SlideShare a Scribd company logo
1 of 15
The opportunities and challenges of
educational escape rooms
Debbie Holley
Bournemouth University
@debbieholley1
Carina Buckley
Solent University
@evildrB
Kate Coulson
University of Northampton
@K8tecoulson
Please tweet to @ALDinHE_LH
Connecting with our students and
colleagues during the pandemic
Online shared spaces have their
uses
• Zoom
• MS Teams
• Google hangouts
• However, research showing it
is exhausting, stressful and
impacts on our mental health
(Wiederholt 2020)
• And student report our
learning designs are part of
their stress 'technostress'
(Holley and Biggins 2021)
Despite students accessing the VLE regularly, there is wide
variation on how easily some components can be accessed
course calendar
Click to add text
Frequency of access
Confidence in social media vs the VLE
N=168
The paradigm of adopting games and play as systems for representing
and simulating real-life conditions, imparting knowledge and moral
teachings, and generally nurturing social evolution, is an approach
which has only recently started to be called ‘Game Based Learning'
(Clarke et al 2017)
• The JISC 'Student digital
experience insights survey'
only 20% of students gain
any 'real life' simulation
experiences
• Creativity, games, and role
plays are
established educational
methods
• and communities of
practice, such as
@CreativeHE draw upon
these methodologies to
inform their research.
• Veldkamp et al point to a
lack of educational 'escape
room' scenarios...
What is an escape room?
• The participants in an escape room normally play as a
cooperative team ranging anywhere between two and
ten players.
• Games are set in a variety of fictional locations, such
as prison cells, dungeons, and space stations. The
player's goals and challenges they encounter usually
follow the theme of the room.
• The game begins with a brief introduction to the rules
of the game and how to win. This can be delivered in
the form of video, audio, or a physical gamemaster.
How do escape rooms support learning?
• Creative, student-centred, positive
learning environments
• 'Hands on and minds on activities'1
to be achieved as a team
• The narrative contextualises
knowledge and skills
• Unambiguous feedback, rewards and
increasing complexity = scaffolding
• Active, social, situated learning
• Collaborative problem-solving
This Photo by Unknown author is licensed under CC BY.
1. Veldkamp et al, 2020
The principles of
an escape room
They should:
1. Have a story or narrative
thread
2. Feel like a game more than a
quiz
3. Have a clear goal or endpoint
4. Allow students to work in
teams
5. Involve an element of
competition
Breakout
room activity
Help LD-Anna Jones find
the Lightbulb of
Illumination!
https://forms.gle/Po4gm7
7wTfRQieNE7
Case Study: "Induction
Investigation" @ Northampton
New approach to induction
Pre-pandemic....
To create connections
F2F and Online
Academic Skills > University
Escape Rooms LD@3 Crib sheet slide 1/3
• Breakout room activity https://forms.gle/2NFNnvLaYRvPjUYV6
• This is designed to show what is possible using very minimal
technology. The key things are the hook and story, and the
opportunity to puzzle out an answer as a group. (No comments
needed on the quality of the puzzles in this example!) I built this in
Google Forms, having seen an excellent walk-through on YouTube
(https://youtu.be/p-4LvbAHA9c). Other platforms are available; you
could use Microsoft Forms, Google Slides, OneNote, or simply your
VLE with activity completion settings enabled. It can be animated,
illustrated, multimedia, or purely text-based. It doesn’t matter.
Remember: it’s all about the story and the group work. That’s all!
Escape Rooms LD@3 Crib sheet slide 2/3
A quick how-to in Google Forms
· Open up a form, give it a compelling name and add a header image to entice. Write a paragraph that sets the scene for the story. This needs to be a
quest or an escape; something has to be collected or found; obstacles must be overcome, doors opened, blockers removed to achieve a specific goal.
· Add a new section. This is important! You don’t want your participants to see everything in one go.
· Now comes your first puzzle. Mine were written in Word and then I snipped it as an image and added it. This is NOT good for accessibility, as screen
readers can’t read text on images, and I need to work out a better way of doing this. Any ideas?
o Settings: use a short answer question.
o Make sure the question is required.
o Click the three dots next to the required slider and select Text in the left-hand drop-down, then put the correct answer in the Contains section. NB
Google Forms is case-sensitive so make sure your participants know how to fill in the answer. The final option is for you to put some text that will
encourage another try if they get the answer wrong.
· Add a new section. Also important!
· This is for congratulations – they’ve succeeded – and the next stage of the story. Make sure there is a sense of progress.
· Add a new section. You get the idea.
· Here’s the second puzzle. Continue as before; try to build in a bit of variation, and also think about whether you need to get progressively more difficult.
It’s fun but it’s still a learning task!
· Add as many new sections as you need to complete your escape room: puzzle – story – puzzle – story – puzzle – story – puzzle – ending.
· Finally you get to the end; add an image or something to make it clear that they’ve achieved the goal.
l
The answers to my
breakout room
activity
1. Anagrams a. VALUES b. STUDENTS c. POTENTIAL d. CONNECTION
e. PARTICIPATION
Therefore the
answer is VSPCP
2. Fill in the gaps.
This is taken directly
from the ALDinHE
website – points to
anyone who
realised that and
cheated!
a. ALONGSIDE b. INCLUSIVE c. EMANCIPATORY
d. COLLABORATION e. EFFECTIVE f. EXTERNAL g. SCHOLARLY h. CRITICAL i. COMMITMENT
j. DEVELOPMENT
Therefore the
answer is
AIECEESCCD
3. We do not yet have an EDI working group so the
answer is EQUALITY & DIVERSITY (NB. Must be written
exactly like that, as noted above)
Feedback?
• Would you be interested in an LD@3 on
'how to' create an escape room?
• Or in collating co-designed resources and
examples and writing for JLDHE with us?
Please get in touch!
• dholley@bournemouth.ac.uk
• kate.coulson@northampton.ac.uk
• carina.buckley@solent.ac.uk
References:
@CreativeHE and blog: https://creativehecommunity.wordpress.com/
Clarke, S., Peel, D.J., Arnab, S., Morini, L., Keegan, H. and Wood, O., 2017. escapED: a
framework for creating educational escape rooms and Interactive
Games For Higher/Further Education. International Journal of Serious Games, 4(3),
pp.73-86.
Holley, D and Biggins, D. (25.11.2021) #Take5 #65 Wellbeing: The chasm between
students’ expectations and institutional provision
JISC Student digital experience insights survey (2020)
https://www.jisc.ac.uk/sites/default/files/student-dei-he-report-2020.pdf
Veldkamp, A., van de Grint, L., Knippels, M.C. and van Joolingen, W., 2020. Escape
education: A systematic review on escape rooms in education.
https://www.preprints.org/manuscript/202003.0182/v1
Wiederhold, B.K., 2020. Connecting through technology during the coronavirus disease
2019 pandemic: Avoiding “Zoom Fatigue”.
https://www.liebertpub.com/doi/pdfplus/10.1089/cyber.2020.29188.bkw

More Related Content

Similar to LD@3_Escape Rooms.pptx

Steinberg-Gamify Your Online Classes!
Steinberg-Gamify Your Online Classes!Steinberg-Gamify Your Online Classes!
Steinberg-Gamify Your Online Classes!
Professor Steinberg
 
LBIS Professional Development Day 21/09/12
LBIS Professional Development Day 21/09/12LBIS Professional Development Day 21/09/12
LBIS Professional Development Day 21/09/12
davidjjenkins
 
Mathematics at roxy
Mathematics at roxyMathematics at roxy
Mathematics at roxy
mattonz
 
Integrated project
Integrated projectIntegrated project
Integrated project
daisyrock
 

Similar to LD@3_Escape Rooms.pptx (20)

Gamification Techniques to Engage Students
Gamification Techniques to Engage StudentsGamification Techniques to Engage Students
Gamification Techniques to Engage Students
 
Strategies for trusting online assessment in the age of artificial intelligen...
Strategies for trusting online assessment in the age of artificial intelligen...Strategies for trusting online assessment in the age of artificial intelligen...
Strategies for trusting online assessment in the age of artificial intelligen...
 
Engaging Our Kiddos: Teaching Special Education During the Covid-19 Pandemi
Engaging Our Kiddos: Teaching Special Education During the Covid-19 Pandemi Engaging Our Kiddos: Teaching Special Education During the Covid-19 Pandemi
Engaging Our Kiddos: Teaching Special Education During the Covid-19 Pandemi
 
Steinberg-Gamify Your Online Classes!
Steinberg-Gamify Your Online Classes!Steinberg-Gamify Your Online Classes!
Steinberg-Gamify Your Online Classes!
 
4 t presentation slides version 5apdf
4 t presentation slides version 5apdf4 t presentation slides version 5apdf
4 t presentation slides version 5apdf
 
4T Presentation 2014
4T Presentation 20144T Presentation 2014
4T Presentation 2014
 
TNQIT graduation Finalv1
TNQIT graduation Finalv1TNQIT graduation Finalv1
TNQIT graduation Finalv1
 
EXPLICIT-INSTRUCTION-NTOT-Grade-5.ppt
EXPLICIT-INSTRUCTION-NTOT-Grade-5.pptEXPLICIT-INSTRUCTION-NTOT-Grade-5.ppt
EXPLICIT-INSTRUCTION-NTOT-Grade-5.ppt
 
Flipping the-classroom
Flipping the-classroomFlipping the-classroom
Flipping the-classroom
 
Playing in Class: The Gamification of an Undergraduate Communication Class
Playing in Class: The Gamification of an Undergraduate Communication ClassPlaying in Class: The Gamification of an Undergraduate Communication Class
Playing in Class: The Gamification of an Undergraduate Communication Class
 
LBIS Professional Development Day 21/09/12
LBIS Professional Development Day 21/09/12LBIS Professional Development Day 21/09/12
LBIS Professional Development Day 21/09/12
 
Kurz fcl 2017 preso
Kurz fcl 2017 presoKurz fcl 2017 preso
Kurz fcl 2017 preso
 
21st Century Classroom
21st Century Classroom21st Century Classroom
21st Century Classroom
 
4 t presentation slides
4 t presentation slides 4 t presentation slides
4 t presentation slides
 
IALLT April 2017 Presentation - Networked Language Learning
IALLT April 2017 Presentation - Networked Language LearningIALLT April 2017 Presentation - Networked Language Learning
IALLT April 2017 Presentation - Networked Language Learning
 
Mathematics at roxy
Mathematics at roxyMathematics at roxy
Mathematics at roxy
 
Integrated Project
Integrated ProjectIntegrated Project
Integrated Project
 
Integrated project
Integrated projectIntegrated project
Integrated project
 
Indy 10 02-11
Indy 10 02-11Indy 10 02-11
Indy 10 02-11
 
Re-discovering authentic, collaborative and active learning within a TEL ecology
Re-discovering authentic, collaborative and active learning within a TEL ecologyRe-discovering authentic, collaborative and active learning within a TEL ecology
Re-discovering authentic, collaborative and active learning within a TEL ecology
 

More from debbieholley1

Spaghetti Symphony to Technology Harmony
Spaghetti Symphony to Technology  HarmonySpaghetti Symphony to Technology  Harmony
Spaghetti Symphony to Technology Harmony
debbieholley1
 
Student reboot 4.0: the affordances of their Brave New World
Student reboot 4.0: the affordances of their Brave New WorldStudent reboot 4.0: the affordances of their Brave New World
Student reboot 4.0: the affordances of their Brave New World
debbieholley1
 
Towards a taxonomy of scale: a sustainable approach
Towards a taxonomy of scale: a sustainable approachTowards a taxonomy of scale: a sustainable approach
Towards a taxonomy of scale: a sustainable approach
debbieholley1
 
Creating authentic learning environments: An evaluation of Godzilla (II) the...
Creating authentic learning environments: An evaluation of  Godzilla (II) the...Creating authentic learning environments: An evaluation of  Godzilla (II) the...
Creating authentic learning environments: An evaluation of Godzilla (II) the...
debbieholley1
 
Tech Chat: technology mediated learning
Tech Chat: technology mediated learning Tech Chat: technology mediated learning
Tech Chat: technology mediated learning
debbieholley1
 
Creating a culture for learning
Creating a culture for learning Creating a culture for learning
Creating a culture for learning
debbieholley1
 
Why students engage in simulation and how it prepares them for work
Why students engage in simulation and how it prepares them for workWhy students engage in simulation and how it prepares them for work
Why students engage in simulation and how it prepares them for work
debbieholley1
 
A manifesto for the metaverse: opportunities and challenges for learning deve...
A manifesto for the metaverse: opportunities and challenges for learning deve...A manifesto for the metaverse: opportunities and challenges for learning deve...
A manifesto for the metaverse: opportunities and challenges for learning deve...
debbieholley1
 
Why students engage in simulation and how it prepares them for work
Why students engage in simulation and how it prepares them for workWhy students engage in simulation and how it prepares them for work
Why students engage in simulation and how it prepares them for work
debbieholley1
 
Harnessing the Blend: Creating authentic learning experiences
Harnessing the Blend: Creating authentic learning experiencesHarnessing the Blend: Creating authentic learning experiences
Harnessing the Blend: Creating authentic learning experiences
debbieholley1
 
"The future is human, and the future of learning is immersive": discuss
 "The future is human, and the future of learning is immersive": discuss  "The future is human, and the future of learning is immersive": discuss
"The future is human, and the future of learning is immersive": discuss
debbieholley1
 

More from debbieholley1 (20)

Spaghetti Symphony to Technology Harmony
Spaghetti Symphony to Technology  HarmonySpaghetti Symphony to Technology  Harmony
Spaghetti Symphony to Technology Harmony
 
Student reboot 4.0: the affordances of their Brave New World
Student reboot 4.0: the affordances of their Brave New WorldStudent reboot 4.0: the affordances of their Brave New World
Student reboot 4.0: the affordances of their Brave New World
 
Valuing the invisible: metrics and meaning
Valuing the invisible: metrics and meaningValuing the invisible: metrics and meaning
Valuing the invisible: metrics and meaning
 
Towards a taxonomy of scale: a sustainable approach
Towards a taxonomy of scale: a sustainable approachTowards a taxonomy of scale: a sustainable approach
Towards a taxonomy of scale: a sustainable approach
 
The Brave New World of the University of Bedfordshire (v4.0)
The Brave New World of the University of Bedfordshire (v4.0)  The Brave New World of the University of Bedfordshire (v4.0)
The Brave New World of the University of Bedfordshire (v4.0)
 
Creating authentic learning environments: An evaluation of Godzilla (II) the...
Creating authentic learning environments: An evaluation of  Godzilla (II) the...Creating authentic learning environments: An evaluation of  Godzilla (II) the...
Creating authentic learning environments: An evaluation of Godzilla (II) the...
 
Tech Chat: technology mediated learning
Tech Chat: technology mediated learning Tech Chat: technology mediated learning
Tech Chat: technology mediated learning
 
Creating a culture for learning
Creating a culture for learning Creating a culture for learning
Creating a culture for learning
 
Why students engage in simulation and how it prepares them for work
Why students engage in simulation and how it prepares them for workWhy students engage in simulation and how it prepares them for work
Why students engage in simulation and how it prepares them for work
 
A manifesto for the metaverse: opportunities and challenges for learning deve...
A manifesto for the metaverse: opportunities and challenges for learning deve...A manifesto for the metaverse: opportunities and challenges for learning deve...
A manifesto for the metaverse: opportunities and challenges for learning deve...
 
Recognition for learning developers
Recognition for learning developersRecognition for learning developers
Recognition for learning developers
 
Why students engage in simulation and how it prepares them for work
Why students engage in simulation and how it prepares them for workWhy students engage in simulation and how it prepares them for work
Why students engage in simulation and how it prepares them for work
 
Simulation theory briefing paper (ALDinHE Conference 2023)
Simulation theory briefing paper (ALDinHE Conference 2023) Simulation theory briefing paper (ALDinHE Conference 2023)
Simulation theory briefing paper (ALDinHE Conference 2023)
 
Technostress and the student experience
Technostress and the student experienceTechnostress and the student experience
Technostress and the student experience
 
Harnessing the Blend: Creating authentic learning experiences
Harnessing the Blend: Creating authentic learning experiencesHarnessing the Blend: Creating authentic learning experiences
Harnessing the Blend: Creating authentic learning experiences
 
Metaphor (money) and Metaverse
Metaphor (money) and MetaverseMetaphor (money) and Metaverse
Metaphor (money) and Metaverse
 
"The future is human, and the future of learning is immersive": discuss
 "The future is human, and the future of learning is immersive": discuss  "The future is human, and the future of learning is immersive": discuss
"The future is human, and the future of learning is immersive": discuss
 
Hololens_a starting point
Hololens_a starting pointHololens_a starting point
Hololens_a starting point
 
The promise of technology
The promise of technologyThe promise of technology
The promise of technology
 
Glossary_Tech_ January 23.docx
Glossary_Tech_ January 23.docxGlossary_Tech_ January 23.docx
Glossary_Tech_ January 23.docx
 

Recently uploaded

The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
heathfieldcps1
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
PECB
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
ciinovamais
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
QucHHunhnh
 

Recently uploaded (20)

Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
PROCESS RECORDING FORMAT.docx
PROCESS      RECORDING        FORMAT.docxPROCESS      RECORDING        FORMAT.docx
PROCESS RECORDING FORMAT.docx
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
 
Food Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-II
Food Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-IIFood Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-II
Food Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-II
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
Asian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptxAsian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptx
 
Class 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfClass 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdf
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 

LD@3_Escape Rooms.pptx

  • 1. The opportunities and challenges of educational escape rooms Debbie Holley Bournemouth University @debbieholley1 Carina Buckley Solent University @evildrB Kate Coulson University of Northampton @K8tecoulson Please tweet to @ALDinHE_LH
  • 2. Connecting with our students and colleagues during the pandemic Online shared spaces have their uses • Zoom • MS Teams • Google hangouts • However, research showing it is exhausting, stressful and impacts on our mental health (Wiederholt 2020) • And student report our learning designs are part of their stress 'technostress' (Holley and Biggins 2021)
  • 3. Despite students accessing the VLE regularly, there is wide variation on how easily some components can be accessed course calendar Click to add text Frequency of access
  • 4. Confidence in social media vs the VLE N=168
  • 5. The paradigm of adopting games and play as systems for representing and simulating real-life conditions, imparting knowledge and moral teachings, and generally nurturing social evolution, is an approach which has only recently started to be called ‘Game Based Learning' (Clarke et al 2017) • The JISC 'Student digital experience insights survey' only 20% of students gain any 'real life' simulation experiences • Creativity, games, and role plays are established educational methods • and communities of practice, such as @CreativeHE draw upon these methodologies to inform their research. • Veldkamp et al point to a lack of educational 'escape room' scenarios...
  • 6. What is an escape room? • The participants in an escape room normally play as a cooperative team ranging anywhere between two and ten players. • Games are set in a variety of fictional locations, such as prison cells, dungeons, and space stations. The player's goals and challenges they encounter usually follow the theme of the room. • The game begins with a brief introduction to the rules of the game and how to win. This can be delivered in the form of video, audio, or a physical gamemaster.
  • 7. How do escape rooms support learning? • Creative, student-centred, positive learning environments • 'Hands on and minds on activities'1 to be achieved as a team • The narrative contextualises knowledge and skills • Unambiguous feedback, rewards and increasing complexity = scaffolding • Active, social, situated learning • Collaborative problem-solving This Photo by Unknown author is licensed under CC BY. 1. Veldkamp et al, 2020
  • 8. The principles of an escape room They should: 1. Have a story or narrative thread 2. Feel like a game more than a quiz 3. Have a clear goal or endpoint 4. Allow students to work in teams 5. Involve an element of competition
  • 9. Breakout room activity Help LD-Anna Jones find the Lightbulb of Illumination! https://forms.gle/Po4gm7 7wTfRQieNE7
  • 10. Case Study: "Induction Investigation" @ Northampton New approach to induction Pre-pandemic.... To create connections F2F and Online Academic Skills > University
  • 11. Escape Rooms LD@3 Crib sheet slide 1/3 • Breakout room activity https://forms.gle/2NFNnvLaYRvPjUYV6 • This is designed to show what is possible using very minimal technology. The key things are the hook and story, and the opportunity to puzzle out an answer as a group. (No comments needed on the quality of the puzzles in this example!) I built this in Google Forms, having seen an excellent walk-through on YouTube (https://youtu.be/p-4LvbAHA9c). Other platforms are available; you could use Microsoft Forms, Google Slides, OneNote, or simply your VLE with activity completion settings enabled. It can be animated, illustrated, multimedia, or purely text-based. It doesn’t matter. Remember: it’s all about the story and the group work. That’s all!
  • 12. Escape Rooms LD@3 Crib sheet slide 2/3 A quick how-to in Google Forms · Open up a form, give it a compelling name and add a header image to entice. Write a paragraph that sets the scene for the story. This needs to be a quest or an escape; something has to be collected or found; obstacles must be overcome, doors opened, blockers removed to achieve a specific goal. · Add a new section. This is important! You don’t want your participants to see everything in one go. · Now comes your first puzzle. Mine were written in Word and then I snipped it as an image and added it. This is NOT good for accessibility, as screen readers can’t read text on images, and I need to work out a better way of doing this. Any ideas? o Settings: use a short answer question. o Make sure the question is required. o Click the three dots next to the required slider and select Text in the left-hand drop-down, then put the correct answer in the Contains section. NB Google Forms is case-sensitive so make sure your participants know how to fill in the answer. The final option is for you to put some text that will encourage another try if they get the answer wrong. · Add a new section. Also important! · This is for congratulations – they’ve succeeded – and the next stage of the story. Make sure there is a sense of progress. · Add a new section. You get the idea. · Here’s the second puzzle. Continue as before; try to build in a bit of variation, and also think about whether you need to get progressively more difficult. It’s fun but it’s still a learning task! · Add as many new sections as you need to complete your escape room: puzzle – story – puzzle – story – puzzle – story – puzzle – ending. · Finally you get to the end; add an image or something to make it clear that they’ve achieved the goal. l
  • 13. The answers to my breakout room activity 1. Anagrams a. VALUES b. STUDENTS c. POTENTIAL d. CONNECTION e. PARTICIPATION Therefore the answer is VSPCP 2. Fill in the gaps. This is taken directly from the ALDinHE website – points to anyone who realised that and cheated! a. ALONGSIDE b. INCLUSIVE c. EMANCIPATORY d. COLLABORATION e. EFFECTIVE f. EXTERNAL g. SCHOLARLY h. CRITICAL i. COMMITMENT j. DEVELOPMENT Therefore the answer is AIECEESCCD 3. We do not yet have an EDI working group so the answer is EQUALITY & DIVERSITY (NB. Must be written exactly like that, as noted above)
  • 14. Feedback? • Would you be interested in an LD@3 on 'how to' create an escape room? • Or in collating co-designed resources and examples and writing for JLDHE with us? Please get in touch! • dholley@bournemouth.ac.uk • kate.coulson@northampton.ac.uk • carina.buckley@solent.ac.uk
  • 15. References: @CreativeHE and blog: https://creativehecommunity.wordpress.com/ Clarke, S., Peel, D.J., Arnab, S., Morini, L., Keegan, H. and Wood, O., 2017. escapED: a framework for creating educational escape rooms and Interactive Games For Higher/Further Education. International Journal of Serious Games, 4(3), pp.73-86. Holley, D and Biggins, D. (25.11.2021) #Take5 #65 Wellbeing: The chasm between students’ expectations and institutional provision JISC Student digital experience insights survey (2020) https://www.jisc.ac.uk/sites/default/files/student-dei-he-report-2020.pdf Veldkamp, A., van de Grint, L., Knippels, M.C. and van Joolingen, W., 2020. Escape education: A systematic review on escape rooms in education. https://www.preprints.org/manuscript/202003.0182/v1 Wiederhold, B.K., 2020. Connecting through technology during the coronavirus disease 2019 pandemic: Avoiding “Zoom Fatigue”. https://www.liebertpub.com/doi/pdfplus/10.1089/cyber.2020.29188.bkw

Editor's Notes

  1. Students are very confident in Social Media. Similar proportions across sex Students much less confident in the VLE. No differences between sexes