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Learning with Emerging
Technologies: Theory and Practice
Cathy Mocibob  Marian Read
Module 5
Assignment 5.4
TOPIC: Module 3 - Visual and Video Ways to
Attract, Engage, & Support Different Learners
www.company.com
Case Study – New Hire Orientation
• Who are our learners?
• What is our learning environment?
• What is our case study?
Module 5
Assignment 5.4
www.company.com
Module 3: Visual & Video Learning
• What is Visual Thinking & Visual Learning?
• Learning Styles
• Attracting Learners
• Web-based & Simulated Learning Environments
• Videos
Module 5
Assignment 5.4
www.company.com
Visual Thinking & Visual Learning
“Visual thinking is a learning style where the learner
better understands and retains information when
ideas, words and concepts are associated with
images” (Inspiration).
Module 5
Assignment 5.4
www.company.com
Learning Styles
• Learners learn differently and have preferences
based on their needs: Visual, Auditory,
Kinesthetic.
• A blended learning environment would allow
learners to determine their own individual
preferences.
Engagement
Motivation
Collaboration
Critical Thinking Problem Solving
Interactivity
Module 5
Assignment 5.4
www.company.com
Focus on the Case Study
The new hire orientation program consists of
multiple learning activities including:
• Series of new hire eLearning courses
• eLearning courses focused specifically on safety
and compliance
• Instructor-led 3 day program
• Web-based simulations
• Interactive online exercises with other employees
• Hands-on learning activities
Module 5
Assignment 5.4
www.company.com
Attracting Adult Learners
• Emerging technologies in the classroom
• Control over own learning experience
• Interactivity and collaboration
• Problem solving and critical thinking
• Ability to incorporate pre-existing knowledge
Module 5
Assignment 5.4
www.company.com
Focus on the Case Study
Since we are focusing on adult learners, we
incorporate emerging technology into our blended
learning environment.
• Blogs
• Videos/Podcasts
• Synchronous and asynchronous web based
training
• Simulations/game-based learning
• Interactions
• Hands-on activities
Module 5
Assignment 5.4
www.company.com
How People Learn
Module 5
Assignment 5.4
www.company.com
Web-Based & Simulated Learning
“Technology allows the learning to be personalized
according to the individualized needs of each
student” (Shepherd, 2011).
Module 5
Assignment 5.4
www.company.com
Immersive, Situated Learning
• “Immersion is “being there,” the subjective
impression that one is in a real place” (Slator,
2009). (Dede, Page 7)
Module 5
Assignment 5.4
www.company.com
Focus on the Case Study
The new hire orientation program consists of training
in the areas of:
• Safety
• Sales
• Product Knowledge
• Systems/technology
• Ethics and compliance
• Leadership
Module 5
Assignment 5.4
www.company.com
What to consider when making
videos?
Audience (who and
what is it for)
Camera angle
Voice (inflection, tone...)
Image/screen share
• Music
• Ambiance
• Tools (which and how
many tools?)
• Length
• Timing
www.company.com
Effective Learning Videos
• Material is chunked – step by step
• Attention-drawing graphics
• Animations
• Provide meaningful examples
• Zoom in on details
• Provide titles
• Include closed captioning
• Dramatize events and concepts
• Appeal to the emotions, use humour
Module 5
Assignment 5.4
www.company.com
Principles for Making Videos
• Through videos you are reaching one-to-one
• Be friendly and conversational
• Good eye contact
• Audio, audio, audio
Module 5
Assignment 5.4
www.company.com
What Does the Research Say?
• Findings of study of 6.9 million video watching
sessions for edX courses:
• Best received videos are:
– Short - 3-7 minutes
– Informal talking heads
– Khan-style tablet drawings
Module 5
Assignment 5.4
www.company.com
Informal Talking Heads
Module 5
Assignment 5.4
www.company.com
Khan-style Tablet Capture
Module 5
Assignment 5.4
www.company.com
Tablet Capture with Instructor
Module 5
Assignment 5.4
www.company.com
Live Capture
Module 5
Assignment 5.4
www.company.com
On-Location Shoot
Module 5
Assignment 5.4
www.company.com
Screen Capture
www.company.com
Focus on the Case Study
Within the blended learning environment, we offer
learners access to safety videos demonstrating best
practices and safety protocol. Videos are:
• 3-5 minutes long
• Topic-specific
• Available to all – not just new hires
• Delivered by live “instructor”
• Relatable
• On location
Module 5
Assignment 5.4
www.company.com
Struggles & Challenges
Use of Visual and Video offers challenges:
• Dependent on availability of technology
• Learning curve
• Support for new technology
• Cost
• Adoption by learners
• “Part” of blended learning environment
Module 5
Assignment 5.4
www.company.com
Summary – Where Does it Fit?
Through the use of video in
a blended learning
environment, learners are
able to successfully learn
through the use of speech,
sound, and demonstration.
Module 5
Assignment 5.4
Blended
Learning
Video
Assessment
Simulation
Instructor-
led
eLearning
www.company.com
Examples
Below are links to videos on the topic of blended learning:
• https://www.youtube.com/watch?v=KD8AUfGsCKg
• https://www.youtube.com/watch?v=KD8AUfGsCKg
• https://www.youtube.com/watch?v=KD8AUfGsCKg
Module 5
Assignment 5.4
www.company.com
References
Akkoyunlu & Soylu. (2008). A Study of Student's Perceptions in a Blended Learning Environment Based on
Different Learning Styles. Journal of Educational Technology & Society. Jan2008, Vol. 11 Issue 1, p183-193. 11p. Retreived
March 2, 2015. http://eds.a.ebscohost.com.library.esc.edu/eds/detail/detail?vid=3&sid=8bfae640-8519-4c24-bbb1-
7f5ad7eff738%40sessionmgr4005&hid=4203&bdata=JnNpdGU9ZWRzLWxpdmU%3d#db=a9h&AN=31309513
American Institute for Learning and Human Development. Multiple Intelligences. Retrieved March 3, 2015.
http://www.institute4learning.com/multiple_intelligences.php
Beckem II, John M. & Watkins, Michael. Bringing Life to Learning: Immersive Experiential Learning Simulations for Online
and Blended Courses. Journal of Asynchronous Learning Networks; Oct2012, Vol. 16 Issue 5, p61-70, 10p, 2 Graphs.
http://eds.a.ebscohost.com.library.esc.edu/eds/detail/detail?vid=1&sid=a0ca5187-0bdf-419d-8d33-
f2bfb67ae525%40sessionmgr4002&hid=4105&bdata=JnNpdGU9ZWRzLWxpdmU%3d#db=eue&AN=85644669. Retrieved
February 19, 2015.
Inspiration Software Inc. What is Visual Thinking and Visual Learning? Retrieved March 2, 2015.
http://www.inspiration.com/visual-learning.
Cruse, E. (2007). Using Educational Video in the Classroom Theory, Research and Practice. Practice, 1-24. Retrieved from
http://www.safarimontage.com/pdfs/training/usingeducationalvideointheclassroom.pdf
Dede, C, Interweaving Assessments Into Immersive Authentic Simulations: Design Strategies for Diagnostic and
Instructional Insights, The Center for K–12 Assessment & Performance, 2012.
Edx. (n.d.). edX101 Overview of Creating an edX Course [Webpage]. Retrieved on 25 March 2015
fromhttps://courses.edx.org/courses/edX/edX101/2014/courseware/c2a1714627a945afaceabdfb651088cf/9dd6e5fdf64b49a8
9feac208ab544760/
http://pgbovine.net/publications/edX-MOOC-video-production-and-engagement_LAS-2014.pdf
Module 5
Assignment 5.4
www.company.com
References (continued)
Guo, P., Kim, J., & Rubin, R. (2014). How video production affects student engagement: An empirical study of mooc videos.
Proceedings of the First ACM Conference on Learning @ scale conference. Retrieved from
National Research Council (2000). How People Brain, Mind, Experience, and School. Retrieved March 25, 2015.
http://www.nap.edu/catalog/9853.html.
Malone, S. Characteristics of Adult Learners. Training & Development. Dec 2014. Vol. 41 Issue 6, p10-13. 4p.Retrieved
March 4, 2015. http://eds.a.ebscohost.com.library.esc.edu/eds/pdfviewer/pdfviewer?sid=37a715e9-1fce-4cd6-9cad-
959a59c4ca05%40sessionmgr4004&vid=10&hid=4203.
Mestre, J. (2002). Transfer of learning: Issues and a research agenda. Arlington, VA: National Science Foundation.
Shepherd, Carol, M. & Alpert, Madelon. NURTURING THE DIGITAL NATIVES: EFFECTIVE ONLINE TEACHING
DISPOSITIONS. eLearning & Software for Education; 2011. Retrieved March 18, 2015.
http://eds.a.ebscohost.com.library.esc.edu/eds/detail/detail?vid=6&sid=06f7eaad-fac2-42b4-83da-
a344c53244ed%40sessionmgr4002&hid=4203&bdata=JnNpdGU9ZWRzLWxpdmU%3d#db=eue&AN=64924623
Veletsianos, G. (2010). A definition of emerging technologies for education. In G. Veletsianos (Ed.), Emerging technologies
in distance education. Athabasca, AB: Athabasca University Press.
Wade, Francis, ASTD, “Learners of Time Management Need to Be Taught Metacognitive Skills”, April, 2013,
https://www.td.org/Publications/Blogs/L-and-D-Blog/2013/04/Learners-of-Time-Management-Need-to-Be-Taught-
Metacognitive-Skills?cm_mmc=bronto-_-email-_-marketing-_-zs-2013.05.24-highereducation-newsletter-faculty-
may&email=codarin%40gmail.com&utm_medium=email&utm_source=bronto&utm_campaign=zs-2013.05.24-
highereducation-newsletter-faculty-may, retrieved 2/3/15.
Module 5
Assignment 5.4

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Kick off meeting_course_dev_sp2012
 

Lettp m5 4_mocibob_read_fin

  • 1. Learning with Emerging Technologies: Theory and Practice Cathy Mocibob  Marian Read Module 5 Assignment 5.4 TOPIC: Module 3 - Visual and Video Ways to Attract, Engage, & Support Different Learners
  • 2. www.company.com Case Study – New Hire Orientation • Who are our learners? • What is our learning environment? • What is our case study? Module 5 Assignment 5.4
  • 3. www.company.com Module 3: Visual & Video Learning • What is Visual Thinking & Visual Learning? • Learning Styles • Attracting Learners • Web-based & Simulated Learning Environments • Videos Module 5 Assignment 5.4
  • 4. www.company.com Visual Thinking & Visual Learning “Visual thinking is a learning style where the learner better understands and retains information when ideas, words and concepts are associated with images” (Inspiration). Module 5 Assignment 5.4
  • 5. www.company.com Learning Styles • Learners learn differently and have preferences based on their needs: Visual, Auditory, Kinesthetic. • A blended learning environment would allow learners to determine their own individual preferences. Engagement Motivation Collaboration Critical Thinking Problem Solving Interactivity Module 5 Assignment 5.4
  • 6. www.company.com Focus on the Case Study The new hire orientation program consists of multiple learning activities including: • Series of new hire eLearning courses • eLearning courses focused specifically on safety and compliance • Instructor-led 3 day program • Web-based simulations • Interactive online exercises with other employees • Hands-on learning activities Module 5 Assignment 5.4
  • 7. www.company.com Attracting Adult Learners • Emerging technologies in the classroom • Control over own learning experience • Interactivity and collaboration • Problem solving and critical thinking • Ability to incorporate pre-existing knowledge Module 5 Assignment 5.4
  • 8. www.company.com Focus on the Case Study Since we are focusing on adult learners, we incorporate emerging technology into our blended learning environment. • Blogs • Videos/Podcasts • Synchronous and asynchronous web based training • Simulations/game-based learning • Interactions • Hands-on activities Module 5 Assignment 5.4
  • 10. www.company.com Web-Based & Simulated Learning “Technology allows the learning to be personalized according to the individualized needs of each student” (Shepherd, 2011). Module 5 Assignment 5.4
  • 11. www.company.com Immersive, Situated Learning • “Immersion is “being there,” the subjective impression that one is in a real place” (Slator, 2009). (Dede, Page 7) Module 5 Assignment 5.4
  • 12. www.company.com Focus on the Case Study The new hire orientation program consists of training in the areas of: • Safety • Sales • Product Knowledge • Systems/technology • Ethics and compliance • Leadership Module 5 Assignment 5.4
  • 13. www.company.com What to consider when making videos? Audience (who and what is it for) Camera angle Voice (inflection, tone...) Image/screen share • Music • Ambiance • Tools (which and how many tools?) • Length • Timing
  • 14. www.company.com Effective Learning Videos • Material is chunked – step by step • Attention-drawing graphics • Animations • Provide meaningful examples • Zoom in on details • Provide titles • Include closed captioning • Dramatize events and concepts • Appeal to the emotions, use humour Module 5 Assignment 5.4
  • 15. www.company.com Principles for Making Videos • Through videos you are reaching one-to-one • Be friendly and conversational • Good eye contact • Audio, audio, audio Module 5 Assignment 5.4
  • 16. www.company.com What Does the Research Say? • Findings of study of 6.9 million video watching sessions for edX courses: • Best received videos are: – Short - 3-7 minutes – Informal talking heads – Khan-style tablet drawings Module 5 Assignment 5.4
  • 19. www.company.com Tablet Capture with Instructor Module 5 Assignment 5.4
  • 23. www.company.com Focus on the Case Study Within the blended learning environment, we offer learners access to safety videos demonstrating best practices and safety protocol. Videos are: • 3-5 minutes long • Topic-specific • Available to all – not just new hires • Delivered by live “instructor” • Relatable • On location Module 5 Assignment 5.4
  • 24. www.company.com Struggles & Challenges Use of Visual and Video offers challenges: • Dependent on availability of technology • Learning curve • Support for new technology • Cost • Adoption by learners • “Part” of blended learning environment Module 5 Assignment 5.4
  • 25. www.company.com Summary – Where Does it Fit? Through the use of video in a blended learning environment, learners are able to successfully learn through the use of speech, sound, and demonstration. Module 5 Assignment 5.4 Blended Learning Video Assessment Simulation Instructor- led eLearning
  • 26. www.company.com Examples Below are links to videos on the topic of blended learning: • https://www.youtube.com/watch?v=KD8AUfGsCKg • https://www.youtube.com/watch?v=KD8AUfGsCKg • https://www.youtube.com/watch?v=KD8AUfGsCKg Module 5 Assignment 5.4
  • 27. www.company.com References Akkoyunlu & Soylu. (2008). A Study of Student's Perceptions in a Blended Learning Environment Based on Different Learning Styles. Journal of Educational Technology & Society. Jan2008, Vol. 11 Issue 1, p183-193. 11p. Retreived March 2, 2015. http://eds.a.ebscohost.com.library.esc.edu/eds/detail/detail?vid=3&sid=8bfae640-8519-4c24-bbb1- 7f5ad7eff738%40sessionmgr4005&hid=4203&bdata=JnNpdGU9ZWRzLWxpdmU%3d#db=a9h&AN=31309513 American Institute for Learning and Human Development. Multiple Intelligences. Retrieved March 3, 2015. http://www.institute4learning.com/multiple_intelligences.php Beckem II, John M. & Watkins, Michael. Bringing Life to Learning: Immersive Experiential Learning Simulations for Online and Blended Courses. Journal of Asynchronous Learning Networks; Oct2012, Vol. 16 Issue 5, p61-70, 10p, 2 Graphs. http://eds.a.ebscohost.com.library.esc.edu/eds/detail/detail?vid=1&sid=a0ca5187-0bdf-419d-8d33- f2bfb67ae525%40sessionmgr4002&hid=4105&bdata=JnNpdGU9ZWRzLWxpdmU%3d#db=eue&AN=85644669. Retrieved February 19, 2015. Inspiration Software Inc. What is Visual Thinking and Visual Learning? Retrieved March 2, 2015. http://www.inspiration.com/visual-learning. Cruse, E. (2007). Using Educational Video in the Classroom Theory, Research and Practice. Practice, 1-24. Retrieved from http://www.safarimontage.com/pdfs/training/usingeducationalvideointheclassroom.pdf Dede, C, Interweaving Assessments Into Immersive Authentic Simulations: Design Strategies for Diagnostic and Instructional Insights, The Center for K–12 Assessment & Performance, 2012. Edx. (n.d.). edX101 Overview of Creating an edX Course [Webpage]. Retrieved on 25 March 2015 fromhttps://courses.edx.org/courses/edX/edX101/2014/courseware/c2a1714627a945afaceabdfb651088cf/9dd6e5fdf64b49a8 9feac208ab544760/ http://pgbovine.net/publications/edX-MOOC-video-production-and-engagement_LAS-2014.pdf Module 5 Assignment 5.4
  • 28. www.company.com References (continued) Guo, P., Kim, J., & Rubin, R. (2014). How video production affects student engagement: An empirical study of mooc videos. Proceedings of the First ACM Conference on Learning @ scale conference. Retrieved from National Research Council (2000). How People Brain, Mind, Experience, and School. Retrieved March 25, 2015. http://www.nap.edu/catalog/9853.html. Malone, S. Characteristics of Adult Learners. Training & Development. Dec 2014. Vol. 41 Issue 6, p10-13. 4p.Retrieved March 4, 2015. http://eds.a.ebscohost.com.library.esc.edu/eds/pdfviewer/pdfviewer?sid=37a715e9-1fce-4cd6-9cad- 959a59c4ca05%40sessionmgr4004&vid=10&hid=4203. Mestre, J. (2002). Transfer of learning: Issues and a research agenda. Arlington, VA: National Science Foundation. Shepherd, Carol, M. & Alpert, Madelon. NURTURING THE DIGITAL NATIVES: EFFECTIVE ONLINE TEACHING DISPOSITIONS. eLearning & Software for Education; 2011. Retrieved March 18, 2015. http://eds.a.ebscohost.com.library.esc.edu/eds/detail/detail?vid=6&sid=06f7eaad-fac2-42b4-83da- a344c53244ed%40sessionmgr4002&hid=4203&bdata=JnNpdGU9ZWRzLWxpdmU%3d#db=eue&AN=64924623 Veletsianos, G. (2010). A definition of emerging technologies for education. In G. Veletsianos (Ed.), Emerging technologies in distance education. Athabasca, AB: Athabasca University Press. Wade, Francis, ASTD, “Learners of Time Management Need to Be Taught Metacognitive Skills”, April, 2013, https://www.td.org/Publications/Blogs/L-and-D-Blog/2013/04/Learners-of-Time-Management-Need-to-Be-Taught- Metacognitive-Skills?cm_mmc=bronto-_-email-_-marketing-_-zs-2013.05.24-highereducation-newsletter-faculty- may&email=codarin%40gmail.com&utm_medium=email&utm_source=bronto&utm_campaign=zs-2013.05.24- highereducation-newsletter-faculty-may, retrieved 2/3/15. Module 5 Assignment 5.4