Applied GCE Unit 1 Life in the Information Age
Learning Outcomes Lesson 8 By the end of the lesson, you should: understand the impact on entertainment and leisure see the changes that technology is enabling recognise the advantages and disadvantages of ICT within entertainment and leisure
Entertainment and Leisure Impact has been enormous and is still ongoing Virtually every area touched by digital technology Still further scope for change Lesson 8 Learning outcomes:  Understand the impact on entertainment ; see changes    technology is making; advantages and disadvantages
Entertainment and Leisure Enable more personal creativity and choice, even to the point of overload For example, easier to make and record music Provides variety Allowing new talent to publish Allowing mediocre work to be published Certain similarity in feel Lesson 8 Learning outcomes:  Understand the impact on entertainment ; see changes    technology is making; advantages and disadvantages
Music Increasingly being downloaded instead of bought on CD Listening to music on the move has never been easier or sounded better However, live concerts still as well attended as ever Is it possible that new technology is increasing the appetite for live music of all kinds? Lesson 8 Learning outcomes: Understand the impact on entertainment;  see changes    technology is making ; advantages and disadvantages
Films Home cinema – DVD technology and plasma screens Images and sounds now high quality Digital quality downloadable films However, social experience still keeps cinema alive Lesson 8 Learning outcomes: Understand the impact on entertainment;  see changes    technology is making ; advantages and disadvantages
Games Originally consisted of ‘bat and ball’ or ‘shoot ‘em up’ games More sophisticated in a very short time Best ones are designed to be played on dedicated games machines Some games allow players to indulge in violence – does this encourage violent behaviour in real life?  Lesson 8 Learning outcomes: Understand the impact on entertainment;  see changes    technology is making ; advantages and disadvantages
Games New Scientist (23 October 2004, Page 26) $3.8 billion of games sold in 1995 $6 billion in 1998 $7 billion by 2003 Estimated that 25% of these games were violent  Lesson 8 Learning outcomes: Understand the impact on entertainment;  see changes    technology is making ; advantages and disadvantages
Discussion – Impact of games players Why are computer games so popular? Do computer games make you more violent? Do computer games make you more isolated? Do networked computer games make you more or less social? Lesson 8 Learning outcomes: Understand the impact on entertainment; see changes    technology is making;  advantages and disadvantages
Entertainment and Leisure Boom in choice, but is quality diluted? Sky+ - own personal TV channel, no adverts May affect funding in the future Entertainment available any time and place Lesson 8 Learning outcomes: Understand the impact on entertainment; see changes    technology is making;  advantages and disadvantages
Discussion – Pirated entertainment What is the advantage of paying a supplier such as Apple for a legal music download? What is the disadvantage of buying a pirate video from a market stall? What is the disadvantage of getting a pirate download of the latest Hollywood blockbuster before its UK release? What is the disadvantage of you visiting an illicit music download site? Does widespread illicit downloading encourage the funding of new talent? Lesson 8 Learning outcomes: Understand the impact on entertainment; see changes    technology is making;  advantages and disadvantages

Life In Info Age Lesson8

  • 1.
    Applied GCE Unit1 Life in the Information Age
  • 2.
    Learning Outcomes Lesson8 By the end of the lesson, you should: understand the impact on entertainment and leisure see the changes that technology is enabling recognise the advantages and disadvantages of ICT within entertainment and leisure
  • 3.
    Entertainment and LeisureImpact has been enormous and is still ongoing Virtually every area touched by digital technology Still further scope for change Lesson 8 Learning outcomes: Understand the impact on entertainment ; see changes technology is making; advantages and disadvantages
  • 4.
    Entertainment and LeisureEnable more personal creativity and choice, even to the point of overload For example, easier to make and record music Provides variety Allowing new talent to publish Allowing mediocre work to be published Certain similarity in feel Lesson 8 Learning outcomes: Understand the impact on entertainment ; see changes technology is making; advantages and disadvantages
  • 5.
    Music Increasingly beingdownloaded instead of bought on CD Listening to music on the move has never been easier or sounded better However, live concerts still as well attended as ever Is it possible that new technology is increasing the appetite for live music of all kinds? Lesson 8 Learning outcomes: Understand the impact on entertainment; see changes technology is making ; advantages and disadvantages
  • 6.
    Films Home cinema– DVD technology and plasma screens Images and sounds now high quality Digital quality downloadable films However, social experience still keeps cinema alive Lesson 8 Learning outcomes: Understand the impact on entertainment; see changes technology is making ; advantages and disadvantages
  • 7.
    Games Originally consistedof ‘bat and ball’ or ‘shoot ‘em up’ games More sophisticated in a very short time Best ones are designed to be played on dedicated games machines Some games allow players to indulge in violence – does this encourage violent behaviour in real life? Lesson 8 Learning outcomes: Understand the impact on entertainment; see changes technology is making ; advantages and disadvantages
  • 8.
    Games New Scientist(23 October 2004, Page 26) $3.8 billion of games sold in 1995 $6 billion in 1998 $7 billion by 2003 Estimated that 25% of these games were violent Lesson 8 Learning outcomes: Understand the impact on entertainment; see changes technology is making ; advantages and disadvantages
  • 9.
    Discussion – Impactof games players Why are computer games so popular? Do computer games make you more violent? Do computer games make you more isolated? Do networked computer games make you more or less social? Lesson 8 Learning outcomes: Understand the impact on entertainment; see changes technology is making; advantages and disadvantages
  • 10.
    Entertainment and LeisureBoom in choice, but is quality diluted? Sky+ - own personal TV channel, no adverts May affect funding in the future Entertainment available any time and place Lesson 8 Learning outcomes: Understand the impact on entertainment; see changes technology is making; advantages and disadvantages
  • 11.
    Discussion – Piratedentertainment What is the advantage of paying a supplier such as Apple for a legal music download? What is the disadvantage of buying a pirate video from a market stall? What is the disadvantage of getting a pirate download of the latest Hollywood blockbuster before its UK release? What is the disadvantage of you visiting an illicit music download site? Does widespread illicit downloading encourage the funding of new talent? Lesson 8 Learning outcomes: Understand the impact on entertainment; see changes technology is making; advantages and disadvantages