21. Elevation
Resting elevation
– All material objects
An object is a small component
A sheet that spans the entire
display
– In the static state
Not change
If changing elevation
– should return to its resting
elevation as soon as possible
– Across apps
Consistent
From platform to platform
– the depth of the environment
22. Elevation
Resting elevation
– All material objects
An object is a small component
A sheet that spans the entire
display
– In the static state
Not change
If changing elevation
– should return to its resting
elevation as soon as possible
– Across apps
Consistent
From platform to platform
– the depth of the environment
23. Elevation
Resting elevation
– All material objects
An object is a small component
A sheet that spans the entire
display
– In the static state
Not change
If changing elevation
– should return to its resting
elevation as soon as possible
– Across apps
Consistent
From platform to platform
– the depth of the environment
24. Elevation
Resting elevation
– All material objects
An object is a small component
A sheet that spans the entire
display
– In the static state
Not change
If changing elevation
– should return to its resting
elevation as soon as possible
– Across apps
Consistent
From platform to platform
– the depth of the environment
25. Elevation
Responsive elevation
– Change their elevation in
response to user input or
system events
Dynamic elevation offsets
– Relative to the resting state of
the component
30. Review
What’s Material Design
– Classic principles, Good design, Metaphor
– Environment
3D, Light and Shadow
– Properties
Uniform thickness(1dp), Content behavior, Not pass through,
– Objects
Change shape, Status
31. Conclusion
Our Projects with Material Design
– Difficult
IOS and Android are different style
RD’s aspects are not enough
– PMs
– Designers
– Managers
– Developers of IOS