This document summarizes the development of a media product by Matt Fearn. It includes summaries of the front cover, contents page, and double page spreads. Conventions like mastheads, barcodes, and varied fonts and images are used. The target audience is described as young people aged 16-26 interested in R&B, hip hop, and drum & bass music. Market research was conducted at schools and shops. The document reflects on lessons learned about design conventions and keeping the magazine simple and appealing to the whole target market.
This document summarizes the key stages and learnings from a student's media product project to design a magazine.
The student developed conventions like using different font sizes for article headlines versus the masthead. They also challenged conventions by using varying fonts throughout rather than a single font.
To attract their target audience of 16-26 year olds interested in genres like R&B and hip-hop, the student conducted surveys at schools and shops.
The student learned about page layout in Publisher and editing photos in Photoshop. They concluded that simplicity, limited text, and standing out on shelves are keys to success.
The document discusses what the student learned from creating a music magazine as a media product. They learned how to use various technologies like Adobe Photoshop and InDesign to design the magazine layout. They also learned about the conventions of real music magazines by including things like cover lines, issue dates, and column layouts. The student feels they have improved at using photo editing and design software since their preliminary magazine design exercise. Overall, they now have new skills in using technology and understanding media conventions that they can apply to future projects.
Rebecca Warren created a music magazine called "Sound" for her evaluation project. She found Photoshop easier to use than iMovie. The magazine incorporates conventions of popular music magazines like Rolling Stone including features like mastheads, headlines, images, dates and contents pages. Rebecca aimed the magazine at pleasure seekers ages 16-22 by using appealing colors, fonts and styles in the cover, contents and double page spread. She learned new skills in photography, Photoshop and graphic design through constructing the magazine.
The document reflects on Aston Lilyrose Hinson's media magazine project "Encore", noting ways the magazine used and developed conventions of real music magazines through its color scheme, layout of content pages and covers, and representation of particular social groups like teenagers interested in alternative music. The student also learned new skills using Macbooks, fonts from the internet, and improved significantly from a preliminary task by incorporating bolder colors, varied fonts, and a front page image.
The document discusses the student's final media product which is a magazine cover and contents page for a hip hop and R&B music magazine. It explains how the student's media product uses and develops conventions from real magazines such as having a bold masthead, barcode, and strap line on the cover. The contents page lists articles and uses consistent branding. The student also challenges some conventions by changing font styles.
The document describes a magazine the author created to conform to conventions of real music magazines. It includes a glossy front cover with an image of the featured artist to attract audiences. The front cover also displays the magazine title, pull quotes, and a listing of what's included inside. The magazine uses conventions like advertisements, a contents page, and a double-page spread layout including a full-page artist image and interview. It aims to represent and attract a young, 16-21 age group through language, featured artists, and topics like upcoming parties and popular dances. The author learned skills in using programs like Photoshop and InDesign to lay out the magazine professionally.
- The document discusses the design and content of a music magazine created by the author for the genres of hip hop and drum & bass.
- Details are provided on the cover design, contents page, double page spread layout, target audience, and technologies used.
- Feedback received on the magazine highlighted strengths like the consistent color scheme and nice double page spread, while noting weaknesses such as the cover could use more detail.
The document discusses the skills and techniques the author learned while creating a music magazine as their final project. They learned how to use Photoshop tools like magnetic selection and feathering to cut out backgrounds. Through their project, the author gained a better understanding of design conventions like layout, color schemes, and cover images. They conducted market research with a survey to determine their target audience of 16-34 year olds interested in dance and pop music. The author believes a company called Intermedia Partners would be suited to distribute their magazine since they work with various media types including magazines and could advertise across their different platforms.
This document summarizes the key stages and learnings from a student's media product project to design a magazine.
The student developed conventions like using different font sizes for article headlines versus the masthead. They also challenged conventions by using varying fonts throughout rather than a single font.
To attract their target audience of 16-26 year olds interested in genres like R&B and hip-hop, the student conducted surveys at schools and shops.
The student learned about page layout in Publisher and editing photos in Photoshop. They concluded that simplicity, limited text, and standing out on shelves are keys to success.
The document discusses what the student learned from creating a music magazine as a media product. They learned how to use various technologies like Adobe Photoshop and InDesign to design the magazine layout. They also learned about the conventions of real music magazines by including things like cover lines, issue dates, and column layouts. The student feels they have improved at using photo editing and design software since their preliminary magazine design exercise. Overall, they now have new skills in using technology and understanding media conventions that they can apply to future projects.
Rebecca Warren created a music magazine called "Sound" for her evaluation project. She found Photoshop easier to use than iMovie. The magazine incorporates conventions of popular music magazines like Rolling Stone including features like mastheads, headlines, images, dates and contents pages. Rebecca aimed the magazine at pleasure seekers ages 16-22 by using appealing colors, fonts and styles in the cover, contents and double page spread. She learned new skills in photography, Photoshop and graphic design through constructing the magazine.
The document reflects on Aston Lilyrose Hinson's media magazine project "Encore", noting ways the magazine used and developed conventions of real music magazines through its color scheme, layout of content pages and covers, and representation of particular social groups like teenagers interested in alternative music. The student also learned new skills using Macbooks, fonts from the internet, and improved significantly from a preliminary task by incorporating bolder colors, varied fonts, and a front page image.
The document discusses the student's final media product which is a magazine cover and contents page for a hip hop and R&B music magazine. It explains how the student's media product uses and develops conventions from real magazines such as having a bold masthead, barcode, and strap line on the cover. The contents page lists articles and uses consistent branding. The student also challenges some conventions by changing font styles.
The document describes a magazine the author created to conform to conventions of real music magazines. It includes a glossy front cover with an image of the featured artist to attract audiences. The front cover also displays the magazine title, pull quotes, and a listing of what's included inside. The magazine uses conventions like advertisements, a contents page, and a double-page spread layout including a full-page artist image and interview. It aims to represent and attract a young, 16-21 age group through language, featured artists, and topics like upcoming parties and popular dances. The author learned skills in using programs like Photoshop and InDesign to lay out the magazine professionally.
- The document discusses the design and content of a music magazine created by the author for the genres of hip hop and drum & bass.
- Details are provided on the cover design, contents page, double page spread layout, target audience, and technologies used.
- Feedback received on the magazine highlighted strengths like the consistent color scheme and nice double page spread, while noting weaknesses such as the cover could use more detail.
The document discusses the skills and techniques the author learned while creating a music magazine as their final project. They learned how to use Photoshop tools like magnetic selection and feathering to cut out backgrounds. Through their project, the author gained a better understanding of design conventions like layout, color schemes, and cover images. They conducted market research with a survey to determine their target audience of 16-34 year olds interested in dance and pop music. The author believes a company called Intermedia Partners would be suited to distribute their magazine since they work with various media types including magazines and could advertise across their different platforms.
The document discusses the student's media product, which is a magazine, and how it uses conventions from real music magazines. The student used conventions like a prominent masthead, placing the masthead behind the cover image, including five fonts, using anchorage and pricing information, and sticking to a four color scheme. However, the background of the cover, which uses a Union Jack flag, challenges conventions. The contents page also follows conventions like using columns but includes an editor's note, which is uncommon. The student learned various technologies like Photoshop, Quark, and digital cameras in creating the magazine, and how quality can be affected by shooting conditions.
This document discusses how the media product uses, develops, and challenges conventions of real media products. Specifically:
- The front cover uses conventions like font, color scheme, and language typically seen in indie magazines. However, the bright colors challenge stereotypes.
- The contents page and double page spread use conventions seen in magazines like clearly labeled sections and professional wording.
- Elements like the cover design, images, and layout of columns mirror conventions of real magazines. However, challenges include removing backgrounds and having images without props atypical of music magazines.
- Journalistic techniques are used to engage readers, like bolder text and a vibrant tone, but slang and relaxed terms also target younger audiences.
The document discusses the student's media product, a music magazine, and how it uses and challenges conventions of real music magazines. The front cover uses conventions like a bold title overlapping the main image. However, the emotions portrayed by the model are unconventional. The contents page varies article fonts by color but uses unconventional images, background, and font type. The double page spread merges images with text and headlines similarly to real magazines but sets out text and uses images differently. The magazine represents young indie rock-loving females and could be distributed in local shops to this target audience. The student learned about technologies like Blogger, Fireworks, and digital cameras through constructing the magazine.
This document provides an evaluation of the ways in which Lydia Hughes' media product uses and develops conventions of real media products. It summarizes her magazine cover, contents page, and double page spread. For the cover, she incorporates key conventions like a masthead and headline but challenges conventions by including fewer promotional elements. For the contents page, she includes features like a charts list but challenges conventions through her stylistic choices. For the double page spread, she focuses more on imagery than text-heavy conventions to portray her theme that music takes one to another world. The document evaluates how her product represents women as strong and connects past and present music icons. It concludes that her target audience would be 16-45 year olds interested in
Tom McCrae created a music magazine for the rock genre as part of a media studies evaluation. He researched existing rock magazines to inform his magazine's color scheme and layout. His magazine includes a front cover, contents page, and double page spread. He used similar colors and layouts as other rock magazines to appeal to the target audience. McCrae also learned techniques like maintaining consistent color schemes and positioning images on covers. He created the magazine using software like Fireworks and shared it online using Blogger.
This document summarizes Sophie Davies' media studies evaluation of a magazine she created called "Pop Mix". The summary discusses the key aspects and conventions of real magazines that were used or developed in her magazine, such as the layout, color scheme, images, and topics. It also discusses how the magazine represents and targets a particular social group of teenagers interested in pop and R&B music. Finally, it discusses what type of music institution might distribute the magazine and why, focusing on an existing publisher of music magazines.
The student created an indie magazine aimed at male students. To attract the target audience, masculine fonts and colors like red and black were used throughout the magazine. Photos of typical indie artists in casual clothes also helped match the genre. The contents included a gig guide, artist interviews, and competitions to appeal to interests in indie music and concerts. Through this project, the student learned how to use software like Photoshop and InDesign to lay out pages and incorporate images and text.
This document evaluates how a media product uses, develops, and challenges conventions of real magazines.
It summarizes that the magazine cover uses conventions like a masthead, cover lines in two colors, and a tag. However, it only uses one color for the cover lines instead of two. The main image on the cover is a medium close-up edited similarly to real magazines.
The contents page conforms to conventions like using various artist images but challenges conventions by having a two-page menu and atypical "contents" typography.
The double-page spread uses conventions such as pull quotes, a large central image, and three columns, but challenges conventions by using only black and white like some artist-
This document summarizes Sarah Edwards' evaluation of her media product, a music magazine. She analyzed conventions from real music magazines like Kerrang! and NME to inform her designs for elements like the front cover layout. While taking inspiration from others, she also added her own touches like using different colors. She aimed her magazine at teenagers and young adults interested in indie, rock, and alternative music. To attract her target audience, she used eye-catching fonts and photos on the front cover. Through making her magazines, Sarah learned new technologies like Photoshop and gained experience with design skills.
This document summarizes Sophie Davies' media studies evaluation of a magazine she created called "Pop Mix". The summary discusses the key points made about how the magazine uses conventions from real music magazines, represents a teenage audience interested in R&B and pop music, and would be distributed by a major music publisher like IPC to attract this target demographic. Sophie also reflects on what she learned about magazine layout, design, and technology from constructing the project.
Connor Kelly created a music magazine called "Mainstream Music" to target 14-25 year old fans of R&B and hip hop music. The magazine uses conventions from real magazines like Vibe and XXL to appeal to its target audience. Connor learned how to use technologies like Photoshop and Paint to enhance photos and the overall quality of the magazine. From the preliminary to final draft, Connor progressed in representing the target genre and audience more accurately through refined fonts, color schemes, layouts and cover images.
The document discusses the evaluation, research, planning and production of a music magazine. It summarizes how the magazine uses and challenges conventions of real music magazines. It describes the intended audience as music lovers and fans of electronic genres. It also discusses the technologies used and what was learned from the preliminary task to the full product.
The document summarizes how the media product uses, develops, and challenges conventions of real music magazines. Key points:
- The front cover uses conventions like a masthead and main image but challenges placement of some elements.
- Inside pages also use conventions like clearly labeled sections and repetition of branding but challenge placement of some info like price.
- Photos on contents page are labeled and follow color scheme. A double page spread uses column text and multiple photos but challenges text placement.
- Conventions of real magazines are generally followed for layout and sections but some elements are repositioned or presented differently, like a question/answer article format. Branding and aesthetics are maintained across pages.
The document discusses a student's media studies evaluation of a magazine they created. The magazine uses conventions from real music magazines such as featuring an artist prominently on the cover and using a color scheme of red and black. The target audience is identified as teenagers aged 16-19 who are interested in indie and rock music. Techniques like informal language and pictures of indie bands and styles were used to attract this audience. In creating the magazine, the student learned skills with Photoshop and how to construct a media product to represent a particular social group.
1) The author learned several skills in progressing from their preliminary magazine task to the final product. They gained confidence in editing for a specific demographic, using Photoshop, creating presentations in Prezi, and writing articles.
2) The preliminary task helped the author plan their final product better. Their final cover had improved photography, fonts tailored to each section, and more subtle colors.
3) Looking back, the author feels their magazine conveys professionalism through defined, high-quality photography enhanced by lighting. They enjoyed using Photoshop but could have better highlighted the featured artist.
The document discusses the evaluation of Sarah Buttery's media product, which is a music magazine called AME.
It summarizes how the magazine follows conventions of real music magazines in its layout and design, including having a prominent image on the cover and using direct address. It also discusses how the magazine represents its target audience of 16-24 year old females interested in alternative music through its color scheme, content, and cover image.
Finally, it considers what type of media institution would be suitable to distribute the magazine, concluding that IPC Media and Bauer Media would be good choices as they both distribute similar music magazines and target the same demographic audience.
The document evaluates Joe Lavigne's music magazine portfolio project. It discusses how Joe applied research, planning and generic conventions to create a front cover, contents page, and double page spread for the magazine. The evaluation analyzes specific design features and how they appeal to the target audience and conform to industry standards, while also contrasting with existing magazines. Technological programs used in editing are also reviewed, as well as improvements made from preliminary ideas to the final products.
1. Dokumen tersebut membahas tentang sistem umum perusahaan dan bagaimana sumber daya fisik dan virtual berinteraksi di dalamnya.
2. Juga membahas tentang lingkungan perusahaan, rantai pasokan, keunggulan kompetitif, dan peran sistem informasi dalam mendukung keunggulan tersebut.
3. Sistem informasi global membantu koordinasi perusahaan multinasional untuk mencapai efisiensi dan fleksibilitas dalam memenu
Teks tersebut membahas tentang perdagangan elektronik (e-commerce) yang meliputi dua jenis yaitu business to business (B2B) dan business to consumer (B2C). Sistem interorganisasi (IOS) seperti electronic data interchange (EDI) memungkinkan perusahaan untuk berkolaborasi dan meraih efisiensi serta kekuatan penawaran. Implementasi IOS dapat dilakukan secara proaktif maupun reaktif.
The document discusses the student's media product, which is a magazine, and how it uses conventions from real music magazines. The student used conventions like a prominent masthead, placing the masthead behind the cover image, including five fonts, using anchorage and pricing information, and sticking to a four color scheme. However, the background of the cover, which uses a Union Jack flag, challenges conventions. The contents page also follows conventions like using columns but includes an editor's note, which is uncommon. The student learned various technologies like Photoshop, Quark, and digital cameras in creating the magazine, and how quality can be affected by shooting conditions.
This document discusses how the media product uses, develops, and challenges conventions of real media products. Specifically:
- The front cover uses conventions like font, color scheme, and language typically seen in indie magazines. However, the bright colors challenge stereotypes.
- The contents page and double page spread use conventions seen in magazines like clearly labeled sections and professional wording.
- Elements like the cover design, images, and layout of columns mirror conventions of real magazines. However, challenges include removing backgrounds and having images without props atypical of music magazines.
- Journalistic techniques are used to engage readers, like bolder text and a vibrant tone, but slang and relaxed terms also target younger audiences.
The document discusses the student's media product, a music magazine, and how it uses and challenges conventions of real music magazines. The front cover uses conventions like a bold title overlapping the main image. However, the emotions portrayed by the model are unconventional. The contents page varies article fonts by color but uses unconventional images, background, and font type. The double page spread merges images with text and headlines similarly to real magazines but sets out text and uses images differently. The magazine represents young indie rock-loving females and could be distributed in local shops to this target audience. The student learned about technologies like Blogger, Fireworks, and digital cameras through constructing the magazine.
This document provides an evaluation of the ways in which Lydia Hughes' media product uses and develops conventions of real media products. It summarizes her magazine cover, contents page, and double page spread. For the cover, she incorporates key conventions like a masthead and headline but challenges conventions by including fewer promotional elements. For the contents page, she includes features like a charts list but challenges conventions through her stylistic choices. For the double page spread, she focuses more on imagery than text-heavy conventions to portray her theme that music takes one to another world. The document evaluates how her product represents women as strong and connects past and present music icons. It concludes that her target audience would be 16-45 year olds interested in
Tom McCrae created a music magazine for the rock genre as part of a media studies evaluation. He researched existing rock magazines to inform his magazine's color scheme and layout. His magazine includes a front cover, contents page, and double page spread. He used similar colors and layouts as other rock magazines to appeal to the target audience. McCrae also learned techniques like maintaining consistent color schemes and positioning images on covers. He created the magazine using software like Fireworks and shared it online using Blogger.
This document summarizes Sophie Davies' media studies evaluation of a magazine she created called "Pop Mix". The summary discusses the key aspects and conventions of real magazines that were used or developed in her magazine, such as the layout, color scheme, images, and topics. It also discusses how the magazine represents and targets a particular social group of teenagers interested in pop and R&B music. Finally, it discusses what type of music institution might distribute the magazine and why, focusing on an existing publisher of music magazines.
The student created an indie magazine aimed at male students. To attract the target audience, masculine fonts and colors like red and black were used throughout the magazine. Photos of typical indie artists in casual clothes also helped match the genre. The contents included a gig guide, artist interviews, and competitions to appeal to interests in indie music and concerts. Through this project, the student learned how to use software like Photoshop and InDesign to lay out pages and incorporate images and text.
This document evaluates how a media product uses, develops, and challenges conventions of real magazines.
It summarizes that the magazine cover uses conventions like a masthead, cover lines in two colors, and a tag. However, it only uses one color for the cover lines instead of two. The main image on the cover is a medium close-up edited similarly to real magazines.
The contents page conforms to conventions like using various artist images but challenges conventions by having a two-page menu and atypical "contents" typography.
The double-page spread uses conventions such as pull quotes, a large central image, and three columns, but challenges conventions by using only black and white like some artist-
This document summarizes Sarah Edwards' evaluation of her media product, a music magazine. She analyzed conventions from real music magazines like Kerrang! and NME to inform her designs for elements like the front cover layout. While taking inspiration from others, she also added her own touches like using different colors. She aimed her magazine at teenagers and young adults interested in indie, rock, and alternative music. To attract her target audience, she used eye-catching fonts and photos on the front cover. Through making her magazines, Sarah learned new technologies like Photoshop and gained experience with design skills.
This document summarizes Sophie Davies' media studies evaluation of a magazine she created called "Pop Mix". The summary discusses the key points made about how the magazine uses conventions from real music magazines, represents a teenage audience interested in R&B and pop music, and would be distributed by a major music publisher like IPC to attract this target demographic. Sophie also reflects on what she learned about magazine layout, design, and technology from constructing the project.
Connor Kelly created a music magazine called "Mainstream Music" to target 14-25 year old fans of R&B and hip hop music. The magazine uses conventions from real magazines like Vibe and XXL to appeal to its target audience. Connor learned how to use technologies like Photoshop and Paint to enhance photos and the overall quality of the magazine. From the preliminary to final draft, Connor progressed in representing the target genre and audience more accurately through refined fonts, color schemes, layouts and cover images.
The document discusses the evaluation, research, planning and production of a music magazine. It summarizes how the magazine uses and challenges conventions of real music magazines. It describes the intended audience as music lovers and fans of electronic genres. It also discusses the technologies used and what was learned from the preliminary task to the full product.
The document summarizes how the media product uses, develops, and challenges conventions of real music magazines. Key points:
- The front cover uses conventions like a masthead and main image but challenges placement of some elements.
- Inside pages also use conventions like clearly labeled sections and repetition of branding but challenge placement of some info like price.
- Photos on contents page are labeled and follow color scheme. A double page spread uses column text and multiple photos but challenges text placement.
- Conventions of real magazines are generally followed for layout and sections but some elements are repositioned or presented differently, like a question/answer article format. Branding and aesthetics are maintained across pages.
The document discusses a student's media studies evaluation of a magazine they created. The magazine uses conventions from real music magazines such as featuring an artist prominently on the cover and using a color scheme of red and black. The target audience is identified as teenagers aged 16-19 who are interested in indie and rock music. Techniques like informal language and pictures of indie bands and styles were used to attract this audience. In creating the magazine, the student learned skills with Photoshop and how to construct a media product to represent a particular social group.
1) The author learned several skills in progressing from their preliminary magazine task to the final product. They gained confidence in editing for a specific demographic, using Photoshop, creating presentations in Prezi, and writing articles.
2) The preliminary task helped the author plan their final product better. Their final cover had improved photography, fonts tailored to each section, and more subtle colors.
3) Looking back, the author feels their magazine conveys professionalism through defined, high-quality photography enhanced by lighting. They enjoyed using Photoshop but could have better highlighted the featured artist.
The document discusses the evaluation of Sarah Buttery's media product, which is a music magazine called AME.
It summarizes how the magazine follows conventions of real music magazines in its layout and design, including having a prominent image on the cover and using direct address. It also discusses how the magazine represents its target audience of 16-24 year old females interested in alternative music through its color scheme, content, and cover image.
Finally, it considers what type of media institution would be suitable to distribute the magazine, concluding that IPC Media and Bauer Media would be good choices as they both distribute similar music magazines and target the same demographic audience.
The document evaluates Joe Lavigne's music magazine portfolio project. It discusses how Joe applied research, planning and generic conventions to create a front cover, contents page, and double page spread for the magazine. The evaluation analyzes specific design features and how they appeal to the target audience and conform to industry standards, while also contrasting with existing magazines. Technological programs used in editing are also reviewed, as well as improvements made from preliminary ideas to the final products.
1. Dokumen tersebut membahas tentang sistem umum perusahaan dan bagaimana sumber daya fisik dan virtual berinteraksi di dalamnya.
2. Juga membahas tentang lingkungan perusahaan, rantai pasokan, keunggulan kompetitif, dan peran sistem informasi dalam mendukung keunggulan tersebut.
3. Sistem informasi global membantu koordinasi perusahaan multinasional untuk mencapai efisiensi dan fleksibilitas dalam memenu
Teks tersebut membahas tentang perdagangan elektronik (e-commerce) yang meliputi dua jenis yaitu business to business (B2B) dan business to consumer (B2C). Sistem interorganisasi (IOS) seperti electronic data interchange (EDI) memungkinkan perusahaan untuk berkolaborasi dan meraih efisiensi serta kekuatan penawaran. Implementasi IOS dapat dilakukan secara proaktif maupun reaktif.
Dokumen tersebut membahas tentang konsep dasar sistem pendukung keputusan (decision support system/DSS) dan bagaimana manajer dapat menggunakannya untuk memecahkan masalah secara sistematis melalui empat tahapan yaitu intelijen, perancangan, pemilihan, dan pengkajian dengan menggunakan model sistem perusahaan atau lingkungan. Dokumen tersebut juga menjelaskan berbagai jenis model yang dapat digunakan manajer
Dokumen tersebut membahas tentang keamanan informasi, termasuk tujuan, ancaman, risiko, pengendalian, dan manajemen risiko dalam keamanan informasi. Dibahas pula tantangan baru seperti e-commerce dan upaya untuk mengatasinya seperti kartu kredit sekali pakai. Ditekankan pentingnya kebijakan dan sertifikasi keamanan informasi untuk mencapai keseimbangan antara ketersediaan informasi dan privasi.
1. Dokumen menjelaskan tentang sistem manajemen basis data, termasuk tujuan belajar, pendahuluan, organisasi data, struktur basis data, membuat basis data, laporan dan formulir, bahasa query, dan personel terkait dengan basis data.
2. Struktur basis data mencakup hierarki data, spreadsheet sebagai basis data sederhana, flat files, dan field-field kunci.
3. Membuat basis data melibatkan menentukan kebutuhan data menggunakan pendekatan ber
The document discusses the student's final media product which is a magazine cover and contents page for a hip hop and R&B music magazine. It summarizes how the product uses conventions of real magazines such as a bold masthead, barcodes, and consistent fonts and layout between pages. It also discusses some ways the product challenges conventions, such as changing font colors to distinguish speakers in an interview.
The document describes the process of creating a music magazine aimed at a young audience interested in grime music. Key details include choosing Future publishing to produce and distribute the magazine due to their experience with niche publications. The intended audience is described as social groups C2-E aged 16-25, and elements like street slang language and images of artists in typical poses were used to attract this audience. Learning experiences around using software like Photoshop and InDesign to lay out the magazine professionally are also discussed.
The document discusses the ways in which the media product uses and develops conventions from real media products. It covers the front cover, contents page, double page spread, representation of social groups, potential distribution outlets, target audience, and techniques used to attract the audience. The front cover includes elements like barcodes and competitions found on real magazines. The contents page sections off page numbers and uses color. The double page spread features a large main image and interviews. The product represents young music fans aged 16-21. It could be distributed in local newsagents. The audience is males and females aged 16-21 interested in genres like rap and R&B. Elements like competition promotions, images, and exclusive language are used to attract the target
The document discusses the student's final evaluation of their media magazine product. It covers how the product used conventions of real magazines, represented a particular social group of older teenagers and young adults, and could be distributed by a media company like Emap. The student also discusses what they learned about technologies like Photoshop through constructing the product and how their skills improved from their preliminary task.
The document discusses the process of creating a music magazine aimed at a particular social group. It covers designing the front cover, contents page, and a double page article spread to follow magazine conventions. The intended audience is described as social groups C2-E aged 16-25 based on the urban music genre and language used. The distribution method and technologies learned in constructing the magazine are also summarized.
The document describes the process of creating a music magazine for a target audience of 16-25 year olds interested in grime music. Key details include using eye-catching images of artists in typical poses and styles to appeal to the target demographic. Text includes slang terms commonly used in urban areas. The magazine would likely be distributed in urban areas by Future Publishing and feature ads, articles, and interviews following magazine conventions. Through the process, the author learned skills in using software like Photoshop and InDesign to lay out pages professionally and attract their intended readership.
- The magazine aims to be authentic by using similar features and conventions as real music magazines, such as clear images, fonts similar to those found in music magazines, and a black and white color scheme.
- The target audience is people aged 16 and older interested in rock music.
- Feedback from 20 people was positive, praising the memorable masthead, appropriate use of color, sufficient content for the genre, and overall success.
The document describes the ways in which the author's media product, a music magazine, uses and develops conventions from real music magazines. It discusses how the front cover, contents page, and double page spread employ conventions like the masthead, barcode, page numbers, and pull quotes similarly to real magazines like NME. It also notes how the author develops new conventions, such as cropping the background of a front cover image.
The document summarizes what the student learned in progressing from an initial preliminary task of creating a school magazine to the full music magazine product. The student notes that the preliminary magazine was a less professional first attempt that did not include many magazine conventions. In developing the music magazine, the student learned skills like cropping, cutting and editing images as well as effective presentation and layout to produce a more polished final product that better followed magazine conventions.
1) The document evaluates the author's music magazine and how it uses conventions of real music magazines. It aims to have similar features like images, fonts, and color schemes to look authentic.
2) The magazine represents a particular social group - people interested in rock music between ages 16+.
3) The magazine would be best distributed by IPC Media, the publisher of magazines like NME, as they have a similar style, genre focus, and professional look.
1) The document evaluates the author's music magazine and how it uses conventions of real music magazines.
2) Formatting and design elements like images, fonts, and color scheme were selected to mimic real music magazines while within the author's abilities.
3) The target audience is identified as those interested in rock music between ages 16-30 based on the magazine's content and style.
My media product challenges conventions of real magazines by including standard elements such as a colorful cover featuring an image and pull quotes to attract attention. It also includes contents listing different sections and a double page article spread in an informal style using slang to represent its target young audience. Creating the product helped me learn skills in using software like Photoshop and InDesign to lay out magazine pages professionally and how to design elements to engage a specific readership.
The document discusses the evaluation of a magazine product created by the author. It covers several areas:
1) The front cover uses some unconventional elements like an off-center title but is otherwise conventional to attract audiences.
2) The contents page layout is conventional but uses images down the right side unconventionally.
3) The double-page spread uses a full photo background and quote heading unconventionally alongside conventional column text.
4) The author has learned to better plan, research, and use software like Fireworks to improve image editing skills.
The document provides an analysis of the student's media product, a music magazine called "Voice". It discusses various conventions and techniques used in real music magazines that were employed or challenged in the student's product. This includes using red as an eye-catching color, modeling conventions like direct eye contact, and keeping the price low. The student reflects on how they represented social groups and chose their target audience of 16-24 year olds. Techniques like Photoshop filters and editing tools were learned through the process of constructing the final product.
The document provides feedback from an audience evaluation of the student's music magazine. 10 people from the target age group (15-20) were asked for their opinions. Most said they liked the bold color scheme and could relate to the images of artists around their own age. However, some felt there could be more variety in the artists featured rather than a single focus. Overall, the target audience found the magazine design and content appropriate and said they would consider buying it.
- The document discusses the process of evaluating and improving a music magazine the author created
- When planning the magazine, the author researched conventions like consistent fonts and color schemes throughout, and included features like mastheads, coverlines, and page numbers
- Technologies like Photoshop, InDesign, and blogs helped with editing photos, laying out pages, and documenting the process
- The author learned about making the cover more conventional with elements like model poses, limited colors, and barcodes to attract their target audience of 15-25 year old music fans
The document describes a magazine called "BeatMag" about the dubstep music genre. It discusses how the magazine uses conventions like bold text and rule of thirds layout to attract attention. The target audience is described as younger socioeconomic class E-D students and teenagers. Both genders are targeted by featuring a young white male artist and including images of music equipment to appeal to older readers. The creator learned skills using Adobe Photoshop and InDesign to design professional-looking pages, and how to construct a media product to effectively represent and address the intended audience.
The document describes a magazine called "BeatMag" about the dubstep music genre. It discusses how the magazine uses conventions like bold text and rule of thirds layout to attract attention. The target audience is described as younger socioeconomic class E-D students and teenagers. Both genders are targeted by featuring a young white male artist and including images of music equipment to appeal to older readers. The creator learned skills using Adobe Photoshop and InDesign to design professional-looking pages, and how to construct a media product to effectively represent and address the intended audience.
Izzy Dennis created a music magazine called "Fusion" for their media coursework evaluation. They enjoyed creating the main task more than the preliminary task because they had gained more skills. They were inspired by popular music magazines like Rolling Stone. Izzy researched conventions of magazine covers, contents pages, and double page spreads. They incorporated typical conventions to appeal to their target audience.
Tom Hogan discusses how his media product both uses and challenges conventions of existing music magazines. It uses similar fonts, color schemes, and layouts seen in magazines like NME and Q, but also challenges conventions through things like its abbreviated title, emphasis on certain articles, and inclusion of an introduction to an interview. Through creating the product, Tom has learned new skills with photography equipment, Photoshop, and magazine design. He feels confident he could now create another magazine of similar quality.
2. My media product using conventions of real media products My finished front cover. The title of the main story is bigger than the other leads. The masthead is very stereotypical of this genre of music. The target audience will like this. The main lead is also bigger than the rest of the leads, showing that that is the main lead and it is linked to the image. I have also used a barcode, so that it can also be sold in shops. The strap line of the magazine is “Tomorrow's music today” as shown below the masthead. This is done in a lot of magazines not just music magazine.
3. My media product using conventions of real media products My final contents page. The contents are in a list down the left hand side like many other contents pages in the media. Also, the text is in two different colours so it is easy to differentiate between the different stories. The title is very easy to read which is key in any magazine. There is a very large variation in the different pictures; there are no pictures of the same type. They are all doing different things.
4. My media product using conventions of real media products My final double page spread. Again it uses two different colours so you can tell the difference between the headings and the main text. Also, the articles are not full of pictures, there is only a few because the main focus is the article. The description of the article is in a different colour to show that it is not an actual part of the article.
5. My media product developing conventions of real media products My front cover. It develops conventions of front covers because my masthead uses paint to give it an extra effect making it stand off of the background and giving the front cover an extra layer. Most music magazine front covers that only have one person on them normally have the person looking at the camera (they know that it is there) whereas my front cover uses one person, but he is actually unaware that the camera is there.
6. My media product developing conventions of real media products My contents page. Some music magazines will only have the issue number on the front cover; whereas i also have it on the contents page. I have also used a different font for the title “contents” to give the magazine a bit of variation. This is the same with the list of contents. I have used a different font to the rest of the magazine because it makes the magazine feel as if all the things inside are different compared to all of the other magazines like this one.
7. My media product developing conventions of real media products My finished double page spread. Like on my contents page, I have used the same fonts. This clearly shows the difference between the titles, and the articles.
8. My media product challenging conventions of real media products My front cover. It challenges the conventions of typical media products because most main leads are a different colour and stand out against the other leads. In my front cover, it is just bigger. This makes it more pleasing to the eye and keeps the number of colours low so it keeps the front cover basic.
9. My media product challenging conventions of real media products My contents page. Normal magazines say that you must use the same font throughout the whole magazine – in my magazine this is not the case. I have used two different fonts in my contents page as well. It gives the magazine variance as the list of contents are in a completely different font.
10. My media product challenging conventions of real media products My double page spread. Again, the double page spread uses two different fonts so you can clearly distinguish between the headings and the body of the text.
11. How does your media product represent social groups? My media product is aimed at people that like the R&B, Hip-Hop, drum & bass type genres. The people that like this type of genre are likely to be happy with the magazine because of many features. For example, the masthead of my magazine uses a spray-paint-type of font that would appeal to the target audience. Another font that I have used is for my headings on the double page spread would also appeal to the audience because it is the type of font that would appeal to him.
12. What kind of media institution might distribute your media product and why? I believe that the suitable media institution to distribute and sell my media product would be IPC Media. This is because they are a massive magazine publishing company, and they have a gap in their range of magazines for a music magazine of this genre. On their website (www.ipcmedia.com) is a list of all of their magazines. This company would be good to use because it publishes other music magazines such as NME. It has a lot of experience with publishing more than 60 iconic brands using them. It also publishes other big name brands such as NME, Nuts and Look. Its services also include websites. Overall, IPC Media reaches nearly 26 million UK adults, just by using print. With their websites they also reach a further 14 million UK adults.
13. The audience My media product will mainly be aimed at young people aged from 16-26. They will have little income from a job if they have one, or no income personally at all and just getting money from their parents/guardians if they are only teenagers. They will be in social classes E to C2 (very low income/unemployed – Skilled manual) This is known as a niche audience. They will be interested in a rebellious-style of R&B, Drum & Bass, Hip-Hop genre magazine. Kind of like a hybrid genre. I have designed the magazine with this in mind and I think that they will like a lot of the small features I have used such as the masthead. I think that the magazine represents this particular social group well because a lot of people stereotypically think that this social group cause a lot of damage in reality.
14. Attracting my audience My main way of attracting my desired target audience was handing out questionnaires at schools, colleges and in popular shops that I knew the target audience would be using such as Republic on the weekend. The questionnaire used mostly closed questions so I got the answers I wanted every time. Although I did use some open questions to get the opinions of the people I was surveying. I put up posters of the front cover around the school and put along the bottom whether or not they would consider buying it. I also produced a potential advertising poster and put that up around the school to see if it got any interest.
15. What I have learnt about various technologies I used basic applications such as Microsoft Office Publisher and Paint whilst I made this media product, which I knew a lot about before from previous assignments. However, I learnt how to add pages into a publisher document and I used different file types on paint. On the other hand, this project also allowed me to discover new applications and even new hardware. I used a smartphone to take my pictures for the magazine; this allowed me to get to grips with a lot of the functions that I had not previously used before such as the various effects, brightness and contrast. I also used a completely new (to me) application called Adobe photo shop. It took some time getting used to, but in the end I got used to it. Unfortunately I did not get to use any of these edited images I had created in the final product.
17. What I have learnt from this project: I fell I have learnt that keeping it simple is best – a plain background is better because you can easily read one colour of text, and the text stands out a lot more. Also, using small amounts of text - like in the bottom picture – is good because it makes the magazine look tidier – not as busy as in the first one. Also, white is not as good as a colour because it is boring and goes too well when it is a secondary colour on black. Different is good (in small doses) – if you can stand out on shelves you are almost always going to do well (unless it is different in a bad way) You must appeal to your whole target market – not just some of it – if you are aiming a magazine like the second one for a specific age, it must appeal to all of them; for instance, not just males, females as well if they are in your target market.