Recent trends in history education emphasize engaging students in historical inquiry rather than just consuming facts. The author explores how an augmented reality game called Dow Day can engage students in historical inquiry and develop their ability to analyze competing historical perspectives of a specific event. Dow Day immerses students in the role of journalists investigating anti-Dow Chemical protests from 1967. By experiencing the event firsthand and analyzing primary sources, the game aims to develop students' historical empathy and understanding of history as interpretation rather than singular facts. The author draws on research related to historical thinking, empathy and game-based learning to inform the design of Dow Day and its potential to enrich students' historical inquiry skills.