An article on HOW To Tell a Story. it may seem like an easy task but involves a lot of tasks such as imagination, innovation and visualization. This presentation has been made giving an example of the Batman trilogy in mind.
Amy Hill, MA Presentation at 2016 Science of HOPE
Description:
While the term “digital storytelling” is used widely in the health sector to refer to a variety of media production methodologies, it is the pioneering work of StoryCenter that best illustrates how narrative approaches and participatory media can surface community voices to address a broad range of health issues. The organization’s unique, hands-on methods support the creation of media (text, photographs, audio segments, and videos) that can be used for training, community mobilization, strategic communication, and policy advocacy.
In this introductory session, long-term StoryCenter staff member Amy Hill will talk about why personal stories are so compelling and how community-based public health and healthcare organizations can engage their clients and funders in bringing powerful, first-person stories into public viewing arenas. Participants will come away with:
A basic understanding of the theory, ethics, and practice of digital storytelling for health;
Insight about the multiplicity of ways that stories can be shared to effect change; and
An ability to describe key steps in designing effective digital storytelling programs, from hands-on production workshops through to story distribution strategies.
Recruitment: Candidate Experience and Storytelling Lessons from HollywoodPh.Creative
With the war for talent, we can't forget that the hero in story is in fact the candidate, not the brand.
This presentation looks at how recruiters can learn to improve the candidate experience by learning some key storytelling lessons from hollywood and even ancient mythology.
Candidate experience mapping is much like planning a classic 'Hero's Journey'.
We must understand more about how the candidate feels and what they think at each stage of the candidate experience in order to optimise the end result.
How To Make Your Plans Suck Less — Maarten Dalmijn at the 57th Hands-on Agile...Stefan Wolpers
Abstract: Humble Planning: How To Make Your Plans Suck Less
In this talk, Maarten will introduce the concept of humble planning and why it's crucial for succeeding with an Agile way of working and building products of exceptional value.
When faced with uncertainty, risk, and complexity, our natural response is to focus on what we know and to spend more time talking, analyzing, planning, and predicting. As a result, our plans become filled with speculation and rooted in our imagination. Our plans as an anchor stifle the ability to respond to changes. We become locked into plans that prevent collaboration, learning, and discovery.
In this talk, Maarten will show why instead of starting with overconfident plans, we should start with humble plans: How can we encourage our teams to begin with humble plans and what do teams need to adapt their plans as they discover and learn what’s necessary while doing the work?
The talk will cover concepts like friction, the three gaps model of Bungay, intent, intent-based leadership, humble planning, sprint goals, the fog of beforehand, and the fog of speculation.
Meet Maarten Dalmijn
Maarten Dalmijn is a consultant, speaker, and trainer at Dalmijn Consulting. He is the author of the book Driving Value with Sprint Goals.
Maarten helps teams to beat the feature factory all over the world. Millions of practitioners have read his best-practice articles on Agile, Scrum, and Product Management. He specializes in helping companies to build empowered teams that can discover better ways of delivering value.
Maarten is a frequent speaker at Fortune 500 companies and international industry conferences. He has worked with many award-winning start-ups and scale-ups. He is an ambassador and editor at Serious Scrum, the largest Scrum publication on Medium.
An article on HOW To Tell a Story. it may seem like an easy task but involves a lot of tasks such as imagination, innovation and visualization. This presentation has been made giving an example of the Batman trilogy in mind.
Amy Hill, MA Presentation at 2016 Science of HOPE
Description:
While the term “digital storytelling” is used widely in the health sector to refer to a variety of media production methodologies, it is the pioneering work of StoryCenter that best illustrates how narrative approaches and participatory media can surface community voices to address a broad range of health issues. The organization’s unique, hands-on methods support the creation of media (text, photographs, audio segments, and videos) that can be used for training, community mobilization, strategic communication, and policy advocacy.
In this introductory session, long-term StoryCenter staff member Amy Hill will talk about why personal stories are so compelling and how community-based public health and healthcare organizations can engage their clients and funders in bringing powerful, first-person stories into public viewing arenas. Participants will come away with:
A basic understanding of the theory, ethics, and practice of digital storytelling for health;
Insight about the multiplicity of ways that stories can be shared to effect change; and
An ability to describe key steps in designing effective digital storytelling programs, from hands-on production workshops through to story distribution strategies.
Recruitment: Candidate Experience and Storytelling Lessons from HollywoodPh.Creative
With the war for talent, we can't forget that the hero in story is in fact the candidate, not the brand.
This presentation looks at how recruiters can learn to improve the candidate experience by learning some key storytelling lessons from hollywood and even ancient mythology.
Candidate experience mapping is much like planning a classic 'Hero's Journey'.
We must understand more about how the candidate feels and what they think at each stage of the candidate experience in order to optimise the end result.
How To Make Your Plans Suck Less — Maarten Dalmijn at the 57th Hands-on Agile...Stefan Wolpers
Abstract: Humble Planning: How To Make Your Plans Suck Less
In this talk, Maarten will introduce the concept of humble planning and why it's crucial for succeeding with an Agile way of working and building products of exceptional value.
When faced with uncertainty, risk, and complexity, our natural response is to focus on what we know and to spend more time talking, analyzing, planning, and predicting. As a result, our plans become filled with speculation and rooted in our imagination. Our plans as an anchor stifle the ability to respond to changes. We become locked into plans that prevent collaboration, learning, and discovery.
In this talk, Maarten will show why instead of starting with overconfident plans, we should start with humble plans: How can we encourage our teams to begin with humble plans and what do teams need to adapt their plans as they discover and learn what’s necessary while doing the work?
The talk will cover concepts like friction, the three gaps model of Bungay, intent, intent-based leadership, humble planning, sprint goals, the fog of beforehand, and the fog of speculation.
Meet Maarten Dalmijn
Maarten Dalmijn is a consultant, speaker, and trainer at Dalmijn Consulting. He is the author of the book Driving Value with Sprint Goals.
Maarten helps teams to beat the feature factory all over the world. Millions of practitioners have read his best-practice articles on Agile, Scrum, and Product Management. He specializes in helping companies to build empowered teams that can discover better ways of delivering value.
Maarten is a frequent speaker at Fortune 500 companies and international industry conferences. He has worked with many award-winning start-ups and scale-ups. He is an ambassador and editor at Serious Scrum, the largest Scrum publication on Medium.
The opening segment of an extensive film seminar. The full session details the three essential steps to prepare for production - script breakdown, scheduling and budgeting. The author is an active member of the Directors Guild of America and has been teaching the basics of filmmaking throughout his career.
Creating great decks: The Origins, the "Why", and 12 Tips to Make Yours Better.Digital Surgeons
A big part of what we do is in the story we tell and how it’s presented. You’re probably thinking… decks, decks, and more decks. We hate em’, yet we love the good ones. There’s a certain formula that is used for every impactful story, speech, slide, and keynote. In this presentation we take a step back and really try to look at the elements of an impactful presentation. We've codified all of what goes into making a great deck, starting with the origins, the why, and ending with few tips to help elevate yours for whatever purposes they serve.
Game design - On the shoulders of giants (takeaway version)Kacper Szymczak
A word on stealing ideas.
Why it's crucial to originality, quality and good business.
Why you should do it, and how to do it well.
How it is an essential part of processing your grand game idea into a workable design.
Download link: https://www.dropbox.com/s/dz5ny8m2g4m6ncr/On%20the%20shoulders%20of%20giants%20-%20takeaway%20version.pptx?dl=0
[Interaction 18] From Blank Page to World StageCheryl Platz
Most designers are experts at improving upon existing experiences - but how does your process translate to a brand new product? How do you keep a brand new product alive, keep stakeholders passionate, and keep your customer at the center of it all all from behind a veil of secrecy? Cheryl shares some of the processes and techniques she used to help get the Echo Look from a blue-sky idea to a tangible, validated experience in the hands of customers worldwide. You’ll leave with a clearer picture of how to incorporate natural user interface concepts into your envisioning work, and how to set yourself up for success in the challenging and often secretive environment of new product design.
The Back of the Napkin: Solving Design Problems (and Selling Your Solutions) ...goodfriday
Let's face it: describing user experience is hard... unless we use pictures. This session demonstrates step-by-step how anyone, regardless of artistic talent or training, can use simple pictures to describe complex design and technical concepts, solve fuzzy problems, and sell others on breakthrough ideas.
How to communicate: 3 takeaways from the movie Don't Look UpVanessaChris3
If there there’s one thing I took away from the #Netflix movie #Don’tLookUp, it’s that poor communication isn’t just irritating. It can actually contribute to the destruction of our planet.
Developers are looking for venues to present at these days for the education of the community and betterment of their career. The goal may be to present at a conference, user group, or just a private company. Learn the techniques of the best presenters in the industry through a dissection of what it takes to efficiently construct an engaging talk that offers solid insights and is memorable.
The opening segment of an extensive film seminar. The full session details the three essential steps to prepare for production - script breakdown, scheduling and budgeting. The author is an active member of the Directors Guild of America and has been teaching the basics of filmmaking throughout his career.
Creating great decks: The Origins, the "Why", and 12 Tips to Make Yours Better.Digital Surgeons
A big part of what we do is in the story we tell and how it’s presented. You’re probably thinking… decks, decks, and more decks. We hate em’, yet we love the good ones. There’s a certain formula that is used for every impactful story, speech, slide, and keynote. In this presentation we take a step back and really try to look at the elements of an impactful presentation. We've codified all of what goes into making a great deck, starting with the origins, the why, and ending with few tips to help elevate yours for whatever purposes they serve.
Game design - On the shoulders of giants (takeaway version)Kacper Szymczak
A word on stealing ideas.
Why it's crucial to originality, quality and good business.
Why you should do it, and how to do it well.
How it is an essential part of processing your grand game idea into a workable design.
Download link: https://www.dropbox.com/s/dz5ny8m2g4m6ncr/On%20the%20shoulders%20of%20giants%20-%20takeaway%20version.pptx?dl=0
[Interaction 18] From Blank Page to World StageCheryl Platz
Most designers are experts at improving upon existing experiences - but how does your process translate to a brand new product? How do you keep a brand new product alive, keep stakeholders passionate, and keep your customer at the center of it all all from behind a veil of secrecy? Cheryl shares some of the processes and techniques she used to help get the Echo Look from a blue-sky idea to a tangible, validated experience in the hands of customers worldwide. You’ll leave with a clearer picture of how to incorporate natural user interface concepts into your envisioning work, and how to set yourself up for success in the challenging and often secretive environment of new product design.
The Back of the Napkin: Solving Design Problems (and Selling Your Solutions) ...goodfriday
Let's face it: describing user experience is hard... unless we use pictures. This session demonstrates step-by-step how anyone, regardless of artistic talent or training, can use simple pictures to describe complex design and technical concepts, solve fuzzy problems, and sell others on breakthrough ideas.
How to communicate: 3 takeaways from the movie Don't Look UpVanessaChris3
If there there’s one thing I took away from the #Netflix movie #Don’tLookUp, it’s that poor communication isn’t just irritating. It can actually contribute to the destruction of our planet.
Developers are looking for venues to present at these days for the education of the community and betterment of their career. The goal may be to present at a conference, user group, or just a private company. Learn the techniques of the best presenters in the industry through a dissection of what it takes to efficiently construct an engaging talk that offers solid insights and is memorable.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
2. 1. THOU SHALT NOT TAKE THE CRISIS OR
CLIMAX OUT OF THE PROTAGONIST’S HANDS
(OR, NO ‘DEUS EX MACHINA’ ENDINGS).
3. 1. Deus Ex Machina = NO
FOR SCREENWRITING: If the world’s about to end,
let it. No “And then I woke up.”
FOR PLANNING: Your PRODUCT is your
protagonist, and IT must be responsible for any
benefit/conflict you’re inciting. Don’t pull
something completely foreign or disparate out of
thin air.
4. 2. THOU SHALT NOT MAKE LIFE EASY
FOR THE PROTAGONIST (OR, NOTHING
PROGRESSES EXCEPT THROUGH CONFLICT).
5. 2. Conflict makes the world go ‘round.
FOR SCREENWRITING: Your hero has to overcome
hardship, and if it’s going to be interesting to
your audience, it can’t be easy.
FOR PLANNING: Easy is a cop out. Yes, you can
check a box, but without some conflict, your
content’s not going to resonate.
7. 3. Keep it real.
FOR SCREENWRITING: Your payoff has to be a real
PAYOFF.
FOR PLANNING: Know your target well enough to
know what’s going to resonate. If it’s something
that’s NOT, don’t do it.
9. 4. R-E-S-P-E-C-T
FOR SCREENWRITING: Your audience isn’t dumb.
Don’t treat them like they are.
FOR PLANNING: Know exactly who your target is,
and learn to love them (or at least appreciate
them).
10. 5. THOU SHALT HAVE A GOD-LIKE
KNOWLEDGE OF YOUR UNIVERSE.
11. 5. Be the master of your domain.
FOR SCREENWRITING: It’s about knowing 1. the
fictional realm you’re creating as well as your
hometown and 2. understanding your audience’s
reality outside of a darkened movie theater.
FOR PLANNING: It’s all in the details. Do your
research and know the minutia of your target’s
existence.
12. 6. THOU SHALT USE COMPLEXITY RATHER
THAN COMPLICATION.
13. 6. Why’d you have to go and make things so complicated?
FOR SCREENWRITING: Just because a lot’s going
on doesn’t mean your story’s compelling. There’s
more to it than simple action.
FOR PLANNING: Live and die by your key idea. A
strong one can be the difference between
complex and complicated.
14. 7. THOU SHALT TAKE YOUR CHARACTERS
TO THE END OF THE LINE.
15. 7. FIN
FOR SCREENWRITING: The story isn’t over until
your hero has faced the gravest challenge
possible (within the realm of your story) and a
final, IRREVOCABLE conclusion has been reached.
FOR PLANNING: Complete the circle across all
touchpoints. Don’t leave questions unanswered.
19. 9. Start with a bang.
FOR SCREENWRITING: Start big and immediately.
Your inciting incident should be, ideally, on the
first page of your script, but can be no later than
the third. If you haven’t figured out a way to grab
‘em by then, you’re screwed.
FOR PLANNING: Make your mark at the start.
21. 10. Writing is rewriting.
FOR SCREENWRITING: If your first draft’s the
same as what you see on screen, you’re doing it
wrong (or you are possibly in an alternate
universe because that has never, ever happened
in the entire history of cinema).
FOR PLANNING: Let your idea sit, and come back
to it. Collaborate, get feedback. Tweak.