1. The document discusses the history of the internet from its early static beginnings to the modern era of high volume growth, explosion of search/algorithms, applications, and people connecting through social networks and media.
2. It examines concepts like boundaryless organizations, virtual social networks, and serious games.
3. Finally, it explores how social media can be used for business, branding, connecting, meeting, sharing, collaborating, and organizing events.
A presentation about the changes in marketing and communication. Traditional media is not longer effective trough the rise of interactive social media. Brandingis changed.
A presentation about the changes in marketing and communication. Traditional media is not longer effective trough the rise of interactive social media. Brandingis changed.
Male and female, young and old, a fast-growing number of today's shoppers are tapping into social media to find product information, get deals, read reviews and share opinions on purchases. In order to meet the needs of these social shoppers, retail organization must join the social media fray. But to be successful in the social realm, merchants must carefully plan and execute a strategy that will appeal to their particular target audience. This session will provide top tips and tactics for retailers wanting to get up-to-speed on the latest and greatest social strategies.
Male and female, young and old, a fast-growing number of today's shoppers are tapping into social media to find product information, get deals, read reviews and share opinions on purchases. In order to meet the needs of these social shoppers, retail organization must join the social media fray. But to be successful in the social realm, merchants must carefully plan and execute a strategy that will appeal to their particular target audience. This session will provide top tips and tactics for retailers wanting to get up-to-speed on the latest and greatest social strategies.
In collaboration with Consultant Twijnstra & Gudde a presentation for management of Pathe Theaters about an agile organization on its way to Society30.
3. INTERNET HISTORY…
1. STATIC.
WEB 2. VOLUME GROWTH.
1.0
3. VOLUME EXPLOTION:
SEARCH / ALGORITHMS
APPLICATIONS
550.000.000.000 PEOPLE ON LINE
4. PEOPLE/CONNECTING
SOCIAL NETWORKS/MEDIA
9. VIRTUAL SOCIAL NETWORKS:
“WEBTRIBES…”
SOCIAL : HYVES
BUSINESS : LINKEDIN
SOCIO-BUSINESS: MINDZ.COM
SERIOUS GAME: WORLD OF
WARCRAFT
(MMORPG:
Massively Multiplayer Online Role Playing
Game)
19. - GEEN VERGADERZALEN MAAR
VERGADERSTOELEN…
- GEEN UNIFORME VOORWAARDEN…
- 24/7 TOEGANKELIJK, BEHEER
ZELF RESERVERINGDETAILS…
- ZALEN AFGESTEMD OP GEBRUIK…
- SUPPLIERS HALEN ZELF
“BESTELLINGEN” OP…
- COMMUNICATIE VIA SOCIALE
MEDIA…
20.
21. : HOW SOCIAL CAN YOU BE ?
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