Copycat this!
The best tips from the mobile gaming industry
Sanoma / Mobile Inspiration Conference, Amsterdam; 24.03.2015
…a boutique consulting firm specializing in mobile apps & services.
Concept Phase: Business & Product
Development
Interim Management
User Acquisition & Mobile Marketing
Analytics
Workshops
3
Dynamo Partners – Current Projects
4
Usage: Gaming is leading the Mobile Industry
5
Revenue: Gaming is leading the Mobile Industry
Source: Digi Capital, PWC, AppAnnie, Gartner
6
Retention
Engagement Virality $$$
User Acquisition
Principle 1: Retention is Key
7
Life-Time Value
Retention
Engagement
Virality
$$$
Principle 2: LTV > CPI
>
8
F2P requires innovation
2%
9
Copycat this! – Gamification of Onboarding Process
10
Copycat this! – Gamification of Onboarding Process
11
Copycat this! – Gamification of Onboarding Process
12
Copycat this! – Gamification of Onboarding Process
13
 Goals
 Increase retention and re-engagement during free trial period
 Increase subscription sales
 How
 Measure retention events
 Prioritize
 Concept: try to reach a high level of customization
 A/B testing of various onboarding flows
 Implementation
 Measure impact & optimize
 Results
 7days-Retention increased by 6%
 Subscription sales increased by 11%
Copycat this! – Gamification of Onboarding Process
14
Copycat this! – Staging & Cross-Promotion
15
Copycat this! – Staging & Cross-Promotion
16
Copycat this! – Staging & Cross-Promotion
17
 Goals for launching in Germany
 „Bug-free“ release
 100+ 5 star reviews in the first 24h
 Top 10 Ranking position „Overall“
 How
 Recruiting of 3000 testers via social and mobile
 Staged releases: 3 Beta versions with 200 / 1000 / 3000 users
 Softlaunch in Austria 2 weeks prior the launch date
 At launch date:
 push-notifications & mobile banners in all portfolio apps
 Email newsletter w/ call-to-action „5 star reviews“
 Results
 #4 „Overall“ at launch day (paid UA started 24h later)
Copycat this! – Staging & Cross-Promotion
18
Copycat this! – User Acquisition Tactics
19
 TV is the „old new“
 Reach & performance
 Quality of Users = ROI positive
 Halo & Carry-over effects
Copycat this! – User Acquisition Tactics
20
Copycat this! – User Acquisition Tactics
Installs
Virality
21
Copycat this! – User Acquisition Tactics
22
 TV is the „old new“
 Reach & performance
 Quality of Users = ROI positive
 Halo & Carry-over effects
 Social Networks are a two-way street
 360° integration
 Social SEO & ASO
 Keep an eye on the new ones: PewDiePie, Meerkat, ProductHunt
Copycat this! – User Acquisition Tactics
23
Copycat this! – User Acquisition Tactics
24
Copycat this! – User Acquisition Tactics
25
 TV is the „old new“
 Reach & performance
 Quality of Users = ROI positive
 Halo & Carry-over effects
 Social Networks are a two-way street
 360° integration
 Social SEO & ASO
 Keep an eye on the new ones: PewDiePie, Meerkat, ProductHunt
 IMcommerce
 the next platforms are messaging apps
 communication, commerce, banking, dating, gaming etc.
 it´s the early days = competitive advantages
Copycat this! – User Acquisition Tactics
26
1. Play more mobile games & Watch others playing games
2. Attend gaming conferences
3. Apply data-driven product development & decision-making
4. Put the „fun“ first – monetization comes naturally
Copycat this!
Stefan Bielau
Managing Partner
+49 175 5840160
stefan@dynamopartners.com
dynamopartners.com

Mic2015 Dynamo Stefan Bielau

  • 1.
    Copycat this! The besttips from the mobile gaming industry Sanoma / Mobile Inspiration Conference, Amsterdam; 24.03.2015
  • 2.
    …a boutique consultingfirm specializing in mobile apps & services. Concept Phase: Business & Product Development Interim Management User Acquisition & Mobile Marketing Analytics Workshops
  • 3.
    3 Dynamo Partners –Current Projects
  • 4.
    4 Usage: Gaming isleading the Mobile Industry
  • 5.
    5 Revenue: Gaming isleading the Mobile Industry Source: Digi Capital, PWC, AppAnnie, Gartner
  • 6.
    6 Retention Engagement Virality $$$ UserAcquisition Principle 1: Retention is Key
  • 7.
  • 8.
  • 9.
    9 Copycat this! –Gamification of Onboarding Process
  • 10.
    10 Copycat this! –Gamification of Onboarding Process
  • 11.
    11 Copycat this! –Gamification of Onboarding Process
  • 12.
    12 Copycat this! –Gamification of Onboarding Process
  • 13.
    13  Goals  Increaseretention and re-engagement during free trial period  Increase subscription sales  How  Measure retention events  Prioritize  Concept: try to reach a high level of customization  A/B testing of various onboarding flows  Implementation  Measure impact & optimize  Results  7days-Retention increased by 6%  Subscription sales increased by 11% Copycat this! – Gamification of Onboarding Process
  • 14.
    14 Copycat this! –Staging & Cross-Promotion
  • 15.
    15 Copycat this! –Staging & Cross-Promotion
  • 16.
    16 Copycat this! –Staging & Cross-Promotion
  • 17.
    17  Goals forlaunching in Germany  „Bug-free“ release  100+ 5 star reviews in the first 24h  Top 10 Ranking position „Overall“  How  Recruiting of 3000 testers via social and mobile  Staged releases: 3 Beta versions with 200 / 1000 / 3000 users  Softlaunch in Austria 2 weeks prior the launch date  At launch date:  push-notifications & mobile banners in all portfolio apps  Email newsletter w/ call-to-action „5 star reviews“  Results  #4 „Overall“ at launch day (paid UA started 24h later) Copycat this! – Staging & Cross-Promotion
  • 18.
    18 Copycat this! –User Acquisition Tactics
  • 19.
    19  TV isthe „old new“  Reach & performance  Quality of Users = ROI positive  Halo & Carry-over effects Copycat this! – User Acquisition Tactics
  • 20.
    20 Copycat this! –User Acquisition Tactics Installs Virality
  • 21.
    21 Copycat this! –User Acquisition Tactics
  • 22.
    22  TV isthe „old new“  Reach & performance  Quality of Users = ROI positive  Halo & Carry-over effects  Social Networks are a two-way street  360° integration  Social SEO & ASO  Keep an eye on the new ones: PewDiePie, Meerkat, ProductHunt Copycat this! – User Acquisition Tactics
  • 23.
    23 Copycat this! –User Acquisition Tactics
  • 24.
    24 Copycat this! –User Acquisition Tactics
  • 25.
    25  TV isthe „old new“  Reach & performance  Quality of Users = ROI positive  Halo & Carry-over effects  Social Networks are a two-way street  360° integration  Social SEO & ASO  Keep an eye on the new ones: PewDiePie, Meerkat, ProductHunt  IMcommerce  the next platforms are messaging apps  communication, commerce, banking, dating, gaming etc.  it´s the early days = competitive advantages Copycat this! – User Acquisition Tactics
  • 26.
    26 1. Play moremobile games & Watch others playing games 2. Attend gaming conferences 3. Apply data-driven product development & decision-making 4. Put the „fun“ first – monetization comes naturally Copycat this!
  • 27.
    Stefan Bielau Managing Partner +49175 5840160 stefan@dynamopartners.com dynamopartners.com

Editor's Notes

  • #15 4 companies own apps that generate 70% of the unique users in the mobile top25