The document discusses the steps involved in producing an educational multimedia project, including defining the project title in the analysis phase, gathering materials such as text, graphics, audio and video, and using an authoring tool like Toolbook Assistant 2004 to integrate the elements and create an interactive multimedia program. A production team is typically involved consisting of roles such as project manager, subject matter expert, graphic artist, programmer, and more.
The document discusses the roles and responsibilities of different members of a multimedia production team. It states that a multimedia production team typically consists of a project manager, subject matter expert, graphic artist, audio-video technician, instructional designer, and programmer. It then provides more details on the specific roles of each member, such as the project manager coordinating the team, the subject matter expert researching content, and the graphic artist developing visual elements.
The document discusses the concept of multimedia, defining it as the presentation of information using a combination of text, audio, graphics, video, and animation. It provides examples of how multimedia is used in various aspects of life, such as in business, entertainment, and education. The document also examines key elements of multimedia like hardware, software, file formats, and how authoring tools can be used to integrate different multimedia elements into interactive applications.
A multimedia production team consists of various roles including a project manager, subject matter expert, graphic artist, audio/video technician, instructional designer, and programmer. The project manager defines the project scope and coordinates the team. Each role contributes different elements - the subject matter expert provides content, the graphic artist develops visual elements, the audio/video technician records and edits sound/video, the instructional designer plans educational strategies, and the programmer codes the program. The team goes through various phases from analysis to design, implementation, testing, evaluation, and publishing to produce high-quality multimedia applications.
The document discusses the five main phases of program development:
1) Problem analysis phase where the programmer identifies the client's needs.
2) Program design phase where the programmer designs a flowchart representing the client's needs.
3) Coding phase where the programmer performs coding.
4) Testing and debugging phase where the program is tested by users and errors are debugged.
5) Documentation phase where the programmer completes documentation including a user manual and program listing.
KnowBench is a knowledge management system integrated into the Eclipse IDE that aims to support software developers during the development process. It does this by capturing knowledge and experience generated during development and facilitating reuse of this knowledge. KnowBench uses ontologies and semantic web technologies to semantically annotate and link different types of knowledge artifacts, like source code, documentation, and tool data. This enables developers to efficiently search for and reuse relevant knowledge to help solve problems and improve software quality.
The document discusses the evolution and usage of information and communication technology (ICT). It covers the evolution of communication from early forms like sign language to modern technologies like the internet and smartphones. It then defines key ICT concepts like information, communication, and technology. The document also provides timelines showing the development of important technologies over history from the abacus to the computer. It discusses how ICT is used in different sectors like education, banking, industry, commerce, and others. Finally, it covers the impact of ICT on society through faster communication speed, lower communication costs, and more reliable communication.
A computer system consists of four major hardware components: input devices, output devices, a processor, and storage devices. Input devices feed data into the processor, the processor processes the data, and storage devices hold both processed and unprocessed data. Common input devices include keyboards, mice, scanners, and digital cameras. Output devices like monitors display processed data for the user. A computer requires hardware, software, and a user to fully function.
The document discusses the roles and responsibilities of different members of a multimedia production team. It states that a multimedia production team typically consists of a project manager, subject matter expert, graphic artist, audio-video technician, instructional designer, and programmer. It then provides more details on the specific roles of each member, such as the project manager coordinating the team, the subject matter expert researching content, and the graphic artist developing visual elements.
The document discusses the concept of multimedia, defining it as the presentation of information using a combination of text, audio, graphics, video, and animation. It provides examples of how multimedia is used in various aspects of life, such as in business, entertainment, and education. The document also examines key elements of multimedia like hardware, software, file formats, and how authoring tools can be used to integrate different multimedia elements into interactive applications.
A multimedia production team consists of various roles including a project manager, subject matter expert, graphic artist, audio/video technician, instructional designer, and programmer. The project manager defines the project scope and coordinates the team. Each role contributes different elements - the subject matter expert provides content, the graphic artist develops visual elements, the audio/video technician records and edits sound/video, the instructional designer plans educational strategies, and the programmer codes the program. The team goes through various phases from analysis to design, implementation, testing, evaluation, and publishing to produce high-quality multimedia applications.
The document discusses the five main phases of program development:
1) Problem analysis phase where the programmer identifies the client's needs.
2) Program design phase where the programmer designs a flowchart representing the client's needs.
3) Coding phase where the programmer performs coding.
4) Testing and debugging phase where the program is tested by users and errors are debugged.
5) Documentation phase where the programmer completes documentation including a user manual and program listing.
KnowBench is a knowledge management system integrated into the Eclipse IDE that aims to support software developers during the development process. It does this by capturing knowledge and experience generated during development and facilitating reuse of this knowledge. KnowBench uses ontologies and semantic web technologies to semantically annotate and link different types of knowledge artifacts, like source code, documentation, and tool data. This enables developers to efficiently search for and reuse relevant knowledge to help solve problems and improve software quality.
The document discusses the evolution and usage of information and communication technology (ICT). It covers the evolution of communication from early forms like sign language to modern technologies like the internet and smartphones. It then defines key ICT concepts like information, communication, and technology. The document also provides timelines showing the development of important technologies over history from the abacus to the computer. It discusses how ICT is used in different sectors like education, banking, industry, commerce, and others. Finally, it covers the impact of ICT on society through faster communication speed, lower communication costs, and more reliable communication.
A computer system consists of four major hardware components: input devices, output devices, a processor, and storage devices. Input devices feed data into the processor, the processor processes the data, and storage devices hold both processed and unprocessed data. Common input devices include keyboards, mice, scanners, and digital cameras. Output devices like monitors display processed data for the user. A computer requires hardware, software, and a user to fully function.
The document discusses the roles and responsibilities of different members in a multimedia production team. It explains that a multimedia project is produced by a team consisting of a project manager, subject matter expert, graphic artist, audio-video technician, instructional designer, and programmer. Each member has specific duties - the project manager coordinates the team, the subject matter expert provides content, the graphic artist develops visual elements, the audio-video technician records and edits audio/video, the instructional designer decides educational strategies, and the programmer codes the program.
The document discusses the roles and responsibilities of different members of a multimedia production team. It describes the roles of the project manager, subject matter expert, graphic artist, audio-video technician, instructional designer, and programmer. It also discusses the phases of multimedia production including analysis, design, implementation, testing, evaluation, and publishing.
Topic: Making Multimedia Course Multimedia system and Design.HafizMImran1
1. The document discusses the six stages of producing a multimedia project: planning, creative brief and script writing, storyboarding, design, review and editing, and production and user testing.
2. It also outlines the intangible elements needed for good multimedia projects: creativity in using hardware and software, organization through outlining skills and resources, and communication among the workgroup and client.
3. The stages involve refining the project with attention to the client's needs and audience from initial planning through user testing and distribution.
The document outlines the key stages in developing a multimedia project: pre-production, production, and post-production. Pre-production involves planning, defining goals and the target audience. Production is where the content is created, such as scripts, art, audio/video. Post-production includes testing, mastering, duplication and distribution of the final product. Successful projects require collaboration between team members with different skills, such as project managers, designers, programmers, and specialists in areas like audio/video. The roles and responsibilities of each team member are also described.
This document outlines the key steps in developing an integrative media project: definition, construction, and testing. In the definition phase, planning and analysis are used to identify goals, users, and specifications. A storyboard is created. In the design phase, prototypes are made to experiment with interfaces and content. Actual content production and interface design occur. The construction phase implements the design. Testing ensures the project works as intended before release. Thorough planning, prototyping, and testing are essential for success.
The proposal outlines an 8-phase process for developing a multimedia project including conceptualization, development planning, preproduction, production, postproduction, documentation, packaging, and delivery. It describes conducting a needs analysis, defining goals and objectives, establishing a target audience, and creating a project schedule and budget to manage the costs and resources required to complete each phase of the multimedia production process. The proposal is intended to provide a project plan and cost estimate to obtain approval and funding before beginning the multimedia development work.
Multimedia development and evaluation discusses key aspects of multimedia including definitions, elements, uses, advantages, disadvantages, and evaluation. It defines multimedia as the combination of various media types including sound, image, video, and text. Common elements are described as text, graphics, audio, animation, and video. Multimedia has various uses in commercial, entertainment, education, and engineering applications. Evaluation of multimedia involves assessing how well it meets its objectives at both the content and technological levels. Formative and summative evaluations provide feedback during and after development.
The document outlines the key phases and team members involved in multimedia development projects. It discusses the roles of the production manager, content specialist, script writer, and other core team members. The multimedia development process is divided into six main phases: conceptualization, development planning, pre-production, production, post-production, and documentation. Each phase and the responsibilities of team members are described in detail.
The following resources come from the 2009/10 BSc (Hons) in Multimedia Technology (course number 2ELE0075) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate abilities to:
Design and implement multimedia applications
Apply System Development Life Cycle methodology
Create and manipulate a range of media elements such as image, sound and animation
This project requires students to apply the System Development Life Cycle methodology to design and implement their personal multimedia portfolios for specific target audiences, with proper use of different media elements including image, sound and animation.
Interaction Design and Development TechnologiesItamar Medeiros
A lecture on the 6 (six) stages of the Logical User-Centered Interactive Design Methodology -- LUCID --, from Cognetics Corporation, Princeton Junction, NJ, USA.
Its gamification and social learning features make learning more engaging and interactive, while its personalized learning pathways enable learners to focus on their individual learning goals.
This document defines multimedia and multimedia courseware. It discusses the types of multimedia courseware including drill and practice, tutorial, simulation, instructional game, and problem solving. It also analyzes the rapid application development model for multimedia courseware development which consists of requirements gathering, analysis, design, development, and deployment phases.
Interactive multimedia involves integrating various media types such as text, sound, graphics, animation and video into a single interactive unit. Designing interactive multimedia requires considering who the users are, where it will be used, and ensuring the interface is easy to use. Developing interactive multimedia generally involves determining goals and needs, learning the content, brainstorming ideas, storyboarding, flowcharting, detailed design, programming, producing support materials, evaluation and revision. It is usually a team effort involving specialists in areas like graphic design, programming, production, project management, writing, and media design.
This document discusses an interactive media authoring unit that focuses on creating interactive media products for various platforms. Learners will first study the principles of interactive media authoring before planning and developing their own interactive multimedia product. The unit will cover authoring tools, purposes of interactive media, delivery formats, components, interactivity features, and scripting languages that can be used. Learners will be assessed on their understanding of interactive media authoring principles, devising a design for an interactive product, and creating their own interactive multimedia product according to industry best practices.
Project Management in digital content production processmkparente
The document discusses project management in digital content production processes. It begins by defining production models, including the cascade model and evolutive model. It then details the content production process, including roles like subject matter experts, instructional designers, and project managers. Finally, it discusses tools for project management, such as work breakdown structures, Gantt charts, and PERT charts.
The document outlines principles of user interface design including learnability and flexibility. It discusses how learnability means providing support information like help files to make systems easy to understand. Flexibility means users have authority to navigate all sections without limitations. The document also outlines the typical phases of multimedia development: analysis, design, implementation, testing, evaluation, and publishing. It describes key activities in each phase such as interviewing clients, creating flowcharts and storyboards, implementing the program, testing using checklists, getting user feedback via evaluations, and publishing the final product.
Multimedia development requires a team with specialized roles and an iterative development plan. The plan defines tasks across three stages: definition of goals and requirements, design of media elements and interface prototypes, and production of the final product. Team roles include project manager, designer, content experts, media specialists in graphics, sound, animation and video, and programmers. The team works collaboratively at each stage to refine the product based on testing and feedback.
Navigating the Software Development Lifecycle_ A Comprehensive Guide.pdfDugong Global Services
Embark on a comprehensive journey through the software development lifecycle with this insightful guide. From ideation to deployment, this article provides a step-by-step overview of the stages involved in creating successful software projects. Delve into the intricacies of requirements gathering, design, development, testing, and deployment, gaining a deep understanding of each phase's significance. Learn how to streamline processes, manage resources, and ensure effective communication throughout the development journey. Whether you're a seasoned developer or a newcomer to software development, this guide equips you with valuable insights to navigate the intricate landscape of software creation.
https://morioh.com/a/98bc004c5b94/navigating-the-software-development-lifecycle-a-comprehensive-guide
The following resources come from the 2009/10 BSc (Hons) in Multimedia Technology (course number 2ELE0075) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate abilities to:
To plan, generate, source, evaluate, refine, manipulate, edit and present audio / video content
Apply creative digital project development methodology
Create and manipulate a range of media types such as animation, stills, clip art, drawn art, video and audio content using optimum software technologies
Identify and utilise correct communication and presentation methodology
Design and produce a short story to be delivered over the internet using multimedia applications
Effectively respond to a brief
In Australia, being a Multi-Media Specialist (261211) necessitates a broad skill set that includes technical know-how, creativity, proficiency in multimedia creation, good communication, and a readiness to adapt and develop. By improving these abilities, you may establish yourself as a valuable asset in the rapidly expanding multimedia industry and pave the route for a rewarding career.
This document discusses basic programming concepts including:
1) A program is a set of instructions that directs a computer to perform tasks. Programming involves writing programs using programming languages.
2) There are different generations of programming languages from low-level machine languages to high-level languages that are more abstract and portable.
3) The five basic elements in programming are: data types, variables, constants, operators, and control structures. Variables can be changed during program execution while constants remain fixed.
This document defines key concepts related to information systems including data, information, information systems, and the components and types of information systems. It also discusses database concepts like the hierarchy of data from the bit level up to files and records. The key components of information systems are identified as input, processing, and output. Examples are provided of how information systems are used in different fields like education and business.
The document discusses the roles and responsibilities of different members in a multimedia production team. It explains that a multimedia project is produced by a team consisting of a project manager, subject matter expert, graphic artist, audio-video technician, instructional designer, and programmer. Each member has specific duties - the project manager coordinates the team, the subject matter expert provides content, the graphic artist develops visual elements, the audio-video technician records and edits audio/video, the instructional designer decides educational strategies, and the programmer codes the program.
The document discusses the roles and responsibilities of different members of a multimedia production team. It describes the roles of the project manager, subject matter expert, graphic artist, audio-video technician, instructional designer, and programmer. It also discusses the phases of multimedia production including analysis, design, implementation, testing, evaluation, and publishing.
Topic: Making Multimedia Course Multimedia system and Design.HafizMImran1
1. The document discusses the six stages of producing a multimedia project: planning, creative brief and script writing, storyboarding, design, review and editing, and production and user testing.
2. It also outlines the intangible elements needed for good multimedia projects: creativity in using hardware and software, organization through outlining skills and resources, and communication among the workgroup and client.
3. The stages involve refining the project with attention to the client's needs and audience from initial planning through user testing and distribution.
The document outlines the key stages in developing a multimedia project: pre-production, production, and post-production. Pre-production involves planning, defining goals and the target audience. Production is where the content is created, such as scripts, art, audio/video. Post-production includes testing, mastering, duplication and distribution of the final product. Successful projects require collaboration between team members with different skills, such as project managers, designers, programmers, and specialists in areas like audio/video. The roles and responsibilities of each team member are also described.
This document outlines the key steps in developing an integrative media project: definition, construction, and testing. In the definition phase, planning and analysis are used to identify goals, users, and specifications. A storyboard is created. In the design phase, prototypes are made to experiment with interfaces and content. Actual content production and interface design occur. The construction phase implements the design. Testing ensures the project works as intended before release. Thorough planning, prototyping, and testing are essential for success.
The proposal outlines an 8-phase process for developing a multimedia project including conceptualization, development planning, preproduction, production, postproduction, documentation, packaging, and delivery. It describes conducting a needs analysis, defining goals and objectives, establishing a target audience, and creating a project schedule and budget to manage the costs and resources required to complete each phase of the multimedia production process. The proposal is intended to provide a project plan and cost estimate to obtain approval and funding before beginning the multimedia development work.
Multimedia development and evaluation discusses key aspects of multimedia including definitions, elements, uses, advantages, disadvantages, and evaluation. It defines multimedia as the combination of various media types including sound, image, video, and text. Common elements are described as text, graphics, audio, animation, and video. Multimedia has various uses in commercial, entertainment, education, and engineering applications. Evaluation of multimedia involves assessing how well it meets its objectives at both the content and technological levels. Formative and summative evaluations provide feedback during and after development.
The document outlines the key phases and team members involved in multimedia development projects. It discusses the roles of the production manager, content specialist, script writer, and other core team members. The multimedia development process is divided into six main phases: conceptualization, development planning, pre-production, production, post-production, and documentation. Each phase and the responsibilities of team members are described in detail.
The following resources come from the 2009/10 BSc (Hons) in Multimedia Technology (course number 2ELE0075) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate abilities to:
Design and implement multimedia applications
Apply System Development Life Cycle methodology
Create and manipulate a range of media elements such as image, sound and animation
This project requires students to apply the System Development Life Cycle methodology to design and implement their personal multimedia portfolios for specific target audiences, with proper use of different media elements including image, sound and animation.
Interaction Design and Development TechnologiesItamar Medeiros
A lecture on the 6 (six) stages of the Logical User-Centered Interactive Design Methodology -- LUCID --, from Cognetics Corporation, Princeton Junction, NJ, USA.
Its gamification and social learning features make learning more engaging and interactive, while its personalized learning pathways enable learners to focus on their individual learning goals.
This document defines multimedia and multimedia courseware. It discusses the types of multimedia courseware including drill and practice, tutorial, simulation, instructional game, and problem solving. It also analyzes the rapid application development model for multimedia courseware development which consists of requirements gathering, analysis, design, development, and deployment phases.
Interactive multimedia involves integrating various media types such as text, sound, graphics, animation and video into a single interactive unit. Designing interactive multimedia requires considering who the users are, where it will be used, and ensuring the interface is easy to use. Developing interactive multimedia generally involves determining goals and needs, learning the content, brainstorming ideas, storyboarding, flowcharting, detailed design, programming, producing support materials, evaluation and revision. It is usually a team effort involving specialists in areas like graphic design, programming, production, project management, writing, and media design.
This document discusses an interactive media authoring unit that focuses on creating interactive media products for various platforms. Learners will first study the principles of interactive media authoring before planning and developing their own interactive multimedia product. The unit will cover authoring tools, purposes of interactive media, delivery formats, components, interactivity features, and scripting languages that can be used. Learners will be assessed on their understanding of interactive media authoring principles, devising a design for an interactive product, and creating their own interactive multimedia product according to industry best practices.
Project Management in digital content production processmkparente
The document discusses project management in digital content production processes. It begins by defining production models, including the cascade model and evolutive model. It then details the content production process, including roles like subject matter experts, instructional designers, and project managers. Finally, it discusses tools for project management, such as work breakdown structures, Gantt charts, and PERT charts.
The document outlines principles of user interface design including learnability and flexibility. It discusses how learnability means providing support information like help files to make systems easy to understand. Flexibility means users have authority to navigate all sections without limitations. The document also outlines the typical phases of multimedia development: analysis, design, implementation, testing, evaluation, and publishing. It describes key activities in each phase such as interviewing clients, creating flowcharts and storyboards, implementing the program, testing using checklists, getting user feedback via evaluations, and publishing the final product.
Multimedia development requires a team with specialized roles and an iterative development plan. The plan defines tasks across three stages: definition of goals and requirements, design of media elements and interface prototypes, and production of the final product. Team roles include project manager, designer, content experts, media specialists in graphics, sound, animation and video, and programmers. The team works collaboratively at each stage to refine the product based on testing and feedback.
Navigating the Software Development Lifecycle_ A Comprehensive Guide.pdfDugong Global Services
Embark on a comprehensive journey through the software development lifecycle with this insightful guide. From ideation to deployment, this article provides a step-by-step overview of the stages involved in creating successful software projects. Delve into the intricacies of requirements gathering, design, development, testing, and deployment, gaining a deep understanding of each phase's significance. Learn how to streamline processes, manage resources, and ensure effective communication throughout the development journey. Whether you're a seasoned developer or a newcomer to software development, this guide equips you with valuable insights to navigate the intricate landscape of software creation.
https://morioh.com/a/98bc004c5b94/navigating-the-software-development-lifecycle-a-comprehensive-guide
The following resources come from the 2009/10 BSc (Hons) in Multimedia Technology (course number 2ELE0075) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate abilities to:
To plan, generate, source, evaluate, refine, manipulate, edit and present audio / video content
Apply creative digital project development methodology
Create and manipulate a range of media types such as animation, stills, clip art, drawn art, video and audio content using optimum software technologies
Identify and utilise correct communication and presentation methodology
Design and produce a short story to be delivered over the internet using multimedia applications
Effectively respond to a brief
In Australia, being a Multi-Media Specialist (261211) necessitates a broad skill set that includes technical know-how, creativity, proficiency in multimedia creation, good communication, and a readiness to adapt and develop. By improving these abilities, you may establish yourself as a valuable asset in the rapidly expanding multimedia industry and pave the route for a rewarding career.
This document discusses basic programming concepts including:
1) A program is a set of instructions that directs a computer to perform tasks. Programming involves writing programs using programming languages.
2) There are different generations of programming languages from low-level machine languages to high-level languages that are more abstract and portable.
3) The five basic elements in programming are: data types, variables, constants, operators, and control structures. Variables can be changed during program execution while constants remain fixed.
This document defines key concepts related to information systems including data, information, information systems, and the components and types of information systems. It also discusses database concepts like the hierarchy of data from the bit level up to files and records. The key components of information systems are identified as input, processing, and output. Examples are provided of how information systems are used in different fields like education and business.
Computer networks allow interconnected computers and devices to share information and resources. They transmit digital data through physical transmission mediums like cables or wirelessly. Protocols define communication standards to minimize errors. Popular uses of networks include e-business, online education, and remote communication, which have benefited society through increased access and lower costs.
The document discusses various aspects of computer systems including:
1. It defines input devices, processors, storage devices, and output devices as the main components of computer hardware.
2. It explains that computer software includes system software like operating systems and utility programs, as well as application software for tasks like word processing.
3. It provides examples of different data storage units like kilobytes, megabytes, and gigabytes that are used to measure data and storage capacities.
ICT refers to the technologies required for information processing, including electronic computers, communication devices, and software applications. These technologies allow for information to be converted, stored, processed, transmitted, and retrieved from anywhere at any time. Key aspects of ICT include computers, the internet, email, video conferencing, phones, fax machines, radio, television, and satellites. ICT has evolved over time from early counting tools to modern computers and is now widely used in education, banking, industry, e-commerce, and other areas of daily life.
This document is an assessment checklist from the Malaysian Examinations Board for an assignment on current developments in computer information systems. The checklist contains 6 criteria to be completed by the candidate regarding web-based applications, including defining them, giving an example, stating functions and programming languages used, advantages over non-web applications, and vulnerabilities. The candidate must provide evidence and sources to be evaluated and scored by the assessor.
This document is an assessment checklist form for a database development project. It contains 7 criteria to be assessed: stating the project title and objectives, creating required tables with fields and primary keys and relating the tables, creating a form for each table, entering data, creating a query across two tables, creating a report from the query, and submitting the report and softcopy of the project. Candidates will be assessed on a scale of 1 to 3 for completing each criterion based on evidence provided and remarks from the assessor.
This document is an assessment checklist for a student project on the current and future development of the latest programming languages. The checklist contains 3 criteria for the student to complete: 1) Identify and name the two latest programming languages, 2) Provide details on one programming language including its developer, date of development, purpose, platform, approach, and translator used, and 3) State the source of reference used. The student's work will then be assessed and scored by an assessor based on this checklist.
This document is an assessment checklist form used by the Malaysian Examinations Board to evaluate a candidate's skills in program development. It contains 5 criteria: [1] problem analysis, [2] program design, [3] coding, [4] testing and debugging, and [5] documentation. For each criterion, the form lists evidence the candidate must provide and spaces for the assessor to check off completion and add remarks. The candidate's and assessor's signatures are required at the bottom.
This document is an assessment checklist form from the Malaysian Examinations Board for a multimedia learning area assignment. The form contains 5 criteria for gathering examples of immersive multimedia in education, business, or entertainment using a scrapbook. Candidates are to provide a front cover with topic and name, include at least 6 relevant pages citing sources and dates, and submit another related form for assessment of the assignment.
This document is an assessment checklist for a multimedia development project. It contains 6 criteria for evaluating the phases of multimedia production: analysis, design, implementation, testing, evaluation, and publishing. A candidate is to complete an interactive educational multimedia project by applying all phases of production based on a provided storyboard, and submit it for assessment using this checklist.
1. The document is an assessment checklist from the Malaysian Examinations Board for a student's written assignment on the latest developments in networks and communications.
2. It lists several criteria to be assessed, including describing mobile computing, internet technologies/services, types of networks, following the written assignment format, and displaying cooperation.
3. The student is to provide evidence for each criterion and the assessor will check off if it is completed and provide any remarks.
This document is an assessment checklist for a candidate demonstrating the ability to configure and test a network connection. It contains criteria for setting an IP address, subnet mask, choosing another computer to ping, and copying the ping result. The candidate is expected to provide evidence for meeting each criterion by writing the relevant information in the form. A score will then be given and signatures from the candidate and assessor are required.
This document contains:
1. An assessment checklist form for a written assignment on the latest open source software and developments in information and communication technology (ICT).
2. It lists 6 criteria to be assessed, including explaining open source operating systems and applications, recent hardware and software developments, pervasive computing examples, and assignment formatting.
3. Candidates are to fill in evidence and assessors mark completed criteria, with remarks and final scores signed by both the candidate and assessor.
This document contains:
1. An assessment checklist form for a written assignment on the latest open source software and developments in information and communication technology (ICT).
2. It lists 6 criteria to be assessed, including explaining open source operating systems and applications, recent hardware and software developments, pervasive computing examples, and assignment formatting.
3. Candidates are to fill in evidence and assessors will check off completed criteria and provide remarks. Scores and signatures are also included.
This document is an assessment checklist form from the Malaysian Examinations Board for a computer systems student. The form evaluates the student's ability to install an operating system, application software, and a utility program. It lists the criteria to be assessed, including writing the names of the software installed. Space is provided for evidence, assessor checks, remarks, and signatures from the candidate and assessor.
This document is an assessment checklist for assembling the components of a personal computer. It contains criteria for correctly installing the processor, RAM, power supply unit, hard disk, floppy/optical drives. The candidate must provide evidence for meeting each criterion, such as writing the processor specification or hard disk capacity. Upon completing the assembly, the computer should boot up successfully and the BIOS setup should detect all components. The assessor uses this form to evaluate the candidate's work and provide a score.
- A computer system consists of four major hardware components: input devices, output devices, a processor, and storage devices. It requires both hardware and software, as well as a user, to function fully.
- Common input devices include keyboards, mice, and digital cameras. Common output devices include computer screens and printers. The processor processes data and storage devices like hard disks store both processed and unprocessed data.
- A computer system's central processing unit (CPU) acts as its brain by controlling all processing activities. Data enters as input, is processed by the CPU and stored in storage, then exits as output.
This document is an assessment checklist form from the Malaysian Examinations Board for a candidate's verbal presentation on the impact of information and communication technology (ICT) on society. The form includes 4 criteria to be assessed: 1) locating information from more than one source, 2) presenting the information in 5 to 10 slides, 3) including the topic, content, conclusion, and sources in the presentation, and 4) displaying cooperation by including group members' names and verification. The candidate and assessor must sign the form and include the date.
This document is an assessment checklist form from the Malaysian Examinations Board for a candidate's verbal presentation on the impact of information and communication technology (ICT) on society. The form includes 4 criteria to be assessed: 1) locating information from more than one source, 2) presenting the information in 5 to 10 slides, 3) including the topic, content, conclusion, and sources in the presentation, and 4) displaying cooperation by including group members' names and verification. The candidate and assessor must sign the form and include the date.
𝐔𝐧𝐯𝐞𝐢𝐥 𝐭𝐡𝐞 𝐅𝐮𝐭𝐮𝐫𝐞 𝐨𝐟 𝐄𝐧𝐞𝐫𝐠𝐲 𝐄𝐟𝐟𝐢𝐜𝐢𝐞𝐧𝐜𝐲 𝐰𝐢𝐭𝐡 𝐍𝐄𝐖𝐍𝐓𝐈𝐃𝐄’𝐬 𝐋𝐚𝐭𝐞𝐬𝐭 𝐎𝐟𝐟𝐞𝐫𝐢𝐧𝐠𝐬
Explore the details in our newly released product manual, which showcases NEWNTIDE's advanced heat pump technologies. Delve into our energy-efficient and eco-friendly solutions tailored for diverse global markets.
NIMA2024 | De toegevoegde waarde van DEI en ESG in campagnes | Nathalie Lam |...BBPMedia1
Nathalie zal delen hoe DEI en ESG een fundamentele rol kunnen spelen in je merkstrategie en je de juiste aansluiting kan creëren met je doelgroep. Door middel van voorbeelden en simpele handvatten toont ze hoe dit in jouw organisatie toegepast kan worden.
The Role of White Label Bookkeeping Services in Supporting the Growth and Sca...YourLegal Accounting
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LESSON 31
MULTIMEDIA PRODUCTION TEAM
High-quality interactive multimedia
applications are the products of a
production team.
A multimedia team will produce fine-quality
high-end applications such as games,
information kiosks, commercial training and
educational applications. They are usually
produced by a specialised team.
MULTIMEDIA PRODUCTION TEAM
A multimedia production team consists of a Project Manager, Subject Matter
Expert (SME), Graphic Artist, Audio-Video Technician, Instructional Designer
and Programmer.
THE PROJECT MANAGER'S ROLES
The Project Manager's roles are to define the scope of the project and
discuss with the client.
A project manager has to search for financial resources, equipment and
facilities.
The project manager also needs to coordinate the production team.
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THE SUBJECT MATTER EXPERT'S ROLE
The Subject Matter Expert's role is to do research on the content of a
multimedia program.
The Subject Matter Expert has to provide content for the multimedia
content.
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THE GRAPHIC ARTIST'S ROLE
The Graphic Artist's role is to develop the graphic elements of the program
such as backgrounds, buttons, photo collages, 3D objects, logos and
animation.
THE AUDIO-VIDEO TECHNICIAN'S ROLE
The Audio Technician is responsible for recording the voice. He edits the
sound effects. He records and edits music. The Video Technician is
responsible for capturing, editing and digitizing the video.
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THE INSTRUCTIONAL DESIGNER'S ROLES
The Instructional Designer's roles are to decide on the best educational
strategies and practices to present the information.
THE PROGRAMMER'S ROLE
The Programmer’s role is to write the program code lines or scripts using the
authoring tool.
He combines the multimedia elements into a multimedia program.
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EXTENSION : WEBMASTER
New technology has now made it
very easy for many people to
access the Web.
Designing interesting Web sites is
very important for many
businesses.
The webmaster's main job is to create and maintain the Web site.
He should be able to integrate the multimedia elements into a Web page.
He also handle enquiries and feedback.
LESSON 32
MULTIMEDIA PRODUCTION PHASES
A multimedia program are developed by multimedia developers that must go
through multimedia production phases.
Multimedia developers have to plan a series of phases to produce
multimedia application.
PHASES IN MULTIMEDIA PRODUCTION
There are six phases involved in the production of a multimedia project.
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The six phases involved can be categorised into 3 main stages.
Pre-production is the process before producing the multimedia project.
Production is the process of producing the multimedia project.
Post-production is a process after producing the multimedia project.
OVERVIEW OF THE PHASES
Analysis Phase
During the Analysis Phase, the multimedia developers interview the clients
to find out their needs and write the Problem Statement and a Proposal.
Design Phase
Based on the needs of target users, the multimedia developer will design a
Flow Chart and Storyboard. This phase is known as the Design Phase.
Implementation Phase
Once the Storyboard is confirmed, the multimedia developers will start
Implementation Phase.
The Implementation Phase refers to the process of converting the design
plan into a multimedia program. This is the phase where the multimedia
program is produced.
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Testing Phase
The multimedia developers will use a Checklist to test the multimedia
program. If there are any errors, the programmer will fix the program.
Evaluation Phase
In the Evaluation Phase, selected users will use an Evaluation Form to try
out the program and give feedback.
Publishing Phase
Finally, when the multimedia program is completed, it will be published to
CD.
EXTENSION : PROTOTYPE
Many multimedia production companies try to shorten the production phase.
One of the ways is to use a prototype.
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Prototype means a standard or model
example.
A prototype is a basic model of a new
multimedia program that is to be
developed.
This is done so that the new design
can be tested and changed before the
stage of actual production.
By using a prototype, users can help
to decide suitable designs of the
multimedia project.
LESSON 33
MULTIMEDIA PRODUCTION : ANALYSIS PHASE
ANALYSIS PHASE
The Analysis Phase is the main phase of
a multimedia production.
It will enable multimedia developers to
set the focus of the project.
In this phase, the multimedia developers
will identify the project title, problem,
objectives, possible solution and target
users.
PROBLEM STATEMENT AND PROPOSAL
EXAMPLE
We are to develop a multimedia project for our school. From observations we
found that students need to be informed on the danger of drugs.
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The followings are questions that we can use to determine the focus of our
project:
What is the project title?
What is the problem?
What are the objectives to achieve?
What is the possible solution to the problem?
Who are the target users?
We need to analyse the findings and
identify the problems.
After identifying the problems, write a Proposal for a multimedia project.
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EXTENSION : ANALYSIS TOOLS
In order to understand a problem, we need to use analysis tools. These
tools will point out what needs to be done.
There are three types of analysis - namely the Focus Group Analysis,
Content Analysis and Goal Analysis.
Focus Group Analysis uses
the Questionnaire to find
the needs of target users.
The Content Analysis helps
multimedia developers to
choose the contents for
the multimedia program by
using Content Analysis
Form.
In Goal Analysis, we use
the Goal Analysis Form to
guide multimedia
developers.
It helps them to set up the
focus of the project.
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LESSON 34
MULTIMEDIA PRODUCTION : DESIGN PHASE
Before any product or invention can be made, it needs to be designed.
Similarly, in producing a multimedia program, design plays an important
role.
DESIGN PHASE
The Design Phase is the second phase in multimedia production.
The Design Phase refers to the planning of the design of the multimedia
program to be developed.
There are two popular tools used in the Design Phase, namely the Flow
Chart and Storyboard.
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FLOW CHART
In the example of "Say NO To Drugs", the multimedia developers drew a
Flow Chart.
Flow Charts help multimedia developers to lay out the flow of a multimedia
program.
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STORYBOARD
Storyboards are rough sketches of
everything that are included in a
multimedia program.
The multimedia developers write a Storyboard for
the program based on the Flow Chart.
In the Storyboard, we have to consider the content
of the program, navigational system to be used and
the layout of the program.
Next, multimedia developers produce the
Storyboard in detail.
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The storyboard lays out how the multimedia elements are to be put in a
multimedia program.
CASPER SCREEN DESIGN PRINCIPLES
Screen design refers to how the multimedia program
will look when it is displayed on the computer screen.
In screen design, CASPER design principles are used.
CONTRAST
Contrast refers to the usage of different types of
multimedia elements.
It is one of the way to make the multimedia program
more attractive.
Alignment refers to the arrangement of multimedia
elements on the screen.
For example, graphics or text should be arranged at the
most suitable position.
SIMPLICITY
Simplicity refers to the simple and easy way of presenting the multimedia
program. For example, using a simple design with less graphics, animation
and text makes the multimedia program more attractive and easy to
understand.
PROXIMITY
Proximity refers to the concept of grouping a similar or related element.
For example, the arrangement of "Main Menu" and graphics must be in
one group.
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EMPHASIS
Emphasis refers to creating the focus point on the screen. It will highlight
the important part of the screen to attract the user’s attention
REPETITION
Repetition refers to the concept of repeating the same texture, colour, size
of font and style in the multimedia program. Repetition adds a visual interest
into the multimedia program.
CASPER principles are used to make sure that the multimedia program is
user-friendly.
EXTENSION : WEB DESIGN STORYBOARD
A Web Design Storyboard is an outline of what your Web site will include
before it is actually created.
A business Storyboard may include: Main page or index, About us, Services
offered, Product offered, Contact us.
It needs to include the title, navigation buttons, content and graphics.
LESSON 35
MULTIMEDIA PRODUCTION : IMPLEMENTATION PHASE
IMPLEMENTATION PHASE
The third phase of multimedia production is Implementation.
In the Implementation Phase, the multimedia developers will convert a
design plan such as a Storyboard into a multimedia program. This is the
phase where the multimedia program is produced.
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In the Implementation Phase, we use
Toolbook Assistant 2004 as the authoring tool
to integrate the multimedia elements.
IMPLEMENTATION OF PROGRAM
See demonstration from the CD.
CREATING TEXTS
Insert text in the presentation area. Look at the storyboard and create the
text as stated in the storyboard.
See demonstration from the CD.
INSERTING GRAPHICS
We can insert graphics by taking pictures using a digital camera, scanning
printed photo through a scanner and downloading pictures from the internet.
See demonstration from the CD.
INSERTING ANIMATION
Animation can be applied on the graphics we have inserted.
See demonstration from the CD.
INSERTING AUDIO
Before inserting the audio we must make sure that the audio format
complies with the multimedia authoring software we are using.
We can obtain audio files by recording our voices in a digital form,
downloading audio from the Internet and creating our own audio file by
using a special software.
See demonstration from the CD.
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INSERTING VIDEO
We can get video files by using a digital video camera, downloading video
files from the Internet, creating our own video files and buying ready-made
videos from multimedia publishers.
See demonstration from the CD.
INSERTING HYPERLINK
Another element that will apply in the Implementation Phase is the
interactivity, we let the user use our multimedia program according to their
needs.
To do so, hyperlinks are used. Each page can be linked through objects or
text in the presentation area.
See demonstration from the CD.
EXTENSION : COPYRIGHTS
Producers and users of multimedia programs need to be aware of copyright
laws and abide by them. Multimedia productions combine a variety of
elements from many different sources.
It is important to know that the use of these materials must be legal and
does not go against copyright laws. In most cases you have to pay to use
other people’s material.
It is also necessary to be aware of copyright issues for elements we use in
the Implementation Phase.
Use royalty free audio, video, animation and graphic downloaded from
Web sites.
Learn more about copyrights on the Internet and Cyberlaw from the
following Web sites:
http://publishing.wsu.edu/copyright/internet_copyright/
http://www.piercelaw.edu/tfield/copynet.htm#aut
http://www.cyberspacelaw.org/dogan/index.html
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LESSON 36
MULTIMEDIA PRODUCTION : TESTING PHASE
TESTING PHASE
The Testing Phase begins after the Implementation
Phase.
The Testing Phase involves multimedia developers.
The purpose of testing is to ensure that the program
runs correctly without errors.
CHECKLIST
Sample of a Checklist used for a multimedia program.
In this Checklist the aspects focused are content, interface and navigation.
Multimedia developers usually test
the content, interface and navigation
of multimedia program.
The content refers to the goals of
the program, text, graphics, audio,
video, nimation, language used and
how informative the program is.
For the interface, CASPER principles
are used for the items in the
multimedia program.
They are Contrast, Alignment,
Simplicity, Proximity, Emphasis and
Repetition.
For Navigation, aspects tested are the navigation aids and consistency.
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GO THROUGH A CHECKLIST
Test the program using the checklist.
It is important to test the design and the functions of the multimedia
program that we have developed.
After testing, the program is then fixed.
EXTENSION : ALPHA AND BETA TESTING STAGES
When we test a multimedia program, we must make sure our product is
error-free.
The Alpha testing is about testing the newly
developed product at the developer's site.
Then, a group of selected users would test the
revised product at their computers.
This type of testing is known as Beta testing.
After that, the final release of the product will be delivered to the target
users.
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LESSON 37
MULTIMEDIA PRODUCTION : EVALUATION PHASE
EVALUATION PHASE
The Evaluation Phase begins after the Testing Phase. Selected users are
involved in the evaluation of multimedia programs.
The Evaluation Phase focuses on overall presentation and effectiveness of
the multimedia.
EVALUATION FORM
Evaluation of the product needs to be evaluated in 2 aspects: content and
user interface.
In the presentation of the contents, all
items are complete and all key ideas
have been included.
A suitable introduction, reason, effect,
prevention and conclusion make up
the key ideas of the content.
A good user interface will have
consistency, clarity, context, navigation
and flexibility of the multimedia
program.
The Evaluation Form has features that
allow selected users to check the
multimedia program. They can give their
remarks based on the features.
See demonstration from the CD.
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LESSON 38
MULTIMEDIA PRODUCTION : PUBLISHING PHASE
Before publishing the multimedia program, we need to test and evaluate the
program thoroughly to ensure they are free from error.
We also need to confirm the program is finalised and there would not be any
modifications and changes.
PUBLISHING PHASE
The Publishing Phase is the last phase in a multimedia production. Generally,
we have two options of mediums used in delivering multimedia contents.
First, multimedia can be delivered through
Web pages. Thus, we can package our
multimedia program to be a Web-based
multimedia.
Secondly, multimedia can be delivered
through compact discs.
PRODUCING A MULTIMEDIA CD
By using the AutoPackager wizard, multimedia developers are able to gather
all the necessary multimedia files such as audio, graphics and video into an
installation set.
The installation set makes the "Say NO
To Drugs" program run automatically.
See demonstration from the CD.
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PRODUCING A CD, CD COVER AND CD LABEL
In the Publishing Phase, the process of producing a CD and its cover is done.
Multimedia developers require a CD
writer to produce a multimedia CD.
Use the software that comes with the CD
writer to produce the CD.
See demonstration from the CD.
Use the software that comes with the CD
writer to produce the CD cover and CD
label.
See demonstration from the CD.
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CASING FOR PACKAGING
In this phase, the casing for packaging also needs to be considered. Here is
an example of a CD jewel case. It is a three-piece plastic case that usually
contains a compact disc along with an insert for a CD cover and an inlay.
CD sleeves are another popular solution
for storing CDs.
EXTENSION : DUPLICATION AND REPLICATION
The first step to be taken in duplication or replication of CDs is to have a
master copy of the program. A CD-ROM Writer or a DVD-ROM Writer is more
suitable for duplication.
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If many copies need to be produced, then the
replication process should be taken. It reduces
cost and time.
The types of equipment involved in replication
are recorders, tower, automated, copies, CD
printers and other packaging equipment.
Replication of CDs are normally done by an
established replication factory.
LESSON 39
PRODUCE AN INTERACTIVE EDUCATIONAL MULTIMEDIA
PROJECT
To produce a multimedia project,
we need to undergo a series of
steps. We must go through the
Analysis Phase to define our project
title.
We need to gather the materials
such as text, graphics, audio, video
and animation.
We use Toolbook Assistant 2004 as the authoring tool to create a
multimedia program.
We need to test our program.
We also need someone to evaluate the program and give feedback.
Once we are satisfied with the program, we can use a CD writer to produce
a CD.
PRODUCING A MULTIMEDIA PROGRAM
Co-curriculum activities are important to students. Students will need to
join a society, a sports club and a uniformed body.
As you analyse the problem faced by students, you found that students have
problems in selecting suitable co-curriculum activities for themselves
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One of the causes of the problems is that there is not enough promotion
given to the students on co-curriculum activities.
Being in the Reporters’ Club, you need to produce a multimedia program for
the club. This program will promote the club and you will be able to recruit
new members.
Based on the problem analysis, we write the Problem Statement and a
Proposal.
DESIGNING THE MULTIMEDIA PROGRAM
In the Design Phase, the Flow Chart and Storyboard are used.
The Flow Chart will show the flow of the
program.
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Multimedia developers will provide the Storyboard.
MULTIMEDIA PRODUCTION TEAM
A multimedia production team consists of a Project Manager, Subject Matter
Expert (SME), Graphic Artist, Audio-Video Technician, Instructional Designer
and Programmer.
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PREPARE RESOURCES
We need to prepare our resources
before the project begins.
Our main resource for content matter is
in text form. Most of the time, this
comes through the Storyboards
provided by the content writers.
Other sources for text would be from
the Internet, school textbooks and
other reference books in the market.
We can use the ready made animation tools provided by the multimedia
authoring software. Besides this, free animation can be downloaded from the
Internet.
We can gather graphics by taking pictures with digital cameras, scanning
printed photos with scanners and downloading pictures from the Internet.
Firstly, we must confirm that our audio resources comply with the audio
formats of the multimedia authoring software that we are using.
We can obtain audio files by recording voice overs in digital form,
downloading audio from the Internet and creating our own audio files by
using audio editing software.
We can gather video resources by using digital video cameras, downloading
video files from the Internet, creating our own video files and buying ready
made video from multimedia publishers.
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IMPLEMENTATION PHASE
See demonstration from the CD.
APPLY MULTIMEDIA PRODUCTION PHASES
After you have completed your multimedia
program, you can use the checklist to view your
program.
Test the functionality of your program. See
whether your program fulfills the criteria in the
Checklist. If the multimedia program has problems,
fix and repair it.
After testing, you can ask your friends to help you
evaluate your program. It is advisable to let other
people such as your teacher, club advisor or your
principal to evaluate your program.
When everything is finalised, you can proceed to
package your CD by using Autopackager. You need
to use a CD writer to produce the multimedia
program. You can also design your CD cover and
CD label.
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EXTENSION : WHAT IS PROJECT MANAGEMENT?
Project management is about managing resources. There must be enough
resources for the project to finish on time. These resources must also be
within budget. The satisfaction of the end user should be the final aim of
project management.
Projects are planned to be completed within a period of time. Project
management can be divided in this way:
Division into sub-tasks
This means breaking down the overall task into a series of sub-tasks.
Team allocation
People with different skills are brought together to work as a team.
Working in teams means that the expertise of individuals can be grouped
together. Ideas can be shared and developed dynamically.
LESSON 40
INTRODUCTION TO IMMERSIVE MULTIMEDIA
INTRODUCTION TO IMMERSIVE MULTIMEDIA
The history of Immersive Multimedia began with
the concept of Virtual Reality.
In the late 1960s, the desire of computer
scientists and artists was to create, digitally-
made ‘near-to-reality’ experiences through
Interactive Multimedia.
This became known as Virtual Reality. Virtual
Reality, today, is a computer-created
environment that a user can experience through
the senses of sight, hearing and touch.
Immersive Multimedia is a combination of
multimedia elements and interactivity in Virtual
Reality.
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EXAMPLE OF IMMERSIVE MULTIMEDIA
Education
Medical students today can perform surgical
operations on virtual patients.
This enhances learning as these students can
freely practice doing many operations without
any risks.
Business
Virtual tours give you a 360 degree view of
physical space. These tours provide
customers with a detailed viewing
experience.
Customers can navigate through the
environment as if they are taking a walk-
through tour.
Come of these virtual tours even allow
customers to add their own design.
Immersive Multimedia is very useful for property agents and hotels.
Entertainment
Video games like the Star Wars, Ages of
Empire II, Worldwide Soccer Manager and
The Sim2 brings its players to take on
different roles and live in different
environments and lifestyles.
Another popular application in entertainment
is "Home for PlayStation3". "
Home for PlayStation3" is where the user
becomes a resident in a 3D virtual world. This
virtual world has its own population, social
activities and virtual lands where the
residents can own and live in.
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EXTENSION : VRML
VRML, also pronounced as ‘ver – mul’, is
the term for Virtual Reality Modeling
Language. V
RML is a programming language used to
create 3D interactive graphics or
environments for use on the Internet,
such as virtual galleries and virtual
gaming.
It is also used to develop multimedia presentations where users can interact
with animation, sound, lighting and other objects in a virtual world.
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