The document summarizes a directed study report for a smartphone application called the "Chubby-Checker 3000" that is designed to help users monitor their weight, body composition, and fitness progress over time. The application would sync with Bluetooth-enabled skin fold callipers to automatically input body measurements and body fat percentage into the app. Users could also take photos to track their external progress. The product aims to help motivate users by providing a more complete picture of their internal changes compared to just weight alone. The target market is 18-50 year old smartphone users looking to improve their appearance without expensive personal trainers or gym memberships.
The document discusses the top 10 mobile health apps for 2012. It notes that there were over 13,000 consumer health apps available in the Apple app store in 2012. It then lists and describes 10 mobile health apps, including Nike Training Club, The Eatery, Fooducate, P90X, Fitness Class for iPad, Sprout for iPad, AirStrip, EyeDecide MD, VueMe, and Anatomy 3D for iPad. The apps provide workout programs, help track eating habits and meals, monitor pregnancy, and allow viewing of medical images and anatomy.
Five unique features for your fitness tracking applicationSolution Analysts
Fitness tracking apps have many user-friendly features. Here are the top five must-have features of a customized fitness tracking app. Let’s connect to discuss the scope of a fitness app.
Fit Chain is a decentralized health and fitness app that allows users to anonymously sell their fitness data and earn tokens for completing challenges. The app tracks hydration, nutrition, exercise, heart rate, sleep and more. It uses cryptography to keep personal data private while allowing medical research access to anonymized data. Users can earn tokens for challenges that can be used to purchase products or exchange for cash. The app also allows fitness instructors to monitor and train clients.
Ionic users will now also be able to listen to music with Deezer. The new app on Fitbit OS 2.0 will let you hear song recommendations from Deezer mixed with music from your own library. This is a paid service, but Fitbit does include a free three-month subscription.
It's got a very good battery life, it's waterproof, it's light, it's comfortable, it's got a good display and a marvellous fitness app underpinning it, and it looks ... well, it doesn't look half as bad as most of the other smart watches and fitness trackers we've had through the Labs over the years.
The document discusses several projects related to analyzing data from Fitbit activity monitors. It covers developing APIs to access Fitbit data using OAuth protocols and ensuring data accuracy. It also discusses using Fitbit data for predictive analytics to detect potential depression and comparing Fitbit and treadmill step count data. Machine learning algorithms like SVM and Bayes classification are used for the predictive analytics. Linear regression is used to analyze the relationship between Fitbit and treadmill step counts. The projects aim to better utilize Fitbit data through APIs, analytics and comparing against other activity monitors.
Fitbit is a wearable device and online platform that allows users to track their daily activity, exercise, and sleep. The small device can be worn on the wrist or hip and automatically monitors steps, distance, calories burned, and sleep quality. All data collected by the Fitbit is wirelessly synced to the Fitbit website where users can view detailed stats, compete with friends and family, and gain insights from motivational tools and analytics to help improve their lifestyles.
This document provides information about a survey on the impact of exercise on age self-perceptions. It shows that people who exercise at least once a week report feeling younger than those who exercise once every 6 months or less. The mean reported age decreases as the actual age of respondents decreases, across both levels of physical activity. Another section examines reasons for visiting outdoor spaces, with health/exercise and relaxation being the most commonly cited reasons. A third section looks at factors that help reduce work stress, with socializing, exercise and walking being the most agreed with. The document is from Future Foundation and provides contact details for more information.
The document discusses the top 10 mobile health apps for 2012. It notes that there were over 13,000 consumer health apps available in the Apple app store in 2012. It then lists and describes 10 mobile health apps, including Nike Training Club, The Eatery, Fooducate, P90X, Fitness Class for iPad, Sprout for iPad, AirStrip, EyeDecide MD, VueMe, and Anatomy 3D for iPad. The apps provide workout programs, help track eating habits and meals, monitor pregnancy, and allow viewing of medical images and anatomy.
Five unique features for your fitness tracking applicationSolution Analysts
Fitness tracking apps have many user-friendly features. Here are the top five must-have features of a customized fitness tracking app. Let’s connect to discuss the scope of a fitness app.
Fit Chain is a decentralized health and fitness app that allows users to anonymously sell their fitness data and earn tokens for completing challenges. The app tracks hydration, nutrition, exercise, heart rate, sleep and more. It uses cryptography to keep personal data private while allowing medical research access to anonymized data. Users can earn tokens for challenges that can be used to purchase products or exchange for cash. The app also allows fitness instructors to monitor and train clients.
Ionic users will now also be able to listen to music with Deezer. The new app on Fitbit OS 2.0 will let you hear song recommendations from Deezer mixed with music from your own library. This is a paid service, but Fitbit does include a free three-month subscription.
It's got a very good battery life, it's waterproof, it's light, it's comfortable, it's got a good display and a marvellous fitness app underpinning it, and it looks ... well, it doesn't look half as bad as most of the other smart watches and fitness trackers we've had through the Labs over the years.
The document discusses several projects related to analyzing data from Fitbit activity monitors. It covers developing APIs to access Fitbit data using OAuth protocols and ensuring data accuracy. It also discusses using Fitbit data for predictive analytics to detect potential depression and comparing Fitbit and treadmill step count data. Machine learning algorithms like SVM and Bayes classification are used for the predictive analytics. Linear regression is used to analyze the relationship between Fitbit and treadmill step counts. The projects aim to better utilize Fitbit data through APIs, analytics and comparing against other activity monitors.
Fitbit is a wearable device and online platform that allows users to track their daily activity, exercise, and sleep. The small device can be worn on the wrist or hip and automatically monitors steps, distance, calories burned, and sleep quality. All data collected by the Fitbit is wirelessly synced to the Fitbit website where users can view detailed stats, compete with friends and family, and gain insights from motivational tools and analytics to help improve their lifestyles.
This document provides information about a survey on the impact of exercise on age self-perceptions. It shows that people who exercise at least once a week report feeling younger than those who exercise once every 6 months or less. The mean reported age decreases as the actual age of respondents decreases, across both levels of physical activity. Another section examines reasons for visiting outdoor spaces, with health/exercise and relaxation being the most commonly cited reasons. A third section looks at factors that help reduce work stress, with socializing, exercise and walking being the most agreed with. The document is from Future Foundation and provides contact details for more information.
This document summarizes the development of a wearable device called HIIT Me. The device is a wristband that provides vibration feedback to guide users through high-intensity interval training (HIIT) workouts. It was designed and prototyped by students for a virtual prototyping course. The document outlines the design process, including conceptualizing the device, prototyping the hardware with an Arduino board and 3D printing, and implementing vibration patterns to indicate workout intervals through the Arduino code. The final prototype and its potential future developments are presented.
Real world test - 1 day - 12 wearables - 18th Feb 2016Maneesh Juneja
I wore 4 wearables on my left arm, and 8 on my right arm, to understand how they might vary with regard to number of steps walked and calories burned during a working day. The variances I observed when I first started this test have not disappeared.
Real world test - 1 day - 12 wearables - 17th Feb 2016Maneesh Juneja
I wore 4 wearables on my left arm, and 8 on my right arm, to understand how they might vary with regard to number of steps walked and calories burned during the day. After repeating this test a number of times, the variances are still being displayed, suggesting that results from these devices do vary in the real world, and are not down to chance during my testing.
The document describes a proposed fitness application called BeatFusion that combines music streaming and fitness tracking. It would track activity metrics like heart rate, calories burned, and distance using a motion sensor bracelet. Unique features include playlists customized to the user's heart rate and workouts mapped to target heart rate zones. The app would also connect to other fitness and music apps while offering its own streaming service. The business model involves a free app with optional upgrades and a physical bracelet priced competitively with similar devices. The target market is health-conscious individuals aged 21-40. Competitors like Nike+, MapMyFitness, Spotify and Pandora track workouts but do not integrate music selection as extensively.
Fitbit is a wearable activity tracker that monitors daily activity such as steps walked, calories burned, and heart rate. It can also track sleep and receives notifications from phones. The Fitbit Surge is a "superwatch" that blends these fitness tracking capabilities with smartwatch functions. Fitbit trackers are designed for anyone wanting to monitor their daily activity, from casual walkers to marathon runners. Studies predict strong growth in the wearable fitness market from 2011 to 2017. While some users reported skin rashes, Fitbit aims to encourage healthy living through self-tracking of lifestyle metrics.
The summary promotes three magazine advertisements for Jawbone's UP24 fitness tracking system. The advertisements are meant for men ages 30-49 who are physically and professionally active. The first ad shows a businessman wearing a suit and emphasizes the UP24's superior software. The second ad highlights the UP24's ability to connect to other apps. The third ad focuses on the UP24's technological superiority. The objective is to portray that the UP24 offers effortless tracking through its software and connectivity to other apps.
Mindbowser is a technology consulting and development firm specializing in mobile app development, web app development, AR/VR, machine learning, and AI. They have developed several Internet of Things apps including Mango Mirror, a smart mirror that displays health and fitness data; TYMEWear, a shirt that tracks exercise and breathing; and URhere, a location-based marketing app using Bluetooth beacons. Mindbowser supports clients in building connected devices and apps leveraging technologies like Bluetooth Low Energy. They maintain groups and publications to share knowledge about IoT and BLE.
The document discusses wearable technology and its potential applications for health and wellness. Wearables can provide benefits like collecting patient health data to improve diagnosis and treatment, enabling hands-free access to information for healthcare providers, and motivating patients through tracking progress. However, wearables also face shortcomings such as concerns around data privacy and the need for more medical-grade accurate devices. The document examines wearables being developed in Canada and provides an overview of the growing global market and investment in this sector.
How to Create a Fitness App Process Features and Cost.pdfSuccessiveDigital
This is an article about how to create a fitness app. It discusses the process of creating a fitness app, from ideation to launch. It also details the features that should be included in a fitness app. Some of the important points from this website are that the app should be easy to use and have a variety of features. It should also be integrated with wearable devices.
Ultimate Guide to Fitness App DevelopmentLucy Zeniffer
This article provides a guide on how to create a fitness app. It discusses the different types of fitness apps and the features they offer. It also details the steps involved in developing a fitness app, including identifying a target audience and choosing a monetization strategy.
Latest Facts and Trends in Fitness App DevelopmentAndolasoft Inc
A prominent trend in the ever-evolving landscape of fitness app development is the seamless integration of wearable devices. The fitness app landscape is evolving at a rapid pace, fueled by technological advancements and an ever-growing interest in health and wellness.
The document provides details on Athos' launch plan for their new Athos ACTIVE product line. The key goals are to increase their user base by simplifying data acquisition and making the product more affordable. Metrics such as unit sales, app installs, and user retention will measure the product's success. Pre-launch plans include announcing the product online ahead of launch. The target market is active individuals in major US cities. Messaging will focus on using biometric data to enhance workouts at an affordable price. Promotion plans include social media campaigns, influencer marketing, and product giveaways.
Our product is a platform that connects individuals, medical institutions, wearable companies and sports brands. It collects health and fitness data from users' wearable devices and analyzes it to provide weekly reports. It also shares aggregated user data with institutions and uses feedback to help companies.
The survey found most users are young, educated adults who exercise frequently and follow low-sugar diets. They prefer brands like Apple Watch and want professional health advice. Sports like swimming and basketball are popular. Most purchase sportswear over once in 3 months and want recommendations. This shows a need for our platform's personalized reports, rewards from brands, and data-sharing services.
Health and fitness mobile apps have grown in popularity as people seek to monitor their health and fitness goals digitally. Such apps allow users to track key health metrics like blood pressure, heart rate, steps and calories burned. They also enable connecting to wearable devices and integrating fitness activities, nutrition plans and social media. Developing a high-quality health and fitness app requires incorporating features for user profiles, activity tracking, appointment scheduling, and admin panels to manage doctors, payments and more. While costs vary depending on features, a basic health and fitness app development is estimated to take 2-3 months and cost $10,000-$30,000 on average.
Wearable Devices App Development: A comprehensive Guide For You! Techugo
Our wearable app development company specializes in creating innovative, user-friendly apps for a variety of wearable devices. From smartwatches to fitness trackers, we have the expertise and experience to bring your app ideas to life. Our team of talented developers and designers works closely with you to understand your unique needs and deliver a product that exceeds your expectations. Contact us today to learn more about how we can help you tap into the growing market of wearable technology.
Eating Habit and Health Monitoring System using Android Based Machine LearningIRJET Journal
This document describes a proposed system called the Eating Habit and Health Monitoring System Using Android Based Machine Learning. The system uses a wearable device with a vibration sensor that is worn around the neck to collect acoustic signals during eating. The signals are processed by an embedded hardware prototype and sent via Bluetooth to a smartphone. The smartphone application analyzes the signals using hidden Markov models to detect chewing and swallowing events and recognize food types. It provides notifications to the user about their food intake and suggests healthier habits based on their calorie consumption goals. The overall goal is to develop an easy-to-use, non-invasive solution for continuously monitoring daily food intake using machine learning techniques.
Learn how to develop a fitness app similar to Burn.Fit and empower users to achieve their health goals. Explore essential features, technology considerations, and key steps involved in creating a successful fitness application.
New Highlights on Customer Engagement with Smartwatch NotificationsPUSHTech
The document discusses how smartwatch notifications can improve customer engagement for brands. It notes that smartwatches allow for faster awareness of notifications and briefer interactions. Notifications on smartwatches act as a gateway to encourage users to engage further on other devices. The document also outlines challenges like limited screen space and brief attention spans. It argues that biometric data collection could allow more contextual messages but may also be seen as intrusive. Overall, the document promotes smartwatch notifications as an opportunity for targeted campaigns if challenges around format and relevance are addressed.
This document summarizes the development of a wearable device called HIIT Me. The device is a wristband that provides vibration feedback to guide users through high-intensity interval training (HIIT) workouts. It was designed and prototyped by students for a virtual prototyping course. The document outlines the design process, including conceptualizing the device, prototyping the hardware with an Arduino board and 3D printing, and implementing vibration patterns to indicate workout intervals through the Arduino code. The final prototype and its potential future developments are presented.
Real world test - 1 day - 12 wearables - 18th Feb 2016Maneesh Juneja
I wore 4 wearables on my left arm, and 8 on my right arm, to understand how they might vary with regard to number of steps walked and calories burned during a working day. The variances I observed when I first started this test have not disappeared.
Real world test - 1 day - 12 wearables - 17th Feb 2016Maneesh Juneja
I wore 4 wearables on my left arm, and 8 on my right arm, to understand how they might vary with regard to number of steps walked and calories burned during the day. After repeating this test a number of times, the variances are still being displayed, suggesting that results from these devices do vary in the real world, and are not down to chance during my testing.
The document describes a proposed fitness application called BeatFusion that combines music streaming and fitness tracking. It would track activity metrics like heart rate, calories burned, and distance using a motion sensor bracelet. Unique features include playlists customized to the user's heart rate and workouts mapped to target heart rate zones. The app would also connect to other fitness and music apps while offering its own streaming service. The business model involves a free app with optional upgrades and a physical bracelet priced competitively with similar devices. The target market is health-conscious individuals aged 21-40. Competitors like Nike+, MapMyFitness, Spotify and Pandora track workouts but do not integrate music selection as extensively.
Fitbit is a wearable activity tracker that monitors daily activity such as steps walked, calories burned, and heart rate. It can also track sleep and receives notifications from phones. The Fitbit Surge is a "superwatch" that blends these fitness tracking capabilities with smartwatch functions. Fitbit trackers are designed for anyone wanting to monitor their daily activity, from casual walkers to marathon runners. Studies predict strong growth in the wearable fitness market from 2011 to 2017. While some users reported skin rashes, Fitbit aims to encourage healthy living through self-tracking of lifestyle metrics.
The summary promotes three magazine advertisements for Jawbone's UP24 fitness tracking system. The advertisements are meant for men ages 30-49 who are physically and professionally active. The first ad shows a businessman wearing a suit and emphasizes the UP24's superior software. The second ad highlights the UP24's ability to connect to other apps. The third ad focuses on the UP24's technological superiority. The objective is to portray that the UP24 offers effortless tracking through its software and connectivity to other apps.
Mindbowser is a technology consulting and development firm specializing in mobile app development, web app development, AR/VR, machine learning, and AI. They have developed several Internet of Things apps including Mango Mirror, a smart mirror that displays health and fitness data; TYMEWear, a shirt that tracks exercise and breathing; and URhere, a location-based marketing app using Bluetooth beacons. Mindbowser supports clients in building connected devices and apps leveraging technologies like Bluetooth Low Energy. They maintain groups and publications to share knowledge about IoT and BLE.
The document discusses wearable technology and its potential applications for health and wellness. Wearables can provide benefits like collecting patient health data to improve diagnosis and treatment, enabling hands-free access to information for healthcare providers, and motivating patients through tracking progress. However, wearables also face shortcomings such as concerns around data privacy and the need for more medical-grade accurate devices. The document examines wearables being developed in Canada and provides an overview of the growing global market and investment in this sector.
How to Create a Fitness App Process Features and Cost.pdfSuccessiveDigital
This is an article about how to create a fitness app. It discusses the process of creating a fitness app, from ideation to launch. It also details the features that should be included in a fitness app. Some of the important points from this website are that the app should be easy to use and have a variety of features. It should also be integrated with wearable devices.
Ultimate Guide to Fitness App DevelopmentLucy Zeniffer
This article provides a guide on how to create a fitness app. It discusses the different types of fitness apps and the features they offer. It also details the steps involved in developing a fitness app, including identifying a target audience and choosing a monetization strategy.
Latest Facts and Trends in Fitness App DevelopmentAndolasoft Inc
A prominent trend in the ever-evolving landscape of fitness app development is the seamless integration of wearable devices. The fitness app landscape is evolving at a rapid pace, fueled by technological advancements and an ever-growing interest in health and wellness.
The document provides details on Athos' launch plan for their new Athos ACTIVE product line. The key goals are to increase their user base by simplifying data acquisition and making the product more affordable. Metrics such as unit sales, app installs, and user retention will measure the product's success. Pre-launch plans include announcing the product online ahead of launch. The target market is active individuals in major US cities. Messaging will focus on using biometric data to enhance workouts at an affordable price. Promotion plans include social media campaigns, influencer marketing, and product giveaways.
Our product is a platform that connects individuals, medical institutions, wearable companies and sports brands. It collects health and fitness data from users' wearable devices and analyzes it to provide weekly reports. It also shares aggregated user data with institutions and uses feedback to help companies.
The survey found most users are young, educated adults who exercise frequently and follow low-sugar diets. They prefer brands like Apple Watch and want professional health advice. Sports like swimming and basketball are popular. Most purchase sportswear over once in 3 months and want recommendations. This shows a need for our platform's personalized reports, rewards from brands, and data-sharing services.
Health and fitness mobile apps have grown in popularity as people seek to monitor their health and fitness goals digitally. Such apps allow users to track key health metrics like blood pressure, heart rate, steps and calories burned. They also enable connecting to wearable devices and integrating fitness activities, nutrition plans and social media. Developing a high-quality health and fitness app requires incorporating features for user profiles, activity tracking, appointment scheduling, and admin panels to manage doctors, payments and more. While costs vary depending on features, a basic health and fitness app development is estimated to take 2-3 months and cost $10,000-$30,000 on average.
Wearable Devices App Development: A comprehensive Guide For You! Techugo
Our wearable app development company specializes in creating innovative, user-friendly apps for a variety of wearable devices. From smartwatches to fitness trackers, we have the expertise and experience to bring your app ideas to life. Our team of talented developers and designers works closely with you to understand your unique needs and deliver a product that exceeds your expectations. Contact us today to learn more about how we can help you tap into the growing market of wearable technology.
Eating Habit and Health Monitoring System using Android Based Machine LearningIRJET Journal
This document describes a proposed system called the Eating Habit and Health Monitoring System Using Android Based Machine Learning. The system uses a wearable device with a vibration sensor that is worn around the neck to collect acoustic signals during eating. The signals are processed by an embedded hardware prototype and sent via Bluetooth to a smartphone. The smartphone application analyzes the signals using hidden Markov models to detect chewing and swallowing events and recognize food types. It provides notifications to the user about their food intake and suggests healthier habits based on their calorie consumption goals. The overall goal is to develop an easy-to-use, non-invasive solution for continuously monitoring daily food intake using machine learning techniques.
Learn how to develop a fitness app similar to Burn.Fit and empower users to achieve their health goals. Explore essential features, technology considerations, and key steps involved in creating a successful fitness application.
New Highlights on Customer Engagement with Smartwatch NotificationsPUSHTech
The document discusses how smartwatch notifications can improve customer engagement for brands. It notes that smartwatches allow for faster awareness of notifications and briefer interactions. Notifications on smartwatches act as a gateway to encourage users to engage further on other devices. The document also outlines challenges like limited screen space and brief attention spans. It argues that biometric data collection could allow more contextual messages but may also be seen as intrusive. Overall, the document promotes smartwatch notifications as an opportunity for targeted campaigns if challenges around format and relevance are addressed.
Fitness Trainer Application Using Artificial IntelligenceIRJET Journal
This document describes a fitness trainer application that uses artificial intelligence. The application detects a user's exercise poses using MediaPipe, counts repetitions, provides alerts, and estimates calories burned. It also provides personalized dietary plans using formulas to calculate daily calorie needs and recommend meals. The application aims to help users exercise and maintain a healthy diet at home without expensive gym fees or dieticians. It detects poses in real-time video and analyzes joint positions to track exercise repetitions accurately. Recommended diets are generated based on the user's profile and preferences. The application could guide home workouts and help spread health awareness to more people.
The document proposes developing an all-in-one Android fitness app called HealthGuru that provides daily nutrition guidance, workout sessions, and personalized health advice. It aims to target the 1.6 billion Android users and compete with top fitness apps by offering additional features like video chat sessions, equipment rentals, and psychiatrist consultations in its paid version. The document outlines tactics like using social media influencers and app store listings to promote the free version and generate initial revenue from ads. It provides goals of 40,000 subscribers within 6-8 months and revenue projections from the free and paid user base.
What's Next for Health & Wellness - Breaking down Mary Meeker's reportOgilvy Consulting
In this webinar we discuss the latest trends and technology disrupting the health and wellness industry, providing further insight into Mary Meeker's famed annual report and sparking interesting conversations about the growing relationship between health and tech.
Monitoring as a_servihttp://www.slideshare.net/upload#ce_4_healthcareprovidersmobi fly
Health monitoring as a service allows patients to easily track vital signs using mobile phones. It offers healthcare providers new revenue streams and enhances patient relationships. The solution involves a mobile monitoring platform that collects biometric data from wireless sensors and shares it with users and providers through mobile apps and web dashboards. This allows real-time monitoring that improves health oversight and care quality while increasing provider productivity.
IRJET- Virtual Dietitian: An Android based Application to Provide DietIRJET Journal
This document summarizes a research paper on an Android-based application called Virtual Dietitian that provides personalized diet plans. The application uses algorithms to generate diet plans tailored to each user's characteristics like height, weight and BMI entered during registration. It aims to help busy individuals maintain a balanced diet easily without visiting an actual dietitian. The application provides diet plans, workout details and health facts on its interface. It calculates daily calorie needs using formulas and recommends diet categories like weight gain/loss/maintenance based on the user's BMI. This virtual dietitian application seeks to make healthy eating more convenient.
Ligia Alexandra Gaspar - bachelor thesis in collaboration with OAMK Digital Patient project I developed a prototype of a health application that contains 3D human body modeling and is inspired from doctor Peter D'Adamo's work on nutrition and blood types
Unleash the Power of Analysis Presentations! Here's where I empower the business to create captivating presentations that showcase my analysis visually stunningly and impactfully.
Similar to Last minute decisions 'Chubby-Checker 3000' (20)
This document provides an overview of the project plan for developing an Erasmus student registration system at the University of Limerick. The summary is:
1) The project aims to create a web-based system to help newly arriving Erasmus students register for the university, obtain student information and access course information more easily.
2) Stakeholders for the project were identified including Erasmus students, university staff, and the Erasmus department. Requirements were collected through interviews with the Erasmus coordinator.
3) The project plan involves defining the scope, schedule, costs, risks and conducting software design, development, and closing activities for the new registration system.
Applied Interaction Design - Balanced University Lifestyle (P2)Killian Vigna
This document summarizes a design game created to understand how university students balance their lifestyle. The game involved placing location cards to design a campus layout and answering scenario-based question cards. Observations from the gameplay showed that participants favored social questions over academic or health. This prompted adjustments to focus on discussions rather than scores. Notetaking revealed students lacked awareness of their time usage. The game provided insights but highlighted the need to demonstrate time management to encourage lifestyle balance.
Applied Interaction Design - Balanced University Lifestyle (P1)Killian Vigna
The document describes a design game created by students to help first year university students balance their social, academic, and health lifestyles. The game involves building a campus map with location cards, then answering question cards at each location that relate to social, academic, or health topics. Players earn points in each category and aim to have the smallest range between their highest and lowest scores, demonstrating the best balance. The document outlines the game materials like boards, cards, and scoresheets, as well as the game flow where players take turns answering questions at locations to complete tasks. The goal of the game is to understand students' priorities and help them achieve greater balance in their university experience.
The Production Process of a Video Campaign for The UL Vikings Club.Killian Vigna
This document summarizes a video campaign project for the UL Vikings American football club. The project involved researching the UL Vikings and YouTube analytics, writing scripts and storyboards for two 1-minute videos with the theme "The Vikings are Coming". The videos were filmed, edited, and uploaded to YouTube. YouTube analytics were then used to analyze the number of views, traffic sources, devices used, and audience retention for each video. The goal was to create an engaging campaign and understand its performance through YouTube's reporting tools.
This document discusses the changing role of women in the workforce over time. It begins by looking at women's roles in the early 20th century and their increased participation in the workforce during World War I and II due to labor shortages. It then examines the women's rights movement of the 1960s-70s that aimed to address gender pay gaps and discrimination. The document outlines continuing barriers faced by working women such as lower wages, lack of access to professional networks, bias against female-dominated fields, and underrepresentation in leadership. It analyzes the concept of the "glass ceiling" preventing women's advancement and provides modern statistics on low rates of women in corporate and political leadership positions.
This document provides a software requirements specification for a system called "Protectourwater.ie" that will allow homeowners and companies to register septic tanks and obtain certificates of registration.
It outlines the purpose, scope, definitions, and overview of the document. It then provides an overall description of the system context and perspective, key product functions and users. It describes constraints, assumptions, and dependencies.
The specific requirements section details external interface needs, functional requirements for various user roles like account creation and inspection lists, performance targets, logical database requirements and design constraints. The goal is to provide all necessary details for successful system development to meet registration and inspection needs of homeowners, authorities and environmental agencies.
This document outlines the learning outcomes and project deliverables for a module on product design and modelling in SolidWorks. The learning outcomes include gaining skills in using SolidWorks to build parametric part and assembly files, generate drawings, create complex surfaces, communicate with 3D printing systems, and apply the design process. For the project, students will research and sketch concepts for a powered handheld steam cleaner, then use SolidWorks to virtually model the assembly with full drawings.
The document discusses potential ways to improve voter registration rates in Ireland, specifically among 18-25 year olds who have the lowest registration rates. It presents two proposals: 1) Raise the voting age to 21 unless registered with a political youth group, and 2) Implement automatic voter registration for those over 21 through the education system or by obtaining an age card. The interviewee expresses disagreement with raising the age but support for automatic registration through education, seeing it as improving voter turnout and involvement in issues. Overall the discussion weighs advantages and disadvantages of the different approaches.
The document provides an overview of the student's 9-month work placement with Dublin Community Television (DCTV). It describes two projects the student worked on - CityWide, a 2-3 minute community news segment filmed around Dublin, and Bump TV, a 15-minute hip hop music show filmed in a gallery basement. It also briefly outlines DCTV's history and operations, including its community licensing, membership fees, office/studio locations and equipment, and training programs for unemployed people.
This document reports on the process of recording the song "Constellations" performed by the band "Gin n' Juice" in a studio. It describes the recording of individual instruments like drums, guitars, bass, and vocals using various microphones and equipment. It then discusses the mixing stage where the separate tracks were edited, balanced, and processed to create the final mixed recording of the song.
This C++ program allows users to convert text to Morse code and Morse code to text. It defines a Code structure containing letters and their Morse code representations. A main menu lets the user select converting text to Morse, Morse to text, or exit. Functions convert the input to the output by comparing the characters to the Code structure entries and outputting the corresponding Morse codes or letters.
The Abuse Of Sporting Supplements Amongst AdolescentsKillian Vigna
This document is a student's submission form and essay on the abuse of sporting supplements among adolescents. The submission form provides the student's name, ID number, course of study, year, lecturer name, and date of submission. The essay introduction states that the research aims to discover factors influencing adolescent use of legal supplements and illegal anabolic steroids, and to determine what percentage of youth consume supplements and their reasons for doing so. The literature review summarizes two articles on influences on adolescent supplement use and androgenic steroid use among male adolescents. The proposed method of investigation is a quantitative survey distributed to sports clubs and gym users at the University of Limerick to answer the research questions.
The musical influence on fashion and design of clothing over the 20th centuryKillian Vigna
The document discusses how different musical genres from the 20th century influenced fashion and clothing design. It covers the jazz scene of the 1920s-1930s and the zoot suits and free flowing dresses popular then. The 1950s rock and roll era brought tight jeans, t-shirts, and leather jackets for men and poodle skirts for women. Glam rock in the late 1960s featured elaborate costumes with makeup. Hip hop from the 1970s-1990s was characterized by baggy clothes, gold jewelry, and brand names. Punk rock in the late 1970s stood out with torn and safety pinned clothes, colorful hairstyles, tattoos, and piercings.
The document outlines a group's research methods for their project on promoting waste-free events on campus. Their research methods included observing how students seek information on events, interviewing event organizers, and testing poster designs. The goal is to identify more environmentally friendly ways to promote events given the excessive paper waste from printed posters on campus.
The document discusses the history and evolution of e-learning from the 1960s to present day. It describes how professors Patrick Suppes and Richard Atkinson pioneered the use of computers to teach subjects like math and reading to students in California in the 1960s. It also discusses how e-learning has advanced from early computer-aided learning programs to incorporating new technologies like video, audio, and online learning platforms that allow for greater flexibility and interaction compared to traditional classroom-based learning. The document evaluates e-learning platforms Adobe and Moodle and discusses the advantages and disadvantages of e-learning.
1. The document discusses the design of a portable festival chair that must be durable, compact, comfortable, and easily disposable. Three mini models are presented to experiment with the design.
2. The first model was too basic but easily assembled. The second model was unstable.
3. The third and final mini model design had a supportive base, curved seats and back for comfort, but lacked armrests at the small scale. This informed the design of the full-scale chair.
Promoting Wellbeing - Applied Social Psychology - Psychology SuperNotesPsychoTech Services
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Local Advanced Lung Cancer: Artificial Intelligence, Synergetics, Complex Sys...Oleg Kshivets
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Last minute decisions 'Chubby-Checker 3000'
1. ‘Last Minute Decisions’
Presents
‘Chubby-Checker 3000’
A Directed Study Report
By
Killian Stone (09005157)
Denis Cronin (10103031)
&
Killian Vigna (10129758)
2. 2.1 Project Objectives
For this project we are looking to create an application for smartphones users who are trying to find a
way to monitor their weight loss or gain controls.
The aim of the application is to allow users keep control of not just weight management, but also their
internal and physical appearance.
With this app, the user will input body mass index measurements, which will in return, display not just
their body fat measurements, but also their muscular composition too.
The app will be a free download for owners to use in conjunction with the purchase of our Skin Fold
callipers product.
The skin fold callipers will contain direct instructions for all users (beginner to professional) allowing
them to achieve the most accurate measurements, which will in return send their results via a Bluetooth
feed, to their smartphone app, where it will be saved for further records.
Along with measurements, the app users will then take a full body photo to save with their
measurements, to allow both internal and external management.
The Skinfold callipers will be made available in most sporting and pharmaceutical outlets, with a
unique code for a free download of the monitor application.
3. 2.2 Project Summary
The reasoning behind opting to call our product the ‘Chubby-Checker 3000’, is as it makes the user’s goals a
more enjoyable, and fun experience. The Chubby-Checker 3000 is a catchy name that sounds more impersonal,
and less daunting than something with that of a more serious title. It’s an option the buyers have chosen to
purchase themselves, allowing them to keep records in their own time, and just like the title, it proves the
callipers and application are very simple to (once in conjunction) use. It takes very little time for the user’s, once
honestly and (with the use of our professional instructions) correctly used, it should only take the average user
between 10-15 minutes, once a week to use, and over time (depending on progression), this time will drastically
decrease, motivating the user to never miss a ‘Weigh-in’.
With access to this application, the users will then be able to send their Skinfold measurement results through a
Bluetooth feed from the callipers to their app diary where they will have simple use of monitoring their
progression, and can be used as a personal motivational tool, thus as we aim to achieve, more determined
individuals.
The commercial aims of the Skinfold callipers is to have our product displayed, and available for retail in all
major Sports stores, and Pharmacies in Ireland. The callipers will be purchased at the recommended retail price
given, and comes with a free download code allowing the ‘Chubby-Checker 3000’ calliper owners access to
obtain the smartphone app diary as a free bonus.
Although our main objective is to provide the main Sporting and Pharmaceutical companies in Ireland with our
callipers product and our free app download from main online application stores such as iTunes and the Android
app store, we will then broaden our products to a larger market, with the introduction to product collaborations.
The next step in expanding commercially would be to lease out the retail licence of our Skinfold product to such
retails as Health stores, followed by Fitness Instructors in Gym’s across the nation. Along with branching out to
further chain’s. Following this, we will then, like the ‘Nike +’ products which we have seen drastically increase
throughout its market since their launch, release extensions to our callipers and app products.
The market we are aiming to break into is the sales of a physical product, which can then allow the consumer,
obtain a free app download for their smartphones. Such ideas could range from buying a bicycle, and instead of
then having to purchase a cycle computer separately, you will receive a free app download which will wirelessly
transmit such achievements as ‘Distance of your cycle, average speed, time taken, calories burnt, wheel
rotations’ and so on to your smartphone, or you could buy a kettle, with an app that count’s down exactly how
long the kettle will take to boil, depending on how much volume is added for people who are in a separate room
to the kitchen, which would prove extremely useful for people entertaining guests as there will be no need to
keep exiting the room to check if the water is boiled or not.
4. Diagram of Our Concept
Below are some simple images found from different apps and modified in order to show the user how our
product will work.
2. The user selects which point they want to measure
1. The callipers are connected using the diagram given. They are then given an
automatically to smart instructional video on how and where to measure
phones via Bluetooth. this point on your body.
3. Results are given after every
measurement is taken.
4. User can take pictures once a week after they have
taken their measurements. These are then stored so
you can keep track of how your body is progressing.
5. The user can select from number of
different work out videos according to what
body physique they wish to accomplish.
5. 2.3 Commercial Opportunity
1. What gap need or problem in the market does the technology address?
The main questions we wanted to ask here were;
How many people have set about wanting to make a change in the way they look?
How many people have spent a fortune on Gym memberships as part of new year’s resolutions, or a
last minute bid to achieve the ultimate beach body for before their summer holidays.
The unfortunate truth here is, many gym goers often lose their motivation to continue working out when they
cannot see immediate physical affects, or they believe they are gaining weight rather than losing it due to slow
alterations of their physical shape or the weighing scales has told them there has been no change in weight for 2
weeks (due to the loss of fat, and increase in muscle).
The unfortunate truth here however is this may be due to an increase in muscle gain which is a regular result in
people who tend to incorporate weights into their training routine, but due to poor health education, very few
people realise they are actually gaining lean muscle, which weighs more than fat. Due to the misconception of
muscle and fat compositions, The aim of the ‘Chubby-checker 3000’ is to raise awareness about this issue, and
we plan for our product to better help these people understand how their body reacts internally as they work
out.
At the moment there are numerous other devices and applications to help gym goers lose weight or gain
muscle. However, the main advantage our product has over the competition is, our product tells you how much
fat you have burnt AND how much muscle you have gained. This is achieved through our collaboration of a
Bluetooth enabled digital callipers and smartphone application. The callipers automatically synchronises with
your smart phone application keeping a digital record of your body, or ‘smartphone diary’ as we like to put it,
along with the ability to take a full body photo and store it with your calliper measurements. This gives the user
a simple yet effective way of monitoring their external physique, and internal health.
We plan to sell our product in sports shops (Lifestyle, Elverys) and Pharmacies (Boots, McAulys) aiming at
both the male and female population. The callipers will be purchased in stores and contain a code which will
enable the user to download the application via app stores such as the android app store or iTunes, with no extra
charge.
The market segment for our first product is aimed at the fitness industry, as this is a rapidly growing section of
the market which according to ‘livestrong.com’ is expected to exceed $10.5 billion by 2015. Following the
launch of our product- application synchronisation, we will then plan on extending this kind of simultaneous
marketing strategy to further product-application collaborations such as our previously explained Bicycle-
smartphone computer download, and the Kettle-Boiler countdown application.
At the moment, we are currently aiming our ‘Cubby-Checker 3000’ product at all male and females in the 18 –
50 age group with smartphones, who wish to improve their physical appearance without the over heads of
costly Personal Trainers, and expensive Gym memberships.
6. 2. What are the current approaches to address the problem and why is the proposed technology
better than these?
Similar Products on the Market
There are many tools and electronics out there which can find a person’s body fat percentage. However many of
these ways are either expensive our inaccurate. In the beginning of this project we searched for the different
methods in which a person can measure their body fat percentage.
One inexpensive way was to take certain measurements of certain parts of the body and calculate your body fat
percentage however this way is much more inaccurate than using a skin fold callipers.
One of the other popular methods out there was Hydrostatic weighing where by the person is submerged under
water and they are weighed under water and above water by doing this it is easy to calculate the users body fat
percentage. But the downfall to this method is the fact that the person has to have the correct facilities available.
They would have to visit research labs, universities, or hospitals and this process can take up to 30 minutes
costing $100-150.
Looking at every option on the market we felt our Bluetooth enabled wireless callipers was the most accurate
and reasonable priced instrument on the market. We are aiming our product at the people who have very little
time and money. Our product offers the user an easy way to work out at home and keep record of their body’s
changes.
Although there are many skin fold callipers already on the market we feel our product is current and extremely
user friendly. Below is a table of similar products on the market which are our main competitors.
Product Advantages Disadvantages RRP
Basic skin fold No guide for how to use. €14.99
Callipers Simple basic callipers
Though to read accurately if
taking measurements alone.
Calculating body fat percentage
manually may lead to inaccurate
results unless a professional is
with user
AccuFitness Fat-Track Digital Callipers displays results on screen Cannot digitally store €34.99
II information on body fat
Accurate results
Offers no help in lower your
Simple design of product. For easy use body fat percentage.
7. FatTrack® PRO - This can hold up to 50 users profiles with the Very expensive due to personal $119.00
Digital Body Fat last 3 readings. training software and so much
Measurement System memory for storing results.
Built with high quality materials for the most
accurate result.
Provides user with a personal training
software
Clear easy to read LCD screen
Slimguide Callipers Helpful booklet on how to use €19.99
Simple plastic Callipers
Though to read accurately if
taking measurements alone.
Although you receive a booklet
of information on how to
calculate your body fat
percentage, as it is manually
inputted it leaves a better chance
of an inaccurate result
Chubby-Checker 3000 Digital Bluetooth callipers/ stores information Expensive due to better TBC
on smart phone app technology
Easy to read and keep track of results
Offers exercise planes
Offers video tutorials on how to take
measurements for the most accurate result
Visually body diary
All of your information is at your finger tips
so you never fall behind on your exercise plan
Simple to use as measurements are
automatically sent to your Smartphone
application
From this table you can see how much new technology can enhance this product making it easier for users to
calculate their body fat percentage and we hope to influence more and more people to use our product as thanks
to the enhancement in technology users can use this easily and obtain accurate results at home.
8. 3. Describe the markets and consumers where your technology will have the strongest commercial
potential.
We know our product, the ‘Chubby-Checker 3000’, will have the strongest commercial potential in the
health and fitness market. We aim to achieve sales in all large pharmacies and fitness stores around Ireland
with the potential to expand to a global market in a few years. We would first aim to sell our product in the
shops to the general public and then consider licencing the product to third parties such as gyms and hotels
so that they could allow their members to use the product which may result in more sales of the product as
people wish to use it in their own homes.
The health and fitness market has been growing rapidly in Ireland over the last four to five years mainly due
to an increase in hotels, which has grown by about 33% in the last 5 years. There are also around 500
leisure centres in Ireland now compared to about 200 up north.
We plan to use our product to take advantage of these growing markets by making it available to the public
in all sectors of the market. As the public become more health conscience due to government campaigns to
rid the country of obesity we believe more and more people will be looking into monitoring there health
from home. For this reason, we have chosen to aim our product out to these people we believe it could
become as common as a weighing scale in a bathroom. People like to know how healthy they are and our
product supplies them with a simple yet effective way of monitoring their body fat percentage as well as
muscle growth.
9. 2.4 Economic impact
Describe the commercial potential of the project output(s) in terms of providing a basis for setting up a
new commercial enterprise and/ or licensing the technology to improve the competitiveness of industry.
This product will be of great interest to Gyms and other fitness centres around the globe, allowing them full
control of the ‘Chubby-Checker 3000’s right’s whereby only their customers will have full access to the
product-application collaboration, meaning customers will then have to pay excess membership fees, while only
being able to have limited access to the product. We will however refuse to give full licencing of the product to
a third party as our target market is aimed at everyday consumers who can have exclusive access whenever,
wherever they feel, and have complete control to their monitoring goals.
For this reason, we have chosen to begin leasing out only selling rights to Sporting chains and Pharmaceutical
companies across Ireland to begin with, therefore preventing our product becoming a ‘gimmick’ across the
market and a reason to raise the costs of gym memberships across the nation. Each company will have a
‘Chubby-Checker 3000’ Skinfold callipers for sale to the public, and on purchase of the item, the consumer will
then receive a unique application code to download for free within the product, therefore making our product
more appealing as there will be no hidden app charges to avail of the full product.
Comparing our product to the Nike + iPod application which uses both a product (the shoes) and an application
to work, we can see how well a product like this can do in the market.
“So far Nike has sold 1.3 million Nike+ iPod Sport Kits, according to SportsOneSource, and 500,000 Nike+
SportBands (at $59 apiece), wristwatch-like devices for runners who don't want to listen to music. While sales
from these products total $56 million” (businessweek.com)i
As a start-up company this product could lead towards other weight control/muscle gaining equipment being
interwoven with smart phone applications for ease of use by the consumer. As the product began to sell, newer
products could be introduced to the market by the company as a potential market will have already been
outlined by the first product sales.
As with the Nike+ iPod Sports Kits, our ‘Chubby-Checker 3000’ is an innovative idea using both a physical
product along with a smart phone application. As this market continues to expand, the potential ideas possible
also increase evermore. As physical products alongside applications become more common on the market it is
hard to see where it could end up. Bicycles being sold alongside apps that count the revolutions of the wheel or
speed/distance travelled, tools being sold with applications on how to use them, the possibilities in this market
are endless as it is a fairly newly discovered corner of the market.
10. 2.5 Technology Innovation
1. Describe the proposed technology development.
In order to bring this product to market some technological knowledge is required. First of all, a digital calliper
must be programmed to connect with a smart phone so that the application on the phone can process, save and
display the data gathered by the callipers. For this to work, we need the Skinfold callipers to be Bluetooth
enabled in order to connect up to the users smartphone. This will require getting a programmer to write some
code for both the application software and the physical callipers. Once the product and the application could talk
to each other without any mistakes in the code and bug free, then the ‘Cubby-Checker 3000’ product will be
ready for prototype development and testing on a closed market.
To design an app program suitible on both iPhones and Android smartphones, we need to find a C++
Programmer to create the technical side of the apps, while working closely with ourselves to create the User
Interface we
Once the complicated coding has been done then a working prototype could be built which could be used to
show the full potential of the product. The best way to test the prototype would be user testing, so for this reason
we would create a few prototypes and give them, along with the application, to a small group of test users. We
would ask them to use the product and application for a 90 days and see how they use it, as well as if they feel it
works, or helps show any physical changes in their body.
Once the 90 day trial period is up we would then gather our test users for a short interview in which we could
get further feedback on the product and discover any flaws left in the coding of the product. If all test results are
returned positive then the product would be ready for sale to the public.
The final to market product should, hopefully, be a simple digital callipers that the consumer would find easy to
use. The consumer would use the smart phone application to tell where exactly on their body they should be
measuring, as well as storing and viewing the results of passed measurements. The collection of data stored on
the application over time should allow the user a vivid and well laid out interface so they can easily understand
the data presented to them and be able to tell whether or not they are making progress towards their physical
goal.
As of right now this product cannot be fully made by our team as no one has a strong enough understanding of
programming in order to write the code needed for this product to work. However the smart phone application
could possibly be created easily enough by our team and if a professional programmer was hired to write the
code then this product could quickly become a reality.
11. 2. Describe the status of the technology in terms of intellectual property rights.
Looking into our intellectual rights we were hoping to patent our product as a wireless device
however in the early stages of this project we found a research group from a Portuguese university
has developed a wireless skin fold calipers to evaluate body fat mass and percentage by measuring
skin fold thickness and have already applied for a Patent on this product. ii Although we felt as our
product had been created it reassured us that the technology was out there already, which left the
market open for us as we were confident in getting our Bluetooth enabled calipers created.
As there are so many products on the market already that sync up with a users smart phone we are
unable to hold any patent on this product, as it is such a broad industry. We hope to create a
partnership with a company already in existence, which creates digital calipers and we shall
generate a Bluetooth enable digital calipers.
We feel it is unnecessary to create a patent for the ‘Chubby-Checker 3000’ applications as this app
is designed to only sync up with our product we feel this would be a waste of time and money.
Software patents can cost thousands of euro and can take up to a few years to obtain. However we
do intent to patent our code for our application.
iii
iii
Above is an indication of not only how hard it is to get a patent regarding applications but it also
shows how much the application market has grown so much in just three years.
We shall trademark the name ‘Chubby-Checker’ as our own brand.
12. 3.1 Team Members & Skills Set
Qualifications, Skills &
Team Member Roles
Experience
Denis Cronin Web Design Blog Management
Killian Vigna User Interface Design Design of App Interface
Production Manager
Killian Stone Time and Layout Managment
Potential Programer Java, C++ Code writing for application
4.1 Project Work plan
Stage 1 Technical Workplan – Workpackage
Start Date February Finish Date April
Aim/Objective To Design and Develop a Bluetooth Enabled Callipers with Smartphone Application
Manager(s) Killian Stone, Killian Vigna, Denis Cronin
Contributors Potential Programer
Description/Activities Promote the Product to Possible Investors
Milestones To Syncronise a Skinfold Calliper with a Smartphone Application
Deliverables Accurate Body Fat Percentage Measurements
Stage 1 Commercial Workplan – Workpackage
Start Date April Finish Date N/A
Aim/Objective To reach Potential Market inIreland
Manager Killian Stone, Killian Vigna, Denis Cronin
Contributors Focus Group
Description/Activities Market the Product Through Retailers
Milestones Competitors such Nike + and AccuFitness
Deliverables National Retail Sales
Project Workplan Overview
Project Stage 1 Stage 2
Aim of Stage Secure Investors Market the Product
Duration of Stage Three Months April - Ongoing
Workpackages User Interface Design, Promoting the Product to
Application Home Users
Programming
Deliverables Device Designed and De- Market Placement
Bugged
Cost per Stage TBC TBC
Total Cost TBC
13. Blog Link:
http://lastminutedecisions2012.blogspot.com/
i
http://www.businessweek.com/magazine/content/08_46/b4108074443945.htm
ii
http://www.enterprise-europe-
network.ec.europa.eu/src/matching/templates/completerec.cfm?bbs_id=168869
iii
http://148apps.biz/don%E2%80%99t-steal-my-avatar-dealing-with-smart-phone-app-patents/