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Charity	
  Gaming	
  
Project	
  
Ryan	
  Huckle	
  M.A.	
  
27	
  –	
  February,	
  2013	
  

                                   +Δ	
  
Charity	
  Gaming	
  Then	
  &	
  Now	
  
•  2003	
  –	
  over	
  6000	
  chari@es	
  raising	
  funds	
  at	
  approximately	
  230	
  
   bingo	
  halls	
  
•  2013	
  –	
  just	
  under	
  3000	
  chari@es	
  raising	
  funds	
  in	
  61	
  halls	
  
•  In	
  2010,	
  OLG	
  partnered	
  with	
  OCGA	
  and	
  CGAO	
  to	
  modernize	
  
   charity	
  gaming.	
  
•  Currently,	
  37	
  bingo	
  centres	
  have	
  expressed	
  interest	
  in	
  the	
  
   ini@a@ve	
  




                                                    hQp://www.modernolg.ca/charitable-­‐
                                                    gaming/	
  
•  The	
  six	
  pilot	
  sites	
  in	
  Barrie,	
  Kingston,	
  Peterborough,	
  Sudbury	
  and	
  
   Windsor	
  (2)	
  have	
  raised	
  almost	
  $43M	
  for	
  500	
  groups	
  as	
  of	
  May	
  
   2012	
  
Product	
  Offerings	
  
  •  Paper	
  bingo	
  
  •  Electronic	
  bingo	
  (eBingo)	
  
  •  Paper	
  Break	
  Open	
  Tickets	
  
  •  Break	
  Open	
  Ticket	
  Dispensers	
  (Tradi@onal	
  and	
  “Tap@x”)	
  
  •  eSuite	
  Games	
  (electronic	
  bingo,	
  electronic	
  Instants,	
  electronic	
  break	
  
     open	
  @ckets)	
  
  •  Rapid	
  Draw	
  Bingo	
  
  •  Electronic	
  ShuQerboard	
  




                                               hQp://www.modernolg.ca/charitable-­‐
                                               gaming/	
  
Other	
  Updates	
  
  •    Offering	
  new	
  entertainment	
  experience	
  
  •    Redesigning	
  Bingo	
  Centre	
  interiors	
  
  •    Greater	
  focus	
  on	
  Customer	
  Service	
  
  •    BeQer	
  quality	
  food	
  and	
  ameni@es	
  




                                                           Charitablegaming.com	
  
What	
  kind	
  of	
  experience…	
  

•  “Social	
  Me	
  Time”	
  –	
  the	
  0me	
  when	
  women	
  can	
  leave	
  the	
  
   pressures	
  of	
  daily	
  life	
  behind	
  and	
  indulge	
  themselves.	
  When	
  
   they	
  can	
  have	
  0me	
  to	
  themselves,	
  but	
  feel	
  part	
  of	
  a	
  
   community	
  of	
  like-­‐minded	
  individuals.	
  When	
  they	
  can	
  kick	
  
   back	
  with	
  friends	
  in	
  a	
  comfortable	
  environment,	
  have	
  some	
  
   fun,	
  have	
  a	
  bite	
  to	
  eat,	
  and	
  par0cipate	
  in	
  the	
  games	
  of	
  chance	
  
   that	
  they	
  love.	
  And,	
  when	
  they	
  leave,	
  they	
  feel	
  that	
  they	
  have	
  
   indeed	
  treated	
  themselves	
  to	
  an	
  aCernoon/evening	
  out	
  and	
  
   have	
  received	
  good	
  value	
  for	
  their	
  money.	
  	
  ~Marian	
  Magrane	
  
   (Magrane	
  Marke@ng	
  Limited	
  –	
  2012)	
  	
  
Barrie	
  vs.	
  Brantford	
  
Charity	
  Gaming	
  Modernization	
  
Plan	
  
•  Upda@ng	
  exis@ng	
  games	
  and	
  halls	
  
•  Developing	
  new	
  revenue	
  models	
  
•  Expecta@on:	
  over	
  8	
  years	
  of	
  opera@on,	
  revitaliza@on	
  will	
  
   deliver	
  $475M	
  to	
  Ont.	
  Chari@es.	
  




                                                                Sources:	
  AGCO	
  and	
  OLG	
  
                                                                Strategic	
  Business	
  Review	
  
                                                                2012.	
  
Evolution	
  of	
  Bingo	
  to	
  
eBingo	
  
eBingo	
  and	
  Play	
  on	
  Demand	
  (POD)	
  Games	
  
The	
  Old	
  Way	
  
Personal	
  Bingo	
  VeriIiers	
  (PBV)	
  
Live	
  (e)Bingo	
  
POD	
  Games	
  -­‐	
  Bingo	
  
Electronic	
  Scratch	
  Tickets	
  
Break-­‐Open	
  Ticket	
  
Evolution	
  
Traditional	
  BOT	
  –	
  “Nevada	
  
Ticket”	
  




                            From:	
  bazaarmarke@ng.com	
  
Automated	
  “Vending	
  Machine”	
  
BOT	
  
Electronic	
  BOT	
  “Taptix”	
  
Dynamite	
  Diamonds	
  
RG	
  Issues	
  -­‐	
  Positives	
  
•    Good	
  use	
  of	
  RG	
  signage	
  (phone	
  numbers	
  and	
  websites)	
  
•    “Over	
  @me,	
  the	
  more	
  you	
  risk,	
  the	
  more	
  you	
  lose.”	
  
•    “This	
  game	
  involves	
  no	
  skill.”	
  
•    “There	
  is	
  nothing	
  you	
  can	
  do	
  to	
  influence	
  its	
  outcome.”	
  
•    Separate,	
  self-­‐contained	
  areas	
  with	
  security	
  cameras	
  
•    No	
  cash	
  &	
  carry	
  system	
  
•    No	
  alcohol	
  in	
  bingo	
  hall	
  
•    Bingo	
  halls	
  are	
  not	
  24/7	
  
•    Bingo	
  halls	
  have	
  some	
  RG	
  literature	
  
•    No	
  money	
  fed	
  into	
  PBV	
  
RG	
  Issues	
  -­‐	
  Concerns	
  
•  Age	
  minimum:	
  18	
  
•  There	
  is	
  no	
  self	
  exclusion	
  
•  There	
  is	
  no	
  security	
  at	
  the	
  door	
  or	
  in	
  parking	
  lot	
  
•  No	
  regula@on	
  on	
  what	
  is	
  in	
  losing	
  games	
  such	
  as	
  near	
  misses	
  
   in	
  losing	
  BOTS	
  and	
  flashing	
  cells	
  in	
  POD	
  bingo	
  to	
  indicate	
  near	
  
   misses	
  
•  RG	
  signs/postures/brochures/etc	
  are	
  not	
  as	
  visible	
  as	
  in	
  
   casinos	
  
•  No	
  iden@fiable	
  RG	
  kiosks	
  
•  Bingo	
  hall	
  in	
  central	
  loca@ons	
  vs.	
  Slots/Casinos	
  
Moving	
  forward	
  
•  Payback	
  percentages	
  received	
  today	
  
•  New	
  avenues	
  of	
  research	
  and	
  our	
  work	
  with	
  slots	
  
•  Gemng	
  ahead	
  of	
  problem	
  gambling	
  




                                                                                 +Δ	
  

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Charity Gaming Lab Presentation including Question Period

  • 1. Charity  Gaming   Project   Ryan  Huckle  M.A.   27  –  February,  2013   +Δ  
  • 2. Charity  Gaming  Then  &  Now   •  2003  –  over  6000  chari@es  raising  funds  at  approximately  230   bingo  halls   •  2013  –  just  under  3000  chari@es  raising  funds  in  61  halls   •  In  2010,  OLG  partnered  with  OCGA  and  CGAO  to  modernize   charity  gaming.   •  Currently,  37  bingo  centres  have  expressed  interest  in  the   ini@a@ve   hQp://www.modernolg.ca/charitable-­‐ gaming/  
  • 3. •  The  six  pilot  sites  in  Barrie,  Kingston,  Peterborough,  Sudbury  and   Windsor  (2)  have  raised  almost  $43M  for  500  groups  as  of  May   2012  
  • 4. Product  Offerings   •  Paper  bingo   •  Electronic  bingo  (eBingo)   •  Paper  Break  Open  Tickets   •  Break  Open  Ticket  Dispensers  (Tradi@onal  and  “Tap@x”)   •  eSuite  Games  (electronic  bingo,  electronic  Instants,  electronic  break   open  @ckets)   •  Rapid  Draw  Bingo   •  Electronic  ShuQerboard   hQp://www.modernolg.ca/charitable-­‐ gaming/  
  • 5. Other  Updates   •  Offering  new  entertainment  experience   •  Redesigning  Bingo  Centre  interiors   •  Greater  focus  on  Customer  Service   •  BeQer  quality  food  and  ameni@es   Charitablegaming.com  
  • 6. What  kind  of  experience…   •  “Social  Me  Time”  –  the  0me  when  women  can  leave  the   pressures  of  daily  life  behind  and  indulge  themselves.  When   they  can  have  0me  to  themselves,  but  feel  part  of  a   community  of  like-­‐minded  individuals.  When  they  can  kick   back  with  friends  in  a  comfortable  environment,  have  some   fun,  have  a  bite  to  eat,  and  par0cipate  in  the  games  of  chance   that  they  love.  And,  when  they  leave,  they  feel  that  they  have   indeed  treated  themselves  to  an  aCernoon/evening  out  and   have  received  good  value  for  their  money.    ~Marian  Magrane   (Magrane  Marke@ng  Limited  –  2012)    
  • 8. Charity  Gaming  Modernization   Plan   •  Upda@ng  exis@ng  games  and  halls   •  Developing  new  revenue  models   •  Expecta@on:  over  8  years  of  opera@on,  revitaliza@on  will   deliver  $475M  to  Ont.  Chari@es.   Sources:  AGCO  and  OLG   Strategic  Business  Review   2012.  
  • 9. Evolution  of  Bingo  to   eBingo   eBingo  and  Play  on  Demand  (POD)  Games  
  • 13. POD  Games  -­‐  Bingo  
  • 16. Traditional  BOT  –  “Nevada   Ticket”   From:  bazaarmarke@ng.com  
  • 19.
  • 20.
  • 21.
  • 23. RG  Issues  -­‐  Positives   •  Good  use  of  RG  signage  (phone  numbers  and  websites)   •  “Over  @me,  the  more  you  risk,  the  more  you  lose.”   •  “This  game  involves  no  skill.”   •  “There  is  nothing  you  can  do  to  influence  its  outcome.”   •  Separate,  self-­‐contained  areas  with  security  cameras   •  No  cash  &  carry  system   •  No  alcohol  in  bingo  hall   •  Bingo  halls  are  not  24/7   •  Bingo  halls  have  some  RG  literature   •  No  money  fed  into  PBV  
  • 24. RG  Issues  -­‐  Concerns   •  Age  minimum:  18   •  There  is  no  self  exclusion   •  There  is  no  security  at  the  door  or  in  parking  lot   •  No  regula@on  on  what  is  in  losing  games  such  as  near  misses   in  losing  BOTS  and  flashing  cells  in  POD  bingo  to  indicate  near   misses   •  RG  signs/postures/brochures/etc  are  not  as  visible  as  in   casinos   •  No  iden@fiable  RG  kiosks   •  Bingo  hall  in  central  loca@ons  vs.  Slots/Casinos  
  • 25. Moving  forward   •  Payback  percentages  received  today   •  New  avenues  of  research  and  our  work  with  slots   •  Gemng  ahead  of  problem  gambling   +Δ