The document describes an information literacy class that takes place in a virtual learning environment. The class uses Second Life to provide instruction on information literacy skills like using a library catalog, databases, and the internet to find information. Students can work together collaboratively and get help from librarians as they complete activities like a scavenger hunt. They also learn how to evaluate, organize, and use information ethically.
Library Services in the Grossmont Union High School Districtslmontgomery
A presentation about library services in the Grossmont Union High School District, given by district teacher-librarians as part of a two-day professional development workshop for district administrators on June 28, 2011.
Surviving info tsunami: How can Librarians help? Nalaka Gunawardene - 11 Marc...Nalaka Gunawardene
Guest lecture given to Sri Lanka Library Association (SLLA) and National Institute of Libraries and Information Science (NILIS), University of Colombo, on
11 March 2013
Authentic information literacy in an era of post truthAlan Carbery
Slidedeck from a keynote presented at the LILAC 2017 conference in Swansea, Wales in April 2017. This keynote speaks about the move away from library-centric information literacy instruction towards info-centric, authentic critical information literacy.
Slides for Shira Atkinson and Kindra Becker-Redd's presentation at the Around the World Conference (4 May 2017).
Abstract:
Fake news presents real problems. While misinformation has always existed, the internet and social media have allowed it to proliferate and wield unprecedented influence on public opinion and discourse. In the United States, fake news helped to determine the 2016 presidential election and it continues to inform national and state policies in harmful, counterproductive ways. Information professionals, and particularly librarians, are seizing this moment to demonstrate the power of their expertise by formulating new tools that can help the public navigate the so-called ‘post-truth world’. These tools capitalize on librarians’ command of information literacy and promote a skills-based approach that is not only essential to the foundations of research but vital for the very well-being of democracy. The presenters will discuss the different tools that librarians and other information professionals are creating such as research guides, videos, infographics, apps, and other types of media; evaluate the challenges and limitations of existing tools and approaches; and consider future implications and actions for librarians.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Library Services in the Grossmont Union High School Districtslmontgomery
A presentation about library services in the Grossmont Union High School District, given by district teacher-librarians as part of a two-day professional development workshop for district administrators on June 28, 2011.
Surviving info tsunami: How can Librarians help? Nalaka Gunawardene - 11 Marc...Nalaka Gunawardene
Guest lecture given to Sri Lanka Library Association (SLLA) and National Institute of Libraries and Information Science (NILIS), University of Colombo, on
11 March 2013
Authentic information literacy in an era of post truthAlan Carbery
Slidedeck from a keynote presented at the LILAC 2017 conference in Swansea, Wales in April 2017. This keynote speaks about the move away from library-centric information literacy instruction towards info-centric, authentic critical information literacy.
Slides for Shira Atkinson and Kindra Becker-Redd's presentation at the Around the World Conference (4 May 2017).
Abstract:
Fake news presents real problems. While misinformation has always existed, the internet and social media have allowed it to proliferate and wield unprecedented influence on public opinion and discourse. In the United States, fake news helped to determine the 2016 presidential election and it continues to inform national and state policies in harmful, counterproductive ways. Information professionals, and particularly librarians, are seizing this moment to demonstrate the power of their expertise by formulating new tools that can help the public navigate the so-called ‘post-truth world’. These tools capitalize on librarians’ command of information literacy and promote a skills-based approach that is not only essential to the foundations of research but vital for the very well-being of democracy. The presenters will discuss the different tools that librarians and other information professionals are creating such as research guides, videos, infographics, apps, and other types of media; evaluate the challenges and limitations of existing tools and approaches; and consider future implications and actions for librarians.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
17. ACRL INFORMATION LITERACY PROCESS
Determine
information
needed
Access the
needed
information
Evaluate
the
information
Organize
the
information
Use
information
ethically
and legally
Our project plan is to implement an information literacy course in Second Life (or some other equivalent virtual reality program).
We will be using a gaming educational environment (an information scavenger hunt) where students can play information search and retrieval games.
We have to be willing to invest the technology, time, and effort to make the virtual information literacy instruction course successful.
We must have the support of students and faculty, as well as institutional support to make virtual education in Second Life a reality.
…the immersive nature of the virtual world, crossing physical, social and cultural dimensions, can provide a compelling educational
experience, particularly in relation to simulation and role-playing activities.
Source: Warburton, S. (2009). Second Life in higher education: Assessing the potential for and the barriers to deploying virtual worlds in
learning and teaching. British Journal of Educational Technology, 40(3), 414-426. Retrieved from http://bit.ly/1CGJoyd
The learning tools that we will use to effectively deliver the course content will include tutorials, videos, links to information (web sites), and embedded notes.
We will provide instructions to our students on how they can access the course materials. As most students will be new to Second Life, we will provide instruction in how to use Second Life and time for the students to practice using SL. The purpose of using Second Life for Information Literacy instruction is to increase communication and engagement for digital-native students and to allow students to take this course remotely (through distance learning). We can also use Second Life to hold office hours with students and communicate with them synchronously.
Source: Hodge, E., Collins, S., & Giordano, T. (2011). The virtual worlds handbook. Sudbury, Massachusetts: Jones and Bartlett.
The goal of our college information literacy instruction island is to make all students information literate by providing a range of virtual instruction and immersive virtual world experiences for our student learners.
The Association of College & Research Libraries (ACRL) says the following about information literacy:
Information literacy forms the basis for lifelong learning. It is common to all disciplines, to all learning environments, and to all levels of education. It enables learners to master content and extend their investigations, become more self-directed, and assume greater control over their own learning. An information literate individual is able to:
Determine the extent of information needed
Access the needed information effectively and efficiently
Evaluate information and its sources critically
Incorporate selected information into one’s knowledge base
Use information effectively to accomplish a specific purpose
Understand the economic, legal, and social issues surrounding the use of information, and access and use information ethically and legally
Source: http://www.ala.org/acrl/standards/informationliteracycompetency
The goals of Second Life correspond to the learning goals of an Information Literacy course. Both programs seek to involve the person (student) in critical thinking, problem solving, exploration, and reflection. Both information literacy and Second Life involve hands-on projects.
Source: Hodge, E., Collins, S., & Giordano, T. (2011). The virtual worlds handbook. Sudbury, Massachusetts: Jones and Bartlett.
Our audience for using Second Life are faculty and college students. Our college students include those who are teenagers, young adults, older adults, multi-cultural students, disabled students, digital natives, and digital immigrants. We will have to train both students and faculty to use Second Life effectively.
Hodge, Collins, and Giordano (2011) state a number of reasons for offer instruction to students in a virtual environment, such as Second Life:
To reach more students and alumni, retention, recruitment, social networking, community involvement, partnerships, and collaboration.
To be more accessible to students, both traditional and online.
To keep up with changing technology and changing needs of students.
To keep up current education and economic trends of our global economy (p. 214).
Source: Hodge, E., Collins, S., & Giordano, T. (2011). The virtual worlds handbook. Sudbury, Massachusetts: Jones and Bartlett.
The tool we are using for this scavenger hunt is the Information Literacy computer lab competency assessment. This assessment tool will measure the students’ proficiency in using computers for Information Literacy skills. The examination focuses on ACRL Standards 2 and 5 and this assessment will show the learners aptitude in understanding these required objectives. These standards in the long form are: 2. Access the needed information effectively and efficiently; and 5. Understand the economic, legal, and social issues surrounding the use of information, and access and use information ethically and legally.
“The desire to harness the motivational power to encourage young people to want to learn is the main driver behind an interest in computer
games for learning”. Source: Ezziane, Z. (2007). Information Technology Literacy: Implications on Teaching and Learning. Educational Technology &
Society, 10 (3), 175-191. Retrieved from http://bit.ly/1GHE2ZV
Use of Second Life in an instructional setting increases the likelihood that the learner will be engaged. Opportunity is there for the student to experience a creative way of learning, allow them to discover new skills, strengthen their use of technology, and bring them together virtually, if not geographically.
Source: Ancelet, L.A. (2007). Second Life: Using SL to teach IL. Instruction Section. Association of College & Research Libraries. Retrieved from http://bit.ly/1zkPq68
Students can collaborate (by holding chats after class) about their assignments.
Instructors can use a presenter tool in Second Life. By the way, you can get a free simple presentation board for Second Life, at
https://marketplace.secondlife.com/p/Simple-Presentation-Board/4041168?id=4041168&slug=Simple-Presentation-Board
Rodrigues and Sedo (2008) recommend:1) That educators prepare for a steep learning curve and technological glitches. We cannot assume that every student of this generation will be either comfortable or savvy with online environments. 2) If the course is to be delivered online provide up-front technical training and communicate the technical requirements well.3) If the course is to be delivered in both a face-to-face and an online environment, provide the up-front training and do not meet more than once in a lab setting. Some of our students found communicating online while being in a shared computer lab disconcerting.4) While breaking out into small groups in-world was most effective for us, the small group discussion is difficult to observe because there are too many conversations at once. It is laborious to reflect on all of the conversations, but it is a fruitful task. 5) If there is a lot of material to cover, the chat/discussion environment is not particularly conducive. Instead, consider other Web 2.0 technologies, such as blogs and podcasts, or consider mixing delivery methods across technologies and face-to-face environments. We also recommend a reflective learning report for each event held in-world.
Source: Rodrigues, D.B., & Sedo, D.R. (2008) Experiencing information literacy in Second Life, at http://bit.ly/1CWDo3k
This scavenger hunt/computer competency assessment is a five-question examination which cam take place in the computer lab or on each student’s own computer.
Warburton (2009) states that virtual worlds may appear in different forms yet they possess a number of recurrent features that include:
• persistence of the in-world environment
• a shared space allowing multiple users to participate simultaneously
• virtual embodiment in the form of an avatar (a personisable 3-D representation of
the self)
• interactions that occur between users and objects in a 3-D environment
• an immediacy of action such that interactions occur in real time
• similarities to the real world such as topography, movement and physics that provide
the illusion of being there.
Source: Warburton, S. (2009). Second Life in higher education: Assessing the potential for and the barriers to deploying virtual worlds in
learning and teaching. British Journal of Educational Technology, 40(3), 414-426. Retrieved from http://bit.ly/1CGJoyd
Students are not limited to completing their information literacy course on campus. Attending class in Second Life allows us “to be more accessible to students” (p. 214)
Hodge, E., Collins, S., & Giordano, T. (2011). The virtual worlds handbook. Sudbury, Massachusetts: Jones and Bartlett.
It may be possible to build teens’ information competence through interactive virtual learning environments. Game-style virtual
environments are highly motivating and engaging, providing opportunities for repeated practice and reward for persistence and achieving goals.
A focus on engagement is needed to ensure that teenagers remain in virtual environments long enough to investigate and learn the content.
Source: Beheshti, J. (2012). Teens, virtual environments and information literacy. Bulletin of the American Society for Information Science and Technology. 38(3), 54-57.
Retrieved from http://bit.ly/1FRlgwh
Assessment of student learning will include: tests, presentations, papers, blogs, team/group work, projects, and portfolios (p. 241-242).
Source: Hodge, E., Collins, S., & Giordano, T. (2011). The virtual worlds handbook. Sudbury, Massachusetts: Jones and Bartlett.
Assessment and evaluation of faculty will include student surveys during and/or after the course completes.
Or, should we say: Ask an Avatar?
Students can get help from a librarian in Second Life. Library staff will staff a virtual reference desk and help students and faculty who have questions.
“Some professionals have acknowledged that Second Life offers unique opportunities to expand the horizons of traditional library services.”
Source: Libraries in Second Life. Wikipedia. Retrieved from http://en.wikipedia.org/wiki/Libraries_in_Second_Life
The Association of College & Research Libraries stated that: library instruction in a distance educational setting can be improved by using a virtual environment as a meeting place when the class is dispersed geographically. If the system requirements for connectivity are met by the end-user, the effect on the distance education library user can be a positive one that offers them real-time interaction with a librarian. Source: ACRL (2007). Tips and Trends. Retrieved from http://www.ala.org/acrl/aboutacrl/directoryofleadership/sections/is/iswebsite/projpubs/tipsandtrends/2007fall
One way to provide information to the virtual library user is to “embed a “notecard” in an object, so that when an avatar touches the object the notecard is delivered to them. Notecards are textbased and can also be retained in the user’s inventory” (p.6).
Source: Beth Kraemer, B, & Greenwell, S. (2008). Second Life: Real Libraries in a Virtual world. Retrieved from www.klaonline.org/docs/RealLibrariesinVirtualWorld.pdf
The Information Literacy computer lab competency assessment is a five question examination. The first question asks the student to use the library catalog to find a book. A question is asked about this book: “What is the name of the virus mentioned in the book’s title?” The student is then asked to write an APA style citation of the book.
The second question asked uses the answer from the first question to find an information resource. In this case, the student is asked: “Search the Ebsco Academic Search Premier database using “the answer to question 1” and “Dallas” as search terms. Locate the article published in Time on 10/13/2014.” It is obvious that the answer to question 1 leads into the answer to question 2.
The scavenger hunt also tests the Association of College & Research Libraries’ (ACRL) Standard 5: “Understand the economic, legal, and social issues surrounding the use of information, and access and use information ethically and legally.” The main point of this standard is to situated demonstration of their knowledge of plagiarism and copyright infringement. It is one thing to understand that main issue students have with this standard is infringing on another’s intellectual property without giving proper credit. It is another thing to understand the action taken to avoid such problems, writing a correct APA style citation.
Students can work together on group projects or assignments as well as help each other with classwork.
Second Life can be used for students to socialize after class to get to know one another. Students can talk to each other and to the instructor through Second Life. The instructor can also hold office hours with the students through Second Life. An advantage of Second Life is that students can get to know one another even though they are separated by physical distance.
ACRL stands for Association of College & Research Libraries
The Association of College & Research Libraries has defined Information Literacy as the following: “Information literacy is a set of abilities requiring individuals to "recognize when information is needed and have the ability to locate, evaluate, and use effectively the needed information,” at http://www.ala.org/acrl/standards/informationliteracycompetency
Taylor (2010) states that: “Information literacy is an umbrella term that encompasses several types of literacy. An information-literate individual recognizes that all types of literacy are important and strives to become proficient in the skill sets required for each. These skill sets often overlap and support each other…” (p. 15).
Taylor, T. (2010). 100% information literacy success. Mason, Ohio: Cengage Learning.