SlideShare a Scribd company logo
1 of 4
Dear,
My name is Joseph Kenyon and I am in my first year studying for a BTec Extended Diploma
in Creative Media Production specialising in Games Design at Salford City College’s Eccles
Sixth Form Centre. My group are currently investigating the job roles within the games
industry and I have become interested in the area of audio engineer.
In your experience, what technical skills and personal qualities would an effective audio
engineerhave? Any feedback based on your industrial experience would be greatly
appreciated.
Regards,
Joseph Kenyon
Salford City College
Eccles sixth Form Centre
Chatsworth Road
Eccles
Salford
M30 9FJ
Reception: 0161 631 5000
Website: www.salfordcitycollege.ac.uk
Bethesda
Production and in-game BGM · SE, proposal story from the side of the sound. MA is
a job to do cut scene movies.
Essential skills
• production of composer and sound effects using the DAW
• passion, fighting spirit
• love for the game
• ability to communicate
Preferred Skills
• knowledge and experience of recording
• experience with the surround mix
• experience of working cooperation with external studio
Submitted work must
• the submission of work that you can showcase your skills and works its BGM · SE ·
MA
Qualifications:
※ I need the ability to communicate in Japanese.
※ Application form, submit work, please make sure you created in Japanese.
※ Period software production, use, work description, to submit work, please specify
the place in charge of the case of group work.
Senior Sound Designer - Diablo III
Sound
Office: Irvine, California, United States
E-mail this job posting to a friend
Blizzard Entertainment's sound department is looking for a senior sound designer to work
on Diablo III. The ideal candidate will need to have extensive experience in sound design and
implementation tools and will work closely with the sound supervisor, game producers,
artists, and designers to bring their characters, creatures, and environments to life. This
person should be comfortable collaborating with game designers to create an audio
experience that compliments and melds seamlessly with game-play.
The ideal candidate must have an outstanding ability to not only create excellent, original
content, but to successfully utilize our game tools to integrate their work into the final
product -- ensuring that great concepts make the transition from the microphone to the
game on the shelves.
Requirements
•A minimum of 6 years’ experience in sound design, development and implementing video
game audio
•Proven skills and a unique artistic "voice" in terms of communicating and furthering a
storyline via the medium of sound
•Experience specifically in creating outstanding sound assets for video games including
creature and spell design
•Experience with live recording sessions, both in the studio and in the field
•Experience designing and editing sound-to-picture
•Experience with multi-channel audio formats
•Experience working with both commercial and proprietary audio, and implementation
tools on multiple platforms and workstations, including Pro Tools
•Able to work with equal effectiveness with a high degree of self-motivation, both solo and
as part of a project team
•Experience using and troubleshooting Windows and Macintosh operating systems
•Game audio design credits on multiple shipped titles
Pluses
•A passion for field recording
•"Building block DSP" such as Kyma, Max / MSP, or Reaktor expertise
•Experience developing games that use FMod
•Previous quality assurance experience
Applicants must submit (i) online demo reel showing work samples.
http://eu.blizzard.com/en-gb/company/careers/posting.html?id=12000AR
Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and
affirmative action employer.
Back to Directory
Senior Sound Designer - World of Warcraft
Sound
Office: Irvine, California, United States
E-mail this job posting to a friend
Blizzard Entertainment's sound department is looking for a senior sound designer to work
on World of Warcraft. The ideal candidate needs to have extensive experience with sound
design, and environmental audio. The senior sound designer works closely with game
producers, artists, and designers in bringing their characters, creatures, and environments
to life. The senior sound designer also contributes to a game's user interface, in order to
give players feedback on their gaming experience.
The ideal candidate is also able to collaborate with game designers in making an audio
experience that compliments and melds seamlessly with game-play. This person should also
have an outstanding ability to not only create excellent, original content, but to successfully
integrate it into the final product -- working with other designers, actors, artists, producers,
and programmers to make sure that great concepts make the transition from the
microphone to the game on the shelves.
Requirements
•Proven skills and a unique artistic "voice" in terms of communicating and furthering a
storyline via the medium of sound
•Experience specifically in creating outstanding soundscapes and sound assets for video
games
•Experience with creature and spell sound design
•Experience doing live recording sessions both in the studio and in the field
•Experience creatively producing sound effects, backgrounds, and foley for games, and / or
animation
•Experience editing and conforming sound-to-picture
•Experience mixing in stereo and surround-sound formats
•Experience working with both commercial and proprietary audio, and implementation
tools on multiple platforms and workstations, including Pro Tools
•Able to work with equal effectiveness, both solo and as part of a project team
•Experience using and troubleshooting Windows and Macintosh operating systems
•Game audio production credits on multiple major shipped titles
Pluses
•Development experience with MMO's
•"Building block DSP" such as Kyma, Max / MSP, or Reaktor expertise
•Computer-readable or level-design style scripting or light programming knowledge
•Experience developing games that use FMod
Applicants must submit (i) online demo reel showing work samples.
Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and
affirmative action employer
Rockstar Games
Blizzard

More Related Content

Viewers also liked

распечатываем презентацию
распечатываем презентациюраспечатываем презентацию
распечатываем презентациюAlina Ross
 
Smell oscopiccover 2_20
Smell oscopiccover 2_20Smell oscopiccover 2_20
Smell oscopiccover 2_20Pete Whitehead
 
Taller de la Agencia de Empleo de Jerez "Potencia tu Perfil en las Redes Soci...
Taller de la Agencia de Empleo de Jerez "Potencia tu Perfil en las Redes Soci...Taller de la Agencia de Empleo de Jerez "Potencia tu Perfil en las Redes Soci...
Taller de la Agencia de Empleo de Jerez "Potencia tu Perfil en las Redes Soci...Jose María Martínez Martín
 
La influencia de los Medios de Comunicación
La influencia de los Medios de ComunicaciónLa influencia de los Medios de Comunicación
La influencia de los Medios de ComunicaciónAndy Ramírez
 
State of road safety june 2015 (2)
State of road safety   june 2015 (2)State of road safety   june 2015 (2)
State of road safety june 2015 (2)Safaricom PLC
 
Sistemas de informacion contable
Sistemas de informacion contableSistemas de informacion contable
Sistemas de informacion contablebleimar
 
福島県環境審議会式次第
福島県環境審議会式次第福島県環境審議会式次第
福島県環境審議会式次第Kazuhide Fukada
 
指揮官與工兵的故事Go
指揮官與工兵的故事Go指揮官與工兵的故事Go
指揮官與工兵的故事Gojackyhsu0218
 

Viewers also liked (13)

Memoria
MemoriaMemoria
Memoria
 
распечатываем презентацию
распечатываем презентациюраспечатываем презентацию
распечатываем презентацию
 
Premiación
PremiaciónPremiación
Premiación
 
Contacts
ContactsContacts
Contacts
 
Smell oscopiccover 2_20
Smell oscopiccover 2_20Smell oscopiccover 2_20
Smell oscopiccover 2_20
 
Trabajo de informatica
Trabajo de informaticaTrabajo de informatica
Trabajo de informatica
 
Fuentes de poder
Fuentes de poderFuentes de poder
Fuentes de poder
 
Taller de la Agencia de Empleo de Jerez "Potencia tu Perfil en las Redes Soci...
Taller de la Agencia de Empleo de Jerez "Potencia tu Perfil en las Redes Soci...Taller de la Agencia de Empleo de Jerez "Potencia tu Perfil en las Redes Soci...
Taller de la Agencia de Empleo de Jerez "Potencia tu Perfil en las Redes Soci...
 
La influencia de los Medios de Comunicación
La influencia de los Medios de ComunicaciónLa influencia de los Medios de Comunicación
La influencia de los Medios de Comunicación
 
State of road safety june 2015 (2)
State of road safety   june 2015 (2)State of road safety   june 2015 (2)
State of road safety june 2015 (2)
 
Sistemas de informacion contable
Sistemas de informacion contableSistemas de informacion contable
Sistemas de informacion contable
 
福島県環境審議会式次第
福島県環境審議会式次第福島県環境審議会式次第
福島県環境審議会式次第
 
指揮官與工兵的故事Go
指揮官與工兵的故事Go指揮官與工兵的故事Go
指揮官與工兵的故事Go
 

Similar to Letter

Game design as a career
Game design as a career Game design as a career
Game design as a career Shanthi Ravi
 
Production job roles
Production job roles Production job roles
Production job roles Samuel Hayman
 
Confrontation Audio GDC 2009
Confrontation Audio GDC 2009Confrontation Audio GDC 2009
Confrontation Audio GDC 2009slantsixgames
 
Production job roles
Production job roles Production job roles
Production job roles Samuel Hayman
 
Production Road Brochure 2009 Ac
Production Road Brochure 2009 AcProduction Road Brochure 2009 Ac
Production Road Brochure 2009 AcAndy Cheren
 
Production Road Brochure ~ 2009
Production Road Brochure ~ 2009Production Road Brochure ~ 2009
Production Road Brochure ~ 2009Justin Stark
 
Andy Greenberg 2012 Resume
Andy Greenberg 2012 ResumeAndy Greenberg 2012 Resume
Andy Greenberg 2012 ResumeAndyGreenberg
 
Fundamental of game design creativityand learning
Fundamental of  game design  creativityand learningFundamental of  game design  creativityand learning
Fundamental of game design creativityand learningkrishn verma
 
Creative development task 2 1
Creative development task 2 1Creative development task 2 1
Creative development task 2 1rwbybomb21
 
Employment search completed
Employment search completedEmployment search completed
Employment search completedChrisIvanov4
 
T-Danks Video Game Design
T-Danks Video Game DesignT-Danks Video Game Design
T-Danks Video Game Designguestd1e54dd
 
Course Presentation: Games design
Course Presentation: Games designCourse Presentation: Games design
Course Presentation: Games designBrunel University
 

Similar to Letter (20)

Jobs
JobsJobs
Jobs
 
Game design as a career
Game design as a career Game design as a career
Game design as a career
 
Job role
Job roleJob role
Job role
 
Production job roles
Production job roles Production job roles
Production job roles
 
Confrontation Audio GDC 2009
Confrontation Audio GDC 2009Confrontation Audio GDC 2009
Confrontation Audio GDC 2009
 
Job specs 2 3
Job specs 2 3Job specs 2 3
Job specs 2 3
 
Jobspecs2
Jobspecs2Jobspecs2
Jobspecs2
 
Production job roles
Production job roles Production job roles
Production job roles
 
Production Road Brochure 2009 Ac
Production Road Brochure 2009 AcProduction Road Brochure 2009 Ac
Production Road Brochure 2009 Ac
 
Production Road Brochure ~ 2009
Production Road Brochure ~ 2009Production Road Brochure ~ 2009
Production Road Brochure ~ 2009
 
Andy Greenberg 2012 Resume
Andy Greenberg 2012 ResumeAndy Greenberg 2012 Resume
Andy Greenberg 2012 Resume
 
Fundamental of game design creativityand learning
Fundamental of  game design  creativityand learningFundamental of  game design  creativityand learning
Fundamental of game design creativityand learning
 
Tyrek RESUME
Tyrek RESUMETyrek RESUME
Tyrek RESUME
 
Creative development task 2 1
Creative development task 2 1Creative development task 2 1
Creative development task 2 1
 
Employment search completed
Employment search completedEmployment search completed
Employment search completed
 
Video game design
Video game designVideo game design
Video game design
 
T-Danks Video Game Design
T-Danks Video Game DesignT-Danks Video Game Design
T-Danks Video Game Design
 
Course Presentation: Games design
Course Presentation: Games designCourse Presentation: Games design
Course Presentation: Games design
 
Game dev process
Game dev processGame dev process
Game dev process
 
Winston Jarquin Resume
Winston Jarquin ResumeWinston Jarquin Resume
Winston Jarquin Resume
 

More from Kenyon101

Ig1 task 2 analysis work sheet ryse sone of rome
Ig1 task 2 analysis work sheet ryse sone of romeIg1 task 2 analysis work sheet ryse sone of rome
Ig1 task 2 analysis work sheet ryse sone of romeKenyon101
 
Ig1 task 2 analysis work sheet doom 4
Ig1 task 2 analysis work sheet doom 4Ig1 task 2 analysis work sheet doom 4
Ig1 task 2 analysis work sheet doom 4Kenyon101
 
Sound in game
Sound in gameSound in game
Sound in gameKenyon101
 
Sound generation 4
Sound generation 4Sound generation 4
Sound generation 4Kenyon101
 
Sound generation 3
Sound generation 3Sound generation 3
Sound generation 3Kenyon101
 
Sound generation 2
Sound generation 2Sound generation 2
Sound generation 2Kenyon101
 
Sound generation 1
Sound generation 1Sound generation 1
Sound generation 1Kenyon101
 

More from Kenyon101 (20)

Ig1 task 2 analysis work sheet ryse sone of rome
Ig1 task 2 analysis work sheet ryse sone of romeIg1 task 2 analysis work sheet ryse sone of rome
Ig1 task 2 analysis work sheet ryse sone of rome
 
Ig1 task 2 analysis work sheet doom 4
Ig1 task 2 analysis work sheet doom 4Ig1 task 2 analysis work sheet doom 4
Ig1 task 2 analysis work sheet doom 4
 
Task 7
Task 7Task 7
Task 7
 
Task 6
Task 6Task 6
Task 6
 
Ig2 task 1
Ig2 task 1Ig2 task 1
Ig2 task 1
 
Ig2 task 1
Ig2 task 1Ig2 task 1
Ig2 task 1
 
Ig2 task 1
Ig2 task 1Ig2 task 1
Ig2 task 1
 
Ig2 task 1
Ig2 task 1Ig2 task 1
Ig2 task 1
 
Task 2
Task 2Task 2
Task 2
 
Mood board
Mood boardMood board
Mood board
 
Ig2
Ig2Ig2
Ig2
 
Mood board
Mood boardMood board
Mood board
 
Sound in game
Sound in gameSound in game
Sound in game
 
Sound generation 4
Sound generation 4Sound generation 4
Sound generation 4
 
Sound generation 3
Sound generation 3Sound generation 3
Sound generation 3
 
Sound generation 2
Sound generation 2Sound generation 2
Sound generation 2
 
Sound generation 1
Sound generation 1Sound generation 1
Sound generation 1
 
Test 6
Test 6Test 6
Test 6
 
Test 4
Test 4Test 4
Test 4
 
Test 3
Test 3Test 3
Test 3
 

Letter

  • 1. Dear, My name is Joseph Kenyon and I am in my first year studying for a BTec Extended Diploma in Creative Media Production specialising in Games Design at Salford City College’s Eccles Sixth Form Centre. My group are currently investigating the job roles within the games industry and I have become interested in the area of audio engineer. In your experience, what technical skills and personal qualities would an effective audio engineerhave? Any feedback based on your industrial experience would be greatly appreciated. Regards, Joseph Kenyon Salford City College Eccles sixth Form Centre Chatsworth Road Eccles Salford M30 9FJ Reception: 0161 631 5000 Website: www.salfordcitycollege.ac.uk Bethesda Production and in-game BGM · SE, proposal story from the side of the sound. MA is a job to do cut scene movies. Essential skills • production of composer and sound effects using the DAW • passion, fighting spirit • love for the game • ability to communicate Preferred Skills • knowledge and experience of recording • experience with the surround mix • experience of working cooperation with external studio Submitted work must • the submission of work that you can showcase your skills and works its BGM · SE · MA Qualifications: ※ I need the ability to communicate in Japanese. ※ Application form, submit work, please make sure you created in Japanese.
  • 2. ※ Period software production, use, work description, to submit work, please specify the place in charge of the case of group work. Senior Sound Designer - Diablo III Sound Office: Irvine, California, United States E-mail this job posting to a friend Blizzard Entertainment's sound department is looking for a senior sound designer to work on Diablo III. The ideal candidate will need to have extensive experience in sound design and implementation tools and will work closely with the sound supervisor, game producers, artists, and designers to bring their characters, creatures, and environments to life. This person should be comfortable collaborating with game designers to create an audio experience that compliments and melds seamlessly with game-play. The ideal candidate must have an outstanding ability to not only create excellent, original content, but to successfully utilize our game tools to integrate their work into the final product -- ensuring that great concepts make the transition from the microphone to the game on the shelves. Requirements •A minimum of 6 years’ experience in sound design, development and implementing video game audio •Proven skills and a unique artistic "voice" in terms of communicating and furthering a storyline via the medium of sound •Experience specifically in creating outstanding sound assets for video games including creature and spell design •Experience with live recording sessions, both in the studio and in the field •Experience designing and editing sound-to-picture •Experience with multi-channel audio formats •Experience working with both commercial and proprietary audio, and implementation tools on multiple platforms and workstations, including Pro Tools •Able to work with equal effectiveness with a high degree of self-motivation, both solo and as part of a project team •Experience using and troubleshooting Windows and Macintosh operating systems •Game audio design credits on multiple shipped titles Pluses •A passion for field recording •"Building block DSP" such as Kyma, Max / MSP, or Reaktor expertise •Experience developing games that use FMod •Previous quality assurance experience Applicants must submit (i) online demo reel showing work samples. http://eu.blizzard.com/en-gb/company/careers/posting.html?id=12000AR
  • 3. Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer. Back to Directory Senior Sound Designer - World of Warcraft Sound Office: Irvine, California, United States E-mail this job posting to a friend Blizzard Entertainment's sound department is looking for a senior sound designer to work on World of Warcraft. The ideal candidate needs to have extensive experience with sound design, and environmental audio. The senior sound designer works closely with game producers, artists, and designers in bringing their characters, creatures, and environments to life. The senior sound designer also contributes to a game's user interface, in order to give players feedback on their gaming experience. The ideal candidate is also able to collaborate with game designers in making an audio experience that compliments and melds seamlessly with game-play. This person should also have an outstanding ability to not only create excellent, original content, but to successfully integrate it into the final product -- working with other designers, actors, artists, producers, and programmers to make sure that great concepts make the transition from the microphone to the game on the shelves. Requirements •Proven skills and a unique artistic "voice" in terms of communicating and furthering a storyline via the medium of sound •Experience specifically in creating outstanding soundscapes and sound assets for video games •Experience with creature and spell sound design •Experience doing live recording sessions both in the studio and in the field •Experience creatively producing sound effects, backgrounds, and foley for games, and / or animation •Experience editing and conforming sound-to-picture •Experience mixing in stereo and surround-sound formats •Experience working with both commercial and proprietary audio, and implementation tools on multiple platforms and workstations, including Pro Tools •Able to work with equal effectiveness, both solo and as part of a project team •Experience using and troubleshooting Windows and Macintosh operating systems •Game audio production credits on multiple major shipped titles Pluses
  • 4. •Development experience with MMO's •"Building block DSP" such as Kyma, Max / MSP, or Reaktor expertise •Computer-readable or level-design style scripting or light programming knowledge •Experience developing games that use FMod Applicants must submit (i) online demo reel showing work samples. Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer Rockstar Games Blizzard