This document discusses strategies for streaming content in next-generation games. It begins by classifying content into required and optional resources. It then describes dividing a game world into zone sets and restricting resources loaded per zone set to minimize memory usage. The document outlines a loading process of determining the working set from the active zone set and blocking loading of required resources. It also discusses scheduling optional I/O and prioritizing loading based on desired resources. Overall, the goal is to provide a minimum quality guarantee while maximizing I/O performance through techniques like minimizing seeks and sharing commonly used resources across parts of a game.
Design in Motion: Video Production Workflowgoodfriday
Creating high quality video is a combination of art and science. Learn the tips from the pros on how to optimize video compression to deliver the best quality at the smallest sizes with Expression Media Encoder, a feature of Microsoft Expression Media.
Architecting a Video Encoding Strategy Designed For GrowthZencoder
In this guide, we discuss encoding options to simplifying output renditions and improve flexibility, dynamically generating playlists with HLS and Smooth Streaming protocols and concatenating video using manifest files. The ultimate result it
Learn what it takes to create target viewer quality based bitrate ladders for Live content and Video on Demand assets. Send the bits only when they are needed. Control viewer experience and efficiently stream a LIVE or VOD title with a ladder tailor-made to its specific characteristics and complexity.
Exploring External Memory: Understanding Memory Hierarchy and Hard Disk Funct...Ashwin Shaji
This presentation delves into the intricacies of external memory, shedding light on the concept of memory hierarchy and elucidating how hard disks operate within this framework. Through clear explanations and illustrative examples, the audience will gain a comprehensive understanding of the different levels of memory in computing systems, the role of external memory types like hard disks in data storage, and the underlying mechanisms that drive hard disk functionality. This presentation aims to demystify complex technical concepts and empower attendees with a deeper knowledge of memory management in modern computing environments.
Design in Motion: Video Production Workflowgoodfriday
Creating high quality video is a combination of art and science. Learn the tips from the pros on how to optimize video compression to deliver the best quality at the smallest sizes with Expression Media Encoder, a feature of Microsoft Expression Media.
Architecting a Video Encoding Strategy Designed For GrowthZencoder
In this guide, we discuss encoding options to simplifying output renditions and improve flexibility, dynamically generating playlists with HLS and Smooth Streaming protocols and concatenating video using manifest files. The ultimate result it
Learn what it takes to create target viewer quality based bitrate ladders for Live content and Video on Demand assets. Send the bits only when they are needed. Control viewer experience and efficiently stream a LIVE or VOD title with a ladder tailor-made to its specific characteristics and complexity.
Exploring External Memory: Understanding Memory Hierarchy and Hard Disk Funct...Ashwin Shaji
This presentation delves into the intricacies of external memory, shedding light on the concept of memory hierarchy and elucidating how hard disks operate within this framework. Through clear explanations and illustrative examples, the audience will gain a comprehensive understanding of the different levels of memory in computing systems, the role of external memory types like hard disks in data storage, and the underlying mechanisms that drive hard disk functionality. This presentation aims to demystify complex technical concepts and empower attendees with a deeper knowledge of memory management in modern computing environments.
Unite Berlin 2018 - Book of the Dead Optimizing Performance for High End Cons...Unity Technologies
In this session, the Unity Demo team provides their best tips and tricks for optimizing detailed, complex environment scenes for modern console performance.
Speakers:
Rob Thompson (Unity Technologies)
Replication, Durability, and Disaster RecoverySteven Francia
This session introduces the basic components of high availability before going into a deep dive on MongoDB replication. We'll explore some of the advanced capabilities with MongoDB replication and best practices to ensure data durability and redundancy. We'll also look at various deployment scenarios and disaster recovery configurations.
Maximize Your Production Effort (English)slantsixgames
Efficient Content Authoring Tools and Pipeline for Inter-Studio Asset Development
With the complexity of today's video games and their associated tight timelines, it is paramount for video game studios to have a highly efficient content authoring process and production workflow. With a trend towards outsourced development of game assets, there are additional considerations that are important for achieving optimal workflow between studios that are co-developing or sharing assets. This lecture gives valuable insight into how to create new content authoring tools and data transformation pipelines that promote efficient work flow for both internal and remote production teams. Specific considerations for outsourcing and worldwide development are made along the way.
Ceph Object Storage Performance Secrets and Ceph Data Lake SolutionKaran Singh
In this presentation, i have explained how Ceph Object Storage Performance can be improved drastically together with some object storage best practices, recommendations tips. I have also covered Ceph Shared Data Lake which is getting very popular.
Scaling Servers and Storage for Film Assets Perforce
In the past two years, Pixar has grown from a handful of Perforce servers to over 90 servers. In this session, members of the Pixar team will discuss how they met the challenges in scaling out and being prudent about storage usage, from automating server creation to de-duplicating the repositories.
Glitch-Free A/V Encoding (CocoaConf Boston, October 2013)Chris Adamson
The iPhone is the best iPod Apple's ever made, and the iPad has replaced the TV for many users. And while developers can use documentation and books master the media frameworks (AV Foundation, Core Audio, and the rest), there's nothing in Xcode that will keep your audio from dropping out, fix artifacting on video with a lot of motion, or properly balance performance on the most-capable new Retina devices with backwards-compatibility with older ones. This session offers a ground-level intro to what's actually in your iTunes songs and streaming videos, and how to best encode them for the realities of iOS devices, their storage capacities and the networks they live on. We'll shoot, compress, and stream, all from a MacBook Air, and take a close look and listen to the results.
Technological Innovations for Home Entertainment & Video StorageCK Chen
By understanding QNAP’s leading IP Solutions, you will realize there are many business opportunities just waiting to be discovered. If your clients are generating a lot of technical support requests for their Windows / PC-based surveillance systems, then what you will need is QNAP Network Attached Storage (NAS) and Network Attached Storage (NVR). This suite of products will teach you how they can reduce your tech support costs and maximize your profit. Whether your needs are for business or home security, entertainment, data service or automation, this class will show you how the right storage solution can fulfill all of your applications.
An overview of the range of things audio programmers for video games do, and how to learn some basic audio programming. Slides from a talk given at Game Audio Boston, January 30th 2018.
Meet Crazyjamjam - A TikTok Sensation | Blog EternalBlog Eternal
Crazyjamjam, the TikTok star everyone's talking about! Uncover her secrets to success, viral trends, and more in this exclusive feature on Blog Eternal.
Source: https://blogeternal.com/celebrity/crazyjamjam-leaks/
Unite Berlin 2018 - Book of the Dead Optimizing Performance for High End Cons...Unity Technologies
In this session, the Unity Demo team provides their best tips and tricks for optimizing detailed, complex environment scenes for modern console performance.
Speakers:
Rob Thompson (Unity Technologies)
Replication, Durability, and Disaster RecoverySteven Francia
This session introduces the basic components of high availability before going into a deep dive on MongoDB replication. We'll explore some of the advanced capabilities with MongoDB replication and best practices to ensure data durability and redundancy. We'll also look at various deployment scenarios and disaster recovery configurations.
Maximize Your Production Effort (English)slantsixgames
Efficient Content Authoring Tools and Pipeline for Inter-Studio Asset Development
With the complexity of today's video games and their associated tight timelines, it is paramount for video game studios to have a highly efficient content authoring process and production workflow. With a trend towards outsourced development of game assets, there are additional considerations that are important for achieving optimal workflow between studios that are co-developing or sharing assets. This lecture gives valuable insight into how to create new content authoring tools and data transformation pipelines that promote efficient work flow for both internal and remote production teams. Specific considerations for outsourcing and worldwide development are made along the way.
Ceph Object Storage Performance Secrets and Ceph Data Lake SolutionKaran Singh
In this presentation, i have explained how Ceph Object Storage Performance can be improved drastically together with some object storage best practices, recommendations tips. I have also covered Ceph Shared Data Lake which is getting very popular.
Scaling Servers and Storage for Film Assets Perforce
In the past two years, Pixar has grown from a handful of Perforce servers to over 90 servers. In this session, members of the Pixar team will discuss how they met the challenges in scaling out and being prudent about storage usage, from automating server creation to de-duplicating the repositories.
Glitch-Free A/V Encoding (CocoaConf Boston, October 2013)Chris Adamson
The iPhone is the best iPod Apple's ever made, and the iPad has replaced the TV for many users. And while developers can use documentation and books master the media frameworks (AV Foundation, Core Audio, and the rest), there's nothing in Xcode that will keep your audio from dropping out, fix artifacting on video with a lot of motion, or properly balance performance on the most-capable new Retina devices with backwards-compatibility with older ones. This session offers a ground-level intro to what's actually in your iTunes songs and streaming videos, and how to best encode them for the realities of iOS devices, their storage capacities and the networks they live on. We'll shoot, compress, and stream, all from a MacBook Air, and take a close look and listen to the results.
Technological Innovations for Home Entertainment & Video StorageCK Chen
By understanding QNAP’s leading IP Solutions, you will realize there are many business opportunities just waiting to be discovered. If your clients are generating a lot of technical support requests for their Windows / PC-based surveillance systems, then what you will need is QNAP Network Attached Storage (NAS) and Network Attached Storage (NVR). This suite of products will teach you how they can reduce your tech support costs and maximize your profit. Whether your needs are for business or home security, entertainment, data service or automation, this class will show you how the right storage solution can fulfill all of your applications.
An overview of the range of things audio programmers for video games do, and how to learn some basic audio programming. Slides from a talk given at Game Audio Boston, January 30th 2018.
Meet Crazyjamjam - A TikTok Sensation | Blog EternalBlog Eternal
Crazyjamjam, the TikTok star everyone's talking about! Uncover her secrets to success, viral trends, and more in this exclusive feature on Blog Eternal.
Source: https://blogeternal.com/celebrity/crazyjamjam-leaks/
As a film director, I have always been awestruck by the magic of animation. Animation, a medium once considered solely for the amusement of children, has undergone a significant transformation over the years. Its evolution from a rudimentary form of entertainment to a sophisticated form of storytelling has stirred my creativity and expanded my vision, offering limitless possibilities in the realm of cinematic storytelling.
Scandal! Teasers June 2024 on etv Forum.co.zaIsaac More
Monday, 3 June 2024
Episode 47
A friend is compelled to expose a manipulative scheme to prevent another from making a grave mistake. In a frantic bid to save Jojo, Phakamile agrees to a meeting that unbeknownst to her, will seal her fate.
Tuesday, 4 June 2024
Episode 48
A mother, with her son's best interests at heart, finds him unready to heed her advice. Motshabi finds herself in an unmanageable situation, sinking fast like in quicksand.
Wednesday, 5 June 2024
Episode 49
A woman fabricates a diabolical lie to cover up an indiscretion. Overwhelmed by guilt, she makes a spontaneous confession that could be devastating to another heart.
Thursday, 6 June 2024
Episode 50
Linda unwittingly discloses damning information. Nhlamulo and Vuvu try to guide their friend towards the right decision.
Friday, 7 June 2024
Episode 51
Jojo's life continues to spiral out of control. Dintle weaves a web of lies to conceal that she is not as successful as everyone believes.
Monday, 10 June 2024
Episode 52
A heated confrontation between lovers leads to a devastating admission of guilt. Dintle's desperation takes a new turn, leaving her with dwindling options.
Tuesday, 11 June 2024
Episode 53
Unable to resort to violence, Taps issues a verbal threat, leaving Mdala unsettled. A sister must explain her life choices to regain her brother's trust.
Wednesday, 12 June 2024
Episode 54
Winnie makes a very troubling discovery. Taps follows through on his threat, leaving a woman reeling. Layla, oblivious to the truth, offers an incentive.
Thursday, 13 June 2024
Episode 55
A nosy relative arrives just in time to thwart a man's fatal decision. Dintle manipulates Khanyi to tug at Mo's heartstrings and get what she wants.
Friday, 14 June 2024
Episode 56
Tlhogi is shocked by Mdala's reaction following the revelation of their indiscretion. Jojo is in disbelief when the punishment for his crime is revealed.
Monday, 17 June 2024
Episode 57
A woman reprimands another to stay in her lane, leading to a damning revelation. A man decides to leave his broken life behind.
Tuesday, 18 June 2024
Episode 58
Nhlamulo learns that due to his actions, his worst fears have come true. Caiphus' extravagant promises to suppliers get him into trouble with Ndu.
Wednesday, 19 June 2024
Episode 59
A woman manages to kill two birds with one stone. Business doom looms over Chillax. A sobering incident makes a woman realize how far she's fallen.
Thursday, 20 June 2024
Episode 60
Taps' offer to help Nhlamulo comes with hidden motives. Caiphus' new ideas for Chillax have MaHilda excited. A blast from the past recognizes Dintle, not for her newfound fame.
Friday, 21 June 2024
Episode 61
Taps is hungry for revenge and finds a rope to hang Mdala with. Chillax's new job opportunity elicits mixed reactions from the public. Roommates' initial meeting starts off on the wrong foot.
Monday, 24 June 2024
Episode 62
Taps seizes new information and recruits someone on the inside. Mary's new job
Tom Selleck Net Worth: A Comprehensive Analysisgreendigital
Over several decades, Tom Selleck, a name synonymous with charisma. From his iconic role as Thomas Magnum in the television series "Magnum, P.I." to his enduring presence in "Blue Bloods," Selleck has captivated audiences with his versatility and charm. As a result, "Tom Selleck net worth" has become a topic of great interest among fans. and financial enthusiasts alike. This article delves deep into Tom Selleck's wealth, exploring his career, assets, endorsements. and business ventures that contribute to his impressive economic standing.
Follow us on: Pinterest
Early Life and Career Beginnings
The Foundation of Tom Selleck's Wealth
Born on January 29, 1945, in Detroit, Michigan, Tom Selleck grew up in Sherman Oaks, California. His journey towards building a large net worth began with humble origins. , Selleck pursued a business administration degree at the University of Southern California (USC) on a basketball scholarship. But, his interest shifted towards acting. leading him to study at the Hills Playhouse under Milton Katselas.
Minor roles in television and films marked Selleck's early career. He appeared in commercials and took on small parts in T.V. series such as "The Dating Game" and "Lancer." These initial steps, although modest. laid the groundwork for his future success and the growth of Tom Selleck net worth. Breakthrough with "Magnum, P.I."
The Role that Defined Tom Selleck's Career
Tom Selleck's breakthrough came with the role of Thomas Magnum in the CBS television series "Magnum, P.I." (1980-1988). This role made him a household name and boosted his net worth. The series' popularity resulted in Selleck earning large salaries. leading to financial stability and increased recognition in Hollywood.
"Magnum P.I." garnered high ratings and critical acclaim during its run. Selleck's portrayal of the charming and resourceful private investigator resonated with audiences. making him one of the most beloved television actors of the 1980s. The success of "Magnum P.I." played a pivotal role in shaping Tom Selleck net worth, establishing him as a major star.
Film Career and Diversification
Expanding Tom Selleck's Financial Portfolio
While "Magnum, P.I." was a cornerstone of Selleck's career, he did not limit himself to television. He ventured into films, further enhancing Tom Selleck net worth. His filmography includes notable movies such as "Three Men and a Baby" (1987). which became the highest-grossing film of the year, and its sequel, "Three Men and a Little Lady" (1990). These box office successes contributed to his wealth.
Selleck's versatility allowed him to transition between genres. from comedies like "Mr. Baseball" (1992) to westerns such as "Quigley Down Under" (1990). This diversification showcased his acting range. and provided many income streams, reinforcing Tom Selleck net worth.
Television Resurgence with "Blue Bloods"
Sustaining Wealth through Consistent Success
In 2010, Tom Selleck began starring as Frank Reagan i
Maximizing Your Streaming Experience with XCIPTV- Tips for 2024.pdfXtreame HDTV
In today’s digital age, streaming services have become an integral part of our entertainment lives. Among the myriad of options available, XCIPTV stands out as a premier choice for those seeking seamless, high-quality streaming. This comprehensive guide will delve into the features, benefits, and user experience of XCIPTV, illustrating why it is a top contender in the IPTV industry.
Panchayat Season 3 - Official Trailer.pdfSuleman Rana
The dearest series "Panchayat" is set to make a victorious return with its third season, and the fervor is discernible. The authority trailer, delivered on May 28, guarantees one more enamoring venture through the country heartland of India.
Jitendra Kumar keeps on sparkling as Abhishek Tripathi, the city-reared engineer who ends up functioning as the secretary of the Panchayat office in the curious town of Phulera. His nuanced depiction of a young fellow exploring the difficulties of country life while endeavoring to adjust to his new environmental factors has earned far and wide recognition.
Neena Gupta and Raghubir Yadav return as Manju Devi and Brij Bhushan Dubey, separately. Their dynamic science and immaculate acting rejuvenate the hardships of town administration. Gupta's depiction of the town Pradhan with an ever-evolving outlook, matched with Yadav's carefully prepared exhibition, adds profundity and credibility to the story.
New Difficulties and Experiences
The trailer indicates new difficulties anticipating the characters, as Abhishek keeps on wrestling with his part in the town and his yearnings for a superior future. The series has reliably offset humor with social editorial, and Season 3 looks ready to dig much more profound into the intricacies of rustic organization and self-awareness.
Watchers can hope to see a greater amount of the enchanting and particular residents who have become fan top picks. Their connections and the one of a kind cut of-life situations give a reviving and interesting portrayal of provincial India, featuring the two its appeal and its difficulties.
A Mix of Humor and Heart
One of the signs of "Panchayat" is its capacity to mix humor with sincere narrating. The trailer features minutes that guarantee to convey giggles, as well as scenes that pull at the heartstrings. This equilibrium has been a critical calculate the show's prosperity, resounding with crowds across different socioeconomics.
Creation Greatness
The creation quality remaining parts first rate, with the beautiful setting of Phulera town filling in as a scenery that upgrades the narrating. The meticulousness in portraying provincial life, joined with sharp composition and solid exhibitions, guarantees that "Panchayat" keeps on hanging out in the packed web series scene.
Expectation and Delivery
As the delivery date draws near, expectation for "Panchayat" Season 3 is at a record-breaking high. The authority trailer has previously created critical buzz, with fans enthusiastically anticipating the continuation of Abhishek Tripathi's excursion and the new undertakings that lie ahead in Phulera.
All in all, the authority trailer for "Panchayat" Season 3 recommends that watchers are in for another drawing in and engaging ride. Yet again with its charming characters, convincing story, and ideal mix of humor and show, the new season is set to enamor crowds. Write in your schedules and prepare to get back to the endearing universe of "Panchayat."
240529_Teleprotection Global Market Report 2024.pdfMadhura TBRC
The teleprotection market size has grown
exponentially in recent years. It will grow from
$21.92 billion in 2023 to $28.11 billion in 2024 at a
compound annual growth rate (CAGR) of 28.2%. The
teleprotection market size is expected to see
exponential growth in the next few years. It will grow
to $70.77 billion in 2028 at a compound annual
growth rate (CAGR) of 26.0%.
Create a Seamless Viewing Experience with Your Own Custom OTT Player.pdfGenny Knight
As the popularity of online streaming continues to rise, the significance of providing outstanding viewing experiences cannot be emphasized enough. Tailored OTT players present a robust solution for service providers aiming to enhance their offerings and engage audiences in a competitive market. Through embracing customization, companies can craft immersive, individualized experiences that effectively hold viewers' attention, entertain them, and encourage repeat usage.
From the Editor's Desk: 115th Father's day Celebration - When we see Father's day in Hindu context, Nanda Baba is the most vivid figure which comes to the mind. Nanda Baba who was the foster father of Lord Krishna is known to provide love, care and affection to Lord Krishna and Balarama along with his wife Yashoda; Letter’s to the Editor: Mother's Day - Mother is a precious life for their children. Mother is life breath for her children. Mother's lap is the world happiness whose debt can never be paid.
Young Tom Selleck: A Journey Through His Early Years and Rise to Stardomgreendigital
Introduction
When one thinks of Hollywood legends, Tom Selleck is a name that comes to mind. Known for his charming smile, rugged good looks. and the iconic mustache that has become synonymous with his persona. Tom Selleck has had a prolific career spanning decades. But, the journey of young Tom Selleck, from his early years to becoming a household name. is a story filled with determination, talent, and a touch of luck. This article delves into young Tom Selleck's life, background, early struggles. and pivotal moments that led to his rise in Hollywood.
Follow us on: Pinterest
Early Life and Background
Family Roots and Childhood
Thomas William Selleck was born in Detroit, Michigan, on January 29, 1945. He was the second of four children in a close-knit family. His father, Robert Dean Selleck, was a real estate investor and executive. while his mother, Martha Selleck, was a homemaker. The Selleck family relocated to Sherman Oaks, California. when Tom was a child, setting the stage for his future in the entertainment industry.
Education and Early Interests
Growing up, young Tom Selleck was an active and athletic child. He attended Grant High School in Van Nuys, California. where he excelled in sports, particularly basketball. His tall and athletic build made him a standout player, and he earned a basketball scholarship to the University of Southern California (U.S.C.). While at U.S.C., Selleck studied business administration. but his interests shifted toward acting.
Discovery of Acting Passion
Tom Selleck's journey into acting was serendipitous. During his time at U.S.C., a drama coach encouraged him to try acting. This nudge led him to join the Hills Playhouse, where he began honing his craft. Transitioning from an aspiring athlete to an actor took time. but young Tom Selleck became drawn to the performance world.
Early Career Struggles
Breaking Into the Industry
The path to stardom was a challenging one for young Tom Selleck. Like many aspiring actors, he faced many rejections and struggled to find steady work. A series of minor roles and guest appearances on television shows marked his early career. In 1965, he debuted on the syndicated show "The Dating Game." which gave him some exposure but did not lead to immediate success.
The Commercial Breakthrough
During the late 1960s and early 1970s, Selleck began appearing in television commercials. His rugged good looks and charismatic presence made him a popular brand choice. He starred in advertisements for Pepsi-Cola, Revlon, and Close-Up toothpaste. These commercials provided financial stability and helped him gain visibility in the industry.
Struggling Actor in Hollywood
Despite his success in commercials. breaking into large acting roles remained a challenge for young Tom Selleck. He auditioned and took on small parts in T.V. shows and movies. Some of his early television appearances included roles in popular series like Lancer, The F.B.I., and Bracken's World. But, it would take a
Skeem Saam in June 2024 available on ForumIsaac More
Monday, June 3, 2024 - Episode 241: Sergeant Rathebe nabs a top scammer in Turfloop. Meikie is furious at her uncle's reaction to the truth about Ntswaki.
Tuesday, June 4, 2024 - Episode 242: Babeile uncovers the truth behind Rathebe’s latest actions. Leeto's announcement shocks his employees, and Ntswaki’s ordeal haunts her family.
Wednesday, June 5, 2024 - Episode 243: Rathebe blocks Babeile from investigating further. Melita warns Eunice to stay clear of Mr. Kgomo.
Thursday, June 6, 2024 - Episode 244: Tbose surrenders to the police while an intruder meddles in his affairs. Rathebe's secret mission faces a setback.
Friday, June 7, 2024 - Episode 245: Rathebe’s antics reach Kganyago. Tbose dodges a bullet, but a nightmare looms. Mr. Kgomo accuses Melita of witchcraft.
Monday, June 10, 2024 - Episode 246: Ntswaki struggles on her first day back at school. Babeile is stunned by Rathebe’s romance with Bullet Mabuza.
Tuesday, June 11, 2024 - Episode 247: An unexpected turn halts Rathebe’s investigation. The press discovers Mr. Kgomo’s affair with a young employee.
Wednesday, June 12, 2024 - Episode 248: Rathebe chases a criminal, resorting to gunfire. Turf High is rife with tension and transfer threats.
Thursday, June 13, 2024 - Episode 249: Rathebe traps Kganyago. John warns Toby to stop harassing Ntswaki.
Friday, June 14, 2024 - Episode 250: Babeile is cleared to investigate Rathebe. Melita gains Mr. Kgomo’s trust, and Jacobeth devises a financial solution.
Monday, June 17, 2024 - Episode 251: Rathebe feels the pressure as Babeile closes in. Mr. Kgomo and Eunice clash. Jacobeth risks her safety in pursuit of Kganyago.
Tuesday, June 18, 2024 - Episode 252: Bullet Mabuza retaliates against Jacobeth. Pitsi inadvertently reveals his parents’ plans. Nkosi is shocked by Khwezi’s decision on LJ’s future.
Wednesday, June 19, 2024 - Episode 253: Jacobeth is ensnared in deceit. Evelyn is stressed over Toby’s case, and Letetswe reveals shocking academic results.
Thursday, June 20, 2024 - Episode 254: Elizabeth learns Jacobeth is in Mpumalanga. Kganyago's past is exposed, and Lehasa discovers his son is in KZN.
Friday, June 21, 2024 - Episode 255: Elizabeth confirms Jacobeth’s dubious activities in Mpumalanga. Rathebe lies about her relationship with Bullet, and Jacobeth faces theft accusations.
Monday, June 24, 2024 - Episode 256: Rathebe spies on Kganyago. Lehasa plans to retrieve his son from KZN, fearing what awaits.
Tuesday, June 25, 2024 - Episode 257: MaNtuli fears for Kwaito’s safety in Mpumalanga. Mr. Kgomo and Melita reconcile.
Wednesday, June 26, 2024 - Episode 258: Kganyago makes a bold escape. Elizabeth receives a shocking message from Kwaito. Mrs. Khoza defends her husband against scam accusations.
Thursday, June 27, 2024 - Episode 259: Babeile's skillful arrest changes the game. Tbose and Kwaito face a hostage crisis.
Friday, June 28, 2024 - Episode 260: Two women face the reality of being scammed. Turf is rocked by breaking
Hollywood Actress - The 250 hottest galleryZsolt Nemeth
Hollywood Actress amazon album eminent worldwide media, female-singer, actresses, alhletina-woman, 250 collection.
Highest and photoreal-print exclusive testament PC collage.
Focused television virtuality crime, novel.
The sheer afterlife of the work is activism-like hollywood-actresses point com.
173 Illustrate, 250 gallery, 154 blog, 120 TV serie logo, 17 TV president logo, 183 active hyperlink.
HD AI face enhancement 384 page plus Bowker ISBN, Congress LLCL or US Copyright.
In the vast landscape of cinema, stories have been told, retold, and reimagined in countless ways. At the heart of this narrative evolution lies the concept of a "remake". A successful remake allows us to revisit cherished tales through a fresh lens, often reflecting a different era's perspective or harnessing the power of advanced technology. Yet, the question remains, what makes a remake successful? Today, we will delve deeper into this subject, identifying the key ingredients that contribute to the success of a remake.
Meet Dinah Mattingly – Larry Bird’s Partner in Life and Loveget joys
Get an intimate look at Dinah Mattingly’s life alongside NBA icon Larry Bird. From their humble beginnings to their life today, discover the love and partnership that have defined their relationship.
Experience the thrill of Progressive Puzzle Adventures, like Scavenger Hunt Games and Escape Room Activities combined Solve Treasure Hunt Puzzles online.
From Slave to Scourge: The Existential Choice of Django Unchained. The Philos...Rodney Thomas Jr
#SSAPhilosophy #DjangoUnchained #DjangoFreeman #ExistentialPhilosophy #Freedom #Identity #Justice #Courage #Rebellion #Transformation
Welcome to SSA Philosophy, your ultimate destination for diving deep into the profound philosophies of iconic characters from video games, movies, and TV shows. In this episode, we explore the powerful journey and existential philosophy of Django Freeman from Quentin Tarantino’s masterful film, "Django Unchained," in our video titled, "From Slave to Scourge: The Existential Choice of Django Unchained. The Philosophy of Django Freeman!"
From Slave to Scourge: The Existential Choice of Django Unchained – The Philosophy of Django Freeman!
Join me as we delve into the existential philosophy of Django Freeman, uncovering the profound lessons and timeless wisdom his character offers. Through his story, we find inspiration in the power of choice, the quest for justice, and the courage to defy oppression. Django Freeman’s philosophy is a testament to the human spirit’s unyielding drive for freedom and justice.
Don’t forget to like, comment, and subscribe to SSA Philosophy for more in-depth explorations of the philosophies behind your favorite characters. Hit the notification bell to stay updated on our latest videos. Let’s discover the principles that shape these icons and the profound lessons they offer.
Django Freeman’s story is one of the most compelling narratives of transformation and empowerment in cinema. A former slave turned relentless bounty hunter, Django’s journey is not just a physical liberation but an existential quest for identity, justice, and retribution. This video delves into the core philosophical elements that define Django’s character and the profound choices he makes throughout his journey.
Link to video: https://youtu.be/GszqrXk38qk
3. Next gen is more
• More CPU: 6x or more
• More RAM: 8x
• More GPU: bajillion
4. Next-gen is more I/O bound
• I/O transfer speed: 2x
• I/O latency: ~1x
• DVD size: ~1x
5. What is Next-gen streaming?
• For players
– Minimal load times
– Wide and deep content
• For the platform
– Run (well) on all configurations
• For developers
– Designers
– Programmers
– Producers
6. Overview
• High level I/O design
• What to load
• Loading
• RTM!
7. Case study: The Storm
• Total content size: 1,226 MB
• Available content memory: 334.8 MB
16. Classifying content by access
• Global data: 49.2 MB
– Always loaded
– Metadata
– References to resources
• Resources: 1,177 MB
– Everything else
– Can be unloaded
17. Classifying resources by access
• Required
– Required for correct behavior
• Textures (N-1 mipmaps)
• Geometry
• Animation
• Optional
– More detailed/richer experience
• Highest texture mipmap
18. Goals: Minimum quality
guarantees
• Required resources
– HARD CONSTRAINT!
– Assume this data is available
• Optional resources
– Flavor!
– Check this data is available
22. Sound...
the big giant screw (again!)
• Why so big?
– Everything makes a sound
– Repetition is annoying
23. What sound can we stream?
• Not a lot for DVD
– Streams == Seeks
– Seeks == BAD!
• Stream sounds resilient to latency
– Music
– Mission dialogue
– Multiplayer announcer
• Everything for HDD
24. How can we cull sound?
• Accept repetition
• … except for footsteps
• … and dialogue (crap!)
25. Why is dialogue so bad?
• Repetition is annoying
• Repetition is annoying
• Repetition is annoying
• … unless you are making a point
• Such as: repetition is annoying
26. AI dialogue tree branch:
Praise
prs_plr_kll_blt
prs_plr_gdgr
nd
prs prs_plr_kll_mjr
prs_plr_kill
prs_plr_kll_vcl
prs_plr_arb
_bmp
prs_plr_kll_w
prs_plr_mc
melee
prs_plr_kll_lot
s
prs_plr_snipin
g
27. Full AI dialogue tree
• (The full dialogue tree makes PowerPoint
choke)
– 97 top vocalizations
– 143 first level vocalizations
– 23 second level vocalizations
28. Full AI dialogue tree size
• 295 MB(!), 19788 lines
• Count, Size by specializations
– 130 MB, 9331 lines for top vocalizations
– 143 MB, 1214 lines for first level vocalizations
– 22 MB, 1214 lines for second level
vocalizations
29. Shrinking AI dialogue
• Remove virtually all dialogue
• Add back
– Involuntary dialog
– Sound designer specified dialog
• “Take it!”
• “Found enemy!”
• “Where did they go?”
30. This is for DVD-only!
• HDD will always sound great!
32. Checkpoint...
The Storm: DVD Working Set
• Available memory: 334.8 MB
• DVD working set : 514.2 MB
– Global data: 49.2 MB
– Required resources: 465 MB
• Textures: 216.6 MB
• Geometry: 138 MB
• Sound: 70.5 MB
• Animation: 39.9 MB
39. Zone set activation volumes
Active zone set: “First
Encounter”
“Intro”
Loading…
done
40. Checkpoint...
The Storm: DVD Working Set
• Available memory: 334.8 MB
• DVD working set: 375.8 MB
– Global data: 49.2 MB
– Max zone-set resources: 148.7 MB
– Sandbox resources: 177.9 MB
47. Checkpoint...
The Storm: Working Set
• Available memory: 334.8 MB
• DVD working set: 308.9 MB
– Global data: 49.2 MB
– Max zone-set resources: 259.7 MB
• Available memory > DVD working set
• Hooray!
48. Checkpoint...
The Storm: Working Set
• HDD working set: 258.1 MB
– Global data: 49.2 MB
– Max zone-set resources: 208.9 MB
66. Checkpoint...
The Storm: Available memory
• Final build, HDD
– Available memory: 390.1 MB
– HDD Max required memory: 258.1 MB
• HDD Available memory: 132 MB!
82. Optimizing map layout
• Determine resource “usage”
– “Usage” == all zone sets is it used in
• Package resources with identical “usage”
83. Optimizing single map layout
Zone
Zone usage
usage key
key
Zone
usage
key
Optimized Map Layout
84. Optimizing shared map layout
• Determine shared resource “global
usage”
– “Global usage” == all maps and zone sets is
it used
• Package shared resources with identical
“global usage”
87. Total game size, Frankenbuild
• Total: 5.36 GB
– Main menu: 52.6 MB
– Shared: 704 MB
– Multiplayer: 1.06 GB
– Campaign: 3.55 GB
88. Don’t throw stuff away!
that you need... later
• Don’t unload shared resources
– Store disk location with each resource before
loading next map
– Match resources based on disk location
before loading more data
• Preload map resources from main-menu
– Load resources for next map, then associate
disk location for each resource
89. Halo 3: Optimized for Hard drive
• Framework for content usage
• Minimize or eliminate load times
• Guaranteed gameplay experience
Next-gen means more. In the transition from Xbox 1 to Xbox 360 we have seen the following hardware gains: From a single processor to a 6 core processor64 MB to 512 MBAnd a bajillion fold increase in GPU power and flexibilityAnd of course, like a goldfish in a bigger fishbowl, next-gen games have gotten a lot bigger to take advantage of these hardware gains.Unfortunately, the mechanism we use to distribute and load games hasn’t seen the same increase in power or capability.
Average transfer rate has gone up from 6 MB/s to 12 MB/sseek times have stayed relatively the sameand the DVD size hasn’t changed much either. This means that, all things being equal, next-gen games will be I/O bound.But this also means that there is a next-gen opportunity in streaming, that is, improving how your game handles I/O.
What should streaming do for next-gen games? It means different things for different people.For the players, it means minimizing load times and providing access to a wide and deep variety of content.For the platform, it means running on all the SKUs, preferably well. In our case, that means running both with and without a hard drive on the Xbox 360.But what should it do for the people making the game? For developers, it should make it easier to think about content at a very high level. Designers should be able to create levels without worrying about individual asset placement on disk. Programmers shouldn’t have to worry about custom I/O code to load content. And producers should be able to create content budgets that are real and enforceable.
Before we dive into the Halo 3 streaming system, here’s a quick overview of what we’ll be covering.First, we’ll take a look at I/O from a very high level perspective. Then, we’ll figure out what to load, how load it, and finally put it all together and ship.
And, in order to give some context to this, we’ll be taking a look at the fifth level in Halo 3, The Storm.The total size of The storm is about 1.2 GB, and after factoring in the Xbox system reserve and game overhead, we have about 335 MB of memory available for content. This is a lower bound on memory, based on our testing builds. The full release build has about 50 MB more, but we use this as our minimum guaranteed memory size so that we can test all our levels.
First things first, we need to understand how we get data from a DVD into memory at a very high level. Well, we don’t *need* to, but it will really help us later on.
Globally optimizable: as we will see later, local optimizations, i.e., sorting I/O requests individually, will not scale to Halo 3.Also, don’t want to have to run game to optimize streaming
So before we dive in to the nitty gritty, we’re going to establish some streaming policies up front.First, we’re going to have only one system in charge of content I/O. This means that everything else, like the renderer, AI, sound, physics, etc., will not perform I/O directly. This will allow for some pretty nifty optimizations, which we’ll get to later.And secondly, we’re going to optimize I/O based on how the game uses content,
Let’s take a look at
Sequential I/O: expected bandwidthRandom I/O: expected bandwidth with expected seek times, latency based on worst possible seek times + time to read 128k, the I/O request quantum on windows DVD: 12 MB/s with 140 ms seek times, 240 ms worst case seek HDD: 17 MB/s with 13 ms seek times, 30 ms worst case seekReliability: how constant are the numbers? DVD: degrades with state of media HDD: relatively constant, assuming mostly static files
Here’s another way to look at the data; both DVD and hard drives are good at sequential I/O, but DVDs are really bad at random I/O, and hard drives are only okay. This means that if we optimize how we load data off the DVD, we will also optimize how we load off the hard drive.[Insert more generic table here, i.e. DVDs and HDDs good at sequential I/O, DVDs really bad at random I/O]
In other words, the performance of random I/O is why streaming is hard.[Hilight random I/O section: THIS IS WHY I’M UP HERE!]
And so maximizing I/O performance is all about minimizing seeks.
So how does Halo 3 use content?At a very high level, we can split content into two types. The first is Mapping content access patterns to storage access patterns[Need to look at data from a high level to classify usage][data that affects game logic: high level logic data, mechanics, references to data that can be unloaded]
We can also split resources into two major groupsrequired resources, that is, content required for correct behavior; some examples are the mipmaps of a texture, physics and render geometry, animation. The rest is are optional: this is content that provides a richer and more detailed experience, but the game will still play reasonably well if we never load it. This includes the base level mipmap for textures.[Required == game doesn’t work without this data][Optional == may never be loaded]
A more generic way to think of resources is this:Required resources are a constraint that the streaming system must satisfy because the game will assume that this data is available when it is needed. On the other hand, optional resources are basically flavor, and the game will check that they are available before using them.
In terms of I/O behavior, if we need a required resource, we will block for it, whereas if we need an optional resource, we will load it in the background.
So hopefully you noticed that sound was both optional and required. But isn’t sound just optional? I mean, can’t you just stream all of it? It depends.Streaming all of sound means that we will probably be streaming multiple sounds at once. Streaming multiple sounds requires random I/O. Which means that for the hard drive case, we can treat all sound as optional, but for the DVD-only case, it’s a bit more complicated.In an ideal world, we would treat sound as required off the DVD and just load it all into memory.Of course, in an ideal world, communism would work.
In reality, that just won’t work. Sound is by far the biggest resource type we have.The Storm has 566 MB of sound, or 46% of the entire size of the level.
Why on earth do we have so much sound?It’s not because we have an overactive sound team.In Halo, the ultimate goal for audio is that everything that can make a sound should make a sound. And we have a wide range of things that can make sound: weapons, vehicles, music, ambience, things that roll, things that slide, things that collide, things that talk, things that walk. In order to provide an immersive sound experience, all these things and more need sound.And we also need a number of permutations for each kind of sound, because the brain can recognize repetition pretty easily, and it can get really annoying for a lot of sounds.
So can we stream anything? Well, a little bit, but not too much. Each sound we stream will cause a seek, and seeking on the DVD is bad.But if we restrict the sounds we stream to those that are resilient to latency, that is, they don’t need to be synchronized to some dynamic game behavior, and we limit the number of sounds we stream, we can stream a few sounds, like music, mission dialogue (like Cortana yelling to you about a wildcat destabilization) and the multiplayer announcer. Everything else will need to be loaded into memory somehow.On the flip side, seeking on the hard drive is much less bad, so we can stream all sound off the hard drive, with some amount of caching in memory so that frequently played sounds won’t need I/O.[Impulse sounds vs. persistent sounds][latency requirements][More streaming == more seeking!]For DVD, Seeks == latency, decreases available disk bandwidthFor HDD, seek time is low enough to be unnoticableWe minimize the number of streams we have
So for the DVD, we need to trim down what sounds we will consider required. To do so, we will remove additional permutations for all sound, leaving a single sound for most things.Except for footsteps; we’ll leave 3 permutations for that.And AI dialogue. We need to treat this separately.
Why do we need to treat dialogue separately?First of all, repetition is annoyingAlso repetition is annoyingAnd furthermore repetition is annoyingUnless you are trying to emphasize a particular pointLike repetition is annoying
Well that’s great. So what can we do?If you look at the AI dialogue set as a whole, it’s basically a very wide and shallow tree. This is the praise branch of the dialogue tree, which is pretty representative of the whole tree. Each piece of dialogue plays based on some sort of trigger; some examples are:Generic praise.Praising the player as the arbiter.Praising the player for a kill.Praising the player for killing a major bad guy.The specific triggers aren’t that important; what is important is the shape of this branch.
The overall dialogue tree has a similar shape, but it’s too big to show in this slide.The basic shape is:97 top vocalizations143 first level vocalizations23 second level vocalizationsSo maybe we can cull the bottom two levels and just leave the generic dialogue. That should work, right?
Nope. AI dialogue is just too big.It’s over half the sound footprint, and the top two levels are bulk of it.
So instead, we’ll sacrifice a bulk of AI dialogue when running off the DVD, but add back involuntary dialogue which is immediate reactions to events like getting shot, or dying, and some triggers specified by the sound designers:Take it!Found a bad guy!Lost the bad guy.
And just a reminder, we only cull sounds running off the DVD. With a hard drive, you’ll hear everything.
We’ve managed to classify content into one of three categories, global, required, and optional, but why does this matter?If required resources must be loaded for the game to work correctly, then we must ensure that the working set of global data and required resources fits within available memory.
And so just by classifying how we use data, we can see exactly what we need to worry about to run Halo 3 off a hard drive.
Now we need to figure out how to shrink the working set even further. In other words, we need to figure out just what we really needed loaded.
[position determines which parts of the level to render]
[position determines which parts of the level to render]
[if a level is broken up into reasonable sections, straightforward to determine what sections you are in]
[Red shows which section we would render]
[designer can select multiple sections to create zone-sets, i.e., self-contained areas of a level][they mostly overlap][Nice way to encapsulate level progression[only one zone set can be active at any time][Also, no loading screens while inside a zone set]
[Designer also specifies triggers to transition from one zone set to the next]E.g.: activate “First encounter”
Restricting data based on where you are shrinks the working set down to ~376 MB, which split into 49 MB for global data, 149 MB for the biggest zone set in terms of required resources, and sandbox resources. What are sandbox resources?Sandbox resources are resources that are used by the dynamic objects in the game.
Like the scarab
Ghost
And brute.
Sandboxy stuff can move all across the map, making any sandbox object potentially loaded.[animation]And since we’re worried about worst-case working set size, we need to somehow restrict sandbox resources.
[Specify stuff that can’t be loaded in a zone set], [e.g., disallow scarab][Helps bound and shrink worst case memory usage for every zone set]
If you ever enter zone set Intro, we’ll unload the scarab.
Restricting sandbox resources gets us down to 309 MB without a hard drive, which just barely fits in available memory. In other words, we can run without a hard drive!Hooray!
And just for reference, the working set for the hard drive case is 258 MB.
Now we need to figure out how to actually load all this stuff.
The red arrows show what actions need to be synchronized. All updates from the streaming system must be synchronized with the all thread accesses, and vice versa. There are a wide range of synchronization strategies, from coarse-grained synchronization, which reduces overhead for more blocking, to fine-grained synchronization, which reduces blocking with the cost of additional overhead.[Red is access that needs to be somewhat synchronized][All updates must be synchronized with all access lifetimes][Fine grained access is more overhead for more flexibility][Coarse grained access is less overhead and less flexibility; updates need to block until all threads are done with access state]
We chose coarse grained, with a twist. Instead of synchronizing every action, we publish a copy of the resource access state. This allows us to only synchronize between copying and accessing.If you look closely at this graph and kind of squint and turn your head sideways, it looks an awful lot like CPU/GPU/frame buffer synchronization. And we can use similar techniques to decouple it further.(looks like CPU/GPU/frame buffer synchronization)
[Can double-buffer or triple buffer for more asynchronous operation][allow streaming and access to run fully asynchronously, at the cost of some memory, namely, resources that the streaming system wants to unload that are currently in use by the various threads]
[resource, address pairs][Contained in a resource access object]
How do we get rid of load times?These are all the possible zone sets, along with how you transition between them[Need to know where you are going to figure out what to load next BEFORE you need it]
[Hard and brittle to express directly]
[Specify transition triggers][Yellow blocks are transition triggers][Red blocks are activation triggers]
[Specify transition triggers][Yellow blocks are transition triggers][Red blocks are activation triggers]
[If we use the union of zone sets, we can blow our space budgets if one or more of the zone sets is already at the limit]
[Instead, keep the intersection of zone sets in memory and load the rest of the destination zone set in background]
Hey, look at all this memory!Let’s use it for optional resources! And load it in the background!
[requests come in -> scheduler ->requests come out][typical scheduler is a queue or priority queue]
Not a bad solution for generic I/O scheduler, we use itEasily overwhelmed by resource I/O requests. Scheduler logic can be more complex than it needs to be for streaming.
[Set of desired optional resources]
[Set of loaded optional resources]
[Set of desired optional resources][Set of to-load optional resources== desired – loaded][Process to-load set one element at a time]
Instead of submitting individual requests to the I/O system, we submit all the requests to the Optional I/O scheduler and let it submit an individual request to the I/O system.Fast changeover since we can modify the desired set at will; the only changeover overhead is for I/O requests in flight
[Generate one desired set per priority], process in priority order, stop processing when I/O is issued or cannot succeedMake desired font white (yay!)