Gamification - Global library examples
Departamento de Bibliotecas y Documentación
Dirección de Cultura. Instituto Cervantes
Jan Holmquist
Guldborgsund Public Library, Denmark
Gamifying the library experience
The next 23 minutes:
How gamification can engage and motivate to library use
Danish and global examples
What gamification elements were used
Gamification
Gamification – a definition:
“Gamification is the concept of
applying game mechanics and game
design techniques to engage and
motivate people to achieve their
goals”
Gamification.org
https://www.flickr.com/photos/urbanwide/84107876/
Quest Narrative
Hidden Treassures
Cooperation
Partners in crime
Guldborgsund Public Library
Aarhus Public Library
Hjørring Public Library
Danish Agency for Culture
QUEST
Singapore
Rewards
https://flic.kr/p/9y2syy
Aarhus
Competition Cooperation
Progression Narrative
Moraine Valley Community College Library
World War M: Humans vs Zombies
https://www.flickr.com/photos/kordite/3345389584
https://www.flickr.com/photos/54459164@N00/7670356328/
Connect the dots
What is in it for libraries?
Reach People -> New Members
What is in it for libraries?
Create a new narrative
about libraries
What is in it for libraries?
Actively support learning in
a fun and engaging way
Gamification can engage
& motivate to library use
CORE
janholmquist.net
Jan Holmquist
janholmquist.net
Twitter: @janholmquist
janholmquist@gmail.com
about.me/janholmquist
Keep in touch…
¡Gracias por su atención!
Feel free to contact me:
janholmquist@gmail.com
Twitter: @janholmquist
Jan Holmquist. Gamification - Global library examples

Gamification: Global library examples