The document provides an overview and guidelines for playing in Legacy tournaments, focusing on common deck archetypes and interactions that may cause complications. It summarizes key elements of fair midrange decks like Delver, Stoneblade, Jund, and Shardless BUG as well as combo decks like ANT, Show and Tell, High Tide, and Painter Stone. It also discusses control decks like Miracles and Lands and disruptive strategies like Death and Taxes and Dredge. Players are advised to carefully read card texts and understand intricate interactions to avoid rules violations and slow play issues.
4. Slow format
Watch players for slow play!
There are no slow decks, only slow players.
5.
6. (Don’t!) RTFC
Older cards are often templated incorrectly, or not at all. Make sure to consult the Oracle text of a card.
This includes creature types.
11. Delver
●Temur, Sultai, and Jeskai variants
●Delver trigger is just one trigger
●Stifle and its many uses
12. Stoneblade
●Can play as aggro or control: watch for slow play
●Lots of equipment means combat errors
13. Jund
●Deathrite Shaman is not a mana ability
●Tarmogoyf’s CDA applies in all zones
●Dark Confidant trigger is not considered detrimental
14. Shardless BUG
●Strix/Agent are artifacts (Tarmogoyf cares about this)
●Cascade mechanic
●Ancestral Vision questions
15. Combo Decks
ANT / TES
Show and Tell
High Tide
Painted Stone
Elves
16. ANT / TES
●Lion’s Eye Diamond and priority
●Burning Wish and “outside the game”
●Storm mechanic and its interaction with Stifle, Counterbalance, etc.
17. Show and Tell
●Each card enters at the same time
●Certain countermeasures work, like Humility, Detention Sphere
●Others, like clone effects, do not
●Emrakul has protection from spells
●Additional costs still required under Omniscience
18. High Tide
●Must declare floating mana
●Time Spiral exiles itself
●Turnabout targets a player on declaration, choice is made on resolution
●High Tide affects both players
●Watch for slow play
19. Painted Stone
●Players can pitch any card to FoW
●Goblin Welder exchange requires both objects to exist; doesn’t do as much as possible
●Emrakul triggers vs. Progenitus replacement effects.
●2 Progenitus = drawn game
20. Elves
●Glimpse draw is mandatory
●Nettle Sentinel triggers often missed
●Tracking Wirewood Symbiote and Quirion Ranger uses
22. Miracles
●Counterbalance and CMCs
●Revealed miracles are in-hand
●Miracle trigger can be Stifled and responded to
●Misdirection as a counter- counterspell
●Major slow-play risk
23. Lands
●Tabernacle trigger is owned by the creature’s controller
●Dredge is a replacement effect
●Dark Depths + Thespian Stage
24. Death and Taxes
●Players often forget about Thalia
●Æther Vial tricks
●Batterskull/germ confusion
●Clear communication especially necessary