, focusing on the right tasks for mobile, and considering mobile as an integral part of the overall design strategy rather than an afterthought. The document encourages mobile UX designers to take lessons from the fables to help guide their work, just as Aesop used fables to convey messages.
Mobile UX London Conference 2016 Workshop Presentation - Else, putting mobile...Naveed R
Learn more - https://mobileuxlondon.com
Designing for a moment in time is easy – designing an experience that fits within existing infrastructures, across multiple uses, takes into account some pretty stringent safety policies yet somehow manages to reimagine a customers experience is pretty damn hard indeed.
We want to share our experiences of designing in this sector with principles that can help when constraint stifles design ambition. How can we disrupt the generic points based loyalty systems? How can we leverage the qualities of personal customer service through the convenience of mobile? And ultimately, how can we build a desire for customers to choose our service over other providers?
Mobile UX London 2016 Conference Workshop - Sabrina Duda - Persona workshopNaveed R
Mobile UX London Conference 2016 - Workshop - https://mobileuxlondon.com - How to create personas? This workshop will provide you with the necessary facts about how to create personas. We will work with a real website and each group will create personas for this website, based on information and a framework.
The workshop will start with a short overview about personas, showing many examples and different methods and templates. We will discuss these examples and your personal opinion and experiences with personas. We will create personas for a mobile website in groups à 3-4 people and share the results.
Brief introduction of customer journey maps and a guided process to create a journey map in a collaborative way. The purpose of this workshop was to demonstrate the process and allow participants to learn by doing.
Mobile UX London Conference Talk - PETER SZABO, User Experience Map – why sh...Naveed R
Mobile User Experience Conference in London 2016 (http://mobileuxlondon.com) - PETER SZABO, Senior Manager UX/UI.
User Experience Mapping is an easy technique that will change how you tackle today’s complex mobile user experience challenges. In his interactive talk, Peter will share his passion for User Experience maps and cats. He thinks, that while it’s entirely possible to create a mobile app without a cat, having a UX Map is essential. From the very beginning of the ideation phase experience maps are critical communication and strategy tools. They help to solve the problems you have and get closer to understanding your users. Through a fun and easy-to-follow case-study, you will see how UXM helps you save time and money while building better mobile experiences.
Mobile UX London 2016 Conference Workshop - Chi Chung Tsang - User ResearchNaveed R
Mobile UX London 2016 Conference Workshop - (https://mobileuxlondon.com) - Understanding users’ needs and behaviour is still an important activity that can lead to great user experiences. Planning your user research is critical to getting the most out of this activity, even more so for research involving mobile devices where context can greatly affect the outcome.
In this workshop, you will learn about why doing user research is important, why context matters, how to choose the right research activity and tips from my experience of research over the years. You will also have the chance to create a research plan.
Mobile UX London Conference Talk. ANDREW MCGRATH, Designing for Alien LifeNaveed R
Mobile User Experience Conference in London 2016 (http://mobileuxlondon.com) - Andrew McGrath, Head of UX at Thomson Reuters.
Designing outside the consumer space is a hard shift: Can one even understand the use cases behind Mergers and Acquisitions lawyers or FX Traders let alone grasp deeper motivations or build empathy for them? And how then can you optimise for mobile where hard choices and simplification are key? If you cannot understand them and you cannot easily observe them then how do you succeed? This talk will explore the challenges of being a user centred designer in this environment and identify some strategies to successfully deliver.
Mobile UX London Conference Talk - HARA MIHAILIDOU, How Mobile Phones can Cha...Naveed R
Mobile User Experience Conference in London 2016 (http://mobileuxlondon.com) - Hara Mihailidou, Head of UX for Just Giving.
In this short talk we will look closer at how mobile devices have influenced the world of giving and are driving social change. We’ll look at the impact this has had on JustGiving as a business. Did it change the way we think about our offering? Does it influence our future? I will attempt to give you tangible examples of how JustGiving shifted to being mobile and experience first especially over the past year and a half.
Mobile UX London Conference Talk - DAVID DOMINGUEZ, A Few of Aesop’s (A Hand...Naveed R
The document discusses using Aesop's fables as an inspiration for mobile UX design. It summarizes a few fables and how they relate to understanding users and context, focusing on the right tasks for mobile, and considering mobile as an integral part of the overall design strategy rather than an afterthought. The document encourages mobile UX designers to take lessons from the fables to help guide their work, just as Aesop used fables to convey messages.
Mobile UX London Conference 2016 Workshop Presentation - Else, putting mobile...Naveed R
Learn more - https://mobileuxlondon.com
Designing for a moment in time is easy – designing an experience that fits within existing infrastructures, across multiple uses, takes into account some pretty stringent safety policies yet somehow manages to reimagine a customers experience is pretty damn hard indeed.
We want to share our experiences of designing in this sector with principles that can help when constraint stifles design ambition. How can we disrupt the generic points based loyalty systems? How can we leverage the qualities of personal customer service through the convenience of mobile? And ultimately, how can we build a desire for customers to choose our service over other providers?
Mobile UX London 2016 Conference Workshop - Sabrina Duda - Persona workshopNaveed R
Mobile UX London Conference 2016 - Workshop - https://mobileuxlondon.com - How to create personas? This workshop will provide you with the necessary facts about how to create personas. We will work with a real website and each group will create personas for this website, based on information and a framework.
The workshop will start with a short overview about personas, showing many examples and different methods and templates. We will discuss these examples and your personal opinion and experiences with personas. We will create personas for a mobile website in groups à 3-4 people and share the results.
Brief introduction of customer journey maps and a guided process to create a journey map in a collaborative way. The purpose of this workshop was to demonstrate the process and allow participants to learn by doing.
The document proposes creating a financial assistant named Penny to help prevent customers from accidentally entering debt collections, open communication for those who miss payments, and connect people in financial hardship with assistance organizations. Penny would use open banking to assess income/expenditures, identify financial/mental health issues, and direct users to free advice organizations. The benefits would include avoiding bank fees, reducing collections, and helping more people avoid debt issues through a friendly, non-judgmental virtual assistant. Example personas presented include a socialite living beyond her means, a man struggling as a single parent, and a recent graduate adjusting to independent finances.
This document introduces UniBot, a chatbot designed to help new university students familiarize themselves with their new environment. UniBot would provide information about university events, locations of facilities on campus, and tools to help students manage their time. It aims to engage students and improve their experience by addressing common needs like finding campus events and locations. The bot would display information through a rich and interactive interface. It is presented as a beneficial partnership between students and the university to create an accessible resource and keep students engaged.
Ranzie Anthony – 10 Principles for UX design in FintechNaveed R
Financial organisations are facing significant disruption as new challenges and technologies change the way that people engage with products. To move quickly and manage change, product owner and development teams need to work closer than ever.
We’ll share our experience on how UX design can help bring these two teams together and why it’s even more important given changing trends that we see this year.
The document outlines best practices for designing conversational bots, including demystifying what bots are, when they should be used, the design process, and what the future may hold. It provides examples of how existing bots like Alexa and Uber interact with users and recommends Alexa acts as an intermediary between users and brands. The presentation concludes by speculating about more advanced human-bot interaction using holograms in the future.
Adrian Bussone - Supporting chronic disease self-management Naveed R
Adrian’s talk will focus on understanding the importance of user needs in healthcare to develop better tools that satisfy the requirements of both stakeholders. In order to illustrate this, she will present a case study of own research study based on HIV self-management.
Spencer is a consultant, coach and mentor in lean UX and agile UX, speaker, ex-designer, sometimes Ruby programmer and ardent proponent of visual communication. At Cultivate, he operates at the intersection of product management, design and development to help teams make great digital products.
The Bones Brigade movie is about the 1980s Skateboard team formed of unknown amateur skaters, from radically different backgrounds, each specialist in their own discipline, led and mentored by an expert not much older than them. It transfixed me and got me thinking about teams in the software world.
Spencer will share what he thinks we can learn about cross functional teams, mentoring, healthy competition in teams and who really “runs” a team.
A VR solution aimed at helping solve the issue of homesharing by allowing potential renters to have a VR tour of the property, as well as meeting potential room mates.
The document proposes developing a VR application called Phogo to help users overcome public speaking fears through gradual exposure therapy. It identifies public speaking as a common phobia and discusses using VR to provide at-home therapy. Phogo would allow users to practice speeches in simulated environments and control variables like lighting and sounds to develop skills. The proposal suggests Phogo could be scaled to other phobias and provides examples of gamification and interaction to engage users.
Ruth Guthoff-Recknagel discusses how product teams and marketplaces are like rock bands that need to appeal to multiple audiences. She draws parallels between a rock band's need to work on "anthems," "riffs," and "instruments" to engage audiences and a marketplace's need to provide value to both merchants and customers through constant improvement, testing, and innovation. She emphasizes that a marketplace relies on both parties finding it a good place to do business and will fail if it does not meet the needs of merchants and customers.
Jane Minto and Tom Stewart, Chatbots aren't just for millenialsNaveed R
1) The document discusses the development of a chatbot for Age UK to increase engagement with older users. User testing found the chatbot helped 44% of users and 32% had repeat interactions.
2) The chatbot was designed over 20 days by exploring trends, mapping conversations, and testing with users. It aims to diagnose needs, surface information, and signpost users to other resources.
3) Interviews with older users found the chatbot could help when access to websites is difficult and allow discreet help from family members. This suggests chatbots can effectively engage older audiences not just millennials.
Elvia Vasconcelos, Experience Design for ChatbotsNaveed R
If starting a new chatbot project tomorrow, the presenter would first understand the problem being solved and ensure a conversational interface is the right solution. They would then understand key AI concepts like intent structures and choose appropriate tools. The basics would be prioritized, including clear empty states and a UI library. A balance of generic and specific intents would be planned across sprints, with user research conducted regularly to evaluate hypotheses. Discovery for voice interfaces and designing generative systems were also mentioned as potential challenges.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
The document proposes creating a financial assistant named Penny to help prevent customers from accidentally entering debt collections, open communication for those who miss payments, and connect people in financial hardship with assistance organizations. Penny would use open banking to assess income/expenditures, identify financial/mental health issues, and direct users to free advice organizations. The benefits would include avoiding bank fees, reducing collections, and helping more people avoid debt issues through a friendly, non-judgmental virtual assistant. Example personas presented include a socialite living beyond her means, a man struggling as a single parent, and a recent graduate adjusting to independent finances.
This document introduces UniBot, a chatbot designed to help new university students familiarize themselves with their new environment. UniBot would provide information about university events, locations of facilities on campus, and tools to help students manage their time. It aims to engage students and improve their experience by addressing common needs like finding campus events and locations. The bot would display information through a rich and interactive interface. It is presented as a beneficial partnership between students and the university to create an accessible resource and keep students engaged.
Ranzie Anthony – 10 Principles for UX design in FintechNaveed R
Financial organisations are facing significant disruption as new challenges and technologies change the way that people engage with products. To move quickly and manage change, product owner and development teams need to work closer than ever.
We’ll share our experience on how UX design can help bring these two teams together and why it’s even more important given changing trends that we see this year.
The document outlines best practices for designing conversational bots, including demystifying what bots are, when they should be used, the design process, and what the future may hold. It provides examples of how existing bots like Alexa and Uber interact with users and recommends Alexa acts as an intermediary between users and brands. The presentation concludes by speculating about more advanced human-bot interaction using holograms in the future.
Adrian Bussone - Supporting chronic disease self-management Naveed R
Adrian’s talk will focus on understanding the importance of user needs in healthcare to develop better tools that satisfy the requirements of both stakeholders. In order to illustrate this, she will present a case study of own research study based on HIV self-management.
Spencer is a consultant, coach and mentor in lean UX and agile UX, speaker, ex-designer, sometimes Ruby programmer and ardent proponent of visual communication. At Cultivate, he operates at the intersection of product management, design and development to help teams make great digital products.
The Bones Brigade movie is about the 1980s Skateboard team formed of unknown amateur skaters, from radically different backgrounds, each specialist in their own discipline, led and mentored by an expert not much older than them. It transfixed me and got me thinking about teams in the software world.
Spencer will share what he thinks we can learn about cross functional teams, mentoring, healthy competition in teams and who really “runs” a team.
A VR solution aimed at helping solve the issue of homesharing by allowing potential renters to have a VR tour of the property, as well as meeting potential room mates.
The document proposes developing a VR application called Phogo to help users overcome public speaking fears through gradual exposure therapy. It identifies public speaking as a common phobia and discusses using VR to provide at-home therapy. Phogo would allow users to practice speeches in simulated environments and control variables like lighting and sounds to develop skills. The proposal suggests Phogo could be scaled to other phobias and provides examples of gamification and interaction to engage users.
Ruth Guthoff-Recknagel discusses how product teams and marketplaces are like rock bands that need to appeal to multiple audiences. She draws parallels between a rock band's need to work on "anthems," "riffs," and "instruments" to engage audiences and a marketplace's need to provide value to both merchants and customers through constant improvement, testing, and innovation. She emphasizes that a marketplace relies on both parties finding it a good place to do business and will fail if it does not meet the needs of merchants and customers.
Jane Minto and Tom Stewart, Chatbots aren't just for millenialsNaveed R
1) The document discusses the development of a chatbot for Age UK to increase engagement with older users. User testing found the chatbot helped 44% of users and 32% had repeat interactions.
2) The chatbot was designed over 20 days by exploring trends, mapping conversations, and testing with users. It aims to diagnose needs, surface information, and signpost users to other resources.
3) Interviews with older users found the chatbot could help when access to websites is difficult and allow discreet help from family members. This suggests chatbots can effectively engage older audiences not just millennials.
Elvia Vasconcelos, Experience Design for ChatbotsNaveed R
If starting a new chatbot project tomorrow, the presenter would first understand the problem being solved and ensure a conversational interface is the right solution. They would then understand key AI concepts like intent structures and choose appropriate tools. The basics would be prioritized, including clear empty states and a UI library. A balance of generic and specific intents would be planned across sprints, with user research conducted regularly to evaluate hypotheses. Discovery for voice interfaces and designing generative systems were also mentioned as potential challenges.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Discovering the Best Indian Architects A Spotlight on Design Forum Internatio...Designforuminternational
India’s architectural landscape is a vibrant tapestry that weaves together the country's rich cultural heritage and its modern aspirations. From majestic historical structures to cutting-edge contemporary designs, the work of Indian architects is celebrated worldwide. Among the many firms shaping this dynamic field, Design Forum International stands out as a leader in innovative and sustainable architecture. This blog explores some of the best Indian architects, highlighting their contributions and showcasing the most famous architects in India.