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Answering Questions from Players
      ____________________________
             Salvatore La Terra
What's our mission?
____________________________




             Keep It Fun
             Keep It Fair
 These objectives sometimes pull us in opposite directions.

 We should consider the REL and players' expectations.
Expectations
____________________________

How official documents see judges

• Judges will not generally assist players in determining the current game state
  but can answer questions about the rules, interactions between cards, or the
  Oracle wordings of relevant cards. [MTR 1.8]
• Judges are encouraged to help players in determining free information, but
  must avoid assisting players with derived information about the game state.
  [MTR 4.1]
• Judges should be seen as a benefit to the players, helping to ensure the
  consistent and fair running of a tournament. [IPG 1]
Hands On
____________________________

Plenty of ways to screw up!

• Some practical cases

• Focus on possible errors

• Explore techniques to avoid them
Your Will is my Command
____________________________

A player who controls an Academy Rector and a Planar
Void calls you: “If this guy dies and I stack his ability on
top, do I get to fetch an enchantment?”

You answer that he can, he sacrifices the Rector, then his
opponent points out he played a Yawgmoth's Will this
turn.

• Don't answer blanket questions or questions on the future

• “What rule interaction is confusing you?”

• Don't tell them you're bad at Magic!
Filthy Rich
____________________________

A player controls Urborg, Tomb of Yawgmoth and a Filth
is in his opponent’s graveyard (which gives Swampwalk to
his creatures). He points to a creature controlled by his
opponent and asks you what happens if it gets blocked.

He's forgetting some effect, but we must not point out the
fact to him.

• Don't answer blanket questions or questions on the future

• Don't refer to effects the player hasn't mentioned

• Restate the question you're answering. “If Saprazzan Heir
  and Black Cat trade in combat...”
Scepter on the Wall
____________________________

A player controls an Isochron Scepter with a Path of Exile
imprinted. His opponent control Teferi, Mage of Zhalfir. The
first player points at his Scepter and asks you: “Can I use
it?”

The answer is that he can activate the Scepter, but what he
actually wants to know is if he can cast the copy of Path to
Exile.

• Players ask for things they don't know

• We can't coach, but do we really want that Gotcha! moment?
  He asked us to avoid exactly this mistake.

• “I’m not sure I understood: what do you want to know again?”
Virtual Game State
____________________________

• A technique to balance perceived fairness and customer
  service The player defines a set of objects
•
   o We answer freely with regards to this imaginary game
•
   o Make clear that our answer stands in the context of the
     virtual game

• After we give our ruling, we wait for the player to actually
  make his play, to make sure it is handled correctly and
  explain what happens in detail
More Examples
____________________________

• A player shows you a Doom Blade, points to his opponent's Blightsteel
  Colossus and asks you: “Can I play this?”

• A player controls an Imperious Perfect and a Chamaleon Colossus with a
  Lignify and a Runed Stalactite attached to it. He calls you and tells you: “We
  have no clue how big this is.”

• A players is attacking with an Inkfathom Witch and some other creatures.
  Before his opponent has declared blockers, he points to the Witch and asks
  you: “Can I activate its ability now?”

• A player controls a Baneslayer Angel and a Honor of the Pure. He activates
  Elspeth, Knight-Errant to give his Angel +3/+3 and attacks with it. His
  opponent plays Diminish on the Angel, the first player asks you what are its
  power and toughness now.

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Seminar gp torino_2012_answering_questions_from_players

  • 1. Answering Questions from Players ____________________________ Salvatore La Terra
  • 2. What's our mission? ____________________________ Keep It Fun Keep It Fair These objectives sometimes pull us in opposite directions. We should consider the REL and players' expectations.
  • 3. Expectations ____________________________ How official documents see judges • Judges will not generally assist players in determining the current game state but can answer questions about the rules, interactions between cards, or the Oracle wordings of relevant cards. [MTR 1.8] • Judges are encouraged to help players in determining free information, but must avoid assisting players with derived information about the game state. [MTR 4.1] • Judges should be seen as a benefit to the players, helping to ensure the consistent and fair running of a tournament. [IPG 1]
  • 4. Hands On ____________________________ Plenty of ways to screw up! • Some practical cases • Focus on possible errors • Explore techniques to avoid them
  • 5. Your Will is my Command ____________________________ A player who controls an Academy Rector and a Planar Void calls you: “If this guy dies and I stack his ability on top, do I get to fetch an enchantment?” You answer that he can, he sacrifices the Rector, then his opponent points out he played a Yawgmoth's Will this turn. • Don't answer blanket questions or questions on the future • “What rule interaction is confusing you?” • Don't tell them you're bad at Magic!
  • 6. Filthy Rich ____________________________ A player controls Urborg, Tomb of Yawgmoth and a Filth is in his opponent’s graveyard (which gives Swampwalk to his creatures). He points to a creature controlled by his opponent and asks you what happens if it gets blocked. He's forgetting some effect, but we must not point out the fact to him. • Don't answer blanket questions or questions on the future • Don't refer to effects the player hasn't mentioned • Restate the question you're answering. “If Saprazzan Heir and Black Cat trade in combat...”
  • 7. Scepter on the Wall ____________________________ A player controls an Isochron Scepter with a Path of Exile imprinted. His opponent control Teferi, Mage of Zhalfir. The first player points at his Scepter and asks you: “Can I use it?” The answer is that he can activate the Scepter, but what he actually wants to know is if he can cast the copy of Path to Exile. • Players ask for things they don't know • We can't coach, but do we really want that Gotcha! moment? He asked us to avoid exactly this mistake. • “I’m not sure I understood: what do you want to know again?”
  • 8. Virtual Game State ____________________________ • A technique to balance perceived fairness and customer service The player defines a set of objects • o We answer freely with regards to this imaginary game • o Make clear that our answer stands in the context of the virtual game • After we give our ruling, we wait for the player to actually make his play, to make sure it is handled correctly and explain what happens in detail
  • 9. More Examples ____________________________ • A player shows you a Doom Blade, points to his opponent's Blightsteel Colossus and asks you: “Can I play this?” • A player controls an Imperious Perfect and a Chamaleon Colossus with a Lignify and a Runed Stalactite attached to it. He calls you and tells you: “We have no clue how big this is.” • A players is attacking with an Inkfathom Witch and some other creatures. Before his opponent has declared blockers, he points to the Witch and asks you: “Can I activate its ability now?” • A player controls a Baneslayer Angel and a Honor of the Pure. He activates Elspeth, Knight-Errant to give his Angel +3/+3 and attacks with it. His opponent plays Diminish on the Angel, the first player asks you what are its power and toughness now.