This document introduces the CS106A course and provides an overview of course logistics. It begins with introductions of the section leaders and a description of what computer science and programming entail. It then discusses what students will learn in CS106A, including programming methodology using Java and topics like Karel the Robot, graphics, games, and more. The document outlines the course website, schedule, units, grading, assignments, exams, sections, office hours, and encourages working with a partner. It concludes by introducing students to Karel the Robot and providing an example program for Karel to complete the task of cleaning a room.