+ on Observation and Creation
Special ability: Can assist another player's roll
once per Timeframe, adding +2 to their roll.
Level 1: +1 OBSV, +1 CRE
Level 2: +2 OBSV, +2 CRE
Level 3: +3 CRE
Engineer: + on Analysis and Creation
Special ability: Can use the Emulator to modify
an item once per expedition without spending
Item Points.
Level 1: +1 ANLYS, +1 CRE
Level 2: +2 ANLYS, +2 CRE
Level 3: +3 CRE
Ecologist: + on Observation and Ethos Points
Special ability: Starts with 2 extra Ethos Points
This document provides an overview of the rules and gameplay for a biomimicry-themed roleplaying game called Mimicry. Players take on the role of researchers exploring different biomes to study organisms and uncover biomimicry strategies. Gameplay involves traveling on maps, observing and collecting data on organisms, analyzing findings, and applying what is learned to create new designs. Character stats, resources, points systems, injuries, leveling up, and encounter mechanics are outlined. The goal is to educate players about biomimicry concepts while gamifying the process of biomimetic problem solving.
This document outlines several activities related to learning about endangered and threatened species (P.E.T.S.). The activities include watching a wildlife movie and discussing it, exploring an owl pellet, completing a geography activity labeling habitats and species, putting on a P.E.T.S. play, visiting a zoo or national park and journaling observations, creating a public service announcement about P.E.T.S., researching the health and care of a chosen species, playing a P.E.T.S. bingo game, researching and presenting on a chosen species' habitat and ecology, creating a food chain for local ecosystems, and making a puzzle with a conservation message. The activities aim to educate about P
A Breath From Earth - Game Summary (Imagine Cup 2009)Sonny Brabez
The game summary of "A Breath From Earth". My friends and I did it for the Imagine Cup 2009 Contest.
----------------------------------------------
Un petit résumé d'un jeu que mes amis et moi avons fait pour le concours Imagine Cup 2009.
Biological survey. A systematic method for collecting a consistent, reproducible and reliable sample of the aquatic biological community in a waterbody. • Biological indicators. The groups of organisms used to assess the condition of an environment.
Ms. Ambrose's science class website provides resources for students. The 6th grade students have a new web quest assignment to watch videos on calculating mean and median, then use population data from the past 25 years to find the mean, median, and analyze changes in a species' population. The website outlines the task, process, evaluation rubric and includes reference materials like videos and websites to help students with calculating statistics and researching assigned animal populations.
This is a webquest which is desiqned to help students learn how to calculate the mean and find the median of a set of data and how to use this data in a real world application.
This guide, designed by the National Wildlife Federation for use with the film Born to be Wild 3D, will help you explore the film’s themes in an educational setting.
The activities are designed for grades 3-5, with extensions for younger and older children. These activities meet national
standards for English/Language Arts, Science, Social Studies, and Visual Arts
This document provides an overview of the rules and gameplay for a biomimicry-themed roleplaying game called Mimicry. Players take on the role of researchers exploring different biomes to study organisms and uncover biomimicry strategies. Gameplay involves traveling on maps, observing and collecting data on organisms, analyzing findings, and applying what is learned to create new designs. Character stats, resources, points systems, injuries, leveling up, and encounter mechanics are outlined. The goal is to educate players about biomimicry concepts while gamifying the process of biomimetic problem solving.
This document outlines several activities related to learning about endangered and threatened species (P.E.T.S.). The activities include watching a wildlife movie and discussing it, exploring an owl pellet, completing a geography activity labeling habitats and species, putting on a P.E.T.S. play, visiting a zoo or national park and journaling observations, creating a public service announcement about P.E.T.S., researching the health and care of a chosen species, playing a P.E.T.S. bingo game, researching and presenting on a chosen species' habitat and ecology, creating a food chain for local ecosystems, and making a puzzle with a conservation message. The activities aim to educate about P
A Breath From Earth - Game Summary (Imagine Cup 2009)Sonny Brabez
The game summary of "A Breath From Earth". My friends and I did it for the Imagine Cup 2009 Contest.
----------------------------------------------
Un petit résumé d'un jeu que mes amis et moi avons fait pour le concours Imagine Cup 2009.
Biological survey. A systematic method for collecting a consistent, reproducible and reliable sample of the aquatic biological community in a waterbody. • Biological indicators. The groups of organisms used to assess the condition of an environment.
Ms. Ambrose's science class website provides resources for students. The 6th grade students have a new web quest assignment to watch videos on calculating mean and median, then use population data from the past 25 years to find the mean, median, and analyze changes in a species' population. The website outlines the task, process, evaluation rubric and includes reference materials like videos and websites to help students with calculating statistics and researching assigned animal populations.
This is a webquest which is desiqned to help students learn how to calculate the mean and find the median of a set of data and how to use this data in a real world application.
This guide, designed by the National Wildlife Federation for use with the film Born to be Wild 3D, will help you explore the film’s themes in an educational setting.
The activities are designed for grades 3-5, with extensions for younger and older children. These activities meet national
standards for English/Language Arts, Science, Social Studies, and Visual Arts
The document describes plans for a field trip to an aquarium. It includes objectives for the field trip focused on observing marine life and their habitats, survival, and defense mechanisms. It provides a detailed plan for the field trip, including preliminary planning, materials needed, and a step-by-step process to be followed during the trip. This includes using observation worksheets, a KWL chart, and discussion questions. It suggests reducing details in field trip planning through a flow chart. It also discusses using virtual field trips and compares their ability to replace actual field trips.
On the relation between learning, teaching, science and games. Presentation for the course on simulation in medical pedagogy at Paris Descartes university.
Here are a few key points regarding the ethics of cloning:
- Reproductive cloning could pose health risks to cloned animals. Dolly the sheep developed arthritis at a young age, possibly due to cloning. More research is needed to better understand any health effects.
- Some argue reproductive cloning could be used to clone humans, which raises ethical concerns about the welfare and identity of cloned individuals. Ensuring cloned humans are born healthy and have their own identity is complex.
- Therapeutic cloning offers potential medical benefits by providing a source of stem cells to treat diseases. However, it also involves creating and destroying human embryos, which some view as destroying a potential life.
- Gene cloning and DNA manipulation could have unintended consequences that
This PowerPoint Review Game is one very small part of a larger science unit from www.sciencepowerpoint.com. This unit comes with a bundled homework package, detailed lesson notes, worksheets, review games, and much more. The Human Body Systems and Health Topics Unit uses a 13 Part 8,500 slide interactive PowerPoint full of critical class notes, review opportunities, video and academic links, and much more to deliver an entire unit of study. Learn more at www.sciencepowerpoint.com
I don't play this game like Jeop_ _ dy, instead, students record the answers 1-25 as they work in small table groups. Each question 1-20 is worth 5 pts while 20-25 are all bonus questions worth 1 pt each and for fun. The final question is a 5 point wager question. The answers are provided after the review in PowerPoint form so the students can self-assess. The questions are previewed one last time before the answers are revealed so the teacher can call upon table groups or individual students for the answer. This is just one of the review games provided in the unit described below.
The document summarizes a webinar presentation about biodiversity and climate change given by Prof. Sato. It discusses how biodiversity loss due to climate change affects humanity. The presentation provided clear examples and teaching approaches to explain these abstract concepts to students. It also highlighted international agreements to mitigate biodiversity loss and climate change impacts.
The document then describes a schoolyard biodiversity investigation activity where students map local field sites, identify plant and animal species, and discuss how the environment could serve as a natural laboratory. Students observed that some common features like mango trees differed in maps due to new school building construction that removed trees from the center of the campus.
This document outlines steps in a scenario-based learning activity where students are shipwrecked on an island. The scenario involves identifying survival supplies, choosing one item for a lifeboat, exploring and mapping the island, deciding where to build shelter, designing a flag for their tribe, and establishing laws for their community. The purpose is for students to practice skills like problem-solving, decision-making, collaboration, and reflection. Thinking routines, graphic organizers, and Bloom's taxonomy are incorporated throughout the activity.
This document contains information about an introductory environmental science unit on ecosystems and populations, including:
- The unit questions focus on understanding the value of diversity and how resilience is achieved through diversity.
- Assessment tasks include an ecological survey lab and unit test.
- Review tasks involve quizzes on ecosystems and communities and populations.
- Several sections provide information on diversity, why it is important to measure, and challenges tracking species diversity in Brazil.
- Additional passages discuss human population reaching 7 billion and the IUCN Red List categories for threatened species.
Lab 11 due sunday Biology homework help.docxwrite5
This document provides instructions for a biology homework assignment on genetic diversity and biodiversity. It includes watching several educational videos and completing activities that involve analyzing genetic management of captive animal populations, calculating biodiversity indexes using an online simulation, defining biomes and comparing the biodiversity of different regions like the California Floristic Province. It also includes a discussion prompt arguing that protecting biodiversity benefits humans by providing ecosystem services and that the money spent is worthwhile to maintain a diverse gene pool.
Lab 11 due sunday Biology homework help.docxwrite4
This document provides instructions for a biology homework assignment on genetic diversity and biodiversity. It includes watching several educational videos and completing activities that involve analyzing genetic management of captive animal populations, calculating biodiversity indexes using an online simulation, defining biomes and comparing the biodiversity of different regions like the California Floristic Province. It also includes prompts for discussion forum responses arguing that protecting biodiversity benefits humans by providing ecosystem services and that the money spent is worthwhile compared to economic gains from ecosystem functions.
The teacher will lead a lesson on wildlife found around the world for their class of 19 second grade students, nine boys and ten girls. Students will recognize different types of wildlife, identify endangered animals, and learn about animals in different world regions. They will use a QR game and SMART Board game to reinforce what they learned and test their knowledge. The teacher will evaluate the lesson based on student presentations of group projects and their participation in the games.
Rainforests of Sumatra and Borneo /Integrated, Stage 3 Unit Barbara Schaffer
A unit which focuses on the global causes and consequences of deforestation in Borneo and Sumatra and the way that individuals and groups can act to protect the rainforest.
A Breath From Earth - Gameplay Instructions (Imagine Cup 2009)Sonny Brabez
This document provides gameplay instructions for the game "A Breath from Earth" in 3 pages. It summarizes the different gameplay modes including Story Mode about 5 scientist characters, Arcade Mode which is a multiplayer board game, and Mini-Game Mode to play individual mini-games. It describes the controls, main menu, mini-games available in the demo (Shoot then...Eat!, Race To Maternity, Quiz), and provides overviews of future mini-games to be included. The document is intended for the Round 1 demo release of the game.
This document provides instruction on natural selection and different modes of selection. It begins with an overview of natural selection, noting it requires variation in a population, struggle for survival/competition, and a changing environment. It then defines and provides examples of three modes of selection: stabilizing selection, which favors the average phenotype; directional selection, which favors one end of the phenotypic range; and disruptive selection, which favors phenotypes at both ends of the range. Students are asked questions to analyze examples and identify the mode of selection occurring. The objective is for students to differentiate selection modes and use shifts in phenotypic distributions as evidence of evolution by natural selection.
The document describes an inquiry learning scenario where students are shipwrecked on an island. In groups, they must work together to survive by gathering supplies from the shipwreck, choosing essential items for the lifeboat, exploring and mapping the island, deciding where to build shelter, and establishing rules and identity as a tribe. The scenario is designed to develop students' skills in identifying problems, making informed decisions, and interacting appropriately with others through a variety of thinking tools and routines.
Modelling "Effects" in Simulation and Training.Tom Mouat
Accurate prediction of outcomes in disputes is difficult, but by using wargaming and role play you can generate more accurate predictions than by other methods.
Here are the steps to complete the owl pellet dissection:
1. Put on your lab gloves for safety.
2. Use the ruler and scales provided to measure and record the size of your owl pellet.
3. Write down any initial observations about the appearance and texture of the pellet on page 27 of your notebook.
4. Gently break apart the pellet using your fingers or dissection tools like forceps. Be careful of any small bones that could puncture your gloves.
5. Examine the contents under the microscope or with a magnifying glass. Identify any fur, feathers, bones or other remains and record your findings.
6. Use the identification chart to determine which animals
The document discusses designing educational games. It suggests games can improve decision making, teach critical thinking, and allow learning through safe simulation. Examples given of educational games include LARPing used in Nordic countries and the concept of "flow" in gaming. Challenges of designing educational games include expenses, securing premises, and balancing gameplay. The document provides tips for developing game mechanics, characters, storylines, and ensuring diversity and inclusion. It stresses the importance of open standards and licensing to make games accessible.
The document describes plans for a field trip to an aquarium. It includes objectives for the field trip focused on observing marine life and their habitats, survival, and defense mechanisms. It provides a detailed plan for the field trip, including preliminary planning, materials needed, and a step-by-step process to be followed during the trip. This includes using observation worksheets, a KWL chart, and discussion questions. It suggests reducing details in field trip planning through a flow chart. It also discusses using virtual field trips and compares their ability to replace actual field trips.
On the relation between learning, teaching, science and games. Presentation for the course on simulation in medical pedagogy at Paris Descartes university.
Here are a few key points regarding the ethics of cloning:
- Reproductive cloning could pose health risks to cloned animals. Dolly the sheep developed arthritis at a young age, possibly due to cloning. More research is needed to better understand any health effects.
- Some argue reproductive cloning could be used to clone humans, which raises ethical concerns about the welfare and identity of cloned individuals. Ensuring cloned humans are born healthy and have their own identity is complex.
- Therapeutic cloning offers potential medical benefits by providing a source of stem cells to treat diseases. However, it also involves creating and destroying human embryos, which some view as destroying a potential life.
- Gene cloning and DNA manipulation could have unintended consequences that
This PowerPoint Review Game is one very small part of a larger science unit from www.sciencepowerpoint.com. This unit comes with a bundled homework package, detailed lesson notes, worksheets, review games, and much more. The Human Body Systems and Health Topics Unit uses a 13 Part 8,500 slide interactive PowerPoint full of critical class notes, review opportunities, video and academic links, and much more to deliver an entire unit of study. Learn more at www.sciencepowerpoint.com
I don't play this game like Jeop_ _ dy, instead, students record the answers 1-25 as they work in small table groups. Each question 1-20 is worth 5 pts while 20-25 are all bonus questions worth 1 pt each and for fun. The final question is a 5 point wager question. The answers are provided after the review in PowerPoint form so the students can self-assess. The questions are previewed one last time before the answers are revealed so the teacher can call upon table groups or individual students for the answer. This is just one of the review games provided in the unit described below.
The document summarizes a webinar presentation about biodiversity and climate change given by Prof. Sato. It discusses how biodiversity loss due to climate change affects humanity. The presentation provided clear examples and teaching approaches to explain these abstract concepts to students. It also highlighted international agreements to mitigate biodiversity loss and climate change impacts.
The document then describes a schoolyard biodiversity investigation activity where students map local field sites, identify plant and animal species, and discuss how the environment could serve as a natural laboratory. Students observed that some common features like mango trees differed in maps due to new school building construction that removed trees from the center of the campus.
This document outlines steps in a scenario-based learning activity where students are shipwrecked on an island. The scenario involves identifying survival supplies, choosing one item for a lifeboat, exploring and mapping the island, deciding where to build shelter, designing a flag for their tribe, and establishing laws for their community. The purpose is for students to practice skills like problem-solving, decision-making, collaboration, and reflection. Thinking routines, graphic organizers, and Bloom's taxonomy are incorporated throughout the activity.
This document contains information about an introductory environmental science unit on ecosystems and populations, including:
- The unit questions focus on understanding the value of diversity and how resilience is achieved through diversity.
- Assessment tasks include an ecological survey lab and unit test.
- Review tasks involve quizzes on ecosystems and communities and populations.
- Several sections provide information on diversity, why it is important to measure, and challenges tracking species diversity in Brazil.
- Additional passages discuss human population reaching 7 billion and the IUCN Red List categories for threatened species.
Lab 11 due sunday Biology homework help.docxwrite5
This document provides instructions for a biology homework assignment on genetic diversity and biodiversity. It includes watching several educational videos and completing activities that involve analyzing genetic management of captive animal populations, calculating biodiversity indexes using an online simulation, defining biomes and comparing the biodiversity of different regions like the California Floristic Province. It also includes a discussion prompt arguing that protecting biodiversity benefits humans by providing ecosystem services and that the money spent is worthwhile to maintain a diverse gene pool.
Lab 11 due sunday Biology homework help.docxwrite4
This document provides instructions for a biology homework assignment on genetic diversity and biodiversity. It includes watching several educational videos and completing activities that involve analyzing genetic management of captive animal populations, calculating biodiversity indexes using an online simulation, defining biomes and comparing the biodiversity of different regions like the California Floristic Province. It also includes prompts for discussion forum responses arguing that protecting biodiversity benefits humans by providing ecosystem services and that the money spent is worthwhile compared to economic gains from ecosystem functions.
The teacher will lead a lesson on wildlife found around the world for their class of 19 second grade students, nine boys and ten girls. Students will recognize different types of wildlife, identify endangered animals, and learn about animals in different world regions. They will use a QR game and SMART Board game to reinforce what they learned and test their knowledge. The teacher will evaluate the lesson based on student presentations of group projects and their participation in the games.
Rainforests of Sumatra and Borneo /Integrated, Stage 3 Unit Barbara Schaffer
A unit which focuses on the global causes and consequences of deforestation in Borneo and Sumatra and the way that individuals and groups can act to protect the rainforest.
A Breath From Earth - Gameplay Instructions (Imagine Cup 2009)Sonny Brabez
This document provides gameplay instructions for the game "A Breath from Earth" in 3 pages. It summarizes the different gameplay modes including Story Mode about 5 scientist characters, Arcade Mode which is a multiplayer board game, and Mini-Game Mode to play individual mini-games. It describes the controls, main menu, mini-games available in the demo (Shoot then...Eat!, Race To Maternity, Quiz), and provides overviews of future mini-games to be included. The document is intended for the Round 1 demo release of the game.
This document provides instruction on natural selection and different modes of selection. It begins with an overview of natural selection, noting it requires variation in a population, struggle for survival/competition, and a changing environment. It then defines and provides examples of three modes of selection: stabilizing selection, which favors the average phenotype; directional selection, which favors one end of the phenotypic range; and disruptive selection, which favors phenotypes at both ends of the range. Students are asked questions to analyze examples and identify the mode of selection occurring. The objective is for students to differentiate selection modes and use shifts in phenotypic distributions as evidence of evolution by natural selection.
The document describes an inquiry learning scenario where students are shipwrecked on an island. In groups, they must work together to survive by gathering supplies from the shipwreck, choosing essential items for the lifeboat, exploring and mapping the island, deciding where to build shelter, and establishing rules and identity as a tribe. The scenario is designed to develop students' skills in identifying problems, making informed decisions, and interacting appropriately with others through a variety of thinking tools and routines.
Modelling "Effects" in Simulation and Training.Tom Mouat
Accurate prediction of outcomes in disputes is difficult, but by using wargaming and role play you can generate more accurate predictions than by other methods.
Here are the steps to complete the owl pellet dissection:
1. Put on your lab gloves for safety.
2. Use the ruler and scales provided to measure and record the size of your owl pellet.
3. Write down any initial observations about the appearance and texture of the pellet on page 27 of your notebook.
4. Gently break apart the pellet using your fingers or dissection tools like forceps. Be careful of any small bones that could puncture your gloves.
5. Examine the contents under the microscope or with a magnifying glass. Identify any fur, feathers, bones or other remains and record your findings.
6. Use the identification chart to determine which animals
The document discusses designing educational games. It suggests games can improve decision making, teach critical thinking, and allow learning through safe simulation. Examples given of educational games include LARPing used in Nordic countries and the concept of "flow" in gaming. Challenges of designing educational games include expenses, securing premises, and balancing gameplay. The document provides tips for developing game mechanics, characters, storylines, and ensuring diversity and inclusion. It stresses the importance of open standards and licensing to make games accessible.
There is a tremendous amount of news being disseminated every day online about dangerous forever chemicals called PFAS. In this interview with a global PFAS testing expert, Geraint Williams of ALS, he and York Analytical President Michael Beckerich discuss the hot-button issues for the environmental engineering and consulting industry -- the wider range of PFAS contamination sites, new PFAS that are unregulated, and the compliance challenges ahead.
Widespread PFAS contamination requires stringent sampling and laboratory analyses by certified laboratories only -- whether it is for PFAS in soil, groundwater, wastewater or drinking water.
Contact us at York Analytical Laboratories for expert environmental testing with fast turnaround times and client service. We have 4 state-certified laboratories in Connecticut, New York and New Jersey, and 4 client service centers.
P: 800-306-YORK
E: clientservices@YorkLab.com
W: YorkLab.com
Exploring low emissions development opportunities in food systemsCIFOR-ICRAF
Presented by Christopher Martius (CIFOR-ICRAF) at "Side event 60th sessions of the UNFCCC Subsidiary Bodies - Sustainable Bites: Innovating Low Emission Food Systems One Country at a Time" on 13 June 2024
Trichogramma spp. is an efficient egg parasitoids that potentially assist to manage the insect-pests from the field condition by parasiting the host eggs. To mass culture this egg parasitoids effectively, we need to culture another stored grain pest- Rice Meal Moth (Corcyra Cephalonica). After rearing this pest, the eggs of Corcyra will carry the potential Trichogramma spp., which is an Hymenopteran Wasp. The detailed Methodologies of rearing both Corcyra Cephalonica and Trichogramma spp. have described on this ppt.
5. 5
Introduction
This documents represents the first iteration of a guide for future Game Masters running
Mimicry. In this document, the materials and methods used by the creator in early
development are reproduced to be as informative as possible.
6. 6
Qualities of an Effective GM
As Mimicry grows and develops, the intention is to broaden the game’s accessibility not
only to players, but to individuals interested in running the game. As of V.1, the following
qualities will aid a potential GM:
• An intermediate-to-expert level of experience with biomimicry practices and case
studies. As Mimicry grows and more accessible material is produced on up-to-date
biology information, this aspect of the game may become more accessible. However,
as a GM you must understand the biomimicry case studies featured in game enough to
communicate them and guide players in understanding them.
• An intermediate-to-expert level of experience in biology is recommended. Future
developments with different biology specialists would be useful in fleshing out a greater
variety of biodiversity represented in game. For example, V.1 lacks fungal diversity, and
there may be more potential in that regard with a mycologist in the GM seat.
7. 7
Getting Player Feedback
Collecting player feedback at the end of each session is crucial in developing Mimicry
further and achieving an enjoyable balance of challenge and fun with players. Below are
some tips for getting player feedback:
• Consider what method of feedback you players are most receptive to. Surveys or verbal
expression? As a group or one on one?
• Be specific about what aspects of the game you want feedback about.
• Look out for what aspects of the game players are most excited about. What are the
most fun aspects of the experience? Is that in line with your intentions? For example, if a
core aspect of the game is not enjoyable, what can be done to change that?
• Pay special attention to how your players feel, and get feedback on the emotional states
they found themselves in while playing.
8. 8
GM Incentives
• Make players aware of what their goals and objectives are, and the tools at their
disposal, while also giving them the freedom to find solutions.
• Reward actions that move players towards success, and gently guide players back
toward success when they stray.
• Present organisms and their strategies in a way that captivates players and keeps them
interested; this may vary based on who your players are and what interests them.
• Maintain a setting and tone where players are working with nature, not against it.
9. 9
Setting & Background
General Game Setting & Background
• Modern day
• Set in a world where biomimicry is growing and garnering interest, just as it is in real life!
• The world and its mechanics are realistic and based in biology, but not too concerned
with all the nitty gritty details. This game is not a hyper-realistic survival simulator.
You are a team of researchers and specialists (Biologists, Engineers, Designers, Chemists,
etc.) who have been brought together by an outside investor to explore a specific biome
and uncover the secrets of the organisms that dwell there. The game is divided up into
expeditions on individual maps, and each expedition takes place in one of the major global
biomes as defined by the World Wildlife Fund:
• Tropical and subtropical moist broadleaf forest
• Tropical and subtropical dry broadleaf forest
• Temperate broadleaf and mixed forest
• Temperature coniferous forests
• Taiga
• Tropical and subtropical grassland, savanna, and shrubland
• Flooded grassland and savanna
• Montane grassland and shrubland
• Tundra
• Mediterranean forest, woodland, and scrub
• Desert and xeric shrubland
• Mangrove
Game Setting (TSMF V.1)
This version of the game takes place in the Tropical and subtropical moist broadleaf forest
(TSMF) Biome. The wildlife encountered in the game are found in this Biome type in the
real world, but the map does not accurately reflect geographic proximity.
10. 10
Basic Gameplay
• Expeditions are divided up into Biomes, each with their own map. V.1 of Mimicry is set in
the Tropical Rainforest Biome.
• Players determine their own route through the map. A starting point is given by the GM.
• The outcome of most actions will be determined by a d10 roll. The GM will decide when
an action requires a roll.
• When encountering and learning from an organism, a d10 is also used. More information
can be found in the Organism Encounters and Research section.
• Players travel around the map, made of 7 Hexes made up of 6 triangular Zones.
Teamwork Bonus
Biomimicry can’t be done alone! Just as real life biomimics must work together to combine
their skill sets, your players are encouraged to use teamwork. Helping a fellow player with
a task adds a +1 bonus to a player’s roll. The bonus increases by +1 for every player who
offers to help.
11. 11
TSMF Module V.1
What is a Module?
A module is an adventure with pre-written elements. This version of the game does not
yet have a complete module, but the scene-setting material used in playtests is included
below.
Setting the Scene: At the Cliffs
Your team has been sent on an expedition into a dense tropical rainforest to collect
biological data. The expedition has been sponsored by Elden Green, founder of Green
Textiles; however, your team members have not yet been briefed on what he is sending
you to find. Green is interested in the potential of biomimicry, and is willing to compensate
you handsomely for every interesting biological strategy you discover. You are additionally
collecting data on the species diversity of the area, and will receive compensation for every
organism you record, regardless of whether it is useful to you or your sponsor. Your party
is led by Harper Byrd, PhD, an eccentric ecologist with lots of energy and a tendency to
forget things.
After parking your vehicles and trekking to the edge of the rainforest, your team has set up
camp for the night (Hex 1 Zone 3), with plans to reach a research station in the morning.
The station sits at the top of a sheer cliff, but Harper assures you that it will not be an issue.
You all wake up early in the morning, so early it’s still dark out. You can hear the dense
buzzing of insects outside your tents, and when you emerge you see a foggy mist gathering
around the campsite. You also notice that one of the tents is missing, as well as your team
leader. In its place is a pile of backpacks of different colors- yellow, blue, and green—and a
note stuck between two packs written on waterproof paper.
The note reads:
Hey team- Sorry about this one! I couldn’t sleep last night- too much coffee- and I SWORE I heard the call of
a purple-winged ground dove! Critically endangered, less than 300 in the wild! Sound was over above the cliffs, so
I figured why not get a head start up to the station? Don’t worry, I left behind the rest of the climbing gear in
the red backpack. Cliffs shouldn’t be too hard to scale, but just in case I left the Emulator with you. With that
thing, you can emulate any strategy you find in nature to solve your challenge- and there’s lots of strategies to
discover here! Just look for organisms that achieve the function you’re looking for!
-Cheers, H.B.
• The yellow pack contains portable research equipment, the blue pack contains raincoats
and food, and the green back contains the Emulator in its case. There is no red pack.
12. 12
Character Stats
Observation (OBSV)
The ability to glean information from observing only. Also applies to
perception of the greater environment.
Analysis (ANLYS)
The ability to analyze and understand information.
Creation (CRE)
The ability to apply what is learned to items and create new items.
13. 13
Rainforest Levels
This map is set in a TSMF Biome, and tropical rainforests are known for having multiple
stories, or levels. The Levels of this rainforest are outlined below.
Some Levels may have specified Level Types to differentiate between different aspects
of the landscape. For example, when referring to the Ground Level, you may refer to the
ground in general, or, if they are present in that part of the map, the river or riverbank.
14. 14
Resources and Points
Resources
Time
An expedition must be completed within a certain timespan. The duration of an expedition
may vary by biome or campaign, and is up for future development.
Timeframes
Time is divided up into 5 Timeframes:
• Dawn
• Morning
• Afternoon
• Evening
• Night
5 Timeframes is equivalent to 24 hours in the real world. Each player may complete 3
actions per Timeframe, after which the next Timeframe starts. Future versions of Mimicry
will include Timeframe Tracking tables you can use to keep track of player actions.
Moving from one triangular Zone to another counts as an action. Moving from one Hex to
another takes 1 Timeframe.
Money
Expeditions are funded by research grants. Each expedition in a Biome starts with your
players getting a research grant of a certain amount. In this first version of the game,
money is in USD, but this may be subject to change.
When preparing a Biome expedition, it is up to you and future Modules to set up the story
of the expedition: what are players looking for? Who is sending them?
15. 15
Resources and Points
Points
Item Points
Item Points are used to access certain items and actions. Your players start with 20 Item
Points. More Item Points may be bought with money; one Item Point costs $200.
In-game uses for Item Points:
• Use items (See Items section)
• Treat injuries
• Succeed in partial rolls or penalties for failed rolls
• Send injured organisms to the Rehabilitation Center
The 3 Essential Elements as Crucial Points
Just as Ethos, Emulate, and (Re)connect are crucial elements of the biomimicry methodology, they
are also crucial concepts in the game. Each Element is represented as a points system that impact
your players’ success.
Ethos Points
A good biomimic respects nature and is conscious of their footprint on the environment. Your
players start with 20 Ethos Points, which can be lost when they take actions that are detrimental
to the environment, either by choice or through a failed roll. For example, a critical failure could
cause a team member to accidentally step on a rare beetle. The Conservation Status of an
organism will determine how many Ethos Points they can lose. The expedition ends if your Ethos
Points reach 0.
Emulation Points
For every strategy your players successfully emulate using the Emulator, they gain 1 Emulation
Point. During the expedition, players will encounter challenges that require them to emulate the
strategies they have learned. Successfully applying these strategies to the challenge is crucial to
their success.
(Re)connection Points
Regardless of whether they learn a natural strategy, your players are collectively awarded a cash
reward for every organism they discover. Rarer organisms mean a larger reward. Your players will
also collectively gain (Re)connection Points, which count towards your success.
17. 17
Tools at Your Disposal
These are tools that your players start out with and has access to for the
duration of your expedition.
Field Guide
A soft cover book full of useful information about the Biome you are exploring.
Players are able to obtain more information (ex. Identifying an organism) by having their
characters consult their field guide, spending 1 Item Point. This mechanic is still being
developed, but as of now the Field Guide can be used to…
• Identify an organism if it cannot be identified through observation
• Aid in lower rolls on Organism Encounters (see Organism Encounters)
• Ask if an organism exhibits a strategy
• Ask what an organism’s threat level is
Emulator
A hard white case shaped like a rounded rectangle.
Inside the case is a solar-powered device that
resembles a 3D printer. The device is 25 cm x 43 cm
x 50 cm, with a 25 cm x 35 cm opening though it that
items could be passed though to modify them. Its
carrying case has straps allowing it to be carried on
the back, and has an opening for the solar panel on
the top to allow it to recharge.
This device is what makes Emulation and Creation
possible. For more information on Creation, see the
Organism Encounters: Creation section.
Camera Drone
A small drone with a video camera.
This device allows your team to glimpse into the
Canopy Level, which you are unable to reach. Using
the Camera Drone requires a D10 roll.
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Player Incentives
Discover as many organisms as possible
Reward: Cash, (Re)connection Points
Your players will encounter two types of organisms in the map: Discoverable Organisms and
Researchable Organisms. Researchable Organisms have set locations on the map known by the
GM, and can be studied to learn their strategy and emulate it. Discoverable Organisms can have
set or randomized locations on the map, but cannot be studied to learn a strategy. When players
spot (become aware of) and identify (successfully roll OBSV) a Discoverable Organism, they earn a
cash reward based on that organism’s Conservation Status.
Learn as many strategies as possible
Reward: Cash
Emulate strategies to apply them to existing items or create new
items that solve a challenge
Reward: Emulation Points
See Organism Encounters: Creation section for more details.
Avoid harming or negatively impacting the local ecosystem
Penalty: Loss of Ethos Points
Your players start with 20 Ethos Points. These points are lost if a player decision or critically bad
roll results in the harm or death of an organism. How many Ethos Points are lost is determined by
the type of harm (injury or death) and the Conservation Status of the organism.
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Useful Locations
Research Station
Location: Center of map
The Research Station is a key location at the center of the map that your players will need to return
to at key junctures in your journey. You may need to travel to the Research Station to...
• Succeed in a partial Analysis roll
• Heal an injured team mate
• Acquire new equipment
Rehabilitation Center
Location: Center of map
If a player rolls poorly on a risky action, it is possible to accidentally injure an organism, which
costs Ethos Points. The only way to regain Ethos Points is to send injured organisms to the
Rehabilitation Center, attached to the Research Center. This action costs 2 Item Points. Players
may also send organisms to the Rehabilitation Center if you find one that is already injured.
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Character Classes
Biologist + on Observation and Analysis
Special ability: 3 times every 5 Timeframes, can
use Field Guide to identify if an organism is a
Researchable Organism without spending Item
Points.
Level 1: +1 OBSV, +1 ANLYS
Level 2: +2 OBSV, +2 ANLYS, +1 CRE
Level 3: +3 OBSV, +3 ANLYS, +2 CRE
Level 4: +4 OBSV, +4 ANLYS, +3 CRE
Level 5: +5 OBSV, +5 ANLYS, +3 CRE
Engineer + on Analysis and Creation
Special ability: Bonus +1 CRE when emulating
strategy that involves moving parts.
Level 1: +1 ANLYS, +1 CRE
Level 2: +2 ANLYS, +2 CRE, +1 OBSV
Level 3: +3 ANLYS, +3 CRE, +2 OBSV
Level 4: +4 ANLYS, +4 CRE, +3 OBSV
Level 5: +5 ANLYS, +5 CRE, +4 OBSV
Designer+ on Observation and Creation
Special ability: TBD
Level 1: +1 OBSV, +1 CRE
Level 2: +2 OBSV, +2 CRE, +1 ANLYS
Level 3: +3 OBSV, +3 CRE, +2 ANLYS
Level 4: +4 OBSV, +4 CRE, +3 ANLYS
Level 5: +5 OBSV, +5 CRE, +4 ANLYS
Naturalist ++ on Observation
Special ability: 3 times every 5 Timeframes, can
use Field Guide to identify an organism without
spending Item Points.
Level 1: +2 OBSV
Level 2: +3 OBSV, +1 ANLYS, +1 CRE
Level 3: +4 OBSV, + 2 ANLYS, +2 CRE
Level 4: +5 OBSV, +3 ANLYS, +3 CRE
Level 5: +6 OBSV, +4 ANLYS, +4 CRE
Chemist ++ on Analysis
Special ability: Bonus +1 ANLYS on rolls
determining the chemical makeup of something.
Level 1: +2 ANLYS
Level 2: +3 ANLYS, +1 CRE, +1 OBSV
Level 3: +4 ANLYS, +2 CRE, +2 OBSV
Level 4: +5 ANLYS, +3 CRE, +3 OBSV
Level 5: +6 ANLYS, +4 CRE, +4 OBSV
Fabricator ++ on Creation
Special ability: TBD
Level 1: +2 CRE
Level 2: +3 CRE, +1 ANLYS, +1 OBSV
Level 3: +4 CRE, +2 ANLYS, +2 OBSV
Level 4: +5 CRE, +3 ANLYS, +3 OBSV
Level 5: +6 CRE, +4 ANLYS, +4 OBSV
At the start of an expedition, each player descides what Character Class they will play as.
As of V.1, character creation and customization is still limited, but will be improved upon in
later versions as gameplay develops further.
21. 21
Leveling
In Development
How players and specific character classes achieve higher levels will be determined by
further game development and balancing of Point and reward mechanics.
22. 22
Items
This game does not have a set list of items that players must remember, but Item Points
that they can spend to use items they believe their character would have. As the GM, you
have the final say on what items players can use to avoid unrealistic items from being used.
Players can make a case for the item, but you have the final say. Items generally fall under 4
categories:
1. Item is simple or mundane.
Is this something someone would most likely have with them on an expedition like this, and
is it a simple item?
Ex. A rope, a raincoat, boots, a lighter, a compass
GM response: Let player use the item with no cost.
2. Item is not simple or mundane.
Is this something not everyone would bring on an expedition like this, or is a complex
object?
Ex. A GPS device, a radio
GM response: Let player use the item for 1 Item Point, after which they can continue using
it with no extra cost.
3. Item is too large to transport.
Is this something that is typically not carried on foot?
Ex. An x-ray machine
GM response: Let player use the item if the team travels to the Research Station and
spends the Timeframes necessary to travel.
4. Item is out of character or is not in line with the themes of the game.
Is this something that would impede gameplay or otherwise not work in game?
Ex. A machine gun
GM response: Politely decline to give the player the item and request they think of
something else.
24. 24
Organism Information
Types of Organisms
Researchable
Researchable Organisms have set locations on the map and can be studied to learn their
strategy and emulate it.
Discoverable
Discoverable Organisms can have set or randomized locations on the map, but cannot be
studied to learn a strategy.
Conservation Status
Organisms in this game are classified by their real life Conservation Status as outlined by
the IUCN Red List.
Critically endangered (CR): Extremely high risk of extinction in the wild
Endangered (EN): High risk of extinction in the wild
Vulnerable (VU): High risk of endangerment in the wild
Near threatened (NT): Likely to become endangered in the near future
Least concern (LC): Lowest risk; does not qualify for a higher risk category. Wide
spread and abundant.
In the game, Conservation Status will affect how many instances of an organism can be
found in the map, how difficult they are to spot, and how much of a penalty you will receive
for accidentally harming one. Conservation Status will also determine the cash rewards
players earn from discovering or researching an organism.
25. 25
Organism Information
Cash Rewards
When players discover or successfully research an organism, they gain a cash reward
based on the organism’s conservation status. If your players discover an organism and
then successfully study it, the reward for learning a strategy overrides the initial discovery
reward.
Cash Rewards for Discovering an Organism
Discovering an organism means your players have successfully Spotted and Observed a
organism, and now know its name.
Cash Rewards for Learning a Strategy
Learning a Strategy means your players have completed the Organism Encounter
process up to the Analysis phase and have succeeded in Analysis. They now understand
the Strategy enough to apply it to a future challenge, or present it to their expedition
benefactor.
26. 26
Organism Information
Ethos Penalties
(See Resources and Points: Points section)
When a player fails a roll or otherwise takes an action that results in the harm or death of an
organism, the team loses Ethos Points based on the Conservation Status of the organism.
This mechanic is crucial in emphasizing the importance of respecting nature in game. The
only way to regain Ethos Points is by transporting injured organisms to the Rehabilitation
Center (see Useful Locations section)
As the GM, use this mechanic in a realistic and even handed manner. Players should be
rewarded for taking steps to avoid harming nature, and this means only enforcing Ethos
Penalties in critically poor rolls or in situations where an organism is more susceptible to
harm. Although V.1 does not yet have a fully fleshed out sytem for determining the relative
toughness or weakness of an organism, as the GM you may decide to increase the DC of a
roll if you believe the weakness of the organism would make it more difficult. For example,
if your players want to catch an extremely small and delicate butterfly by hand, you may
decide to increase the DC of the roll by 1.
27. 27
Organism Information
Injuries from Organisms
On the other hand, some organisms may have adaptations that they use to defend themselves.
In some cases, such as when players are attempting to get closer or capture an organism, they
may become injured or harmed by the organism. In their full information tables, each organism
will have an injury rating that reflects the type of injury they can inflict. Again, as the GM, your
goal should not be to paint nature as inherently scary or dangerous, and injuries should only be
sustained in the case of low rolls or plans that make injury more likely.
28. 28
Organism Map Placement
How organisms are placed on maps
• Researchable Organisms all have established map placements before the game starts
• Discoverable Animals (or any Discoverable Organisms that can move) are determined
using randomized roll tables prepared before the game starts
• Discoverable Plants (or any Discoverable Organisms that cannot move, such as fungi) are
given established map placements before the game starts. This is because plants do not
move or have active Timeframes.
53. 53
Making a Randomized Table
To make a randomized table for a map, use the following steps:
• Each Hex on your map gets one randomized table.
• Determine what types of Levels are present in each Hex. These may vary depending
on the type of Biome. Think of what distinct areas are present that your players may be
interested in.
• In each Level, try to populate the table with organisms that have different active cycles
(nocturnal and diurnal). This will include even more variability, as players are able to spot
different organisms at different Timeframes.
• Start collecting potential organisms to populate the table with.
• The most useful resource is the IUCN Redlist site, which has many options for finding
organisms by biome, location, organism type, and conservation status. Organisms listed
on this site are also likely to have a conservation status, making it easier to use in game.
• Organisms without an official conservation status can be assigned one for the purposes
of the game.
In general, the randomized tables used in V.1 follow this formula:
• Critically Endangered: 1 individual on the map
• Endangered: 2 individuals on map
• Vulnerable: 3-4 individuals on map
• Near Threatened: 5-6 individuals on map
• Least Concern: No limitation on number of individuals
55. 55
Organism Encounters
Basic Instructions
When your players encounter a Researchable Organism and wants to learn its
strategy, the Organism Encounter follows a series of steps:
Observation
Gain information through observation alone
Data Capture
Capture data in the form of a sample or organism
Analysis
Analyze the data to learn the strategy
Creation
Emulate the strategy by making a new design or modifying an existing design
Each step leads into the next. Attempts to skip over one step to the next (ex. Create
before successfully Analyzing) will result in a -1 disadvantage on rolls for the following
steps.
56. 56
Organism Encounters:
Observation
Gain information through observation alone
Before the Encounter: Spotting
Before an Organism Encounter can begin and players can begin research, a player must
spot the organism. Spotting refers to the player becoming aware that something is there,
and a following Observation roll determines how much they see.
Steps to Spotting and Observation
• In a given Zone, (ex. Hex 5 Zone 3), a player will have
their character look for organisms in a certain Level of
the forest (ex. On the ground, on the tree trunks).
• Secretly roll a D6 to determine which Discoverable
Organism is present, using the randomized Discoverable
Organisms table. Do not inform the player which
organism it is yet.
• Ask the player roll to Spot (D10), which will determine
how much the player can see, based on the Observation
Success Table.
• If a Researchable Organism is in the same Zone and
Level, the use the player’s last roll (with OBSV bonus) and
compare it to the Spot DC of the organism (see Basic
Organism Information). This will determine whether the
team spots the organism.
• If they spot the organism, you may allow the same player
or a different player to roll Observation (D10 + OBSV),
prompting that there is something else there and they
can take a closer look. This roll determines how much
they see of the organism and how much they learn (see
Observation Success Table).
*Note*
Players only gain the Cash reward for
discovering an organism if they identify its
name.
57. 57
Organism Encounters
Data Capture
Capture data in the form of a sample or organism
If an organism looks promising for research, your players may decide to obtain
more data in order to move on to the next step. In the case of a plant, this may
mean taking a leaf sample. In the case of an animal, this may mean capturing it to
get a closer look or to take a sample.
When your players want to capture an organism, first have them describe to you
what they intend to do. Encourage them to be detailed. Then have one player
roll a D10. Players may specify the use of an item in their plan; if this item has not
been mentioned in game before, refer to the Items section and your personal
judgement to determine whether the item will cost them an Item Point. If players
are capturing an organism to obtain data, refer to the Data Capture Success
Table.
Your job as a GM is to present Researchable Organisms in a way that allows for
data collection the players need with minimal harm to the organism. Ask yourself
these questions:
• What do the players need to analyze to learn the strategy?
• Do they need the whole organism to analyze it?
• Can it be removed from the organism or found with minimal harm? (Ex. Bird feathers,
shed snake skin)
• Can it be observed while the organism is alive? (Ex. Watching its behavior)
• Can it only be observed if the organism is dead? (Ex. Players find a carcass or bones)
• With the above information in mind, how can the players analyze the strategy in a
way that inflicts the least amount of harm?
Be sure to encourage teamwork and reward players a Teamwork Bonus (see Basic
Gameplay section), and reward creative problem solving.
Examples of Data Capture opportunities that do not involve live capture:
• Players spot a flock of Scarlet Macaws up in the trees. As they flap their wings, a
single bright red feather drifts down. Players can now analyze the feather to learn
about the compounds that cause its color.
• Players find the carcass of a huge Arowana washed up on the riverbank. It’s partically
eaten, but most of its body remains protected by armor-like scales. Players can now
remove a scale and analyze it. At the same time, they might see a live specimen in
the water that is unbothered by the bites of Piranha.
58. 58
Organism Encounters
Analysis
Analyze the data to learn the strategy
Once the data has been obtained in the form of a sample or organism, one player
must roll a D10 + ANLYS to determine what the organism’s strategy is and how it
achieves this strategy. A successful analysis roll means your players have learned
what the strategy is, how it works, and are now able to emulate it. See the Analysis
Success Table to determine what a roll reveals. Your players also earns a cash
reward for learning a new strategy.
Analysis Methods
It is up to your players to decide how they want to analyze their data. It can be as simple as looking at
something through a microscope, or as complex as designing their own experiment. Encourage your
players to be creative in their analysis and don’t expect them to know exact analysis methods used in real
life. Encourage whatever level of complexity players are open to based on their experinece with research
and biology.
Future versions of the game will incorporate more options for analysis, but as of V.1 the steps are as
follows:
• Have your players tell you how they intend to analyze
the data. Players may specify an item they want to use,
and it is up to your discretion if this costs them an Item
Point (see Items section). Players may also suggest
the use of larger equipment; as a rule of thumb, any
item that cannot be transported, such as a scanning
electron microscope, will require the players to return
to the Research Station.
• Players roll a D10 + ANLYS
*Note*
The cash reward for learning a strategy
cancels out the previous cash reward for
discovering the organism.
59. 59
Analysis: Researchable Organism Analysis Results
This table outlines the full information players are able to learn from each organism.
60. 60
Organism Encounters
Creation
Emulate the strategy by making a new
design or modifying an existing design
Once players have successfully analyzed a strategy, they can use
the Emulator (See Tools at Your Disposal section) to create a
new design or modify an exiting item they have.
If your players want to modify an item that has not yet been
referenced in game, they must spend 1 Item Point.
The Emulator is limited by the size of its opening (25 cm x 35
cm). As long as an item can be physically passed through the
Emulator, it can be modified. This included items that are folded
or bundled up.
To have players Create, have one player specify what they want
to create or modify. Encourge them to use as much detail as
possible, and encourage players to present designs in whatever
way is easiest for them. This can include allowing players to
quickly sketch their design. Your players should brainstorm their
idea together, but only one player at a time can roll to Create
(D10 + CRE).
Depending on the success of the roll, players may need to roll a
D10 each time they use the item. As of V.1, this will be a straight
roll (see the Basic Success Table).
Remember, this is the most fantastical part of the game as
well as the area where players are given the most creative
freedom. Avoid nitpicking players for complete accuracy,
and encourage and reward them for brainstorming
designs that reflect an understanding of the strategy.
62. 62
Basic Tables
Cash Rewards
Cash Rewards for Discovering an Organism
Cash Rewards for Learning a Strategy
Ethos Points Penalties
Researchable Organism Spot DC
Conservation Status Shorthand
Rainforest Levels