Immersive learning in 3D is making simulation and experiential training more accessible across industries. In this presentation we address the ways in which live immersive learning in 3D enviroments can engage your learners and improve performance.
Presented at the World of Learning in September 2014 in Birmingham by Simon Macartney, Education & Learning Director at Immerse Learning.
TS5-7: Tessai Hayama from Nagaoka University of TechnologyJawad Haqbeen
Please listen to the presentation, read detailed slides and return to first post to make your comments below the corresponding paper author's post.
Session Chair: Shun Okuhara
Session Theme: Education and Support
Session Number: 5
Paper No: 8
Session and Talk No: TS5-7
Type: Full
Co-authors: Tessai Hayama and Shuma Sato
Title: Supporting Concept-Map Creation in Video-Based Learning based on Concept-Map Components Provision
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IMMERSIVE LEARNING AND CORPORATE STAFF DEVELOPMENT
WHAT, HOW, WHEN, WHERE, WHY AND WHO?
This white paper explores the role of the latest developments in Immersive Learning practices and technologies in the context of current staff development strategies for corporate environments. It aims to define what Immersive Learning Environments (ILEs) are, how they can and are being used, when and where they can be deployed, why they are important today and who is developing and/or using them.
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This is a presentation version of our Immersive Learning White Paper, better suited to a quick browse or to share with colleagues with less time on their hands.
TS5-7: Tessai Hayama from Nagaoka University of TechnologyJawad Haqbeen
Please listen to the presentation, read detailed slides and return to first post to make your comments below the corresponding paper author's post.
Session Chair: Shun Okuhara
Session Theme: Education and Support
Session Number: 5
Paper No: 8
Session and Talk No: TS5-7
Type: Full
Co-authors: Tessai Hayama and Shuma Sato
Title: Supporting Concept-Map Creation in Video-Based Learning based on Concept-Map Components Provision
Instructional Design Strategies to Enhance eLearning for Corporate TrainingSwift Elearning Services
Be it any game, you need a right game plan or a strategy to succeed. And the same applies to eLearning design for corporate training. “eLearning when designed correctly with sound instructional design strategy has the potential to bring organizational excellence with a positive eLearning ROI. ” An instructional strategy is an action plan or a method to help people learn. It defines the approach to achieve learning objectives using various learning devices, techniques, resources, and various learning theories.
A quick non technical session for Fujitsu Ambassadors in Scotland on what we planned and what we will actually do with Fujitsu Hub in a large Scottish College City of Glasgow College
This presentation attempts to place virtual worlds and immersive games within the larger metaverse, provide a look at the planning and pedagogy behind their use and then provides examples of pedagogy in action in virtual worlds. Let me know if you think it succeeded. If you plan to embed or use this at a presentation, please let me know in the comments.
Immersive Learning Environments White PaperDavid Wortley
IMMERSIVE LEARNING AND CORPORATE STAFF DEVELOPMENT
WHAT, HOW, WHEN, WHERE, WHY AND WHO?
This white paper explores the role of the latest developments in Immersive Learning practices and technologies in the context of current staff development strategies for corporate environments. It aims to define what Immersive Learning Environments (ILEs) are, how they can and are being used, when and where they can be deployed, why they are important today and who is developing and/or using them.
Immersion in a learning activity is fundamental to its effectiveness. There is a direct correlation between how immersed a learner is and their motivation to develop their skills and competences. Immersion is not necessarily dependent on technology but today, in any crowded place anywhere in the world, you will find human beings fixated with their mobile phones and tablets, oblivious to their surroundings, all of whom are inevitably learning and developing in some way. This phenomenon is symptomatic of the role that technology is playing in revolutionising human learning and development. It is therefore vital to understand how this explosive trend can be harnessed to support corporate learning and development strategies in the most cost effective way.
Immersive Learning - A White Paper PresentationDaden Limited
This is a presentation version of our Immersive Learning White Paper, better suited to a quick browse or to share with colleagues with less time on their hands.
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Despite an abundance of attention, the failure of learning transfer continues to afflict the workforce, organizations and their learning leaders. It is an issue that has become increasingly expensive over the years with the rising cost of training along with the financial implications of not applying new knowledge and skills in the workplace. Whether it’s the retail associate who lacks specific product knowledge that results in a lost sale or the manufacturing employee who suffers an injury for not following safety guidelines, the cost adds up to billions of dollars a year. This webinar will uncover key reasons for lack of learning transfer in training along with the implications. It will then introduce three strategies that are not only proven to work, but can be implemented in your environment quickly and cost effectively.
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Uncovering the implications of learning transfer failure.
Understanding the root causes of learning transfer failure.
Three strategies to increase learning transfer success that attendees can take away and start implementing immediately and cost effectively.
Grad Cert Tertiary Learning and Teaching, my APL presentationSamuel Mann
Presentation for Grad Cert Tertiary Learning and Teaching (Level 7), Otago Polytechnic. A reflection on 10 years of teaching software engineering, capstone projects, Simpa and Sustainability.
5th International Disaster and Risk Conference IDRC 2014 Integrative Risk Management - The role of science, technology & practice 24-28 August 2014 in Davos, Switzerland
The flipped classroom has been used in different ways for the past decade in education, and more recently, the idea of flipping professional development has been experimented with at schools and in corporate training. In both cases, the idea is to rethink what we want to spend our time with in face-to-face sessions and how can we move learning before & after those sessions to be more self-directed. This presentation was paired with a makerspaces session and included an exercise to flip the learning model. Attendees were asked a DIY activity before the face-to-face session.
Adaptive Learning – the application of computer science, big data and machine learning techniques, combined with state-of-the-art pedagogy – has enabled the creation of new learning systems that adapt to the needs of each and every learner. Adaptive learning creates at scale – and at low cost – the experience of a personal tutor, guaranteeing proficiency while dramatically reducing time spent learning, returning thousands of hours of productive time back to the business.
Fortunately, it is easy to make the move to adaptive learning. In this session, we explore what is adaptive learning, how it works and the benefits of transforming your learner experience for the business, the learner and the training function.
Investment banking firms need skilled new hire analysts to do the heavy lifting of financial modelling and valuation work. Getting analysts to the stage where they are able to fully contribute can be expensive and take over a year after joining the team. Our approach dramatically reduces time and cost.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
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2. Live Interaction in Three Dimensions;
The Power of Online Immersive Learning
Learning, reinvented...
3. Learning, reinvented...
Immersion
Immersion in a learning activity is fundamental to its
effectiveness. There is a direct correlation between how
immersed a learner is and their motivation to develop
their skills and competences.
Immersive Learning Environment (ILE)
Any environment specifically designed to immerse and
engage a learner in activities which develop their skills
and competences.
David Wortley, FRSA, Immersive Learning & Corporate Staff Development
4. “The use of 3D virtual learning environments as a medium for learning is
being supported by a growing body of research and underlying learning
Associated
Memory
Recall
Learning, reinvented...
theories”.
Karl M Knapp Ed.D, Professor of Instructional Technology, Bloomsburg University, PA
Situated
Cognition
Accelerated
Learning
Sense of
Self
Reduced
Anxiety
Learning
Community
5. Learning, reinvented...
Training Models
3D Live Learning Blended Learning 3D Scenario Training
Facilitated live learning
Synchronous
Non-facilitated scenario training
Asynchronous
6. Experienced Instructors Multiple Locations Range of
Learning, reinvented...
Teacher
Tools
Accessibility
Multimedia
Interactive
Activities
3D Live Learning
Text Chat
ILEs
Live Voice
7. A range of 3D environments…
Learning, reinvented...
8. A range of 3D environments…
Learning, reinvented...
9. A range of 3D environments…
Learning, reinvented...
10. A range of 3D environments…
Learning, reinvented...
11. Live 3D Learning vs Traditional e-learning
Case study
Learning, reinvented...
• Leading Oil & Gas
JV in Kazakhstan
• Provision English
training for 200
employees on
rotation
• Set up a pilot to
using ILEs next to
existing traditional e-learning
solutions
ILE Solution:
• Expert native English
teachers
• Immersive 3D
environments
• Flexible schedule
• Engaging Content
• Cost Savings
12. Average Hours per Week: 1h 45 mins
- 65% did not participate in programme
Learning, reinvented...
"The ILE online
programme was useful
and improved my
English"
86%
14%
Strongly agree Agree
Case study
Results:
Top learners improved +1 CEFR level in
63 hours (compared to 100 + hours).
Feedback:
Contrast to previous ‘top brand’ traditional e-learning
solution:
- Average hpw: 0h 37 mins (for 35% who used license)
- Feedback: Only 15% Strongly Agreed that the e-learning was
useful and improved their English
99% students preferred ILEs with live teaching &
thought the learning was directly relevant to their
work
13. Contextual learning in 3D
“We found the realism, versatility and simplicity of the ILE provided an unparalleled
learning experience. Above all student engagement and participation scored far
higher than alternate providers' products and results were consistently higher.”
Neil Rodrigues, Subject Matter Expert, Organizational Capability, Tengizchevroil
Learning, reinvented...
14. 3D Scenario Training
Optional
Voice +
Live
Training
Learning, reinvented...
Infinite
Play
Decision
Tree Logic
Interactive
Avatars &
Objects
Gamification
Just-in-Time
15. Learning, reinvented...
ILEs for
Medical &
Healthcare
Training
Heart Pro III (3D4Medical)
3D Virtual Operating
Room (KTM Advance)
Emergency
Response
Treatment
(Clinispace)
Laboratory
Simulations
(Labster)
16. Learning, reinvented...
Search & Rescue Training (Real Visual)
ILEs for Military &
Security Services
Training
Emergency Situation
Training (Project IRIS)
Military Scenario Training (3D Ace
Studio)
17. Blended Learning
Learning, reinvented...
Key Benefits of
ILEs for
Organisations
Accelerated Learning
Conduct simultaneous
training for staff in
multiple locations
Flexible Training 24/7
Cost Effective Training
Solutions - Reduced Cost to
Competency
No associated travel
or training room costs
Ability to conduct
training that would be
dangerous or not
practicable to replicate
in physical environment
Access to
international experts
Bespoke ILEs to
replicate real life
environments,
equipment or
scenarios
Contextualised
Learning
Motivating & Engaging
Responsive
Reporting Systems
19. Learning, reinvented...
Learning Objectives:
• illustrate how three dimensional immersive
learning environments can be used for training
• show how the immersive environments engage
and motivate learners and result in more effective
learning
• demonstrate the competency, performance and
cost benefits of delivering training within ILEs
Introduction: Simon Macartney
- understanding of what ILEs are
illustrate how ILEs can be used for delivering a wide range of training
demonstrate the key benefits of using ILEs for both learners and organisations
Immersive Learning - immersion = being fully engaged or focused
Definition of ILE
Methodology – why it works.
Situated cognition theory – that learning is inseparable from doing
Contextual learning in relevant 3D environments
Role play
Synchronous learning, live feedback reinforced with multimedia materials
… Lead to:
Better learner engagement
Associative memory recall
Accelerated learner progression
Sense of Self
Learning Community
Power of Presence
Different uses of the learning platform – live, scenario-based (asynchronous) and blended
Soft Skills Training - presentations / meetings / negotiations
Conduct Virtual Meetings rather than via conference calls
Training for Groundstaff / Immigration / Customs control
Contenxtualised English Language Training
Vocational Training
HSE Training | Compliance Training
Contextualised English Language Training
Access / Inductions Training
Solution:
Technical & Business English for Oil & Gas, General English and Self study for 200 students over 12 months
Benefits to highlight:
Expert native English teachers with real experience in O&G industry as well as teaching English – important as it was difficult to get quality teachers with the necessary experience out to Kazakhstan
Relevant 3D environments e.g. oil rig
Flexible schedule – important for employees on rotation
Engaging multimedia content
Cost-saving: Immerse course cost them 20% of the price per hour of an O&G English course offered by another leading provider (Face to face)
Bespoke, personalised course
Compare training time to previous provider – average of 6 minutes usage time
Heart Pro - as seen in Apple iPad TV commercial - 3D images of hearts used during surgery
3D VOR (Virtual Operating Room) - healthcare malpractice suits.
LABSTER - Allows lab workers to train in a safe environment when using hazardous and dangerous chemicals
CLINI SPACE MASS CASUALTY - training paramedics about actions during multiple casualty scenarios to save as many lives as possible
targeting various defects in healthcare inside the OR due to a communication failure between the surgeons, the nursing staff, the anesthetists and the patient. The OR setting is one of the most frequent targets of healthcare malpractice suits.
Inside the operating room (OR), communication and anticipation are key for the patient's safety during and after the intervention. This is the context for the game that offers a multi-professional in-service training to every stakeholder in the operating room. The game is centered on the effects of the communication between the surgeon, the nursing staff and the anesthetists upon crisis prevention and risk management inside the OR (control procedures, patient checklist).
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Search & Rescue Training - helicopter crews; decision making in realistic scenarios
Military - working as a team in hostile environments
Police and Emergency Services - emergency situations - decision making to save lives.
Oculus Rift - VR head set
Virtuix Omni - virtual reality interface (treadmill) for moving freely and naturally
CyberGloves - haptic gloves
additional haptic clothing
Haptic Technology - tactile feedback technology which recreates the sense of touch by applying forces, vibrations, or motions to the user.
Training Uses:
- HSE: confined space entry
-