SlideShare a Scribd company logo
1 of 1
Download to read offline
■ Second-language acquisition (SLA) is the learning of an
additional language. There is abundant user interest in SLA
for access to global markets, and to foster constructive
international relations.1
■ The SLA process is typically difficult and unsuccessful for
the majority of learners. Current language learning resources
are too focused on classroom settings which are not
adequate.2
■ There is a great need to develop effective learning tools for
SLA. Online courses have been shown to benefit from
gamification techniques.3
■ Purpose: To conduct a requirements analysis, create a low-
fidelity prototype, and gain user feedback, commencing an
iterative design process.
Introduction
Prototyping Gamified Application Intended for Second Language Acquisition
Gurpreet Kamboj1
, Vinoth Michael Xavier2
, Lily Ye1
, Winnie Chen2
, Wayne Giang2
1
Translational Research Program, University of Toronto; 2
Knowledge Media Design Institute, Faculty of Information, University of Toronto
Data Collection
Ethnographer: Observe body language, ease of navigation,
feedback, number of attempts/success/failures, time to
complete the task
Interview: Semi-structured interview format
Questionnaire: 12 questions adapted from the Post-Study
System Usability Questionnaire (PSSUQ); 5-point Likert-type
questions
Reaction Word List: Pick 5 words to describe the game
experience
Data Analysis
Qualitative Data: Derive themes and keywords. Identify key
weaknesses, issues, and strengths
Quantitative Data: Calculate success rates, error rates, PSSUQ
questionnaire ratings, task times
Study Design: Iterative, low-fidelity prototyping
Game: Players arrive in a francophone city and participate in
language-oriented, commonplace activities in order to acquire a
working knowledge of French.
App-based game:
■ Narrative progression;
Real-life scenario11
■ Quests (player goals)
■ Rewards (currency,
experience points)
■ Positive feedback
■ Optimal challenge
Study sample population:
■ 8 participants; novice language level (18+)
■ University of Toronto: volunteers
Researchers: Moderator, Ethnographer, and Technician
6 Pre-defined tasks are:
1. Account creation; log-in info, personalize avatar
2. Activity #1: word-image matching
3. Story/context (read the conversation)
4. Activity #2: listening comprehension
5. Use of virtual currency to personalize avatars/homes
6. Overview of progress (activities completed, levels achieved)
Method Data Collection & Analysis
1.Ellis R (1994) The study of second language acquisition. Oxford: Oxford University Press.
2.Birdsong D (2006) Age and second language acquisition and processing: a selective overview. Language Learning 56: 9-49.
3.Osipov IV, Volinsky AA, Nikulchev E, Prasikova AY (2015) Study of gamification effectiveness in online e-learning systems. International Journal of Advanced Computer Science Applications 6: 71-77.
4.DeKeyser RM (2000) The robustness of critical period effects in second language acquisition. Studies In Second Language Acquisition 22: 499-533.
5.Johnson JS, Newport EL (1989) Critical period effects in second language learning: the influence of maturational state on the acquisition of English as a second language. Cognitive psychology 21: 60-99.
6.Schumann JH (1986) Research on the acculturation model for second language acquisition. Journal of Multilingual & Multicultural Development 7: 379-392.
7.Csikszentmihalyi M (1997) Finding flow: the psychology of engagement with everyday life. Basic Books.
8.Simons J, Vansteenkiste M, Lens W, Lacante M (2004) Placing motivation and future time perspective theory in a temporal perspective. Educational Psychology Review 16: 121-139.
9.Muntean CI (2011) Raising engagement in e-learning through gamification. In Proc 6th International Conference on Virtual Learning ICVL: 323-329.
10.Hamari J, Koivisto J, Sarsa H. (2014) Does gamification work? A literature review of empirical studies on gamification. In System Sciences (HICSS) 47th Hawaii International Conference: 3025-3034.
11.Kapp KM (2012) The gamification of learning and instruction: game-based methods and strategies for training and education. John Wiley & Sons.
Literature Review
■ Due to low number of participants, selection bias may occur.
■ Low-fidelity paper prototype design: challenging to capture all
the interaction and navigation detail. Higher fidelity prototype
allows more navigation, interaction, and more comprehensive
user experience analysis.
■ Balance needs to be achieved between adequate detail and
number of papers for navigation and presentation with the
simplicity and intuitiveness for user experience.
■ Interview challenges: avoiding leading questions, too many
closed-ended question, and asking multiple questions
simultaneously.
■ It is crucial to develop clear objectives for the analysis of the
extensive amount of quantitative data.
■ Future steps: development of higher fidelity prototypes, final
production creation, and experiment study comparing SLA
between classroom and the application.
Discussion
Second Language Acquisition:
■ Success depends on: variety, frequency, and longer duration
of exposure and use.4
■ 80% of adults fail: due to a lack of any of the above, high
stress and anxiety5
, and inconsistent levels of motivation.6
Fostering Engagement:
■ Engagement entails higher levels of attention, motivation,
confidence, and frequency of participation.7,8
■ Gamification increases the level of user engagement.9
Effects of Gamification:
■ Facilitates user achievement, enjoyment, reinforcement,
confidence.10
■ Important aspects: relevance, goals, reward, feedback,
visualization/aesthetics, optimal challenge.11
References
Moderator greets the participant and introduces the task
The participant carries out the task; technician changes the
screens; ethnographer observes and records
After completing all the tasks, participant gives feedback, and
completes interview, questionnaire, and reaction word list
WORLDVIEW:
RESEARCH QUESTION:
What can user experience testing of gamified SLA
applications at the preliminary prototype phase contribute
towards the development of a design trajectory for higher-
fidelity prototypes?
Pragmatism
Post-Positivism
31

More Related Content

What's hot

Users' evaluation of apps for Language Learning
Users' evaluation of apps for Language LearningUsers' evaluation of apps for Language Learning
Users' evaluation of apps for Language LearningFernando Rosell-Aguilar
 
Student's Attitudes about Computer-Assisted Writing Classes: A Qualitative Study
Student's Attitudes about Computer-Assisted Writing Classes: A Qualitative StudyStudent's Attitudes about Computer-Assisted Writing Classes: A Qualitative Study
Student's Attitudes about Computer-Assisted Writing Classes: A Qualitative StudyMxioMel Alt Alv
 
PTA Ed May 2009 Tech Update
PTA Ed May 2009 Tech UpdatePTA Ed May 2009 Tech Update
PTA Ed May 2009 Tech UpdateCorinne Carriero
 
An action research study of students' perceptions of EFL e-activities /Nicene...
An action research study of students' perceptions of EFL e-activities /Nicene...An action research study of students' perceptions of EFL e-activities /Nicene...
An action research study of students' perceptions of EFL e-activities /Nicene...María del Carmen Boloña
 
PTA Ed Comm May 2009 Tech Update V2
PTA Ed Comm May 2009 Tech Update V2PTA Ed Comm May 2009 Tech Update V2
PTA Ed Comm May 2009 Tech Update V2Corinne Carriero
 
Poll everywhere presentation
Poll everywhere presentationPoll everywhere presentation
Poll everywhere presentationdwalke17
 
Online Course Delivery: Is it right for you?
Online Course Delivery: Is it right for you?Online Course Delivery: Is it right for you?
Online Course Delivery: Is it right for you?Lisa Young, Ph.D.
 
Holmes MS Thesis Defense
Holmes MS Thesis DefenseHolmes MS Thesis Defense
Holmes MS Thesis Defenseraphey2
 
Elaine Boyd: Will feedback change everything?
Elaine Boyd: Will feedback change everything?Elaine Boyd: Will feedback change everything?
Elaine Boyd: Will feedback change everything?eaquals
 
JR Holmes MS Thesis Defense
JR Holmes MS Thesis DefenseJR Holmes MS Thesis Defense
JR Holmes MS Thesis Defenseraphey2
 
Lord&lomicka calico2013
Lord&lomicka calico2013Lord&lomicka calico2013
Lord&lomicka calico2013Gillian Lord
 
Technology in k 12 public schools
Technology in k 12 public schoolsTechnology in k 12 public schools
Technology in k 12 public schoolsdwade30
 
Gemma Williamson - Reducing asymmetrical power relations in the language clas...
Gemma Williamson - Reducing asymmetrical power relations in the language clas...Gemma Williamson - Reducing asymmetrical power relations in the language clas...
Gemma Williamson - Reducing asymmetrical power relations in the language clas...gemmawilliamson
 
The role of technology in future education
The role of technology in future educationThe role of technology in future education
The role of technology in future educationpammyjo
 
Understanding International Students' Experiences of Learning with Technology
Understanding International Students' Experiences of Learning with TechnologyUnderstanding International Students' Experiences of Learning with Technology
Understanding International Students' Experiences of Learning with TechnologyTünde Varga-Atkins
 
6610 mod3 final_graham
6610 mod3 final_graham6610 mod3 final_graham
6610 mod3 final_grahamTLDSB
 
Tweeting the Words Away: Rethinking the Use of Twitter in Vocabulary Learning
Tweeting the Words Away: Rethinking the Use of Twitter in Vocabulary LearningTweeting the Words Away: Rethinking the Use of Twitter in Vocabulary Learning
Tweeting the Words Away: Rethinking the Use of Twitter in Vocabulary LearningKee-Man Chuah
 

What's hot (19)

Users' evaluation of apps for Language Learning
Users' evaluation of apps for Language LearningUsers' evaluation of apps for Language Learning
Users' evaluation of apps for Language Learning
 
Student's Attitudes about Computer-Assisted Writing Classes: A Qualitative Study
Student's Attitudes about Computer-Assisted Writing Classes: A Qualitative StudyStudent's Attitudes about Computer-Assisted Writing Classes: A Qualitative Study
Student's Attitudes about Computer-Assisted Writing Classes: A Qualitative Study
 
PTA Ed May 2009 Tech Update
PTA Ed May 2009 Tech UpdatePTA Ed May 2009 Tech Update
PTA Ed May 2009 Tech Update
 
An action research study of students' perceptions of EFL e-activities /Nicene...
An action research study of students' perceptions of EFL e-activities /Nicene...An action research study of students' perceptions of EFL e-activities /Nicene...
An action research study of students' perceptions of EFL e-activities /Nicene...
 
PTA Ed Comm May 2009 Tech Update V2
PTA Ed Comm May 2009 Tech Update V2PTA Ed Comm May 2009 Tech Update V2
PTA Ed Comm May 2009 Tech Update V2
 
Poll everywhere presentation
Poll everywhere presentationPoll everywhere presentation
Poll everywhere presentation
 
Online Course Delivery: Is it right for you?
Online Course Delivery: Is it right for you?Online Course Delivery: Is it right for you?
Online Course Delivery: Is it right for you?
 
Holmes MS Thesis Defense
Holmes MS Thesis DefenseHolmes MS Thesis Defense
Holmes MS Thesis Defense
 
Elaine Boyd: Will feedback change everything?
Elaine Boyd: Will feedback change everything?Elaine Boyd: Will feedback change everything?
Elaine Boyd: Will feedback change everything?
 
JR Holmes MS Thesis Defense
JR Holmes MS Thesis DefenseJR Holmes MS Thesis Defense
JR Holmes MS Thesis Defense
 
Lord&lomicka calico2013
Lord&lomicka calico2013Lord&lomicka calico2013
Lord&lomicka calico2013
 
Article ca
Article caArticle ca
Article ca
 
Technology in k 12 public schools
Technology in k 12 public schoolsTechnology in k 12 public schools
Technology in k 12 public schools
 
Consultant
ConsultantConsultant
Consultant
 
Gemma Williamson - Reducing asymmetrical power relations in the language clas...
Gemma Williamson - Reducing asymmetrical power relations in the language clas...Gemma Williamson - Reducing asymmetrical power relations in the language clas...
Gemma Williamson - Reducing asymmetrical power relations in the language clas...
 
The role of technology in future education
The role of technology in future educationThe role of technology in future education
The role of technology in future education
 
Understanding International Students' Experiences of Learning with Technology
Understanding International Students' Experiences of Learning with TechnologyUnderstanding International Students' Experiences of Learning with Technology
Understanding International Students' Experiences of Learning with Technology
 
6610 mod3 final_graham
6610 mod3 final_graham6610 mod3 final_graham
6610 mod3 final_graham
 
Tweeting the Words Away: Rethinking the Use of Twitter in Vocabulary Learning
Tweeting the Words Away: Rethinking the Use of Twitter in Vocabulary LearningTweeting the Words Away: Rethinking the Use of Twitter in Vocabulary Learning
Tweeting the Words Away: Rethinking the Use of Twitter in Vocabulary Learning
 

Similar to KMDI_Poster_Competition

Science Vocabulary Builder Project
Science Vocabulary Builder ProjectScience Vocabulary Builder Project
Science Vocabulary Builder ProjectDeb White Groebner
 
Dr. David E. Herrington, PhD Dissertation Chair for CHENG-CHIEH LAI, PVAMU/Th...
Dr. David E. Herrington, PhD Dissertation Chair for CHENG-CHIEH LAI, PVAMU/Th...Dr. David E. Herrington, PhD Dissertation Chair for CHENG-CHIEH LAI, PVAMU/Th...
Dr. David E. Herrington, PhD Dissertation Chair for CHENG-CHIEH LAI, PVAMU/Th...William Kritsonis
 
Dr. David E. Herrington, Dissertation Chair for Cheng Chieh Lai, PhD Disserta...
Dr. David E. Herrington, Dissertation Chair for Cheng Chieh Lai, PhD Disserta...Dr. David E. Herrington, Dissertation Chair for Cheng Chieh Lai, PhD Disserta...
Dr. David E. Herrington, Dissertation Chair for Cheng Chieh Lai, PhD Disserta...William Kritsonis
 
What Classroom Practices Best Promote ELLs Writing Development?
What Classroom Practices Best Promote ELLs Writing Development?What Classroom Practices Best Promote ELLs Writing Development?
What Classroom Practices Best Promote ELLs Writing Development?guestf5a4ef
 
Presentation at EC-TEL Conference 2013
Presentation at EC-TEL Conference 2013Presentation at EC-TEL Conference 2013
Presentation at EC-TEL Conference 2013Anke Berns
 
Beyond the Basics- What a decade of Ed Research says about technology in the ...
Beyond the Basics- What a decade of Ed Research says about technology in the ...Beyond the Basics- What a decade of Ed Research says about technology in the ...
Beyond the Basics- What a decade of Ed Research says about technology in the ...Molly B. Zielezinski PhD
 
SYLLABUS - THEORIES OF LANGUAGE ACQUISITION.docx
SYLLABUS - THEORIES OF LANGUAGE ACQUISITION.docxSYLLABUS - THEORIES OF LANGUAGE ACQUISITION.docx
SYLLABUS - THEORIES OF LANGUAGE ACQUISITION.docxDeogalvez3
 
How Can Blackboard Learning System Promote Learner Autonomy A Qualitative St...
How Can Blackboard Learning System Promote Learner Autonomy  A Qualitative St...How Can Blackboard Learning System Promote Learner Autonomy  A Qualitative St...
How Can Blackboard Learning System Promote Learner Autonomy A Qualitative St...Cem Balçıkanlı
 
The Advantages ofUsilng Technology inSecond Lanlguage E.docx
The Advantages ofUsilng Technology inSecond Lanlguage E.docxThe Advantages ofUsilng Technology inSecond Lanlguage E.docx
The Advantages ofUsilng Technology inSecond Lanlguage E.docxmehek4
 
Attitude of esl chinese students towards call
Attitude of esl chinese  students towards callAttitude of esl chinese  students towards call
Attitude of esl chinese students towards callAyuni Abdullah
 
Language Needs Analysis for English Curriculum Validation
Language Needs Analysis for English Curriculum ValidationLanguage Needs Analysis for English Curriculum Validation
Language Needs Analysis for English Curriculum Validationinventionjournals
 
Qualitative and Descriptive journals analysis by Astrid Aguiar
Qualitative and Descriptive journals analysis by Astrid AguiarQualitative and Descriptive journals analysis by Astrid Aguiar
Qualitative and Descriptive journals analysis by Astrid AguiarAstrid Aguiar
 
literature review
literature reviewliterature review
literature reviewayfa
 
compartive aand non-compartive studies examples
compartive aand non-compartive studies examplescompartive aand non-compartive studies examples
compartive aand non-compartive studies examplescreativeperson
 
RIDE 2010 presentation - Formative assessment practices in distance learning:...
RIDE 2010 presentation - Formative assessment practices in distance learning:...RIDE 2010 presentation - Formative assessment practices in distance learning:...
RIDE 2010 presentation - Formative assessment practices in distance learning:...Centre for Distance Education
 
Students’ motivation towards computer use in efl learning
Students’ motivation towards computer use in efl learningStudents’ motivation towards computer use in efl learning
Students’ motivation towards computer use in efl learningJuvrianto Chrissunday Jakob
 
Reflections on a Jr. High Wiki Project
Reflections on a Jr. High Wiki ProjectReflections on a Jr. High Wiki Project
Reflections on a Jr. High Wiki ProjectErica Roberts
 

Similar to KMDI_Poster_Competition (20)

Science Vocabulary Builder Project
Science Vocabulary Builder ProjectScience Vocabulary Builder Project
Science Vocabulary Builder Project
 
Dr. David E. Herrington, PhD Dissertation Chair for CHENG-CHIEH LAI, PVAMU/Th...
Dr. David E. Herrington, PhD Dissertation Chair for CHENG-CHIEH LAI, PVAMU/Th...Dr. David E. Herrington, PhD Dissertation Chair for CHENG-CHIEH LAI, PVAMU/Th...
Dr. David E. Herrington, PhD Dissertation Chair for CHENG-CHIEH LAI, PVAMU/Th...
 
Dr. David E. Herrington, Dissertation Chair for Cheng Chieh Lai, PhD Disserta...
Dr. David E. Herrington, Dissertation Chair for Cheng Chieh Lai, PhD Disserta...Dr. David E. Herrington, Dissertation Chair for Cheng Chieh Lai, PhD Disserta...
Dr. David E. Herrington, Dissertation Chair for Cheng Chieh Lai, PhD Disserta...
 
What Classroom Practices Best Promote ELLs Writing Development?
What Classroom Practices Best Promote ELLs Writing Development?What Classroom Practices Best Promote ELLs Writing Development?
What Classroom Practices Best Promote ELLs Writing Development?
 
Feeley culmination activity
Feeley culmination activityFeeley culmination activity
Feeley culmination activity
 
Article E-Learning
Article E-LearningArticle E-Learning
Article E-Learning
 
Presentation at EC-TEL Conference 2013
Presentation at EC-TEL Conference 2013Presentation at EC-TEL Conference 2013
Presentation at EC-TEL Conference 2013
 
Beyond the Basics- What a decade of Ed Research says about technology in the ...
Beyond the Basics- What a decade of Ed Research says about technology in the ...Beyond the Basics- What a decade of Ed Research says about technology in the ...
Beyond the Basics- What a decade of Ed Research says about technology in the ...
 
SYLLABUS - THEORIES OF LANGUAGE ACQUISITION.docx
SYLLABUS - THEORIES OF LANGUAGE ACQUISITION.docxSYLLABUS - THEORIES OF LANGUAGE ACQUISITION.docx
SYLLABUS - THEORIES OF LANGUAGE ACQUISITION.docx
 
How Can Blackboard Learning System Promote Learner Autonomy A Qualitative St...
How Can Blackboard Learning System Promote Learner Autonomy  A Qualitative St...How Can Blackboard Learning System Promote Learner Autonomy  A Qualitative St...
How Can Blackboard Learning System Promote Learner Autonomy A Qualitative St...
 
The Advantages ofUsilng Technology inSecond Lanlguage E.docx
The Advantages ofUsilng Technology inSecond Lanlguage E.docxThe Advantages ofUsilng Technology inSecond Lanlguage E.docx
The Advantages ofUsilng Technology inSecond Lanlguage E.docx
 
Attitude of esl chinese students towards call
Attitude of esl chinese  students towards callAttitude of esl chinese  students towards call
Attitude of esl chinese students towards call
 
Language Needs Analysis for English Curriculum Validation
Language Needs Analysis for English Curriculum ValidationLanguage Needs Analysis for English Curriculum Validation
Language Needs Analysis for English Curriculum Validation
 
Qualitative and Descriptive journals analysis by Astrid Aguiar
Qualitative and Descriptive journals analysis by Astrid AguiarQualitative and Descriptive journals analysis by Astrid Aguiar
Qualitative and Descriptive journals analysis by Astrid Aguiar
 
literature review
literature reviewliterature review
literature review
 
Call presentation april 2010
Call presentation april 2010Call presentation april 2010
Call presentation april 2010
 
compartive aand non-compartive studies examples
compartive aand non-compartive studies examplescompartive aand non-compartive studies examples
compartive aand non-compartive studies examples
 
RIDE 2010 presentation - Formative assessment practices in distance learning:...
RIDE 2010 presentation - Formative assessment practices in distance learning:...RIDE 2010 presentation - Formative assessment practices in distance learning:...
RIDE 2010 presentation - Formative assessment practices in distance learning:...
 
Students’ motivation towards computer use in efl learning
Students’ motivation towards computer use in efl learningStudents’ motivation towards computer use in efl learning
Students’ motivation towards computer use in efl learning
 
Reflections on a Jr. High Wiki Project
Reflections on a Jr. High Wiki ProjectReflections on a Jr. High Wiki Project
Reflections on a Jr. High Wiki Project
 

KMDI_Poster_Competition

  • 1. ■ Second-language acquisition (SLA) is the learning of an additional language. There is abundant user interest in SLA for access to global markets, and to foster constructive international relations.1 ■ The SLA process is typically difficult and unsuccessful for the majority of learners. Current language learning resources are too focused on classroom settings which are not adequate.2 ■ There is a great need to develop effective learning tools for SLA. Online courses have been shown to benefit from gamification techniques.3 ■ Purpose: To conduct a requirements analysis, create a low- fidelity prototype, and gain user feedback, commencing an iterative design process. Introduction Prototyping Gamified Application Intended for Second Language Acquisition Gurpreet Kamboj1 , Vinoth Michael Xavier2 , Lily Ye1 , Winnie Chen2 , Wayne Giang2 1 Translational Research Program, University of Toronto; 2 Knowledge Media Design Institute, Faculty of Information, University of Toronto Data Collection Ethnographer: Observe body language, ease of navigation, feedback, number of attempts/success/failures, time to complete the task Interview: Semi-structured interview format Questionnaire: 12 questions adapted from the Post-Study System Usability Questionnaire (PSSUQ); 5-point Likert-type questions Reaction Word List: Pick 5 words to describe the game experience Data Analysis Qualitative Data: Derive themes and keywords. Identify key weaknesses, issues, and strengths Quantitative Data: Calculate success rates, error rates, PSSUQ questionnaire ratings, task times Study Design: Iterative, low-fidelity prototyping Game: Players arrive in a francophone city and participate in language-oriented, commonplace activities in order to acquire a working knowledge of French. App-based game: ■ Narrative progression; Real-life scenario11 ■ Quests (player goals) ■ Rewards (currency, experience points) ■ Positive feedback ■ Optimal challenge Study sample population: ■ 8 participants; novice language level (18+) ■ University of Toronto: volunteers Researchers: Moderator, Ethnographer, and Technician 6 Pre-defined tasks are: 1. Account creation; log-in info, personalize avatar 2. Activity #1: word-image matching 3. Story/context (read the conversation) 4. Activity #2: listening comprehension 5. Use of virtual currency to personalize avatars/homes 6. Overview of progress (activities completed, levels achieved) Method Data Collection & Analysis 1.Ellis R (1994) The study of second language acquisition. Oxford: Oxford University Press. 2.Birdsong D (2006) Age and second language acquisition and processing: a selective overview. Language Learning 56: 9-49. 3.Osipov IV, Volinsky AA, Nikulchev E, Prasikova AY (2015) Study of gamification effectiveness in online e-learning systems. International Journal of Advanced Computer Science Applications 6: 71-77. 4.DeKeyser RM (2000) The robustness of critical period effects in second language acquisition. Studies In Second Language Acquisition 22: 499-533. 5.Johnson JS, Newport EL (1989) Critical period effects in second language learning: the influence of maturational state on the acquisition of English as a second language. Cognitive psychology 21: 60-99. 6.Schumann JH (1986) Research on the acculturation model for second language acquisition. Journal of Multilingual & Multicultural Development 7: 379-392. 7.Csikszentmihalyi M (1997) Finding flow: the psychology of engagement with everyday life. Basic Books. 8.Simons J, Vansteenkiste M, Lens W, Lacante M (2004) Placing motivation and future time perspective theory in a temporal perspective. Educational Psychology Review 16: 121-139. 9.Muntean CI (2011) Raising engagement in e-learning through gamification. In Proc 6th International Conference on Virtual Learning ICVL: 323-329. 10.Hamari J, Koivisto J, Sarsa H. (2014) Does gamification work? A literature review of empirical studies on gamification. In System Sciences (HICSS) 47th Hawaii International Conference: 3025-3034. 11.Kapp KM (2012) The gamification of learning and instruction: game-based methods and strategies for training and education. John Wiley & Sons. Literature Review ■ Due to low number of participants, selection bias may occur. ■ Low-fidelity paper prototype design: challenging to capture all the interaction and navigation detail. Higher fidelity prototype allows more navigation, interaction, and more comprehensive user experience analysis. ■ Balance needs to be achieved between adequate detail and number of papers for navigation and presentation with the simplicity and intuitiveness for user experience. ■ Interview challenges: avoiding leading questions, too many closed-ended question, and asking multiple questions simultaneously. ■ It is crucial to develop clear objectives for the analysis of the extensive amount of quantitative data. ■ Future steps: development of higher fidelity prototypes, final production creation, and experiment study comparing SLA between classroom and the application. Discussion Second Language Acquisition: ■ Success depends on: variety, frequency, and longer duration of exposure and use.4 ■ 80% of adults fail: due to a lack of any of the above, high stress and anxiety5 , and inconsistent levels of motivation.6 Fostering Engagement: ■ Engagement entails higher levels of attention, motivation, confidence, and frequency of participation.7,8 ■ Gamification increases the level of user engagement.9 Effects of Gamification: ■ Facilitates user achievement, enjoyment, reinforcement, confidence.10 ■ Important aspects: relevance, goals, reward, feedback, visualization/aesthetics, optimal challenge.11 References Moderator greets the participant and introduces the task The participant carries out the task; technician changes the screens; ethnographer observes and records After completing all the tasks, participant gives feedback, and completes interview, questionnaire, and reaction word list WORLDVIEW: RESEARCH QUESTION: What can user experience testing of gamified SLA applications at the preliminary prototype phase contribute towards the development of a design trajectory for higher- fidelity prototypes? Pragmatism Post-Positivism 31